Enperry Splat Dualies: Difference between revisions

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===Data===
===Data===
{{#lst:Splat Dualies|data2}}<!--To update this section, go to the main Splat Dualies articl-->
{{#lst:Splat Dualies|data2}}<!--To update this section, go to the main Splat Dualies art
===Version history===
===Version history===
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{{version history box|S2|
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<gallery>
<gallery>
S2 Enperry Splat Dualies Line Nintendo Image.jpg|Promo image.
File:S2 Enperry Splat Dualies Line Nintendo Image.jpg|Promo image.
File:S2 Action vs. Comedy Official Promo.jpg|Pearl wielding the Enperry Splat Dualies in promo art for [[Action vs. Comedy]].
</gallery>
</gallery>



Revision as of 02:59, 11 June 2022

Splatoon "S" icon.svg
Splatoon 2 "2" icon.svg
Splatoon 3 "3" icon.svg

The Enperry Splat Dualies are a main weapon in Splatoon 2. They are a variant of the Splat Dualies with the same stats but a different loadout and look, inspired by the brand Enperry.

Appearance

The Enperry Splat Dualies share their builds with the Splat Dualies. However, the Enperry Splat Dualies are black and gold with the Enperry logo on the sides and highlights both in white.

Splatoon 2

Enperry Splat Dualies
S2 Weapon Main Enperry Splat Dualies.png
Basic information
Category Main
Class Dualie
Sub S2 Weapon Sub Curling Bomb.png Curling Bomb
Special S2 Weapon Special Inkjet.png Inkjet
Special points 200p
Special depletion
Range
50 / 100
Damage
29 / 100
Impact
Fire rate
Charge speed
Ink speed
Mobility
70 / 100
Durability
Handling
Obtainable at
Level 11
Cost Cash 9,000
Requirement
Added in
Specifications
Weight
Base damage 30
Base duration
Ink consumption 0.72%
7% (Roll)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Splat Dualies Splat Dualies
Kensa Splat Dualies Kensa Splat Dualies
Hero Dualie Replicas Hero Dualie Replicas

The Enperry Splat Dualies come in a set with Curling Bombs and the Inkjet.

Data

  • The Enperry Splat Dualies is a middleweight weapon.
  • The matchmaking range is 125. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 0.72% and ink tank capacity of 100% allows players to fire 138 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
  • When firing from swim form, the first shot takes 12 frames to come out.
  • The interval between firing and when the player is able to enter swim form or use a sub weapon is 4 frames.
  • When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
  • When firing while moving, the player's movement speed is set to 0.8 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 30.
  • If a shot is in the air for more than 7 frames after being fired, it loses 1.875 damage per frame until it reaches 15 damage at frame 15.
  • The bullet hitbox for collisions with players has a radius of 2 units.
  • The bullet hitbox for collisions with the environment has a radius of 2 units.
  • The angle its shots can deviate while on the ground is 2 degrees.
  • The angle its shots can deviate while in the air is 7.5 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The Enperry Splat Dualies starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 24 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 5 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 53 frames to reach maximum accuracy. (83 after shooting while jumping.)
  • Shots initially travel straight at a rate of 23.7 units per frame for 3 frames. Shots travel straight for 71.1 distance units.
    • After that, the shot's velocity is set to 23.425 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 140 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1 droplets per shot.
  • There are a total of 7 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 16 units, and a width of 10 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 15.5 units.
  • All other ink droplets have a radius of 13.55 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.

Rolling

  • Each roll consumes 7% of the ink tank capacity.
    • This stat can be changed with Ink Saver (Main).
  • The player can roll 2 times without interruption. After this, there is a delay before the player can roll again.
  • The Enperry Splat Dualies cannot shoot while rolling. Shots will only fire once the rolling animation is completed.
  • After performing a roll, it shoots a bullet every 4 frames.
  • After rolling, there is a 70 frame cooldown before the ink tank starts refilling.
  • Damage output does not change after rolling.
  • After rolling, shots have a radius of 2.5 units.
  • Shots cannot deviate from the inner reticle while in the post-roll state.
  • After performing a roll, the two individual reticles will merge into a single reticle and chance to shoot towards the inner reticle is immediately set to 100%.
  • The full animation of the roll will last 28 frames before player control resumes.
    • Upon regaining control, the player will be forced to maintain their position for 32 frames.
  • The shot velocity and shot travel distance remains the same in the post-roll state.

[1]