Competitive:E-liter 4K: Difference between revisions
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The weapon is used as and [[Community Glossary#Anchor|Anchor]], and shoots from afar to support the team. The weapon itself has the advantage of holding a charge, far range, and a one-shot mechanic that can obliterate enemies when given a direct hit. To charge, holding {{Button|ZR}} will hold the charge, and to release you let go of the button. It will take 1.53 seconds to fully charge, and the less you hold on to the {{Button|ZR}} the less effective the shot will be. | The weapon is used as and [[Community Glossary#Anchor|Anchor]], and shoots from afar to support the team. The weapon itself has the advantage of holding a charge, far range, and a one-shot mechanic that can obliterate enemies when given a direct hit. To charge, holding {{Button|ZR}} will hold the charge, and to release you let go of the button. It will take 1.53 seconds to fully charge, and the less you hold on to the {{Button|ZR}} the less effective the shot will be. | ||
In addition to the charge mechanic, going into squid form by pressing {{ | In addition to the charge mechanic, going into squid form by pressing {{Button|ZL}} while holding charge will activate the swimming while holding charge technique. The charge will be held for up to 1.25 seconds while submerged. | ||
===Synergy=== | ===Synergy=== |
Revision as of 17:51, 11 March 2023
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- For information on the E-Liter 4K, see E-liter 4k.
The E-liter 4K is a main weapon in Splatoon 2 and Splatoon 3, a successor to Splatoon's E-liter 3K. It is a charger-type weapon that sacrifices mobility, ink consumption and charge time for extreme range that is only outclassed by its scoped variant.
Like most chargers, this weapon can store a fully charged shot in swim form for a short amount of time, and a fully charged shot will pierce through opponents.
Splatoon 2
Abbreviations | E-liter |
Sub | Ink Mine |
Special | Ink Storm |
Base damage | 40-80 (partial charge) 180 (full charge) |
Ink consumption | 2.25% (partial charge) 25% (full charge) |
Special points | 190p |
Role | Anchor |
Strengths | Long range, ability to one-shot, ability to hold charge for 1.25 seconds |
Weaknesses | Slow charging time and mobility |
Use
The E-liter 4K is a charger that outranges most of it's kind. Based on the E-liter 4K, it was introduced in the second game of the franchise. The weapon has a scope variant, E-liter 4K Scope.
The weapon is used as and Anchor, and shoots from afar to support the team. The weapon itself has the advantage of holding a charge, far range, and a one-shot mechanic that can obliterate enemies when given a direct hit. To charge, holding will hold the charge, and to release you let go of the button. It will take 1.53 seconds to fully charge, and the less you hold on to the the less effective the shot will be. In addition to the charge mechanic, going into squid form by pressing while holding charge will activate the swimming while holding charge technique. The charge will be held for up to 1.25 seconds while submerged.
Synergy
Countermeasures
Gear Abilities
Splatoon 3
Abbreviations | E-liter |
Sub | Ink Mine |
Special | Wave Breaker |
Base damage | 40-80 (partial charge) 180 (full charge) |
Ink consumption | 2.25% (partial charge) 25% (full charge) |
Special points | 210p |
Role | Anchor |
Strengths | Long range, instant splat |
Weaknesses | Slow charge and mobility |