Competitive:E-liter 4K: Difference between revisions

From Inkipedia, the Splatoon wiki
m (Fixed a false template)
(Working on adding to the "Use" section)
Line 20: Line 20:
|role        = [[Community Glossary#Anchor|Anchor]]
|role        = [[Community Glossary#Anchor|Anchor]]
|strengths    = Long range, ability to one-shot, ability to hold charge for 1.25 seconds
|strengths    = Long range, ability to one-shot, ability to hold charge for 1.25 seconds
|weaknesses  = Slow charging time and mobility
|weaknesses  = Slow charging time, 4 units less range than it's [[E-liter 4K Scope|scoped]] counterparts and mobility
}}
}}
{{Stub}}
{{Stub}}
Line 27: Line 27:
The '''E-liter 4K''' is a [[Charger|charger]] that outranges most of it's kind. Based on the [[E-liter 4K]], it was introduced in the second game of the franchise. The weapon has a scope variant, [[E-liter 4K Scope]].  
The '''E-liter 4K''' is a [[Charger|charger]] that outranges most of it's kind. Based on the [[E-liter 4K]], it was introduced in the second game of the franchise. The weapon has a scope variant, [[E-liter 4K Scope]].  


The weapon is used as and [[Community Glossary#Anchor|Anchor]], and shoots from afar to support the team. The weapon itself has the advantage of holding a charge, far range, and a one-shot mechanic that can obliterate enemies when given a direct hit. To charge, holding {{Button|ZR}} will hold the charge, and to release you let go of the button. It will take 1.53 seconds to fully charge, and the less you hold on to the {{Button|ZR}} the less effective the shot will be.  
The weapon is used as and [[Community Glossary#Anchor|Anchor]], and shoots from afar to support the team. The weapon itself has the advantage of holding a charge, far range, and a one-shot mechanic that can obliterate enemies when given a direct hit. To charge, holding {{Button|ZR}} will hold the charge, and to release you let go of the button. It will take 1.53 seconds to fully charge, and the less the player holds on to the {{Button|ZR}} the less effective the shot will be.
In addition to the charge mechanic, going into squid form by pressing {{Button|ZL}} while holding charge will activate the swimming while holding charge technique. The charge will be held for up to 1.25 seconds while submerged.
In addition to the charge mechanic, going into squid form by pressing {{Button|ZL}} while holding charge will activate the swimming while holding charge technique. The charge will be held for up to 1.25 seconds while submerged.
Tap shots are also an option for players who want to be out in the battlefield a little more. Tap shotting is the act of hitting an opponent multiple times by mashing the {{Button|ZR}} button. This is normally a last resort for players who are trying to get out of a head-to-head combat situation that needs to be dealt with. This attack doesn't always defuse the situation and the charger may be splatted- especially when dealing with a rapid shooting [[Shooter] or [[Blaster]].
Techniques to hitting an enemy include:
* Pressing {{Button|B}} to jump, which can enhance your aim and help the user to get a shot while hiding behind small obstacle and obstructions of view.
* Using the basic mechanic of holding {{Button|ZR}} can help competitive and more relaxed players get a splat.
* Using the submerged in ink trick, a sneaky strike can be pulled by swimming near the opponent and splatting them. There are two cons of this tactic, though.
**A) All chargers have a glow while holding {{Button|ZR}}, and this can be seen while swimming in ink.
**B) If in a situation with more than one opponent present, splatting an enemy secretly reveals your current position and may cause backlash from the other enemy from the opposing team.
* Trick shots such as the ''360° No Scope'' splat is a very advanced method that requires the player to fall from a higher position than the opponent and spin their camera 360° by using the {{Button|RS}}, which also requires the avatar to spin as well. Once spun in a full rotation, the player shoots the enemy (commonly while still midair). This is a difficult skill, and many cannot master it.


===Synergy===
===Synergy===

Revision as of 18:29, 11 March 2023

OC Icon Enemy Octoling.png
Unofficial!
This article discusses content that is not part of the official Splatoon series canon but is part of the community or competitive gaming space.
Eel construction worker.png
This page or section is under construction.
Please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible!
Can you help us get it done?
For information on the E-Liter 4K, see E-liter 4k.

The E-liter 4K is a main weapon in Splatoon 2 and Splatoon 3, a successor to Splatoon's E-liter 3K. It is a charger-type weapon that sacrifices mobility, ink consumption and charge time for extreme range that is only outclassed by its scoped variant.

Like most chargers, this weapon can store a fully charged shot in swim form for a short amount of time, and a fully charged shot will pierce through opponents.

Splatoon 2

Splatoon "S" icon.svg
Splatoon 2 "2" icon.svg
Splatoon 3 "3" icon.svg
E-liter 4K

E-liter 4K

Abbreviations E-liter
Sub S2 Weapon Sub Ink Mine.png Ink Mine
Special S2 Weapon Special Ink Storm.png Ink Storm
Base damage 40-80 (partial charge)
180 (full charge)
Base duration
Ink consumption 2.25% (partial charge)
25% (full charge)
Special points 190p
Special depletion
Role Anchor
Strengths Long range, ability to one-shot, ability to hold charge for 1.25 seconds
Weaknesses Slow charging time, 4 units less range than it's scoped counterparts and mobility
Empty ink tank.png
This article or section is a stub.
You can help the wiki by adding to it.

Use

The E-liter 4K is a charger that outranges most of it's kind. Based on the E-liter 4K, it was introduced in the second game of the franchise. The weapon has a scope variant, E-liter 4K Scope.

The weapon is used as and Anchor, and shoots from afar to support the team. The weapon itself has the advantage of holding a charge, far range, and a one-shot mechanic that can obliterate enemies when given a direct hit. To charge, holding ZR will hold the charge, and to release you let go of the button. It will take 1.53 seconds to fully charge, and the less the player holds on to the ZR the less effective the shot will be.

In addition to the charge mechanic, going into squid form by pressing ZL while holding charge will activate the swimming while holding charge technique. The charge will be held for up to 1.25 seconds while submerged.

Tap shots are also an option for players who want to be out in the battlefield a little more. Tap shotting is the act of hitting an opponent multiple times by mashing the ZR button. This is normally a last resort for players who are trying to get out of a head-to-head combat situation that needs to be dealt with. This attack doesn't always defuse the situation and the charger may be splatted- especially when dealing with a rapid shooting [[Shooter] or Blaster.

Techniques to hitting an enemy include:

  • Pressing B to jump, which can enhance your aim and help the user to get a shot while hiding behind small obstacle and obstructions of view.
  • Using the basic mechanic of holding ZR can help competitive and more relaxed players get a splat.
  • Using the submerged in ink trick, a sneaky strike can be pulled by swimming near the opponent and splatting them. There are two cons of this tactic, though.
    • A) All chargers have a glow while holding ZR, and this can be seen while swimming in ink.
    • B) If in a situation with more than one opponent present, splatting an enemy secretly reveals your current position and may cause backlash from the other enemy from the opposing team.
  • Trick shots such as the 360° No Scope splat is a very advanced method that requires the player to fall from a higher position than the opponent and spin their camera 360° by using the Right Stick, which also requires the avatar to spin as well. Once spun in a full rotation, the player shoots the enemy (commonly while still midair). This is a difficult skill, and many cannot master it.

Synergy

Countermeasures

Gear Abilities

Splatoon 3

E-liter 4K

E-liter 4K

Abbreviations E-liter
Sub S3 Weapon Sub Ink Mine Flat.png Ink Mine
Special S3 Weapon Special Wave Breaker.png Wave Breaker
Base damage 40-80 (partial charge) 180 (full charge)
Base duration
Ink consumption 2.25% (partial charge) 25% (full charge)
Special points 210p
Special depletion
Role Anchor
Strengths Long range, instant splat
Weaknesses Slow charge and mobility
Empty ink tank.png
This article or section is a stub.
You can help the wiki by adding to it.

Use

Synergy

Countermeasures

Gear Ability