Version 2.6.0 (Splatoon): Difference between revisions

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<noinclude>
{{Infobox/Version
{{Infobox/Version
|game    = Splatoon
|game    = Splatoon
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{{main|List of updates in Splatoon}}
{{main|List of updates in Splatoon}}


'''Version 2.6.0''' is a revision to {{S}} that came into effect on March 8, 2016.<ref name="update splatoon">[http://en-americas-support.nintendo.com/app/answers/detail/a_id/14842/~/how-to-update-splatoon {{NES}} Nintendo of America Support]</ref>
'''Version 2.6.0''' is a revision to {{S}} that came into effect on March 8, 2016.<ref>[http://en-americas-support.nintendo.com/app/answers/detail/a_id/14842/~/how-to-update-splatoon {{NES}} Nintendo of America Support]</ref>
 
It directly follows the Version 2.5.0 update.


__TOC__
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== Adjustments and Fixes<ref name="update splatoon" /><ref>[http://en-americas-support.nintendo.com/app/answers/detail/a_id/16462 {{NES}} Splatoon Update Ver. 2.6.0 - Gear Ability Adjustments]</ref> ==
== Adjustments and Fixes ==
=== Stages ===
* [[Arowana Mall]]: Placement of map elements have been changed to be the same as in [[Splat Zones]], but the grates that connect between the high platforms in each team's area will be removed.
* [[Moray Towers]]: Placement of map elements have been changed to be the same as in [[Splat Zones]].


=== Stages ===
=== Matchmaking ===
*[[Arowana Mall]]: Placement of map elements have been changed to be the same as in [[Splat Zones]] except for the yellow [[grate]]s between the top platforms.
* Until now, team assignments in [[Ranked Battle]] were completely random, but some consideration will now be given to equipped [[weapon]]s when assigning teams.
*[[Moray Towers]]: Placement of map elements have been changed to be the same as in [[Splat Zones]].
* Ranked Battle Matchmaking will be changed so that players of the following ranks are not matched together:
** S+ and S
** S and A+
** A- and B+
** B- and C+
* This change may be subject to further adjustment depending on changes to matchmaking times that occur as a result.
* Decreased the amount of Rank Points lost if teams are made uneven by a connection error, resulting in defeat.


=== Ranked Gameplay ===
=== Rank points ===
*In [[Ranked Battle]]s:
* During Ranked Battles, when a team plays at a disadvantage due to unavoidable issues such as teammates being disconnected, and then loses, the winning team’s points will be decreased by an amount proportional to the time they benefited from the above conditions.
** Team sorting used to be random, but will now take into consideration [[weapon]]s equipped by players.
** It will now not be possible for the following [[rank]]s to be matched together:
*** S+ and S
*** S and A+
*** A- and B+
*** B- and C+
** This is due to changes in the time required to perform matchmaking, and is subject to change.
** Decreased the amount of Rank Points lost if teams are made uneven by a connection error, resulting in defeat.


=== Abilities ===
=== Abilities ===
* [[Ability]] Adjustments:
* {{Ability|Ink Saver (Main)|game=Splatoon}}: The scaling has been changed to peak at 45% instead of 40%.
** [[Ink Saver (Main)]]: The scaling has been changed to peak at 45% instead of 40%.
* {{Ability|Ink Saver (Sub)|game=Splatoon}}: The scaling has been changed to peak at 35% instead of 25%.
** [[Ink Saver (Sub)]]: The scaling has been changed to peak at 35% instead of 25%.
* {{Ability|Ink Recovery Up|game=Splatoon}}: The scaling has been changed to peak at 82% instead of 67%.
** [[Ink Recovery Up]]: The scaling has been changed to peak at 82% instead of 67%.
* {{Ability|Special Duration Up|game=Splatoon}}:
** [[Special Duration Up]]:
** The active time scaling of the {{Weapon|Special|Inkzooka|game=Splatoon}} and {{Weapon|Special|Bomb Rush|game=Splatoon}} has been increased to peak at 60% instead 40%.
*** The active time scaling of the [[Inkzooka]] and [[Bomb Rush]] has been increased to peak at 60% instead 40%.
** [[Inkstrike]] and [[Killer Wail]] will have shorter cooldown times after use.
*** [[Inkstrike]] and [[Killer Wail]] will have shorter cooldown times after use.
* {{Ability|Opening Gambit|game=Splatoon}}: Instead of the previous speed boosts, the main abilities of the other 2 pieces of gear equipped will be boosted for the first 30 seconds of a battle.
** [[Opening Gambit]]: Instead of the previous speed boosts, the main abilities of the other 2 pieces of gear equipped will be boosted for the first 30 seconds of a battle.
* {{Ability|Last-Ditch Effort|game=Splatoon}}:  
** [[Last-Ditch Effort]]:  
** In Ranked, if the other team's score reaches 30 or less, the effect will be applied regardless of its normal lifetime.
*** In Ranked, if the other team's score reaches 30 or less, the effect will be applied regardless of its normal lifetime.
** In Ranked, it will also be applied during [[Overtime]].
*** In Ranked, it will also be applied during [[Overtime]].
** Additionally, the ability will now decrease respawn time when active.
*** Additionally, the ability will now decrease respawn time when active.
* {{Ability|Tenacity|game=Splatoon}}: When active, the special gauge will fill 20% faster than normal.
** [[Tenacity]]: When active, the special gauge will fill 20% faster than normal.
* {{Ability|Comeback|game=Splatoon}}: The ability will now also apply the effect of {{Ability|Special Charge Up|game=Splatoon}}.
** [[Comeback]]: The ability will now also apply the effect of [[Special Charge Up]].
* {{Ability|Haunt|game=Splatoon}}: The effects of {{Ability|Damage Up|game=Splatoon}}, {{Ability|Defense Up|game=Splatoon}}, and {{Ability|Run Speed Up|game=Splatoon}} will also be applied when the player with Haunt is marked by {{Weapon|Sub|Point Sensor|game=Splatoon}}, {{Weapon|Special|Echolocator|game=Splatoon}}, or {{Ability|Haunt|game=Splatoon}}.
** [[Haunt]]: The effects of [[Damage Up]], [[Defense Up]], and [[Run Speed Up]] will also be applied when the player with Haunt is marked by [[Point Sensor]], [[Echolocator]], or [[Haunt]].
* {{Ability|Recon|game=Splatoon}}:  
** [[Recon]]:  
** After leaving the base, the effects will continue for 3.5 seconds.
*** After leaving the base, the effects will continue for 3.5 seconds.
** Additionally, the equipped weapons of opponents will be displayed over them.
*** Additionally, the equipped weapons of opponents will be displayed over them.
* {{Ability|Bomb Sniffer|game=Splatoon}}: The ability will now reduce the damage dealt by {{Weapon|Sub|Splat Bomb|game=Splatoon}}s, {{Weapon|Sub|Suction Bomb|game=Splatoon}}s, {{Weapon|Sub|Seeker|game=Splatoon}}s, and {{Weapon|Sub|Ink Mine|game=Splatoon}}s by 40%. Damage dealt by {{Weapon|Sub|Burst Bomb|game=Splatoon}}s will be reduced by 20%.
** [[Bomb Sniffer]]:The splash damages of the [[Splat Bomb]], [[Suction Bomb]], [[Seeker]], and [[Ink Mine]] what hurt less than 100% will be reduced by 40% (excludes Defense Up and Damage Up calculations), and [[Burst Bomb]]s' damage will be reduced by 20%.
** Only the first 100 points of damage are reduced.
** Damage values do not include the effects of {{Ability|Damage Up|game=Splatoon}} or {{Ability|Defense Up|game=Splatoon}}.


=== Splatfest ===
=== Splatfest ===
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=== Other ===
=== Other ===
* Changed how the [[Killer Wail]]'s aiming prediction is displayed.
* Changed how the {{Weapon|Special|Killer Wail|game=Splatoon}}'s aiming prediction is displayed.
* When [[Super Jump]]ing, the effects of [[Comeback]] sometimes experienced a delay and activated too late.
* When [[Super Jump]]ing, the effects of {{Ability|Comeback|game=Splatoon}} sometimes experienced a delay and activated too late.
* Adjustments have been made to make for a more pleasant gaming experience.
* Adjustments have been made to make for a more pleasant gaming experience.



Revision as of 01:02, 9 October 2017

Version 2.6.0
For Splatoon

Sheldon's Picks promo 2.jpg
Promo image for Version 2.6.0 (Splatoon)

2.5.02.6.02.7.0
Version history
Main article: List of updates in Splatoon

Version 2.6.0 is a revision to Splatoon that came into effect on March 8, 2016.[1]

Adjustments and Fixes

Stages

  • Arowana Mall: Placement of map elements have been changed to be the same as in Splat Zones, but the grates that connect between the high platforms in each team's area will be removed.
  • Moray Towers: Placement of map elements have been changed to be the same as in Splat Zones.

Matchmaking

  • Until now, team assignments in Ranked Battle were completely random, but some consideration will now be given to equipped weapons when assigning teams.
  • Ranked Battle Matchmaking will be changed so that players of the following ranks are not matched together:
    • S+ and S
    • S and A+
    • A- and B+
    • B- and C+
  • This change may be subject to further adjustment depending on changes to matchmaking times that occur as a result.
  • Decreased the amount of Rank Points lost if teams are made uneven by a connection error, resulting in defeat.

Rank points

  • During Ranked Battles, when a team plays at a disadvantage due to unavoidable issues such as teammates being disconnected, and then loses, the winning team’s points will be decreased by an amount proportional to the time they benefited from the above conditions.

Abilities

  • Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value).: The scaling has been changed to peak at 45% instead of 40%.
  • Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value).: The scaling has been changed to peak at 35% instead of 25%.
  • Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value).: The scaling has been changed to peak at 82% instead of 67%.
  • Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value).:
  • Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value).: Instead of the previous speed boosts, the main abilities of the other 2 pieces of gear equipped will be boosted for the first 30 seconds of a battle.
  • Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value).:
    • In Ranked, if the other team's score reaches 30 or less, the effect will be applied regardless of its normal lifetime.
    • In Ranked, it will also be applied during Overtime.
    • Additionally, the ability will now decrease respawn time when active.
  • Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value).: When active, the special gauge will fill 20% faster than normal.
  • Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value).: The ability will now also apply the effect of Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value)..
  • Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value).: The effects of Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value)., Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value)., and Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value). will also be applied when the player with Haunt is marked by File:S Weapon Point Sensor .png [[]], File:S Weapon Echolocator .png [[]], or Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value)..
  • Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value).:
    • After leaving the base, the effects will continue for 3.5 seconds.
    • Additionally, the equipped weapons of opponents will be displayed over them.
  • Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value).: The ability will now reduce the damage dealt by File:S Weapon Splat Bomb .png [[]]s, File:S Weapon Suction Bomb .png [[]]s, File:S Weapon Seeker .png [[]]s, and File:S Weapon Ink Mine .png [[]]s by 40%. Damage dealt by File:S Weapon Burst Bomb .png [[]]s will be reduced by 20%.
    • Only the first 100 points of damage are reduced.
    • Damage values do not include the effects of Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value). or Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value)..

Splatfest

  • The Vibe meter has been changed to a Splatfest Power meter.
    • Splatfest Power will be decided when Splatfest starts, and is based on factors such as Rank.
    • Splatfest Power will change based on the player's wins and loses of Splatfest matches.
    • The player with the highest Splatfest Power in a team will gain slightly bigger amount of points.
    • Players were previously matched up based on playstyle, but will now be matched up with players with similar Splatfest Power.
    • More Splatfest Power will be gained after a match if the opposing team had the higher average Splatfest Power.
    • Players in a team who chose "Continue" after a game will have the amount of consecutive games they have played displayed.

Other

  • Changed how the File:S Weapon Killer Wail .png [[]]'s aiming prediction is displayed.
  • When Super Jumping, the effects of Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value). sometimes experienced a delay and activated too late.
  • Adjustments have been made to make for a more pleasant gaming experience.

Gallery

Template:Refs