Camp Triggerfish is a multiplayer stage in Splatoon. It appears to be a wooden fort built over a lake, surrounded by a thick forest. It was released as free DLC on July 24th, 2015.
Camp Triggerfish consists of a series of bridges over water, and a large area near the team's spawn, along with a shelter that can only be accessed via a grated pathway in Turf War. Both bases at Camp Triggerfish has a set of floodgates that open and close periodically. When the gates are down, it’s easier for other teams to enter. In Turf War, the floodgates lower when there's one minute left on the clock, allowing for access to the shelter. In Ranked Battles, they stay down for the entire match.
Teams begin on opposite sides of the stage, with bases immediately splitting into two paths. The left path leads into a large, circular area surrounded partially by a net over water. This area extends into a narrow walkway ending in high, wooden walls. The path right of each team's base leads directly into the central walkways, which are also accessible by climbing over the aforementioned walls. This path leads into an open area below a series of net catwalks, which can be used to enter the other team's base or the shelters behind their floodgates.
Camp Triggerfish features ambiance of chirping birds, and when players are close to the lake, rippling water as well. Upon spawning, the chirping of crickets can be briefly heard before fading.
Hazards
Water is located through out the entire battle field, making it easy to fall in if a player is not being careful, especially on the rope bridges and grated platforms.
Notable Locations
Spawn Base: The area in front of spawn is a very large area to grab turf. However, since they are very close to the areas where the enemy team can cross over to your side, they tend to attract enemy players that manage to sneak over to your side. Finally, these areas also lead to the backside of the walls of the Center Flatboards, which allow you to reach the top of the wall as a good perch for chargers.
Center "Flatboards": These areas in the middle of the map don't have much turf to cover, nor any direct path to cross the water canal, but many of the early splats will occur here due to the short distance between sides.
Canal Grates: On both sides, there are three sections each where grates go over the water. While only one of these (the farthest) allow the player to cross over to the other side of the map, it should be noted that these grated areas are great spots to shoot enemies that are on the other side. Though, you are very exposed while doing this, as you will fall through the grates into the water if you turn into a squid.
Floodgate Shelters: These areas on the far ends of the map lead directly to the open area in front of spawn. While this area is a good spot to sneak over to the other side to get enemy turf and surprise splats, it is easily accessible by the other team via the floodgates that drop in the final minute of the battle.
Camp Triggerfish has two splat zones located on opposite sides of the canal in the middle of the map. It is possible for one team to completely gain control of both splat zones without ever setting foot into enemy territory just by shooting across the canal. The blocks on top of the Splat Zones don't count towards taking control of one.
The tower starts in the center of the two center platforms on an added platform in between. When activated, the tower then travels over the water dividing the two sides, passing by the many grated areas on either side, until it climbs up the gated section, before ending in the middle of the wide pathway in front of the spawn point.
The Rainmaker in this map starts on top of an added platform in the center of the map, bridging the gap between the two sides. The goals are located on opposite corners of the map, inside the Floodgate Shelter on the side closest to the opposing team's respawn point. A stack of blocks and an inkable wall have been added to help players reach vantage points and other parts of the map quicker, as well as wooden platform added next to each of the teams' bases so they can access their side of the goal faster. Two blocks have also been added to the roped bridges to aide in attacking any player on top of the grated platform on the other side, and to provide a hiding spot for both teams.
Splat Zones
Tower Control
Rainmaker
Tips
It is physically impossible to reach the path that leads left from the opposing team's Spawn Point. However, ink can be spread here by using various, long-range Main Weapons, Sub Weapons, and Special Weapons.
Most of the wooden walls are quite thick at their top, allowing room for Inklings to move around freely. These are great places for chargers and other strategic players to perch, proving hard to reach but smart options for advanced players.
When the floodgates open, teams often rush to ink the turf awaiting inside. Because of this, advanced players may want to reach the other team's floodgate areas, hide in a partially inked wall, and ambush their opponents when they swim into the newly-available area.
In a Turf War, one expert strategy is to reach the enemy side as quick as possible, and defeat any Inklings on the enemy side that approach their mesh area (where they can cross over to your side). Though extremely difficult to do, if you can secure their mesh area before the enemy team crosses over, you can effectively lock the enemy team out from your side, and then close in on them by the teammates on your own side as well as the side you are on.
If the enemy team manages to cross over before their mesh area is secured by your team, it will be all the more difficult to lock them out, as enemy teammates can quickly Super Jump to them for assistance.
Development
Pre-release screenshot of Camp Triggerfish
Camp Triggerfish underwent a series of multiple changes between its development period and release. The pre-release version included many differences, such as:
The circular areas left of teams' bases included a much taller, independent cylinders to climb.
The short stacks of boxes on the central walkways were not present.
Many walls found through out the final version of the map are not present at all.
The walkway near the round area near both teams' spawns is not present because of this.
The walkways near the center were much closer to the water, lower than the area at the end of each side.
The roped bridge that leads from one side to the other was not present.
The grated platform closest to each teams' spawn extended farther out on to the water.
The wooden bridge next to both spawns was roped, allowing players to fall through it onto solid ground below.
A small change was made to Camp Triggerfish in Version 2.1.0 to combat a glitch, allowing players to jump over the moat in the center and reach the other side.
Notes: Play on "triglia" (mullet) and the common, nonsensical trullalero trullalà (and several variants) that indicates happy singing.
Stella «Guarda quanto spazio. Qua ci sarà da sudare...» (Look at all that space. It's gonna be exausting...)
Marina «Meglio risparmiare il fiato e usare le armi a carica!» (Better not to waste breath and use charger weapons!)
NOE
Stella «Marina! Ho imparato a fare le patatine sul falò!» (Marie! I learned how to make chips on a campfire!)
Marina «Ma che brava, adesso sai fare due ricette!» (Good girl, now you're able to do two recipes!)
NOE
Stella «Marina, che strategia ci consigli?» (Marie, what strategy would you suggest?)
Marina «La chiave è... credere nella propria forza!» (The key is... believe in your strengh!)
NOE
Stella «Il sole di mezzogiorno è così caldo qui!» (The midday sun here is so warm!)
Marina «Non quanto la mia camera con il condizionatore...» (Not as warm as my bedroom with the heat on...)
NOE
Stella «Occhio a non cadere in acqua, qui!» (Be careful not to fall in the water, here!)
Marina «Di sicuro la specialità degli Inkling non è nuotare...» (The Inkling's specialty sure isn't swimming...)
NOE
Stella «Ah, il campeggio... quanti ricordi d'infanzia!» (Ah, the camp... so many childhood memories!)
Marina «Eh sì... le escursioni, le storie attorno al fuoco...» (Yeah... the trekkings, the stories around the campfire...)
NOE
Spanish quotes
Mar's Dialogue
Tina's Dialogue
Region
Mar
Tina
NOE
Mar «Lo mejor de acampar es cantar junto a la fogata.» (The best part about camping is singing together by the fire.)
Tina «Solo si conoces a alguien que sepa tocar la guitarra.» (Only if you know someone who can play the guitar.)
NOA
Mar
Tina
NOE
Mar «Creo que han remodelado este lugar varias veces.» (I think they've remodeled this place several times.)
Tina «La gente indecisa es de lo peor, ¿no crees?» (Indecisive people are the worst, don't you think?)
NOA
Mar «Esos tótems me dan un poco de miedo.» (Those totems scare me a bit.)
Tina «¿En serio? Pues a mí me parecen monos...» (Seriously? I think they're cute...)
NOE
Mar «Esos tótems me dan un poco de miedo.» (Those totems scare me a bit.)
Tina «¿En serio? Pues a mí me parecen muy lindos...» (Seriously? I think they're very cute...)
NOA
Mar
Tina
NOE
Mar «¡Aquí hay que cuidarse de no caer al agua!» (Here, you have to be careful that you don't fall in the water!)
Tina «Es una pena que solo podamos nadar en tinta...» (It's a shame that we can only swim in ink...)
NOA
Mar
Tina
NOE
Mar «¿Cómo era la canción de este campamento?» (How did this camp's song go?)
Tina «♪ ¡Campamento Arowana, capturemos a dos ranas! ♪» (♪ Camp Arowana, we'll capture two frogs! ♪)
NOA
Mar
Tina
NOE
Mar «¡Cuánto espacio! Habrá que correr como loco.» (So much space! We'll have to run like crazy.)
Tina «Prefiero quedarme quieta y usar el cargatintas.» (I prefer to stand still and use Splat Chargers.)
NOA
Mar
Tina
NOE
Mar «¡Vámonos de campamento! ¡Quiero asar malvaviscos!» (Let's go camping! I want to roast marshmallows!)
Tina «¡Qué asco! Las salchichas son mucho mejores.» (Gross! Hot dogs are much better.)
NOA
Mar
Tina
NOE
Mar «Tina, ¿qué consejos nos das para este escenario?» (Marie, what advice will you give us for this stage?)
Tina «Este... ¡Confía en tus instintos!» (Uhh... trust your instincts!)
NOA
Mar
Tina
NOE
Mar «Nada más verlo, ¡me siento como una niña!» (Nothing else to see, I feel like a kid!)
Tina «Pues yo me siento como un calamar.» (Well, I feel like a squid.)
NOA
Mar
Tina
NOE
Mar «Este escenario es especial porque... este... porque...» (This stage is special because... umm... because...)
Tina «¡Porque hay compuertas!» (Because there are floodgates!)
NOA
Mar «¡Este fin de semana nos vamos de campamento!» (This weekend we go camping!)
Tina «Yo preferiría quedarme en casa tumbada en el sofá...» (I'd rather stay at home lying on the couch ...)
NOE
Mar «¡Deberíamos ir a acampar este fin de semana!» (We should go camping this weekend!)
Tina «¡Ay, no! El fin de semana es para ver la tele.» (Oh, no! Weekends are for watching TV.)
NOA
Mar
Tina
NOE
Mar «¿Cuánto llevará Justino haciéndola de árbitro?» (How long has Judd been refereeing?)
Tina «Seguro que empezó cuando todovía ni nacíamos.» (I'm sure we weren't even born when he started.)
NOA
Trivia
Camp Triggerfish has been shown in a multitude of trailers and screenshots for Splatoon, only releasing to the map pool on July 24th; this makes it the longest-known-about stage to be released.
The Spanish name of this location is misspelled; its name is "Campamento Arowana" when it should be called "Campamento Arawana" since "Arowana" doesn't exist in that language.
The Spanish and Italian versions of Splatoon were also the only editions that didn't include Arowana in Arowana Mall. The Spanish version already included this fish name in this setting, while the Italian version has no setting called Arowana.
The Squid Sisters quotes, "Apparently they've rebuilt this place tons of times" and "Why not pick a design and THEN start building it?", are likely a reference to the long development period of Camp Triggerfish.
The Squid Sisters quotes, “Ahh, a campsite! Did you bring the marshmallows?” | “No, but I brought hot dogs!” and "Let's roast marshmallows over the campfire!" | "Splat that! Team Hot Dog for LIFE!", are a reference to the third North American Splatfest, for which the theme was "Would you rather roast a marshmallow or a hot dog?"
Camp Jellyfish can be seen across the lake that Camp Triggerfish is built on.
Parachuters can sometimes be seen above Camp Triggerfish. It is unknown who or what they are, but they are probably patrons of Camp Jellyfish.
Before Version 2.1.0, a glitch existed that allowed players to jump across the gap between the the two sides in the middle of the camp. Although the timing was strict, it was a nasty trick that could be achieved consistently, but has been patched out of the game.