Version 2.2.0 (Splatoon)
For Splatoon
Promo art of Sheldon and Annie for Version 2.2.0 (Splatoon)
Version 2.2.0 was a major revision to Splatoon, which came into effect on October 20, 2015.[1][2]
Mode adjustments
Mode | Change |
---|---|
Battle Dojo | Fixed the issue in which Template:WeaponTs do not block opponents’ bombs and blasters. |
Splat Zones | The leading team’s special gauge will gradually charge when the counter for both teams is stopped. The special gauge will charge faster when the counter is active. |
Tower Control |
|
Stage adjustments
- Walleye Warehouse: Adjustments will be made to prevent users from taking certain shortcuts in Rainmaker mode.
- Saltspray Rig: Adjustments will be made to prevent users from placing Template:WeaponTs in certain places.
- Arowana Mall: Adjustments will be made to prevent users from taking certain shortcuts in all modes.
- Kelp Dome: Small adjustments will be made for Rainmaker mode.
- Flounder Heights: In addition to changing the stage layout in Rainmaker, other adjustments will be made to prevent users from taking certain shortcuts in all modes and to prevent the attachment of Template:WeaponTs in certain places.
- Hammerhead Bridge: Adjustments will be made to prevent users from taking certain shortcuts in all modes.
Weapon adjustments
Main weapon adjustments
Weapon | Change |
---|---|
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▼ Decreased base damage from 36.0 to 35.0 |
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▲ Increased walk speed by 11% when firing |
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▲ Increased base damage from 26.0 to 28.0 |
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▲ Decreased ink usage by about 5% |
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▲ Increased walk speed by 20% when firing |
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▲ Decreased ink usage by about 6% |
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▲ Increased turf coverage by about 10% |
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▲ Increased range by about 15% ▲ Increased turf coverage by about 15% |
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▼ Decreased maximum blast wave damage from 125.0 to 80.0 ▼ Set the limit for maximum blast wave damage to 100.0 even with gear that increases damage |
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▲ Increased the fire rate from 0.28 to 0.20 when firing from a squid state ▲ Decreased recovery time after firing from 0.43 to 0.33 seconds |
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▼ Adjusted the splash damage. Players can only splat their opponents in one hit with the center of the roller. ▼ Opponents cannot be splatted in one hit when the player is out of ink — Balanced the amount of damage given when the roller is repeatedly swung |
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▼ Increased the amount of time needed before the ink begins filling after swinging
the roller |
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▲ Decreased ink usage by 10% when players are running while inking |
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▼ The range of damage that can be done to opponents without fully charging the weapon has been adjusted to 40.0 – 100.0. It was previously 40.0 ‐ 120.0. |
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▲ Decreased ink usage by about 12.5% |
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▲ Shortened the amount of time needed to charge to the first charge level from 0.33 seconds to 0.30 seconds ▲ Shortened the amount of time needed to charge to the second charge level from 0.50 seconds to 0.45 seconds |
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▲ Decreased ink usage by 10% |
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▲ Increased damage against Rainmaker shields by about 33% |
Sub weapon adjustments
Weapon | Change |
---|---|
Template:WeaponT | ▲ Increased the radius of the area that affects enemies by 17% ▼ Decreased the duration from 10.0 seconds to 8.0 seconds |
Template:WeaponT | ▼ Lowered the resistance against opponent attacks by about 40% ▼ Increased the amount of time required to begin recharging the ink after throwing this weapon from 1.33 seconds to 2.67 seconds |
Special weapon adjustments
Weapon | Change |
---|---|
Template:WeaponT | ▼ Increased the amount of time required to fire the first shot after activating Inkzooka from 0.55 seconds to 0.92 seconds — Adjustments were made so the target displays consistently |
Template:WeaponT | ▼ Increased the amount of turf needed to be inked for filling the special gauge from 180p to 200p ▼ Added a period of 0.75 seconds before players can attack again after using Kraken ▼ Increased the area that Kraken takes damage according to the size of its body |
Rank adjustments
S+
Rank S+ players will be matched up with other rank S+ players more frequently. The amount of ranked points gained and lost by players will be adjusted:
Ranked Points | Version 2.1.0 | Version 2.2.0 | ||
---|---|---|---|---|
Win | Lose | Win | Lose | |
80-99 | +2 | -8 | +2 | -5 |
40-79 | +2 | -6 | +3 | -5 |
0-39 | +3 | -6 | +4 | -4 |
S
Rank S players will be matched up with other rank S+ players less frequently. The amount of ranked points gained and lost by players will be adjusted:
Ranked Points | Version 2.1.0 | Version 2.2.0 | ||
---|---|---|---|---|
Win | Lose | Win | Lose | |
80-99 | +3 | -6 | +4 | -6 |
40-79 | +4 | -5 | +4 | -5 |
0-39 | +5 | -4 | +5 | -5 |
Rank S+ teams will gain fewer points by winning, whereas S teams will gain more points by winning. The level of difficulty for maintaining the S+ rank with 99 points will remain about the same.
Effects adjustments
- The visual effects of position-tracking for teammates will be less visible.
- The launching sound effect of the Template:WeaponT will be more audible.
Battle adjustments
- Fixed the issue in which the ink refills slightly when beginning to charge an empty Splatling weapon.
- Fixed the issue in which the Template:WeaponTs and Template:WeaponTs do not function when there is significant lag in the connectivity.
- Fixed the issue in which players are able to move the Tower even when they are not on the Tower by swimming in the area bordering the top and sides of the Tower.
- Fixed the issue in which the Rainmaker shield does not take damage when the shield is extremely close to a wall.
- Fixed the issue in which visual effects do not display when some of the ink hit the Rainmaker Barrier and Template:WeaponTs.
- Fixed the issue in which some ink splats occasionally go through thin walls.
- Fixed the issue in which rollers occasionally inflict damage through thin walls.
- Fixed the issue in which Template:WeaponT occasionally inflicts damage against opponents hiding on the other side of a thin wall.
- Fixed the issue in which Shooter type main weapons shoot at a faster rate than usual when specific special weapons are activated.
Bug fixes
- Fixed the issue in which the damage stats for Template:WeaponT, Template:WeaponT, Template:WeaponT, and Template:WeaponT are displayed as higher than they actually are. This only changes the information displayed in the stats. The actual stats will remain the same.
- Adjustments were have been made to make for a more pleasant gaming experience.
Gallery
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Nintendo of America's tweet announcing the update.[3]