Version 2.2.0 (Splatoon)

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Revision as of 19:38, 24 November 2017 by Heddy (talk | contribs) (Template:Weapon → Template:WeaponT)
Version 2.2.0
For Splatoon


Promo art of Sheldon and Annie for Version 2.2.0 (Splatoon)

2.1.02.2.02.3.0
Version history

Version 2.2.0 was a major revision to Splatoon, which came into effect on October 20, 2015.[1][2]

Mode adjustments

Mode Change
Battle Dojo Fixed the issue in which Template:WeaponTs do not block opponents’ bombs and blasters.
Splat Zones The leading team’s special gauge will gradually charge when the counter for both teams is stopped. The special gauge will charge faster when the counter is active.
Tower Control
  • The special gauge will automatically charge gradually for the team that has control of the tower regardless of who has the lead.
  • Decreased the speed at which the special gauge automatically increases.
  • Increased the amount of knockback when players using Template:WeaponT or Template:WeaponT are hit from above or below
  • Changed the way in which the Template:WeaponT bounces when thrown against the top of the pillar of the tower in order to increase the difficulty to place Template:WeaponTs on the tower while riding it.

Stage adjustments

  • Walleye Warehouse: Adjustments will be made to prevent users from taking certain shortcuts in Rainmaker mode.
  • Saltspray Rig: Adjustments will be made to prevent users from placing Template:WeaponTs in certain places.
  • Arowana Mall: Adjustments will be made to prevent users from taking certain shortcuts in all modes.
  • Kelp Dome: Small adjustments will be made for Rainmaker mode.
  • Flounder Heights: In addition to changing the stage layout in Rainmaker, other adjustments will be made to prevent users from taking certain shortcuts in all modes and to prevent the attachment of Template:WeaponTs in certain places.
  • Hammerhead Bridge: Adjustments will be made to prevent users from taking certain shortcuts in all modes.

Weapon adjustments

Main weapon adjustments

Weapon Change
Template:WeaponT
Template:WeaponT
Template:WeaponT
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Decreased base damage from 36.0 to 35.0
Template:WeaponT
Template:WeaponT
Increased walk speed by 11% when firing
Template:WeaponT
Template:WeaponT
Increased base damage from 26.0 to 28.0
Template:WeaponT
Template:WeaponT
Decreased ink usage by about 5%
Template:WeaponT
Template:WeaponT
Increased walk speed by 20% when firing
Template:WeaponT
Template:WeaponT
Decreased ink usage by about 6%
Template:WeaponT
Template:WeaponT
Increased turf coverage by about 10%
Template:WeaponT
Template:WeaponT
Increased range by about 15%
Increased turf coverage by about 15%
Template:WeaponT
Template:WeaponT
Template:WeaponT
Template:WeaponT
Template:WeaponT
Template:WeaponT
Decreased maximum blast wave damage from 125.0 to 80.0
Set the limit for maximum blast wave damage to 100.0 even with gear that increases damage
Template:WeaponT
Template:WeaponT
Template:WeaponT
Increased the fire rate from 0.28 to 0.20 when firing from a squid state
Decreased recovery time after firing from 0.43 to 0.33 seconds
Template:WeaponT
Template:WeaponT
Template:WeaponT
Template:WeaponT
Template:WeaponT
Adjusted the splash damage. Players can only splat their opponents in one hit with the center of the roller.
Opponents cannot be splatted in one hit when the player is out of ink
Balanced the amount of damage given when the roller is repeatedly swung
Template:WeaponT
Template:WeaponT
Increased the amount of time needed before the ink begins filling after swinging

the roller
Adjusted the splash damage. Players can only splat their opponents in one hit if they hit with the center of the roller.
Opponents cannot be splatted in one hit when the player is out of ink
Changed the calculation method for damage when the roller is repeatedly swung

Template:WeaponT
Template:WeaponT
Decreased ink usage by 10% when players are running while inking
Template:WeaponT
Template:WeaponT
Template:WeaponT
Template:WeaponT
The range of damage that can be done to opponents without fully charging the weapon has been adjusted to 40.0 – 100.0. It was previously 40.0 ‐ 120.0.
Template:WeaponT
Template:WeaponT
Decreased ink usage by about 12.5%
Template:WeaponT
Template:WeaponT
Shortened the amount of time needed to charge to the first charge level from 0.33 seconds to 0.30 seconds
Shortened the amount of time needed to charge to the second charge level from 0.50 seconds to 0.45 seconds
Template:WeaponT
Template:WeaponT
Decreased ink usage by 10%
Template:WeaponT
Template:WeaponT
Template:WeaponT
Template:WeaponT
Increased damage against Rainmaker shields by about 33%

Sub weapon adjustments

Weapon Change
Template:WeaponT Increased the radius of the area that affects enemies by 17%
Decreased the duration from 10.0 seconds to 8.0 seconds
Template:WeaponT Lowered the resistance against opponent attacks by about 40%
Increased the amount of time required to begin recharging the ink after throwing this weapon from 1.33 seconds to 2.67 seconds

Special weapon adjustments

Weapon Change
Template:WeaponT Increased the amount of time required to fire the first shot after activating Inkzooka from 0.55 seconds to 0.92 seconds
Adjustments were made so the target displays consistently
Template:WeaponT Increased the amount of turf needed to be inked for filling the special gauge from 180p to 200p
Added a period of 0.75 seconds before players can attack again after using Kraken
Increased the area that Kraken takes damage according to the size of its body

Rank adjustments

S+

Rank S+ players will be matched up with other rank S+ players more frequently. The amount of ranked points gained and lost by players will be adjusted:

Ranked Points Version 2.1.0 Version 2.2.0
Win Lose Win Lose
80-99 +2 -8 +2 -5
40-79 +2 -6 +3 -5
0-39 +3 -6 +4 -4

S

Rank S players will be matched up with other rank S+ players less frequently. The amount of ranked points gained and lost by players will be adjusted:

Ranked Points Version 2.1.0 Version 2.2.0
Win Lose Win Lose
80-99 +3 -6 +4 -6
40-79 +4 -5 +4 -5
0-39 +5 -4 +5 -5

Rank S+ teams will gain fewer points by winning, whereas S teams will gain more points by winning. The level of difficulty for maintaining the S+ rank with 99 points will remain about the same.

Effects adjustments

  • The visual effects of position-tracking for teammates will be less visible.
  • The launching sound effect of the Template:WeaponT will be more audible.

Battle adjustments

  • Fixed the issue in which the ink refills slightly when beginning to charge an empty Splatling weapon.
  • Fixed the issue in which the Template:WeaponTs and Template:WeaponTs do not function when there is significant lag in the connectivity.
  • Fixed the issue in which players are able to move the Tower even when they are not on the Tower by swimming in the area bordering the top and sides of the Tower.
  • Fixed the issue in which the Rainmaker shield does not take damage when the shield is extremely close to a wall.
  • Fixed the issue in which visual effects do not display when some of the ink hit the Rainmaker Barrier and Template:WeaponTs.
  • Fixed the issue in which some ink splats occasionally go through thin walls.
  • Fixed the issue in which rollers occasionally inflict damage through thin walls.
  • Fixed the issue in which Template:WeaponT occasionally inflicts damage against opponents hiding on the other side of a thin wall.
  • Fixed the issue in which Shooter type main weapons shoot at a faster rate than usual when specific special weapons are activated.

Bug fixes

  • Fixed the issue in which the damage stats for Template:WeaponT, Template:WeaponT, Template:WeaponT, and Template:WeaponT are displayed as higher than they actually are. This only changes the information displayed in the stats. The actual stats will remain the same.
  • Adjustments were have been made to make for a more pleasant gaming experience.

Gallery

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