Respawn Punisher
Respawn Punisher is an ability in Splatoon 2. The ability is exclusive to clothing, and cannot be rolled as a sub ability.
Respawn Punisher increases the respawn time and the amount of Special Gauge that is lost to both the user and opponents defeated by a Respawn Punisher user.
“ | You and your defeated enemy's special gauge penalty and respawn time increase. | ” |
— In-game description, translated.(JP)[a]
|
Mutual exclusivity
This ability is found as the main ability only on clothing, so other abilities found only on clothing are mutually exclusive with it; in other words players cannot have them together. These abilities are Ability Doubler, Haunt, Ninja Squid, and Thermal Ink. In addition, since wearing the Splatfest Tee is mandatory during a Splatfest, these abilities cannot be used for the duration of those events.
Gear
Respawn Punisher is the main ability of:
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Annaki Evolution Tee | Annaki | 8800 | Respawn Punisher | Initial Release (1.0.0) | ||
Black Anchor Tee | SquidForce | 2800 | Respawn Punisher | 2.0.0 | ||
FC Albacore | Takoroka | 1200 | Respawn Punisher | Initial Release (1.0.0) | ||
Kensa Coat | Toni Kensa | 9200 | Respawn Punisher | 2.0.0 | ||
King Jersey | Enperry | 3100 | Respawn Punisher | Initial Release (1.0.0) | ||
Octarian Retro | Cuttlegear | 5000 | Respawn Punisher | 3.0.0 | ||
Part-Time Pirate | Tentatek | 800 | Respawn Punisher | 2.0.0 | ||
Pearlescent Hoodie | amiibo | Pearl | Respawn Punisher | Initial Release (1.0.0) | ||
Rockenberg Black | Rockenberg | 800 | Respawn Punisher | 3.0.0 | ||
White Leather F-3 | Forge | 8900 | Respawn Punisher | 3.0.0 | ||
Zekko Jade Coat | Zekko | 3600 | Respawn Punisher | Initial Release (1.0.0) | ||
Zink Layered LS | Zink | 600 | Respawn Punisher | Initial Release (1.0.0) | ||
ω-3 Tee | Firefin | 1200 | Respawn Punisher | 2.0.0 |
Data
For | Respawn time | Special Gauge lost |
---|---|---|
A player splatted without the ability | 8.4 seconds | 50% |
An enemy splatted by a user of the ability | 9.2 seconds | 65% |
A user of the ability splatted by an enemy | 9.6 seconds | 72.5% |
A user of the ability splatted by another user | 9.6 seconds | 72.5% |
- Respawn Punisher has a stronger effect on the user than on the enemy, as shown in the table above.
- If both the user and an enemy are wearing Respawn Punisher, the effects will be the same as if just the user is wearing the ability.
- Respawn Punisher has no effect on assists. The user must land the final blow that splats the enemy for there to be an effect.
- Respawn Punisher does not affect respawn time if the user drowns or falls out of bounds, but still has its normal Special Gauge effects.
- The strength of Respawn Punisher does not decline with repeated deaths or splats.
- Respawn Punisher's special penalty (-15%/-22.5%) is applied after the effects of Special Saver are applied.
- Respawn Punisher does not affect an enemy that splats the user and dies afterwards.
-
A chart showing the effect of Respawn Punisher and Special Saver.
Gallery
-
Inkling wearing the Grape Hoodie gear item
-
Inkling wearing the Zekko Jade Coat gear item
Version history
1.4.0
- ▲ Increased the reduction of a defeated opponent’s special gauge when they respawn from 5% to 15%.
- ▼ Increased the reduction of the user’s special gauge when respawning from 7.5% to 22.5%.
3.0.0
- ▲ Increased degree to which the effect of the gear ability Quick Respawn is nullified from 80% to 85%.
Names in other languages
References
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- ↑ TheTozotube - Splatoon 2 - FULL Respawn Punisher Analysis (Heavily detailed + numbers!)
- ↑ Testing was done on the Inkademy server on Discord. Published on 11/29/2017 in the #mechanics-research channel. Information was obtained on version 2.0.0.