List of unarmed missions: Difference between revisions
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GloverMist (talk | contribs) m (Text replacement - "Deadly Dance Hall - Jump, Jump!" to "Deadly Dance Hall—Jump, Jump!") |
(Rephrasing a little and adding links to canned weapons and canned specials) |
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These missions in the ''[[Octo Expansion]]'' and [[Return of the Mammalians]] require the player to | These missions in the ''[[Octo Expansion]]'' and [[Return of the Mammalians]] require the player to enter the mission without any [[Main weapon|main]], [[Sub weapon|sub]], or [[special weapon]]. Typically, these missions utilize a mechanic that does not require any equipped weapons (e.g. an [[Ink Cannon]] in {{OctoExpansionStation|I|03}}{{OctoExpansionStation|E|01}} [[No Whammy Station]]), or offer challenges in which a weapon would defeat the point of the challenge (e.g. {{OctoExpansionStation|C|04}} [[Move It Move It Station]]). Some missions that begin unarmed allow the player to collect [[canned weapon]]s or [[canned special]]s over the course of the mission. | ||
Unarmed missions are marked with an icon ([[File:S2 Weapon Main Unarmed.png|20px]]) on the selection screen of the [[equipper]]. | Unarmed missions are marked with an icon ([[File:S2 Weapon Main Unarmed.png|20px]]) on the selection screen of the [[equipper]]. | ||
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| <center>[[File:OE Deepsea Metro Fly 8-Ball Station.jpg|200px]]<br>{{OctoExpansionStation|B|07}} [[Fly 8-Ball Station]]||Pressure switches used. | | <center>[[File:OE Deepsea Metro Fly 8-Ball Station.jpg|200px]]<br>{{OctoExpansionStation|B|07}} [[Fly 8-Ball Station]]||Pressure switches used. | ||
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| <center>[[File:OE Deepsea Metro Ink from Above Station.jpg|200px]]<br>{{OctoExpansionStation|D|01}}{{OctoExpansionStation|B|15}} [[Ink from Above Station]]||Tactical mission. | | <center>[[File:OE Deepsea Metro Ink from Above Station.jpg|200px]]<br>{{OctoExpansionStation|D|01}}{{OctoExpansionStation|B|15}} [[Ink from Above Station]]||Tactical mission. Canned weapons are collected over the course of the mission. | ||
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| <center>[[File:OE Deepsea Metro Move It Move It Station.jpg|200px]]<br>{{OctoExpansionStation|C|04}} [[Move It Move It Station]]||Tactical evasion mission. | | <center>[[File:OE Deepsea Metro Move It Move It Station.jpg|200px]]<br>{{OctoExpansionStation|C|04}} [[Move It Move It Station]]||Tactical evasion mission. | ||
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| <center>[[File:OE Deepsea Metro Coccyx Phase.jpg|200px]]<br>{{OctoExpansionStation|Escape| 01}} [[Coccyx Phase]]||Stealth mission. | | <center>[[File:OE Deepsea Metro Coccyx Phase.jpg|200px]]<br>{{OctoExpansionStation|Escape| 01}} [[Coccyx Phase]]||Stealth mission. | ||
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| <center>[[File:OE Deepsea Metro Villi Phase.jpg|200px]]<br>{{OctoExpansionStation|Escape| 02}} [[Villi Phase]]||Tactical mission. | | <center>[[File:OE Deepsea Metro Villi Phase.jpg|200px]]<br>{{OctoExpansionStation|Escape| 02}} [[Villi Phase]]||Tactical mission. Canned weapons are collected over the course of the mission. | ||
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| <center>[[File:RotM Enter the Stamp Gauntlet Spawn.jpg|200px]]<br>{{RotMMission|06|12}} [[Enter the Stamp Gauntlet]] | | <center>[[File:RotM Enter the Stamp Gauntlet Spawn.jpg|200px]]<br>{{RotMMission|06|12}} [[Enter the Stamp Gauntlet]] | ||
|Uses unlimited [[Ultra Stamp]] | |Uses unlimited canned [[Ultra Stamp]]s. Choosing being unarmed is optional for this mission, but yields more [[Power Egg]]s. | ||
|} | |} | ||
Revision as of 21:34, 1 February 2024
These missions in the Octo Expansion and Return of the Mammalians require the player to enter the mission without any main, sub, or special weapon. Typically, these missions utilize a mechanic that does not require any equipped weapons (e.g. an Ink Cannon in I03E01 No Whammy Station), or offer challenges in which a weapon would defeat the point of the challenge (e.g. C04 Move It Move It Station). Some missions that begin unarmed allow the player to collect canned weapons or canned specials over the course of the mission.
Unarmed missions are marked with an icon () on the selection screen of the equipper.
List of unarmed stations
Octo Expansion
Unarmed Stations | Reasons |
---|---|
A? Abandoned Station |
Introductory station. A weapon is granted for one area but returned upon leave. |
A00 Central Station |
Hub station. |
B07 Fly 8-Ball Station |
Pressure switches used. |
D01B15 Ink from Above Station |
Tactical mission. Canned weapons are collected over the course of the mission. |
C04 Move It Move It Station |
Tactical evasion mission. |
I03E01 No Whammy Station |
Ink Cannon used. |
E06 Swass 8-Ball Station |
Ink Cannon used. |
Escape 01 Coccyx Phase |
Stealth mission. |
Escape 02 Villi Phase |
Tactical mission. Canned weapons are collected over the course of the mission. |
Return of the Mammalians
Unarmed kettle | Reason |
---|---|
0110 Deadly Dance Hall—Jump, Jump! |
Tactical dodging mission. |
0612 Enter the Stamp Gauntlet |
Uses unlimited canned Ultra Stamps. Choosing being unarmed is optional for this mission, but yields more Power Eggs. |