List of unarmed missions: Difference between revisions

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These missions in the ''[[Octo Expansion]]'' and [[Return of the Mammalians]] require the player to go through parts of, or sometimes the whole, mission without any [[Main weapon|main]], [[Sub weapon|sub]], or [[special weapon]]. Typically, these missions utilize a mechanic that does not require any weapons (e.g. an [[Ink Cannon]] in {{OctoExpansionStation|I|03}}{{OctoExpansionStation|E|01}} [[No Whammy Station]]) or offer challenges in which a weapon would defeat the point of the challenge (e.g. {{OctoExpansionStation|C|04}} [[Move It Move It Station]]).
These missions in the ''[[Octo Expansion]]'' and [[Return of the Mammalians]] require the player to enter the mission without any [[Main weapon|main]], [[Sub weapon|sub]], or [[special weapon]]. Typically, these missions utilize a mechanic that does not require any equipped weapons (e.g. an [[Ink Cannon]] in {{OctoExpansionStation|I|03}}{{OctoExpansionStation|E|01}} [[No Whammy Station]]), or offer challenges in which a weapon would defeat the point of the challenge (e.g. {{OctoExpansionStation|C|04}} [[Move It Move It Station]]). Some missions that begin unarmed allow the player to collect [[canned weapon]]s or [[canned special]]s over the course of the mission.


Unarmed missions are marked with an icon ([[File:S2 Weapon Main Unarmed.png|20px]]) on the selection screen of the [[equipper]].
Unarmed missions are marked with an icon ([[File:S2 Weapon Main Unarmed.png|20px]]) on the selection screen of the [[equipper]].
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| <center>[[File:OE Abandoned Station.jpg|200px]]<br>{{OctoExpansionStation|A|?}} [[Abandoned Station]]||Introductory station. A weapon is granted for one area but returned upon leave.
| <center>[[File:OE Abandoned Station.jpg|200px]]<br>{{OctoExpansionStation|A|?}} [[Abandoned Station]]||Introductory station. A weapon is granted for one area but returned upon leave.
|-
|-
| <center>[[File:Dm mA00.jpg|200px]]<br>{{OctoExpansionStation|A|00}} [[Central Station]]||Hub station.
| <center>[[File:OE Deepsea Metro Central Station.jpg|200px]]<br>{{OctoExpansionStation|A|00}} [[Central Station]]||Hub station.
|-
|-
| <center>[[File:Dm mB07.jpg|200px]]<br>{{OctoExpansionStation|B|07}} [[Fly 8-Ball Station]]||Pressure switches used.
| <center>[[File:OE Deepsea Metro Fly 8-Ball Station.jpg|200px]]<br>{{OctoExpansionStation|B|07}} [[Fly 8-Ball Station]]||Pressure switches used.
|-
|-
| <center>[[File:Dm mD01-B15.jpg|200px]]<br>{{OctoExpansionStation|D|01}}{{OctoExpansionStation|B|15}} [[Ink from Above Station]]||Tactical mission. Weapons are granted later on.
| <center>[[File:OE Deepsea Metro Ink from Above Station.jpg|200px]]<br>{{OctoExpansionStation|D|01}}{{OctoExpansionStation|B|15}} [[Ink from Above Station]]||Tactical mission. Canned weapons are collected over the course of the mission.
|-
|-
| <center>[[File:Dm mC04.jpg|200px]]<br>{{OctoExpansionStation|C|04}} [[Move It Move It Station]]||Tactical evasion mission.
| <center>[[File:OE Deepsea Metro Move It Move It Station.jpg|200px]]<br>{{OctoExpansionStation|C|04}} [[Move It Move It Station]]||Tactical evasion mission.
|-
|-
| <center>[[File:Dm mI03-E01.jpg|200px]]<br>{{OctoExpansionStation|I|03}}{{OctoExpansionStation|E|01}} [[No Whammy Station]]||[[Ink Cannon]] used.
| <center>[[File:OE Deepsea Metro No Whammy Station.jpg|200px]]<br>{{OctoExpansionStation|I|03}}{{OctoExpansionStation|E|01}} [[No Whammy Station]]||[[Ink Cannon]] used.
|-
|-
| <center>[[File:Dm mE06.jpg|200px]]<br>{{OctoExpansionStation|E|06}} [[Swass 8-Ball Station]]||[[Ink Cannon]] used.
| <center>[[File:OE Deepsea Metro Swass 8-Ball Station.jpg|200px]]<br>{{OctoExpansionStation|E|06}} [[Swass 8-Ball Station]]||[[Ink Cannon]] used.
|-
|-
| <center>[[File:Dm mCoccyx Phase.jpg|200px]]<br>{{OctoExpansionStation|Escape| 01}} [[Coccyx Phase]]||Stealth mission.
| <center>[[File:OE Deepsea Metro Coccyx Phase.jpg|200px]]<br>{{OctoExpansionStation|Escape| 01}} [[Coccyx Phase]]||Stealth mission.
|-
|-
| <center>[[File:Dm mVilli Phase.jpg|200px]]<br>{{OctoExpansionStation|Escape| 02}} [[Villi Phase]]||Tactical mission. Weapons are granted later on.
| <center>[[File:OE Deepsea Metro Villi Phase.jpg|200px]]<br>{{OctoExpansionStation|Escape| 02}} [[Villi Phase]]||Tactical mission. Canned weapons are collected over the course of the mission.
|}
|}


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!Unarmed kettle||Reason
!Unarmed kettle||Reason
|-
|-
| <center>[[File:S3 alterna s1 m10.jpg|200px]]<br>{{RotMMission|01|10}} [[Deadly Dance Hall - Jump, Jump!]]
| <center>[[File:RotM Deadly Dance Hall—Jump, Jump! Spawn.jpg|200px]]<br>{{RotMMission|01|10}} [[Deadly Dance Hall—Jump, Jump!]]
|Tactical dodging mission.
|Tactical dodging mission.
|-
|-
| <center>[[File:Alterna 0612.jpg|200px]]<br>{{RotMMission|06|12}} [[Enter the Stamp Gauntlet]]
| <center>[[File:RotM Enter the Stamp Gauntlet Spawn.jpg|200px]]<br>{{RotMMission|06|12}} [[Enter the Stamp Gauntlet]]
|Uses unlimited [[Ultra Stamp]] cans. Choosing being unarmed is optional for this mission, but yields more [[Power Egg]]s.
|Uses unlimited canned [[Ultra Stamp]]s. Choosing being unarmed is optional for this mission, but yields more [[Power Egg]]s.
|}
|}



Latest revision as of 16:23, 14 February 2024

These missions in the Octo Expansion and Return of the Mammalians require the player to enter the mission without any main, sub, or special weapon. Typically, these missions utilize a mechanic that does not require any equipped weapons (e.g. an Ink Cannon in I03E01 No Whammy Station), or offer challenges in which a weapon would defeat the point of the challenge (e.g. C04 Move It Move It Station). Some missions that begin unarmed allow the player to collect canned weapons or canned specials over the course of the mission.

Unarmed missions are marked with an icon (S2 Weapon Main Unarmed.png) on the selection screen of the equipper.

List of unarmed stations

Octo Expansion

Unarmed Stations Reasons
OE Abandoned Station.jpg
A? Abandoned Station
Introductory station. A weapon is granted for one area but returned upon leave.
OE Deepsea Metro Central Station.jpg
A00 Central Station
Hub station.
OE Deepsea Metro Fly 8-Ball Station.jpg
B07 Fly 8-Ball Station
Pressure switches used.
OE Deepsea Metro Ink from Above Station.jpg
D01B15 Ink from Above Station
Tactical mission. Canned weapons are collected over the course of the mission.
OE Deepsea Metro Move It Move It Station.jpg
C04 Move It Move It Station
Tactical evasion mission.
OE Deepsea Metro No Whammy Station.jpg
I03E01 No Whammy Station
Ink Cannon used.
OE Deepsea Metro Swass 8-Ball Station.jpg
E06 Swass 8-Ball Station
Ink Cannon used.
OE Deepsea Metro Coccyx Phase.jpg
Escape 01 Coccyx Phase
Stealth mission.
OE Deepsea Metro Villi Phase.jpg
Escape 02 Villi Phase
Tactical mission. Canned weapons are collected over the course of the mission.

Return of the Mammalians

Unarmed kettle Reason
RotM Deadly Dance Hall—Jump, Jump! Spawn.jpg
0110 Deadly Dance Hall—Jump, Jump!
Tactical dodging mission.
RotM Enter the Stamp Gauntlet Spawn.jpg
0612 Enter the Stamp Gauntlet
Uses unlimited canned Ultra Stamps. Choosing being unarmed is optional for this mission, but yields more Power Eggs.