Jelleton Field Guide
Can you help us get it done?
The Jelleton Field Guide is a manual available in Side Order, unlocked after the first climb of the Spire of Order is complete. It contains a list of Jelleton types with an entry for each one. Each entry contains an image of the Jelleton, its name and "habitat", and notes about it from Acht, Marina, and Pearl. Pressing on an entry causes one of the Jelleton's voice clips to play.
By defeating enough of a specific Jelleton type, the player fills out its entry with commentary from Acht, Marina, and Pearl that provides tips on combat with them. Defeating one of a Jelleton type unlocks its entry with only Acht's comment, with Marina's comment added if the player defeats a certain number of them, followed by Pearl's comment if the player defeats another certain number. The number of additional enemies that must be defeated to unlock the next comment is shown in an incomplete entry. Once all three notes are unlocked, a brief "conclusion" is added and the entry is completed. Completed entries have a darker background, with the Jelleton's image becoming holographic and slowly moving back and forth, and the Jelleton's name gains a yellow outline. Completing an entry also rewards the player with that Jelleton's name as a Splashtag title.
The final two entries in the Jelleton Field Guide, Marina Agitando and Overlorder, are unique in that the full entry with all notes is unlocked after defeating the enemy only once, and the completed entries do not reward Splashtag titles. The space for the Overlorder entry in the menu is not present until the entry is unlocked, unlike the other entries, which are grayed out on the menu before being unlocked. Additionally, the conclusion in Overlorder's entry uses white text with a yellow outline, unlike the other entries' conclusions, which use red text.
Manual contents
(1) |
These ink the ground to ease the way for the big guys. Get rid of them quick, Eight, before they bog you down with their trails. |
(600) |
I've noticed them getting faster and more aggressive if left alone. They're easy to defeat, but that doesn't mean you can ignore them. |
(2,500) |
Sure, they're small and weak, but they can be trouble too! Squash 'em, Eight! |
Conclusion They're trash, so take 'em out! |
(1) |
These can take a little more of a beating. They'll paint over your ink if you let them. So don't. |
(1,000) |
They're about as tough as the practice targets you see around. Does that help give you an idea of what it takes to beat one? |
(3,000) |
Getting mobbed by these punks is bad news! Treat 'em like target practice, Eight! |
Conclusion Just like slow, moving targets! |
(1) |
If you let them in close, their lunge attack seriously hurts. But they don't ink turf, so draw them into your territory and finish them off once they're weakened. |
(200) |
Sometimes they give enemies rides, and sometime they push others out of the way. Does that make them good or bad allies? They're weirdly drawn to ∞-balls. |
(900) |
Do NOT let these bruisers headbutt you, not even on a dare. I like to ink the ground in front of 'em and laugh as they crawl through it. |
Conclusion The more distance, the better! |
(1) |
They'll regenerate any amount of damage if you let them. So once you start attacking, don't let up until the job is done. |
(50) |
Actually, my research shows they won't regenerate if you ink the ground at their base. If you have Poison Ink, you can even damage them further that way. |
(250) |
It's the best feeling to watch 'em go BOOM! Get splatted, all you fishy freaks! |
Conclusion At least ink the base! |
(1) |
I can't stand these things. They'll spill ink all day if you let them. Do yourself a favor, and take them out before the whole floor's a mucky mess. |
(80) |
If you defeat them early, they don't pose much of a threat. And they don't have much health either. Try to take them down as soon as you see them! |
(400) |
They're a good reminder to look up every now and then. Keep your head on a swivel, Eight! |
Conclusion Keep it your turf, not theirs! |
(1) |
These cowards run when Eight gets close. But your ink slows them down, so chase them onto ground you've inked, and it's like shooting fish in a barrel. |
(20) |
They'll run from your bombs too. You can use that to your advantage to flush them onto your own turf. |
(100) |
You're never gonna outrun these suckers, so you've gotta outsmart them instead. Make me proud, Eight! |
Conclusion They can't escape a good plan! |
(1) |
Their heads are their weak spot. Wait until it pokes out before you shoot. Until then, while they're spinning around...hope you're light on your feet. |
(30) |
When you defeat one, it leaves the shell behind. They make great weapons! Just touch one, and it'll slam into enemies and ink a path for you as it goes! |
(150) |
So we can splat 'em to turn the tables, huh? You know what to do, Eight. Take these out, and make its friends regret it ever showed its sorry face! |
Conclusion Primo targets to use as weapons! |
(1) |
They'll try to splash down on you when you get close. But you can fix that. Just look up and splat them before they hit the ground. |
(70) |
The pedestal they leave behind can launch you if you touch it. It can be a handy escape route if you ever find yourself swarmed! |
(350) |
It's also just fun! Are you cool with heights, Eight? Because I LOVE THEM! |
Conclusion Beating 'em is your ticket upward! |
(1) |
Shoot down the capsules it spews. It'll self-destruct and save you some trouble. |
(70) |
You can also shoot the capsules after they're launched to convert them to your ink! They contain things like bombs and Toxic Mist. |
(350) |
Huh?! You're telling me THAT'S what was spamming those Splat Bombs at us?! |
Conclusion Make it eat that capsule! |
(1) |
The seeds growing out of them become missiles that home in on you. Never mind the base. Break all the seeds, and they'll self- destruct in a big explosion. |
(20) |
Destroying at least SOME of the seeds is a good idea. Otherwise you'll wind up with missiles seeking you from every angle! |
(100) |
That sounds like work! Can't we just go for the body? Ugh, looks like it has WAY too much health for that. |
Conclusion Treat those seeds like targets! |
(1) |
These are the missiles that come flying if you leave those weird tree things alone. They home in on you, but slowly, so don't panic." |
(70) |
Don't try to run from them, Eight! They'll just chase you down. They leave nasty ink splatters wherever they hit too. |
(350) |
Yo, you do NOT want to take one of these to the face. Get 'em before it's too late, Eight! |
Conclusion Shoot 'em before they get you! |
(1) |
The head at the top is where you want to aim. Take that out, and what's left will explode to damage any enemies nearby. |
(30) |
If the head's out of reach, cut the body down to size. But finish the job, or they'll regrow the tower part! They'll get more aggressive, too, so watch out. |
(150) |
They attack like someone gave 'em a charger! If they miss with the first shot, don't give them a second chance, Eight! |
Conclusion Take it out at the head! |
(1) |
The face-like nodes on the rim are its weak spots. Bad things happen if the searchlight catches you, so hide in its blind spots or duck into your ink until it passes. |
(3) |
You'll need to destroy the lit-up layers to win. You can work your way up from the bottom, or try for the higher layers first if you have a long-range weapon! |
(8) |
Wait, is that a symbol under the searchlight? I think it's showing what kind of attack it'll do or something. |
Conclusion Don't get caught in the searchlight! |
(1) |
When it's rolling around, aim for its exposed parts. If it hits a bumper, it'll bounce off and leave behind a swarm of fish. Not ideal, but a chance for a Lucky Chain. |
(3) |
The other thing that happens when it bounces is the shell opens a little, making the insides easier to hit. Go with whatever tactic is best for your weapon. |
(8) |
Nobody's gonna talk about how it suddenly charges you full steam, huh? Better lay down some ink and scram when that happens! |
Conclusion Think ahead and fight smart! |
(1) |
They're tough opponents who look...a lot like Eight. It goes past looks too. The more powered-up your Palette is, the more resourceful they get. |
(3) |
Don't get caught in a pincer maneuver! Use the high ground in the middle to force one-on- one skirmishes. |
(8) |
They can do Triple Splashdowns out of nowhere?! Where'd these biters learn THAT trick? |
Conclusion Pick 'em off one at a time! |
(1) |
I'm just glad Marina's OK. We have Eight and Pearl to thank for that. |
(1) |
Thanks for getting me out of there, everyone! I'll try to repay the favor with my hacking skills. We can stop Order if we all work together! |
(1) |
How DARE Order put Marina through the wringer like that! That thing's on my LIST! |
Conclusion We're gonna make Order pay! |
(1) |
Order was vicious. But we're no slouches ourselves. I always knew Eight and Pearl could do it. And so we returned to the real world, happily ever after. |
(1) |
Wasn't that li'l Order cuuute? I wonder where it went. |
(1) |
That's the last we'll see of THAT creep, I bet. And if not, then Eight, Marina, Acht, and me are gonna fry it up all over again! |
Conclusion Even here, we stay Off the Hook! |
When the player has not yet unlocked an entry (i.e. has never defeated that enemy type before), its image is grayed out, its name is given as "???", and the space for the notes only has the following text:
|
No clue what this thing is yet. |
Gallery
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A completed Swarming Languendo field entry
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A completed Marching Andante field entry
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A completed Battering Lento field entry
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A completed Portal field entry
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A completed Drizzling Capriccioso field entry
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A completed Panicking Alla Mambo field entry
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A completed Whirling Accelerando field entry
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A completed Springing Spiccato field entry
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A completed Gushing Trionfale field entry
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A completed Spawning Accordo field entry
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A completed Homing Arpeggio field entry
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A completed Towering Nobilmente field entry
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A completed Asynchronous Rondo field entry
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A completed Pinging Marciale field entry
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A completed Parallel Canon field entry
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A completed Marina Agitando field entry
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A completed Overlorder field entry
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | スケルトーンずかん Sukerutōn zukan |
Jelleton encyclopedia |
Dutch | Drilgruwelveldgids | Jelleton field guide |
French (NOA) | Guide des squelécailles | Guide to jelletons |
French (NOE) | Guide des Squelécailles | Guide to Jelletons |
German | Viskelloid-Leitfaden | |
Italian | Guida Ossimolli | Jelletons Guide |
Russian | Справочник консервиторов Spravochnik konservitorov |
Jelleton directory |
Spanish | Álbum de esquealetas | Jelletons album |
Chinese (Simplified) | 骷髅鱼图鉴 | |
Chinese (Traditional) | 骷髏魚圖鑑 | |
Korean | 스켈레톤 도감 |
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