Competitive:E-liter 4K

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Revision as of 17:51, 11 March 2023 by Clarinet.octo (talk | contribs) (Beginning of use)
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This article discusses content that is not part of the official Splatoon series canon but is part of the community or competitive gaming space.
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For information on the E-Liter 4K, see E-liter 4k.

The E-liter 4K is a main weapon in Splatoon 2 and Splatoon 3, a successor to Splatoon's E-liter 3K. It is a charger-type weapon that sacrifices mobility, ink consumption and charge time for extreme range that is only outclassed by its scoped variant.

Like most chargers, this weapon can store a fully charged shot in swim form for a short amount of time, and a fully charged shot will pierce through opponents.

Splatoon 2

Splatoon "S" icon.svg
Splatoon 2 "2" icon.svg
Splatoon 3 "3" icon.svg
E-liter 4K

E-liter 4K

Abbreviations E-liter
Sub S2 Weapon Sub Ink Mine.png Ink Mine
Special S2 Weapon Special Ink Storm.png Ink Storm
Base damage 40-80 (partial charge)
180 (full charge)
Base duration
Ink consumption 2.25% (partial charge)
25% (full charge)
Special points 190p
Special depletion
Role Anchor
Strengths Long range, ability to one-shot, ability to hold charge for 1.25 seconds
Weaknesses Slow charging time and mobility
Empty ink tank.png
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Use

The E-liter 4K is a charger that outranges most of it's kind. Based on the E-liter 4K, it was introduced in the second game of the franchise. The weapon has a scope variant, E-liter 4K Scope.

The weapon is used as and Anchor, and shoots from afar to support the team. The weapon itself has the advantage of holding a charge, far range, and a one-shot mechanic that can obliterate enemies when given a direct hit. To charge, holding ZR will hold the charge, and to release you let go of the button. It will take 1.53 seconds to fully charge, and the less you hold on to the ZR the less effective the shot will be. In addition to the charge mechanic, going into squid form by pressing Template:Buttom while holding charge will activate the swimming while holding charge technique. The charge will be held for up to 1.25 seconds while submerged.

Synergy

Countermeasures

Gear Abilities

Splatoon 3

E-liter 4K

E-liter 4K

Abbreviations E-liter
Sub S3 Weapon Sub Ink Mine Flat.png Ink Mine
Special S3 Weapon Special Wave Breaker.png Wave Breaker
Base damage 40-80 (partial charge) 180 (full charge)
Base duration
Ink consumption 2.25% (partial charge) 25% (full charge)
Special points 210p
Special depletion
Role Anchor
Strengths Long range, instant splat
Weaknesses Slow charge and mobility
Empty ink tank.png
This article or section is a stub.
You can help the wiki by adding to it.

Use

Synergy

Countermeasures

Gear Ability