Classic Squiffer: Difference between revisions
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{{ | The '''Classic Squiffer''' is a [[Main Weapon]] in ''[[Splatoon]]'' and ''[[Splatoon 2]]''. | ||
| | |||
| | == Splatoon 2 == | ||
| | {{Infobox/Weapon | ||
| | |game = Splatoon 2 | ||
| level | |category = Main | ||
| cost | |class = Charger | ||
| | |sub = Point Sensor | ||
| | |special = Ink Armor | ||
| | |level = 12 | ||
| | |cost = 8,900 | ||
|base = 40 (No charge)<br />140 (Full charge) | |||
|points = 180p | |||
| | |range = 75 | ||
| | |charge_speed = 70 | ||
| | |mobility = 60 | ||
}} | |||
The '''Classic Squiffer''' was released on August 19th, 2017 at {{UTC|hour=02|minutes=00|year=2017|month=08|day=19}} | |||
<!--=== Version history ===--> | |||
=== Gallery === | |||
{{Image}} | |||
<!--=== Similar weapons == | |||
*{{weapon2|New Squiffer}}--> | |||
{{clr}} | |||
== Splatoon == | |||
{{Infobox/Weapon | |||
|game = Splatoon | |||
|category = Main | |||
|class = Charger | |||
|sub = Point Sensor | |||
|special = Bubbler | |||
|level = 6 | |||
|cost = 5,000 | |||
|availability = Octo Valley | |||
|base = 40 (No charge)<br />140 (Full charge) | |||
|points = 180p | |||
|depletion = 40% | |||
|range = 65 | |||
|charge_speed = 70 | |||
|mobility = 60 | |||
}} | }} | ||
The '''Classic Squiffer''' is a | The '''Classic Squiffer''' is in a set with the {{Weapon|Sub|Point Sensor|game=Splatoon}} and {{Weapon|Special|Bubbler|game=Splatoon}}. It is a type of [[Charger]] weapon that charges faster than a [[Splat Charger]], has higher attack power, and uses less ink, but suffers from less range. | ||
{{Quote|A [[charger]] equipped with a miniaturized [[ink]] compression tank. The charge time is short, but it still packs a serious punch. The range leaves a little to be desired.|In-Game Description{{NA}}}} | {{Quote|A [[charger]] equipped with a miniaturized [[ink]] compression tank. The charge time is short, but it still packs a serious punch. The range leaves a little to be desired.|In-Game Description{{NA}}}} | ||
{{Quote|A Charger equipped with a miniaturised ink compression tank. The charge time is short, but it still packs a serious punch. The range leaves a little to be desired.|In-Game Description{{EUOC}}}} | {{Quote|A Charger equipped with a miniaturised ink compression tank. The charge time is short, but it still packs a serious punch. The range leaves a little to be desired.|In-Game Description{{EUOC}}}} | ||
{{Quote|Classic Squiffer report! We’ve got some hot new info on a cool new weapon! This charger-class gun comes equipped with a miniaturized ink compression tank. Apparently the charge time is short, but it still packs a serious punch! Sounds like the range leaves a little to be desired, though. Also, despite the fact that the ink tank looks like a recycled cleaning-spray bottle, we haven’t been able to confirm whether or not this weapon is good for attacking household surfaces. I’m guessing not, but who knows… Maybe it can cut grease and shine your kitchen counters in addition to blasting Turf War opponents!|[[Live from the Squid Research Lab]]}} | {{Quote|Classic Squiffer report! We’ve got some hot new info on a cool new weapon! This charger-class gun comes equipped with a miniaturized ink compression tank. Apparently the charge time is short, but it still packs a serious punch! Sounds like the range leaves a little to be desired, though. Also, despite the fact that the ink tank looks like a recycled cleaning-spray bottle, we haven’t been able to confirm whether or not this weapon is good for attacking household surfaces. I’m guessing not, but who knows… Maybe it can cut grease and shine your kitchen counters in addition to blasting Turf War opponents!|[[Live from the Squid Research Lab]]}} | ||
== | === Demonstration === | ||
== | |||
<embedvideo service="youtube">https://www.youtube.com/watch?v=0Zpb7Rtimsk</embedvideo> | <embedvideo service="youtube">https://www.youtube.com/watch?v=0Zpb7Rtimsk</embedvideo> | ||
=== Version history === | |||
== | ==== [[List of updates in Splatoon/Version 2.7.0|2.7.0]] ==== | ||
=== | |||
=== | |||
*{{buff|Special gauge loss|50%|as low as 40%}} | *{{buff|Special gauge loss|50%|as low as 40%}} | ||
=== Recommended [[Ability|Abilities]] === | |||
== | {{collapse|| | ||
* | * {{Ability|Defense Up}} | ||
{{ | :Defense Up helps Squiffer players win fights with charger players, ensuring that the Squiffer charges lethal shots much faster than a [[Splat Charger]] or [[E-liter 3K]] player that uses [[Damage Up]] to reduce their lethal charge times. | ||
==Gallery== | * {{Ability|Ink Saver (Main)}} | ||
:Fully-charged shots can consume a fair amount of [[ink]], and the Ink Saver Main [[ability]] will reduce the amount of ink each shot requires. Therefore, running out of ink will happen less often. | |||
* {{Ability|Bomb Range Up}} | |||
:Bomb Range Up will allow [[Point Sensor]]s to be thrown farther than usual, allowing Classic Squiffer users to track down those foes who might be hiding nearby. | |||
* {{Ability|Special Charge Up}} | |||
:If a foe does advance and come a little too close for comfort, the [[Bubbler]] can help. Having Special Charge Up will increase the rate at which the special gauge fills, allowing the Bubbler to be used more often. | |||
* {{Ability|Special Saver}} | |||
:Along with Special Charge Up, Special Saver allows for the Bubbler to be used more often for defense by conserving some of the special gauge after being splatted. | |||
}} | |||
=== Gallery === | |||
<gallery> | <gallery> | ||
ClassicSquifferPromo.jpg|A promo image of the {{PAGENAME}}. | ClassicSquifferPromo.jpg|A promo image of the {{PAGENAME}}. | ||
Line 58: | Line 76: | ||
JPTClassicSquiffer.png|Official art of an Inkling holding the {{PAGENAME}}. | JPTClassicSquiffer.png|Official art of an Inkling holding the {{PAGENAME}}. | ||
</gallery> | </gallery> | ||
=== Similar weapons === | |||
==Similar | |||
*{{tempweapon|New Squiffer}} | *{{tempweapon|New Squiffer}} | ||
*{{tempweapon|Fresh Squiffer}} | *{{tempweapon|Fresh Squiffer}} | ||
{{clr}} | |||
== Trivia == | |||
*The Classic Squiffer appears to be designed after a spray bottle. | |||
{{clr}} | |||
==Names in other languages== | == Names in other languages == | ||
{{Foreignname | {{Foreignname | ||
|color={{SiteColor|Generic}} | |color={{SiteColor|Generic}} | ||
Line 82: | Line 104: | ||
}} | }} | ||
== See Also == | |||
*[[List of weapons in Splatoon]] | |||
*[[List of weapons in Splatoon 2]] | |||
*[[Main Weapon]] | |||
[[Category:Main Weapons]] | [[Category:Main Weapons]] | ||
[[Category:Charger]] | [[Category:Charger]] | ||
Line 92: | Line 114: | ||
[[Category:Main Weapons with Bubbler]] | [[Category:Main Weapons with Bubbler]] | ||
[[Category:Main Weapons with Point Sensor and Bubbler]] | [[Category:Main Weapons with Point Sensor and Bubbler]] | ||
[[Category:Main Weapons with Ink Armor]] | |||
[[Category:Main Weapons with Point Sensor and Ink Armor]] | |||
[[Category:Splatoon]] | |||
[[Category:Splatoon 2]] | |||
[[Category:Splatoon Version 1.0.0]] | |||
[[Category:Splatoon 2 Version 1.0.0]] |
Revision as of 00:30, 27 August 2017
The Classic Squiffer is a Main Weapon in Splatoon and Splatoon 2.
Splatoon 2
Basic information | |
---|---|
Category | Main |
Class | Charger |
Sub | Point Sensor |
Special | Ink Armor |
Special points | 180pp |
Range | |
Charge speed | |
Mobility | |
Obtainable at | |
Level | 12 |
Cost | 8,900 |
Specifications | |
Base damage | 40 (No charge) 140 (Full charge) |
The Classic Squiffer was released on August 19th, 2017 at Template:UTC
Gallery
Splatoon
Basic information | |
---|---|
Category | Main |
Class | Charger |
Sub | Point Sensor |
Special | Bubbler |
Special points | 180pp |
Special depletion | 40% |
Range | |
Charge speed | |
Mobility | |
Obtainable at | |
Level | 6 |
Cost | 5,000 |
Requirement | Octo Valley |
Specifications | |
Base damage | 40 (No charge) 140 (Full charge) |
The Classic Squiffer is in a set with the File:S Weapon Point Sensor .png [[]] and File:S Weapon Bubbler .png [[]]. It is a type of Charger weapon that charges faster than a Splat Charger, has higher attack power, and uses less ink, but suffers from less range.
“ | A charger equipped with a miniaturized ink compression tank. The charge time is short, but it still packs a serious punch. The range leaves a little to be desired. | ” |
— In-Game Description(NA)[a]
|
“ | A Charger equipped with a miniaturised ink compression tank. The charge time is short, but it still packs a serious punch. The range leaves a little to be desired. | ” |
— In-Game Description(EU/OC)[b]
|
“ | Classic Squiffer report! We’ve got some hot new info on a cool new weapon! This charger-class gun comes equipped with a miniaturized ink compression tank. Apparently the charge time is short, but it still packs a serious punch! Sounds like the range leaves a little to be desired, though. Also, despite the fact that the ink tank looks like a recycled cleaning-spray bottle, we haven’t been able to confirm whether or not this weapon is good for attacking household surfaces. I’m guessing not, but who knows… Maybe it can cut grease and shine your kitchen counters in addition to blasting Turf War opponents! | ” |
Demonstration
Version history
2.7.0
- ▲ Special gauge loss: 50% → as low as 40%
Recommended Abilities
- Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value).
- Defense Up helps Squiffer players win fights with charger players, ensuring that the Squiffer charges lethal shots much faster than a Splat Charger or E-liter 3K player that uses Damage Up to reduce their lethal charge times.
- Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value).
- Fully-charged shots can consume a fair amount of ink, and the Ink Saver Main ability will reduce the amount of ink each shot requires. Therefore, running out of ink will happen less often.
- Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value).
- Bomb Range Up will allow Point Sensors to be thrown farther than usual, allowing Classic Squiffer users to track down those foes who might be hiding nearby.
- Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value).
- If a foe does advance and come a little too close for comfort, the Bubbler can help. Having Special Charge Up will increase the rate at which the special gauge fills, allowing the Bubbler to be used more often.
- Lua error in Module:Ability at line 29: attempt to concatenate local 'linkText' (a nil value).
- Along with Special Charge Up, Special Saver allows for the Bubbler to be used more often for defense by conserving some of the special gauge after being splatted.
Gallery
-
A promo image of the Classic Squiffer.
-
An Inkling using the Classic Squiffer.
-
An Inkling (center) holding the Classic Squiffer.
-
Template:Scroll, with the Classic Squiffer at the lower right.
-
Official art of an Inkling holding the Classic Squiffer.
Similar weapons
Trivia
- The Classic Squiffer appears to be designed after a spray bottle.
Names in other languages
See Also
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