Opening Gambit: Difference between revisions

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'''{{PAGENAME}}''' is an [[ability]] in {{S}} and {{S2}}.
'''{{PAGENAME}}''' is an [[ability]] in {{S}} and {{S2}}.


{{PAGENAME}} boosts run speed and swim speed for the first 30 seconds of the match, allowing players to move much faster. The ability is ideal for reaching objectives before opponents during the start of the match, and gaining a tactical advantage. After 30 seconds have passed, the effect wears off for the rest of the match. Players may prefer to use {{InterimAbility|S|Swim Speed Up}} or {{InterimAbility|S|Run Speed Up}}, which last the entire match, however one main slot of each of these abilities does not have the same strength as {{PAGENAME}}. This ability is restricted to headgear as a main ability, and cannot be rolled as a sub ability.
{{PAGENAME}} boosts run speed and swim speed for the first 30 seconds of the match, allowing players to move much faster. The ability is ideal for reaching objectives before opponents during the start of the match, and gaining a tactical advantage. After 30 seconds have passed, the effect wears off for the rest of the match. Players may prefer to use {{Ability|S|Swim Speed Up}} or {{Ability|S|Run Speed Up}}, which last the entire match, however one main slot of each of these abilities does not have the same strength as {{PAGENAME}}. This ability is restricted to headgear as a main ability, and cannot be rolled as a sub ability.


==Mutual exclusivity==
==Mutual exclusivity==
This ability is found as the main ability only on [[headgear]], so other abilities found only on headgear are mutually exclusive with it; in other words players cannot have them together. These abilities are {{InterimAbility|S|Comeback}}, {{InterimAbility|S|Last-Ditch Effort}}, and {{InterimAbility|S|Tenacity}}.
This ability is found as the main ability only on [[headgear]], so other abilities found only on headgear are mutually exclusive with it; in other words players cannot have them together. These abilities are {{Ability|S|Comeback}}, {{Ability|S|Last-Ditch Effort}}, and {{Ability|S|Tenacity}}.


==''Splatoon''==
==''Splatoon''==
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===Data===
===Data===
{{PAGENAME}} has an effect equal to three mains of {{InterimAbility|S|Swim Speed Up}} and {{InterimAbility|S|Run Speed Up}}.
{{PAGENAME}} has an effect equal to three mains of {{Ability|S|Swim Speed Up}} and {{Ability|S|Run Speed Up}}.


===Version history===
===Version history===
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===Data===
===Data===
{{PAGENAME}} has an effect equal to five subs of {{InterimAbility|S2|Swim Speed Up}} and {{InterimAbility|S2|Run Speed Up}}.
{{PAGENAME}} has an effect equal to five subs of {{Ability|S2|Swim Speed Up}} and {{Ability|S2|Run Speed Up}}.


=== Version history ===
=== Version history ===
==== {{Ver|S2|1.4.0}} ====
==== {{Ver|S2|1.4.0}} ====
*{{buff|During its active period, {{InterimAbility|S2|Opening Gambit}} now also grants the effects of the {{InterimAbility|S2|Ink Resistance Up}} gear ability.}}
*{{buff|During its active period, {{Ability|S2|Opening Gambit}} now also grants the effects of the {{Ability|S2|Ink Resistance Up}} gear ability.}}


==Names in other languages==
==Names in other languages==

Revision as of 22:42, 18 December 2017

Opening Gambit
Opening GambitOpening GambitOpening Gambit
Applicable gear

Opening Gambit is an ability in Splatoon and Splatoon 2.

Opening Gambit boosts run speed and swim speed for the first 30 seconds of the match, allowing players to move much faster. The ability is ideal for reaching objectives before opponents during the start of the match, and gaining a tactical advantage. After 30 seconds have passed, the effect wears off for the rest of the match. Players may prefer to use Swim Speed Up or Run Speed Up, which last the entire match, however one main slot of each of these abilities does not have the same strength as Opening Gambit. This ability is restricted to headgear as a main ability, and cannot be rolled as a sub ability.

Mutual exclusivity

This ability is found as the main ability only on headgear, so other abilities found only on headgear are mutually exclusive with it; in other words players cannot have them together. These abilities are Comeback, Last-Ditch Effort, and Tenacity.

Splatoon

Gear

Opening Gambit is the main ability of:

Headgear with Opening Gambit in Splatoon

Data

Opening Gambit has an effect equal to three mains of Swim Speed Up and Run Speed Up.

Version history

2.6.0

Splatoon 2

Gear

Opening Gambit is the main ability of:

Headgear with Opening Gambit in Splatoon 2

Data

Opening Gambit has an effect equal to five subs of Swim Speed Up and Run Speed Up.

Version history

1.4.0

Names in other languages

Template:Foreignname

Template:AbilityPro Template:Images