User:Veron/Draft/Heavy Splatling: Difference between revisions
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*Wave Breaker is very easy to dodge if the Heavy Splatling doesn't put it in the right position. | *Wave Breaker is very easy to dodge if the Heavy Splatling doesn't put it in the right position. | ||
**The player can dodge the waves by jumping. | **The player can dodge the waves by jumping. | ||
**It can be destroyed easily if a teammate has the [[ | **It can be destroyed easily if a teammate has the [[Object Shredder]] ability. Or any weapon that has high object damage. | ||
*[[Competitive:Triple Splashdown|Triple Splashdown]] does a pretty good job at getting rid of the Heavy Splatling due to Triple Splashdown having lots of invincibility while in the air compared to ''Splatoon 2'''s [[Competitive:Splashdown|Splashdown]]. Use it when the Heavy Splatling is caught in a corner. | *[[Competitive:Triple Splashdown|Triple Splashdown]] does a pretty good job at getting rid of the Heavy Splatling due to Triple Splashdown having lots of invincibility while in the air compared to ''Splatoon 2'''s [[Competitive:Splashdown|Splashdown]]. Use it when the Heavy Splatling is caught in a corner. | ||
*Weapons like the [[Competitive:Carbon Roller Deco|Carbon Roller Deco]] can use it's [[Community Glossary#Sharking|sharking]] playstyle to get the Heavy Splatling off-guard. | *Weapons like the [[Competitive:Carbon Roller Deco|Carbon Roller Deco]] can use it's [[Community Glossary#Sharking|sharking]] playstyle to get the Heavy Splatling off-guard. |
Revision as of 19:44, 12 June 2024
- For information about the Heavy Splatling, see Heavy Splatling.
Abbreviations | Heavy |
Sub | Sprinkler |
Special | Wave Breaker |
Base damage | 30 |
Ink consumption | 22.5% (Both charges) |
Special points | 200p |
Role | Anchor/Support Flex |
Strengths | Firepower, Turfing |
Weaknesses | Less damage and range than chargers and the Tri-Stringer. Very vulnerable while charging. |
Splatoon 3
Use
Like in previous games, most above applies. However, the Heavy Splatling in Splatoon 3 has Wave Breaker, a successor of Splatoon's Echolocator.
- The Heavy Splatling is a Anchor, but also works as a support flex due to it having Wave Breaker.
- You can place the Wave Breaker on the Tower similar to the Sprinkler.
- Use the Wave Breaker's location and damage abilities so that it'll be easier to splat them.
- Be careful when throwing the Wave Breaker. It can be destroyed very easily by the Tower's path or Stages with moving platforms such as Lemuria Hub.
- The Heavy Splatling does a great job at maintaining turf. Use this to get enemies stuck in your ink so that you or your teammate will land the finishing blow!
- Although the Heavy Splatling cannot store a charge while Squid Rolling, Squid Rolling can still be used to get away from things such as The E-liter 4K, or getting across terrain after a Wipeout.
Countermeasures
- To stop the Heavy Splatling, the best approach is to Splat them right in the open when they have no cover, or while it's charging. Out-ranging or sharking from behind is also a good choice.
- Both the Snipewriter 5H and the Snipewriter 5B do incredibly well against it.
- It can attack the Heavy Splatling outside its range so that it can't be a threat.
- This can help build up its special.
- Trizooka shots will also Splat the Heavy Splatling, even when the Heavy Splatling is behind cover.
- Wave Breaker is very easy to dodge if the Heavy Splatling doesn't put it in the right position.
- The player can dodge the waves by jumping.
- It can be destroyed easily if a teammate has the Object Shredder ability. Or any weapon that has high object damage.
- Triple Splashdown does a pretty good job at getting rid of the Heavy Splatling due to Triple Splashdown having lots of invincibility while in the air compared to Splatoon 2's Splashdown. Use it when the Heavy Splatling is caught in a corner.
- Weapons like the Carbon Roller Deco can use it's sharking playstyle to get the Heavy Splatling off-guard.
- An opposing enemy can get rid of the Heavy Splatling's Sprinkler right away if the Heavy Splatling isn't aware of the situation. Therefore, wasting it's ink tank.
Gear Abilities
Using at least 1 or 2 subs of Ink Resistance Up makes it easier to walk across enemy ink. It also comes with damage prevention perks when the user walks on enemy ink.
- With 2 subs of Ink Resistance Up:
- The damage the user receives when walking on enemy ink per second goes from 18hp to 12hp
- The Max damage the user can take from enemy ink goes from 40hp to 36.2hp
- And finally, Frames before enemy ink damage goes up from 0 frames to 15 frames.[1]
It is not required, but Intensify Action does help with jump RNG so that the bullets will be accurate when jumping.
The most important ability to have when playing this weapon is Run Speed Up. It makes the player run fast so that the player can dodge shots and ink turf at the same time at a midline range. Most of the time while playing weapons like the Heavy Splatling, it will be in kid form. Unlike putting Run Speed Up on weapons like the Mint Decavitator or the E-liter 4K, this ability stacks really well on this weapon while it's firing or charging up. The user can also use this ability to run away from dangerous spots quickly. Especially on grated areas such as Crableg Capital.
Object Shredder is very good at getting rid of objects such as
- Crab Tank
- The Rainmaker Shield
- Big Bubbler
- And more.
With the Object Shredder ability, it is much quicker to get rid of the enemy team's object related subs or specials to prevent them from getting into an advantageous position. Make sure to take down those objects at a distance.
Sub Resistance Up can be used to lower damage or lower sub weapon's effects from an opposing enemy.
- From Version 3.1.0 onwards, with a few subs of Sub Resistance Up, the user will experience less damage from Fizzy Bombs and Burst Bombs.
- Use this to synergize with Ink Resistance Up to prevent more damage from being taken.
References
- ↑ Build Analyzer Sendou.ink
- ↑ DMG Calc Sendou.ink