Stealth Jump: Difference between revisions

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'''{{PAGENAME}}''' is an [[ability]] in {{S}} and {{S2}}.
'''Stealth Jump''' is an [[ability]] in {{S}} and {{S2}}.


{{PAGENAME}} hides the landing point marker normally visible to all players when performing a [[Super Jump]]. {{PAGENAME}} is always active throughout the entire match. This ability is restricted to [[shoes]] as a main ability, and cannot be rolled as a sub ability.
Stealth Jump hides the landing point marker normally visible to all players when performing a [[Super Jump]]. Stealth Jump is always active throughout the entire match. This ability is restricted to [[shoes]] as a main ability, and cannot be rolled as a sub ability.


By removing the Super Jump marker, this ability makes it less likely for a player to be ambushed when they land.
By removing the Super Jump marker, this ability makes it less likely for a player to be ambushed when they land.


==''Splatoon''==
==''Splatoon''==
{{PAGENAME}} hides the landing point marker normally visible to all players when performing a Super Jump. Super Jump speed is slightly reduced.  
Stealth Jump hides the landing point marker normally visible to all players when performing a Super Jump. Super Jump speed is slightly reduced.  


===Mutual exclusivity===
===Mutual exclusivity===
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===Use===
===Use===
{{PAGENAME}}'s only use is for its stealthy, hard-to-track Super Jump. Without it, Super Jumping to a teammate is rather risky, as the player can be splatted instantly by an enemy lying in wait at the marker. With {{PAGENAME}}, however, Super Jumping into the fray is significantly safer, all but preventing enemies from anticipating it - the only way to see a Stealth Jumper is by tracking them with the {{Weapon|Special|Echolocator|game=Splatoon}}.
Stealth Jump's only use is for its stealthy, hard-to-track Super Jump. Without it, Super Jumping to a teammate is rather risky, as the player can be splatted instantly by an enemy lying in wait at the marker. With Stealth Jump, however, Super Jumping into the fray is significantly safer, all but preventing enemies from anticipating it - the only way to see a Stealth Jumper is by tracking them with the {{WeaponT|S|Special|Echolocator}}.


However, {{PAGENAME}} adds significantly to the amount of time the player is vulnerable when initiating a Super Jump. This largely invalidates the strategy of Super Jumping out of trouble when threatened by an enemy inkling, even with maximum {{Ability|Quick Super Jump|game=Splatoon}}.
However, Stealth Jump adds significantly to the amount of time the player is vulnerable when initiating a Super Jump. This largely invalidates the strategy of Super Jumping out of trouble when threatened by an enemy inkling, even with maximum {{Ability|Quick Super Jump|game=Splatoon}}.


===Gear===
===Gear===
{{PAGENAME}} is the main ability of:
Stealth Jump is the main ability of:
{{Gear/S_Shoes|ability=Stealth Jump|collapsed=true}}
{{Gear/S_Shoes|ability=Stealth Jump|collapsed=true}}


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==''Splatoon 2''==
==''Splatoon 2''==
{{PAGENAME}} hides the Super Jump landing point marker to players a certain distance away from the landing point. Super Jump speed is not reduced.
Stealth Jump hides the Super Jump landing point marker to players a certain distance away from the landing point. Super Jump speed is not reduced.


===Mutual exclusivity===
===Mutual exclusivity===
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===Gear===
===Gear===
{{PAGENAME}} is the main ability of:
Stealth Jump is the main ability of:
{{Gear/S2_Shoes|ability=Stealth Jump|collapsed=true}}
{{Gear/S2_Shoes|ability=Stealth Jump|collapsed=true}}



Revision as of 19:25, 24 November 2017

Stealth Jump
Stealth JumpStealth JumpStealth Jump
Applicable gear

Stealth Jump is an ability in Splatoon and Splatoon 2.

Stealth Jump hides the landing point marker normally visible to all players when performing a Super Jump. Stealth Jump is always active throughout the entire match. This ability is restricted to shoes as a main ability, and cannot be rolled as a sub ability.

By removing the Super Jump marker, this ability makes it less likely for a player to be ambushed when they land.

Splatoon

Stealth Jump hides the landing point marker normally visible to all players when performing a Super Jump. Super Jump speed is slightly reduced.

Mutual exclusivity

This ability is found as the main ability only on shoes, so other abilities found only on shoes are mutually exclusive with it; in other words players cannot have them together. These abilities are Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value). and Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value)..

Use

Stealth Jump's only use is for its stealthy, hard-to-track Super Jump. Without it, Super Jumping to a teammate is rather risky, as the player can be splatted instantly by an enemy lying in wait at the marker. With Stealth Jump, however, Super Jumping into the fray is significantly safer, all but preventing enemies from anticipating it - the only way to see a Stealth Jumper is by tracking them with the Template:WeaponT.

However, Stealth Jump adds significantly to the amount of time the player is vulnerable when initiating a Super Jump. This largely invalidates the strategy of Super Jumping out of trouble when threatened by an enemy inkling, even with maximum Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value)..

Gear

Stealth Jump is the main ability of:

Shoes with Stealth Jump in Splatoon
Name Brand Availability Ability Star power Added in

Cherry Kicks Cherry Kicks Rockenberg Rockenberg Cash 2800 Stealth Jump Initial Release (1.0.0)
Crazy Arrows Crazy Arrows Takoroka Takoroka Cash 9000 Stealth Jump Initial Release (1.0.0)
Cream Hi-Tops Cream Hi-Tops Krak-On Krak-On Cash 500 Stealth Jump Initial Release (1.0.0)
Green Rain Boots Green Rain Boots Inkline Inkline Cash 1600 Stealth Jump 2.0.0
Icy Down Boots Icy Down Boots Tentatek Tentatek Cash 8200 Stealth Jump 2.3.0

Data

This ability extends the Super Jump's time from 4 seconds to 4.83 seconds, which can be alleviated to varying degrees when used with Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value).. 90% of this additional time is added to the "charge up" phase of the Super Jump, and 10% to the "in air" phase.

Abilities Equipped Super Jump Time
4.83s
4.68s
4.54s
4.40s
4.35s
3.96s
3.68s
3.32s

Version history

1.3.0

  • The amount of time it takes to Super Jump will be longer when using this ability.

2.8.0

  • When doing a Super Jump with this ability equipped, you can’t perform any attacks until you have completely landed.

Splatoon 2

Stealth Jump hides the Super Jump landing point marker to players a certain distance away from the landing point. Super Jump speed is not reduced.

Mutual exclusivity

This ability is found as the main ability only on shoes, so other abilities found only on clothing are mutually exclusive with it; in other words players cannot have them together. These abilities are Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value). and Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value)..

Gear

Stealth Jump is the main ability of:

Names in other languages

Template:Foreignname

Template:- Template:AbilityPro