Comeback: Difference between revisions

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'''{{PAGENAME}}''' is an [[ability]] in {{S}} and {{S2}}.
'''{{PAGENAME}}''' is an [[ability]] in {{S}} and {{S2}}.


{{PAGENAME}} gives the effects of {{Ability|Ink Saver (Main)}}, {{Ability|Ink Saver (Sub)}}, {{Ability|Ink Recovery Up}}, {{Ability|Run Speed Up}}, {{Ability|Swim Speed Up}}, and {{Ability|Special Charge Up}} for the first twenty seconds after respawning. It is restricted to [[headgear]] as a main ability and cannot be rolled as a sub ability.
{{PAGENAME}} improves ink efficiency, ink recovery rate, mobility, and [[Special Gauge]] fill rate for the first twenty seconds after respawning. It is restricted to [[headgear]] as a main ability and cannot be rolled as a sub ability.


==Mutual exclusivity==
==Mutual exclusivity==
This ability is found as the main ability only on [[headgear]], so other abilities found only on headgear are mutually exclusive with it; in other words players cannot have them together. These abilities are [[Last-Ditch Effort]], [[Opening Gambit]], and [[Tenacity]].
This ability is found as the main ability only on [[headgear]], so other abilities found only on headgear are mutually exclusive with it; in other words players cannot have them together. These abilities are {{Ability|Last-Ditch Effort|game=Splatoon}}, {{Ability|Opening Gambit|game=Splatoon}}, and {{Ability|Tenacity|game=Splatoon}}.


==''Splatoon''==
==''Splatoon''==
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===Data===
===Data===
<!-- {{incomplete|stacking and damage/defense changes}} This information was not found during the life of the game, so this note has been removed from sight. -->
{{PAGENAME}} gives an effect equal to wearing four subs of {{Ability|Ink Saver (Main)|game=Splatoon}}, {{Ability|Ink Saver (Sub)|game=Splatoon}}, {{Ability|Ink Recovery Up|game=Splatoon}}, {{Ability|Run Speed Up|game=Splatoon}}, {{Ability|Swim Speed Up|game=Splatoon}}, and {{Ability|Special Charge Up|game=Splatoon}}.
 
When this ability is used, ink efficiency is increased by 16.3% for main weapons and approximately 12.5% for sub weapons. For example, a weapon that can normally fire continuously for 17 seconds will be able to fire for just under 20 seconds while Comeback is in effect, and a Splat Bomb will only use 61.25% of the player's ink with Comeback as opposed to 70%. The player's speed is also increased by 14% as a humanoid and 6% as a squid. As of [[Version 2.6.0]], Comeback also has a [[Special Charge Up]] effect when active. It boosts Special Charge rate by just under 26%. Comeback will not be activated after drowning or falling into an abyss.


===Version history===
===Version history===
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{{Gear/S2_Headgear|ability=Comeback|collapsed=true}}
{{Gear/S2_Headgear|ability=Comeback|collapsed=true}}
===Data===
===Data===
{{PAGENAME}} gives stat increases equal to wearing four subs of each ability.
{{PAGENAME}} gives an effect equal to wearing four subs of {{Ability|Ink Saver (Main)|game=Splatoon 2}}, {{Ability|Ink Saver (Sub)|game=Splatoon 2}}, {{Ability|Ink Recovery Up|game=Splatoon 2}}, {{Ability|Run Speed Up|game=Splatoon 2}}, {{Ability|Swim Speed Up|game=Splatoon 2}}, and {{Ability|Special Charge Up|game=Splatoon 2}}.


==Gallery==
==Gallery==

Revision as of 04:04, 3 September 2017

Template:Infobox ability Comeback is an ability in Splatoon and Splatoon 2.

Comeback improves ink efficiency, ink recovery rate, mobility, and Special Gauge fill rate for the first twenty seconds after respawning. It is restricted to headgear as a main ability and cannot be rolled as a sub ability.

Mutual exclusivity

This ability is found as the main ability only on headgear, so other abilities found only on headgear are mutually exclusive with it; in other words players cannot have them together. These abilities are Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value)., Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value)., and Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value)..

Splatoon

Gear

Comeback is the main ability of:

Headgear with Comeback in Splatoon
Name Brand Availability Ability Star power Added in

Five-Panel Cap Five-Panel Cap Zekko Zekko Cash 2000 S Ability Comeback.png Comeback Star-full.pngStar-full.pngStar-empty.png Initial Release (1.0.0)
Paintball Mask Paintball Mask Forge Forge Cash 10000 S Ability Comeback.png Comeback Star-full.pngStar-full.pngStar-full.png Initial Release (1.0.0)
Squid Nordic Squid Nordic Skalop Skalop Cash 9500 S Ability Comeback.png Comeback Star-full.pngStar-full.pngStar-full.png 2.3.0
Tennis Headband Tennis Headband Tentatek Tentatek Cash 300 S Ability Comeback.png Comeback Star-full.pngStar-empty.pngStar-empty.png Initial Release (1.0.0)
Traditional Headband Traditional Headband Famitsu Famitsu Cash 1600 S Ability Comeback.png Comeback Star-full.pngStar-full.pngStar-empty.png 2.0.0

Data

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Version history

2.6.0

  • While active, Comeback now also triggers the Special Charge Up ability.
  • An issue when Super Jumping was fixed, the effects of Comeback sometimes experienced a delay and activated too late.

Splatoon 2

Gear

Comeback is the main ability of:

Headgear with Comeback in Splatoon 2

Data

Comeback gives an effect equal to wearing four subs of Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value)., Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value)., Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value)., Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value)., Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value)., and Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value)..

Gallery

Names in other languages

Template:Foreignname Template:AbilityPro Template:Images