Splat Charger: Difference between revisions

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{{InfoboxWeapon
The '''Splat Charger''' is a [[Main Weapon]] in ''[[Splatoon]]'' and ''[[Splatoon 2]]''.
| color  = {{SiteColor|Generic}}
 
| title  = Splat Charger
== Splatoon 2 ==
| image  = Splat Charger HQ.png
{{Infobox/Weapon
| type    = [[Main Weapon|Main]], [[Charger]]
|game      = Splatoon 2
| level  = 3
|category  = Main
| cost    = 1,000 ({{S}}) <br> 2,200 ({{S2}})
|class    = Charger
| nocharge= 40
|sub      = Splat Bomb
| fullcharge= 160
|special  = Sting Ray
| range  = {{bar|87|100}}
|level     = 3
| charge  = {{bar|50|100}}
|cost      = 2,200
| mobility= {{bar|40|100}}
|base      = 40 (No charge)<br />140 (Full charge)
| sub     = {{tempweapon|Splat Bomb|Sub}}
|points    = 180p
| special = {{tempweapon|Bomb Rush|Special}}<br>(''[[Splatoon]]'')<br>{{weapon2|Sting Ray|Special}}<br>({{S2}})
|range    = 88
| specdep = {{explain|75%|Heavy}}
|charge_speed = 50
| brand  = "Splat"
|mobility  = 40
}}
}}
The '''Splat Charger''' returns for [[Splatoon 2]] with a new design and the {{Weapon|Special|Sting Ray|game=Splatoon 2}} instead of {{Weapon|Special|Bomb Rush|game=Splatoon}}. The player can now charge up a shot, go into squid form, and for a brief period of time they can turn back into a kid and the charger shoots automatically. The player now lights up while charging a shot, and if the player is charging a shot, and goes into squid form, the player also glows.
{{Quote|A long-range weapon suited for picking off distant foes. Hold {{Button|ZR}} to charge and then release it to fire. Enter squid form ({{Button|ZL}}) while holding {{Button|ZR}} to store your charge for a bit.|[[Splatoon 2 Switch event Demo]]}}


The '''Splat Charger'''is a [[Main Weapon]] in ''[[Splatoon]]'' and ''[[Splatoon 2]]''.
=== Demonstration ===
<embedvideo service="youtube">https://www.youtube.com/watch?v=EJjYiv-EVb0</embedvideo>
=== Version history ===
==== [[List of updates in Splatoon 2/Version 1.2.0|1.2.0]] ====
*{{buff|Time taken to fully charge reduced by 4/60 seconds.}}
=== Gallery ===
<gallery>
SplatCharger2Art.jpg|Official artwork of the Splat Charger in ''[[Splatoon 2]]''.
S2_demo_Splat_Charger_select.png|The select screen from the [[Splatoon 2 Switch event Demo|Switch event demo]] selecting the {{PAGENAME}}.
S2_Spalt_Charger_demo_info.png|The info page on for the {{PAGENAME}} from the Switch event demo.
</gallery>
=== Similar weapons ===
*{{weapon2|Firefin Splat Charger}}
*{{weapon2|Hero Charger Replica}}
*{{weapon2|Splatterscope}}
*{{weapon2|Firefin Splatterscope}}
{{clr}}


==Description==
== Splatoon ==
===Splatoon===
{{Infobox/Weapon
The Splat Charger, like other [[Charger]]-type weapons, can be charged up to increase range and damage. The more it is charged, the farther the [[Ink]] will go. On top of that, a fully charged shot will splat an enemy in one hit if it lands. It also creates a thick line of ink, rather than a small blob like [[Shooter]]s do. This weapon is the most basic form of [[Charger]] in ''[[Splatoon]]'' and comes in a set with the [[Splat Bomb]] and [[Bomb Rush]].
|game      = Splatoon
|category  = Main
|class    = Charger
|sub      = Splat Bomb
|special  = Bomb Rush
|level    = 3
|cost      = 1,000
|base      = 40 (No charge)<br />140 (Full charge)
|points    = 200p
|depletion = 75%
|range    = 87
|charge_speed = 50
|mobility  = 40
}}
The '''Splat Charger''', like other [[Charger]]-type weapons, can be charged up to increase range and damage. The more it is charged, the farther the [[Ink]] will go. On top of that, a fully charged shot will splat an enemy in one hit if it lands. It also creates a thick line of ink, rather than a small blob like [[Shooter]]s do. This weapon is the most basic form of [[Charger]] in ''[[Splatoon]]'' and comes in a set with the {{Weapon|Sub|Splat Bomb|game=Splatoon}} and {{Weapon|Special|Bomb Rush|game=Splatoon}}.


{{Quote|Charges up before releasing a concentrated, high-powered burst with excellent range. Charging takes a while, so be careful not to open yourself up to attack!|In-Game Description}}
{{Quote|Charges up before releasing a concentrated, high-powered burst with excellent range. Charging takes a while, so be careful not to open yourself up to attack!|In-Game Description}}
{{Quote|News flash! We’ve just confirmed that this weapon is called a Splat Charger. Apparently ink is pressurized in the tank and then fired off in powerful blasts that are super effective at hitting long-range targets. Sooo sweet!|[[Live from the Squid Research Lab]]}}
{{Quote|News flash! We’ve just confirmed that this weapon is called a Splat Charger. Apparently ink is pressurized in the tank and then fired off in powerful blasts that are super effective at hitting long-range targets. Sooo sweet!|[[Live from the Squid Research Lab]]}}
{{SheldonsIntroduction|The '''{{PAGENAME}}''' is a [[Charger]]-type weapon, designed for long-range offence. Hold down {{button|ZR}} to build up ink, then release to fire it all out at once, painting a long path in an instant! With this weapon type's debut, [[Turf War]]s expanded from mid-range battles to something more complex! With the easy-to-use [[Splat Bomb]]s and [[Bomb Rush]], this is a good set to get used to the '''charger''' fighting style!
{{EUOC}}}}


{{SheldonsIntroduction|The '''{{PAGENAME}}''' is a [[Charger]]-type weapon, designed for long-range offense. Hold down {{button|ZR}} to charge up ink, and then release to fire it all out at once, inking a long path in an instant! With this weapon type's debut, [[Turf War]]s expanded from mid-range battles to something more complex! With easy-to-use [[Splat Bomb]]s and [[Bomb Rush]], this is a good set to get used to the '''charger''' fighting style!
{{SheldonsIntroduction|The '''Splat Charger''' is a [[Charger]]-type weapon, designed for long-range offence. Hold down {{button|ZR}} to build up ink, then release to fire it all out at once, painting a long path in an instant! With this weapon type's debut, [[Turf War]]s expanded from mid-range battles to something more complex! With the easy-to-use {{Weapon|Sub|Splat Bomb|game=Splatoon}}s and {{Weapon|Special|Bomb Rush|game=Splatoon}}, this is a good set to get used to the '''charger''' fighting style!{{EUOC}}}}
{{NA}}}}
===Splatoon 2===
{{Quote|A long-range weapon suited for picking off distant foes. Hold {{Button|ZR}} to charge and then release it to fire. Enter squid form ({{Button|ZL}}) while holding {{Button|ZR}} to store your charge for a bit.|[[Splatoon 2 Switch event Demo]]}}


The {{PAGENAME}} returns for [[Splatoon 2]] with a new design and the [[Sting Ray]] instead of [[Bomb Rush]]. The player can now charge up a shot, go into squid form, and for a brief period of time they can turn back into a kid and the charger shoots automatically. The player now lights up while charging a shot, and if the player is charging a shot, and goes into squid form, the player also glows.
{{SheldonsIntroduction|The '''Splat Charger''' is a [[Charger]]-type weapon, designed for long-range offense. Hold down {{button|ZR}} to charge up ink, and then release to fire it all out at once, inking a long path in an instant! With this weapon type's debut, [[Turf War]]s expanded from mid-range battles to something more complex! With easy-to-use {{Weapon|Sub|Splat Bomb|game=Splatoon}}s and {{Weapon|Special|Bomb Rush|game=Splatoon}}, this is a good set to get used to the '''charger''' fighting style!{{NA}}}}


==Notes==
=== Demonstration ===
{{Quote|In terms of stats, the Splat Charger sits right in the middle of the [[charger]]s, and thus has the most versatility and the possibility to adjust for play style. Splat Bombs are powerful tools on their own from mid-range, so Ink Saver (Sub) and Bomb Range Up can be particularly useful abilities when using this loadout.|Splatoon Prima Guide}}
<embedvideo service="youtube">https://www.youtube.com/watch?v=wKQrpnCWju0</embedvideo>
{{clr}}
=== Version history ===
 
==== [[List of updates in Splatoon/Version 2.7.0|2.7.0]] ====
==Update history==
===''[[Splatoon]]''===
====[[2.7.0]]====
*{{nerf|Special gauge loss|50%|up to 75%}}
*{{nerf|Special gauge loss|50%|up to 75%}}
*{{nerf|Range when not fully charged reduced by about 20%.}}
*{{nerf|Range when not fully charged reduced by about 20%.}}
*{{buff|Range when fully charged increased by about 4%.}}
*{{buff|Range when fully charged increased by about 4%.}}
 
=== Recommended Abilities ===
===''[[Splatoon 2]]''===
{{collapse||
====[[List of updates in Splatoon 2/Version 1.2.0|1.2.0]]====
* {{Ability|Ink Recovery Up}}
*{{buff|Time taken to fully charge reduced by 4/60 seconds.}}
:Ink Recovery Up serves the same purpose as Ink Saver- fully charged shots consume lots [[ink]], and charger users can often run out when they least expect it. The Ink Recovery Up ability hastens the refill rate of ink. Once used up, the Splat Charger has to stay in ink for a substantial amount of time before having the ability to continue making shots. This ability enables players to have constant and more long term map presence and have both main and sub weapons frequently at hand.Tentatek gear has a 5x higher chance of rolling this ability.
 
* {{Ability|Swim Speed Up}}
==Demonstration==
:Swim Speed Up makes mobility easier. Swim Speed Up will increase mobility in squid form to aid in quick escapes from enemies who get too close.
<embedvideo service="youtube">https://www.youtube.com/watch?v=wKQrpnCWju0</embedvideo>
* {{Ability|Cold Blooded}}
<embedvideo service="youtube">https://www.youtube.com/watch?v=EJjYiv-EVb0</embedvideo>
:The Cold Blooded ability reduces the duration of tracking by Point Sensors, Haunt, and Echolocators by 75%. Cold Blooded allows players to be unpredictable in positioning, win sniper duels and prevent quick splats by enemy snipers. As snipers wait in ink until an enemy approaches, Cold Blooded is useful for removing Echolocators that show where a hiding/camping spot is.
 
}}
==Recommended Abilities==
=== Gallery ===
==={{Ability|Ink Recovery Up}}===
Ink Recovery Up serves the same purpose as Ink Saver- fully charged shots consume lots [[ink]], and charger users can often run out when they least expect it. The Ink Recovery Up ability hastens the refill rate of ink. Once used up, the Splat Charger has to stay in ink for a substantial amount of time before having the ability to continue making shots. This ability enables players to have constant and more long term map presence and have both main and sub weapons frequently at hand.Tentatek gear has a 5x higher chance of rolling this ability.
==={{Ability|Swim Speed Up}}===
Swim Speed Up makes mobility easier. Swim Speed Up will increase mobility in squid form to aid in quick escapes from enemies who get too close.
==={{Ability|Cold Blooded}}===
The Cold Blooded ability reduces the duration of tracking by Point Sensors, Haunt, and Echolocators by 75%. Cold Blooded allows players to be unpredictable in positioning, win sniper duels and prevent quick splats by enemy snipers. As snipers wait in ink until an enemy approaches, Cold Blooded is useful for removing Echolocators that show where a hiding/camping spot is.
 
==Gallery==
===Splatoon===
<gallery>
<gallery>
Splat charger firing.gif|An [[Inkling]] splatting an enemy with the {{PAGENAME}} at an early version of [[Camp Triggerfish]].
Splat charger firing.gif|An [[Inkling]] splatting an enemy with the {{PAGENAME}} at an early version of [[Camp Triggerfish]].
Line 72: Line 89:
Teal team art.jpg|Art of three female Inklings, with the left one holding a {{PAGENAME}}.
Teal team art.jpg|Art of three female Inklings, with the left one holding a {{PAGENAME}}.
</gallery>
</gallery>
===Splatoon 2===
=== Similar weapons ===
<gallery>
SplatCharger2Art.jpg|Official artwork of the Splat Charger in ''[[Splatoon 2]]''.
S2_demo_Splat_Charger_select.png|The select screen from the [[Splatoon 2 Switch event Demo|Switch event demo]] selecting the {{PAGENAME}}.
S2_Spalt_Charger_demo_info.png|The info page on for the {{PAGENAME}} from the Switch event demo.
</gallery>
 
==Similar weapons==
===''[[Splatoon]]''===
*{{tempweapon|Kelp Splat Charger}}
*{{tempweapon|Kelp Splat Charger}}
*{{tempweapon|Bento Splat Charger}}
*{{tempweapon|Hero Charger Replica}}
*{{tempweapon|Hero Charger Replica}}
*{{tempweapon|Bento Splat Charger}}
*{{tempweapon|Splatterscope}}
*{{tempweapon|Splatterscope}}
*{{tempweapon|Kelp Splatterscope}}
*{{tempweapon|Kelp Splatterscope}}
*{{tempweapon|Bento Splatterscope}}
*{{tempweapon|Bento Splatterscope}}
{{clr}}


===''[[Splatoon 2]]''===
== Names in other languages ==
*{{weapon2|Firefin Splat Charger}}
*{{weapon2|Hero Charger Replica}}
*{{weapon2|Splatterscope}}
*{{weapon2|Firefin Splatterscope}}
 
==Names in other languages==
{{Foreignname
{{Foreignname
|color={{SiteColor|Generic}}
|color={{SiteColor|Generic}}
Line 115: Line 119:
}}
}}


{{WeaponsPro}}
== See Also ==
{{Weapons2}}
*[[List of weapons in Splatoon]]
*[[List of weapons in Splatoon 2]]
*[[Main Weapon]]


[[Category:Weapons]]
[[Category:Main Weapons]]
[[Category:Main Weapons]]
[[Category:Charger]]
[[Category:Charger]]
Line 124: Line 129:
[[Category:Main Weapons with Bomb Rush]]
[[Category:Main Weapons with Bomb Rush]]
[[Category:Main Weapons with Splat Bomb and Bomb Rush]]
[[Category:Main Weapons with Splat Bomb and Bomb Rush]]
[[Category:Main Weapons with Sting Ray]]
[[Category:Main Weapons with Splat Bomb and Sting Ray]]
[[Category:Splatoon]]
[[Category:Splatoon 2]]
[[Category:Splatoon Version 1.0.0]]
[[Category:Splatoon 2 Version 1.0.0]]

Revision as of 23:09, 26 August 2017

The Splat Charger is a Main Weapon in Splatoon and Splatoon 2.

Splatoon 2

Splat Charger

Splat Charger

Basic information
Category Main
Class Charger
Sub Splat Bomb
Special Sting Ray
Special points 180pp
Special depletion
Range
88 / 100
Damage
Impact
Fire rate
Charge speed
50 / 100
Ink speed
Mobility
40 / 100
Durability
Handling
Obtainable at
Level 3
Cost Cash 2,200
Requirement
Added in
Specifications
Weight
Base damage 40 (No charge)
140 (Full charge)
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The Splat Charger returns for Splatoon 2 with a new design and the File:S2 Weapon Sting Ray .png [[]] instead of File:S Weapon Bomb Rush .png [[]]. The player can now charge up a shot, go into squid form, and for a brief period of time they can turn back into a kid and the charger shoots automatically. The player now lights up while charging a shot, and if the player is charging a shot, and goes into squid form, the player also glows.

A long-range weapon suited for picking off distant foes. Hold ZR to charge and then release it to fire. Enter squid form (ZL) while holding ZR to store your charge for a bit.

Demonstration

Version history

1.2.0

  • Time taken to fully charge reduced by 4/60 seconds.

Gallery

Similar weapons

Splatoon

Splat Charger

Splat Charger

Basic information
Category Main
Class Charger
Sub Splat Bomb
Special Bomb Rush
Special points 200pp
Special depletion Special gauge 75%
Range
87 / 100
Damage
Impact
Fire rate
Charge speed
50 / 100
Ink speed
Mobility
40 / 100
Durability
Handling
Obtainable at
Level 3
Cost Cash 1,000
Requirement
Added in
Specifications
Weight
Base damage 40 (No charge)
140 (Full charge)
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The Splat Charger, like other Charger-type weapons, can be charged up to increase range and damage. The more it is charged, the farther the Ink will go. On top of that, a fully charged shot will splat an enemy in one hit if it lands. It also creates a thick line of ink, rather than a small blob like Shooters do. This weapon is the most basic form of Charger in Splatoon and comes in a set with the File:S Weapon Splat Bomb .png [[]] and File:S Weapon Bomb Rush .png [[]].

Charges up before releasing a concentrated, high-powered burst with excellent range. Charging takes a while, so be careful not to open yourself up to attack!
— In-Game Description
News flash! We’ve just confirmed that this weapon is called a Splat Charger. Apparently ink is pressurized in the tank and then fired off in powerful blasts that are super effective at hitting long-range targets. Sooo sweet!
Sheldon's Introduction

The Splat Charger is a Charger-type weapon, designed for long-range offence. Hold down ZR to build up ink, then release to fire it all out at once, painting a long path in an instant! With this weapon type's debut, Turf Wars expanded from mid-range battles to something more complex! With the easy-to-use File:S Weapon Splat Bomb .png [[]]s and File:S Weapon Bomb Rush .png [[]], this is a good set to get used to the charger fighting style!(EU/OC)[a]

Sheldon's Introduction

The Splat Charger is a Charger-type weapon, designed for long-range offense. Hold down ZR to charge up ink, and then release to fire it all out at once, inking a long path in an instant! With this weapon type's debut, Turf Wars expanded from mid-range battles to something more complex! With easy-to-use File:S Weapon Splat Bomb .png [[]]s and File:S Weapon Bomb Rush .png [[]], this is a good set to get used to the charger fighting style!(NA)[b]

Demonstration

Version history

2.7.0

  • Special gauge loss: 50% → up to 75%
  • Range when not fully charged reduced by about 20%.
  • Range when fully charged increased by about 4%.

Recommended Abilities

  • Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value).
Ink Recovery Up serves the same purpose as Ink Saver- fully charged shots consume lots ink, and charger users can often run out when they least expect it. The Ink Recovery Up ability hastens the refill rate of ink. Once used up, the Splat Charger has to stay in ink for a substantial amount of time before having the ability to continue making shots. This ability enables players to have constant and more long term map presence and have both main and sub weapons frequently at hand.Tentatek gear has a 5x higher chance of rolling this ability.
  • Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value).
Swim Speed Up makes mobility easier. Swim Speed Up will increase mobility in squid form to aid in quick escapes from enemies who get too close.
  • Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value).
The Cold Blooded ability reduces the duration of tracking by Point Sensors, Haunt, and Echolocators by 75%. Cold Blooded allows players to be unpredictable in positioning, win sniper duels and prevent quick splats by enemy snipers. As snipers wait in ink until an enemy approaches, Cold Blooded is useful for removing Echolocators that show where a hiding/camping spot is.

Gallery

Similar weapons

Names in other languages

Template:Foreignname

See Also


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