Splat Charger

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Revision as of 05:41, 10 October 2017 by Mntone (talk | contribs) (→‎1.4.0: added 1.4.0 history)

The Splat Charger is a Main Weapon in Splatoon and Splatoon 2.

Splatoon 2

Splat Charger

Splat Charger

Basic information
Category Main
Class Charger
Sub S2 Weapon Sub Splat Bomb.png Splat Bomb
Special S2 Weapon Special Sting Ray.png Sting Ray
Special points 190pp
Special depletion
Range
88 / 100
Damage
Impact
Fire rate
Charge speed
50 / 100
Ink speed
Mobility
40 / 100
Durability
Handling
Obtainable at
Level 3
Cost Cash 2,200
Requirement
Added in
Specifications
Weight
Base damage 40 (No charge)
160 (Full charge)
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The Splat Charger returns for Splatoon 2 with a new design and the File:S2 Weapon Sting Ray .png [[]] instead of File:S Weapon Bomb Rush .png [[]]. The player can now charge up a shot, go into squid form, and for a brief period of time they can turn back into a kid and the charger shoots automatically. The player now lights up while charging a shot, and if the player is charging a shot, and goes into squid form, the player also glows.

A long-range weapon suited for picking off distant foes. Hold ZR to charge and then release it to fire. Enter squid form (ZL) while holding ZR to store your charge for a bit.
S Sheldon Artwork.png
Sheldon's Introduction

The Splat Charger is a charger-type weapon designed for long-range offense. Hold down ZR to charge up ink, and then release the button to fire it out all at once, inking a long path in an instant! Sure, it's a bit unwieldy, but this baby can store its charge, allowing you to swim for a short while without losing your charge. The File:S2 Weapon Splat Bomb .png [[]]s and File:S2 Weapon Sting Ray .png [[]] that accompany the weapon complement the long-range nature of the charger. This set is a great starting point on your journey to charger mastery!

Demonstration

Version history

1.2.0

  • Time taken to fully charge reduced by 4/60 seconds.

1.3.0

  • Points to fill special gauge: 180 → 190

1.4.0

  • Increased damage dealt to opposing File:S2 Weapon Baller .png [[]]s when flinging ink by roughly 30%.
  • When storing a charged shot with a Charger, swimming into enemy ink and being returned to kid form now allows you to maintain the charge you had stored.
  • Fixed an issue preventing players using a Charger from shooting when pressing ZR again after releasing the button once a stored charged shot had expired.

Gallery

Similar weapons

Splatoon

Splat Charger

Splat Charger

Basic information
Category Main
Class Charger
Sub S Weapon Sub Splat Bomb.png Splat Bomb
Special S Weapon Special Bomb Rush Splat Bomb.png Bomb Rush
Special points 180pp
Special depletion Special gauge 75%
Range
87 / 100
Damage
Impact
Fire rate
Charge speed
50 / 100
Ink speed
Mobility
40 / 100
Durability
Handling
Obtainable at
Level 3
Cost Cash 1,000
Requirement
Added in
Specifications
Weight
Base damage 40 (No charge)
160 (Full charge)
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The Splat Charger, like other Charger-type weapons, can be charged up to increase range and damage. The more it is charged, the farther the Ink will go. On top of that, a fully charged shot will splat an enemy in one hit if it lands. It also creates a thick line of ink, rather than a small blob like Shooters do. This weapon is the most basic form of Charger in Splatoon and comes in a set with the File:S Weapon Splat Bomb .png [[]] and File:S Weapon Bomb Rush .png [[]].

Charges up before releasing a concentrated, high-powered burst with excellent range. Charging takes a while, so be careful not to open yourself up to attack!
— In-Game Description
News flash! We’ve just confirmed that this weapon is called a Splat Charger. Apparently ink is pressurized in the tank and then fired off in powerful blasts that are super effective at hitting long-range targets. Sooo sweet!
S Sheldon Artwork.png
Sheldon's Introduction

The Splat Charger is a Charger-type weapon, designed for long-range offence. Hold down ZR to build up ink, then release to fire it all out at once, painting a long path in an instant! With this weapon type's debut, Turf Wars expanded from mid-range battles to something more complex! With the easy-to-use File:S Weapon Splat Bomb .png [[]]s and File:S Weapon Bomb Rush .png [[]], this is a good set to get used to the charger fighting style!(EU/OC)[a]

S Sheldon Artwork.png
Sheldon's Introduction

The Splat Charger is a Charger-type weapon, designed for long-range offense. Hold down ZR to charge up ink, and then release to fire it all out at once, inking a long path in an instant! With this weapon type's debut, Turf Wars expanded from mid-range battles to something more complex! With easy-to-use File:S Weapon Splat Bomb .png [[]]s and File:S Weapon Bomb Rush .png [[]], this is a good set to get used to the charger fighting style!(NA)[b]

Demonstration

Version history

2.7.0

  • Special gauge loss: 50% → up to 75%
  • Range when not fully charged reduced by about 20%.
  • Range when fully charged increased by about 4%.

Recommended Abilities

  • Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value).
Ink Recovery Up serves the same purpose as Ink Saver- fully charged shots consume lots ink, and charger users can often run out when they least expect it. The Ink Recovery Up ability hastens the refill rate of ink. Once used up, the Splat Charger has to stay in ink for a substantial amount of time before having the ability to continue making shots. This ability enables players to have constant and more long term map presence and have both main and sub weapons frequently at hand.Tentatek gear has a 5x higher chance of rolling this ability.
  • Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value).
Swim Speed Up makes mobility easier. Swim Speed Up will increase mobility in squid form to aid in quick escapes from enemies who get too close.
  • Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value).
The Cold Blooded ability reduces the duration of tracking by Point Sensors, Haunt, and Echolocators by 75%. Cold Blooded allows players to be unpredictable in positioning, win sniper duels and prevent quick splats by enemy snipers. As snipers wait in ink until an enemy approaches, Cold Blooded is useful for removing Echolocators that show where a hiding/camping spot is.

Gallery

Similar weapons

Names in other languages

Template:Foreignname

See Also


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