Asynchronous Rondo: Difference between revisions
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It attacks by summoning hordes of [[Jelleton]]s while trying to find the player with its searchlights. If the player stands under the bottom layer, it uses an attack similar to the [[Wave Breaker]]'s shockwave. Should the player be seen by a searchlight, it may use [[Toxic Mist]], a [[Torpedo]], or an [[Inkstrike]]; an icon below the searchlight reveals which attack will be triggered. When spotted, the light will turn red, indicating that the player has been found. | It attacks by summoning hordes of [[Jelleton]]s while trying to find the player with its searchlights. If the player stands under the bottom layer, it uses an attack similar to the [[Wave Breaker]]'s shockwave. Should the player be seen by a searchlight, it may use [[Toxic Mist]], a [[Torpedo]], or an [[Inkstrike]]; an icon below the searchlight reveals which attack will be triggered. When spotted, the light will turn red, indicating that the player has been found. | ||
When the layers with lights along the edges are destroyed, it spins rapidly and uses one out of three attacks: | When the layers with lights along the edges are destroyed or if a certain amount of time passes, it spins rapidly and uses one out of three attacks: | ||
*Spinning while shooting [[Sting Ray]]-esque beams that slowly track the player's vertical position. | *Spinning while shooting [[Sting Ray]]-esque beams that slowly track the player's vertical position. |
Revision as of 03:04, 29 February 2024
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Asynchronous Rondo is a Jelleton boss in Splatoon 3: Side Order.
Description
Asynchronous Rondo is a large rotating tower. The boss and its Floor resemble a panopticon prison.
Strategy
Asynchronous Rondo consists of nine layers of gradually bigger, spinning wheels. Each layer has an exposed face vulnerable to attacks; adjacent to the faces are searchlights that activate on the bottom layer which can be avoided by hiding behind cover or hiding in ink. However, it can still spot the player when fast swimming. When a layer is destroyed, the said layer collapses and lowers the layers above it. Attacking the face of the layer will deal normal damage. The wheels can also be attacked, but this does much less damage.
It attacks by summoning hordes of Jelletons while trying to find the player with its searchlights. If the player stands under the bottom layer, it uses an attack similar to the Wave Breaker's shockwave. Should the player be seen by a searchlight, it may use Toxic Mist, a Torpedo, or an Inkstrike; an icon below the searchlight reveals which attack will be triggered. When spotted, the light will turn red, indicating that the player has been found.
When the layers with lights along the edges are destroyed or if a certain amount of time passes, it spins rapidly and uses one out of three attacks:
- Spinning while shooting Sting Ray-esque beams that slowly track the player's vertical position.
- Shooting Splat Bombs in a circle pattern close to the player.
- Releasing multiple Homing Arpeggios.
After its big attack, it is stunned for a short time.
The arena has cover on the outskirts which can be used to avoid the searchlights. Going under the boss is also an option to avoid being detected by searchlights, its Sting Ray attack, and its Splat Bomb attack.
Only the layers with glowing lights along the edges need to be destroyed to defeat Asynchronous Rondo; Inkrails and Bounce Pads in the arena can be used to provide enough height to hit its higher layers should the player's weapon have a long enough range. The order in destroying all glowing layers does not matter.
Quotes
The following text is quoted from the Jelleton Field Guide.
(1) |
The face-like nodes on the rim are its weak spots. Bad things happen if the searchlight catches you, so hide in its blind spots or duck into your ink until it passes. |
(3) |
You'll need to destroy the lit-up layers to win. You can work your way up from the bottom, or try for the higher layers first if you have a long-range weapon! |
(8) |
Wait, is that a symbol under the searchlight? I think it's showing what kind of attack it'll do or something. |
Conclusion Don't get caught in the searchlight! |
Gallery
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Agent 8 approaching Asynchronous Rondo
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Asynchronous Rondo's icon
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Agent 8 fighting against Asynchronous Rondo
Trivia
- When Asynchronous Rondo's voice clips are stitched together, they make up a distorted version of the chorus of Ebb & Flow.[1]
- While the defining feature of the Asynchronous Rondo is its use of searchlights for attacks, and its arena displays searchlights scanning the environment, panoptic prisons are actually designed specifically not to use searchlights, which would betray whether or not inmates are being watched.
Etymology
In computing, asynchronous means that each operation starts only when the preceding operations finished. This boss never coordinates any of its targets and you have to take each layer one by one.
A "rondó", in musical composition, is a style where the main theme repeats several times. This boss spins around itself repeatedly.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | カイセンロンド Kaisenrondo |
Seafood/Spin Rondo
カイセン can be interpreted as either 海鮮 (kaisen, seafood) or 廻旋 (spin). |
Dutch | Asynchrone Rondo | Asynchronous Rondo |
French (NOE) | Rondo asynchrone | Asynchronous Rondo |
German | Asynchrones Rondo | Asynchronous Rondo |
Italian | Rondò Asincrono | Asynchronous Rondo |
Russian | Кольцевое асинхрондо Kol'tsevoe asinkhrondo |
Annular Asynchrondo |
Spanish | Rondo circundante | Surrounding rondo |
Chinese (Simplified) | 回转轮舞 Huízhuǎn lún wǔ |
Asynchronous Rondo |
References