Power level: Difference between revisions

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[[File:SplatfestPower.jpg|thumb|right|The Splatfest Power of one's team is shown before battle.]]
[[File:SplatfestPower.jpg|thumb|right|Splatfest Power, shown before battle in {{S}}.]]
'''Power level''' also known as '''Splatfest Power''', '''League Power''' or '''X Power''' is a feature introduced at [[Version 2.6.0 (Splatoon)|version 2.6.0]] in ''[[Splatoon]]'' that replaces the [[vibe]] meter during [[Splatfest]].
 
'''Power level''', also known as '''Splatfest Power''', '''League Power''' or '''X Power''', is a feature introduced in Version {{Ver|S|2.6.0}} in ''[[Splatoon]]'' that replaces the [[vibe]] meter during [[Splatfest]]s.


The concept of power level has also been extended in ''[[Splatoon 2]]'' to apply to [[Ranked Battle]]s and [[League Battle]]s.
The concept of power level has also been extended in ''[[Splatoon 2]]'' to apply to [[Ranked Battle]]s and [[League Battle]]s.


==Description==
==Description==
The Power rating is a [[Wikipedia:Glicko rating system|Glicko-2 rating system]].<ref>[https://oatmealdome.me/blog/an-in-depth-look-at-the-splatoon-2-ranking-system An In-Depth Look at the Splatoon 2 Ranking System]</ref> Only wins and losses are considered when measuring performance in battles, meaning that splats, getting splatted, turf coverage and playing the objective don't count towards the Power rating. The opponents Power rating are put together to a single value and used when calculating a new value for the player. In addition to rank, and power, players also have a rating deviation (RD) number for each mode. The RD measures the accuracy of a player's rating, with one RD being equal to one standard deviation. For example, a player with a rating of 1500 and an RD of 50 has a real strength between 1400 and 1600 (two standard deviations from 1500) with 95% confidence. Twice the RD is added and subtracted from their rating to calculate this range. After a game, the amount the rating changes depends on the RD: the change is smaller when the player's RD is low (since their rating is already considered accurate), and also when their opponent's RD is high (since the opponent's true rating is not well known, so little information is being gained). The RD itself decreases after playing a game, but it will increase slowly over time of inactivity.
The power rating is a [[Wikipedia:Glicko rating system|Glicko-2 rating system]].<ref>[https://oatmealdome.me/blog/an-in-depth-look-at-the-splatoon-2-ranking-system An In-Depth Look at the ''Splatoon 2'' Ranking System]</ref> Only wins and losses are considered when measuring performance in battles, meaning that splats, getting splatted, turf coverage and playing the objective do not count towards the power rating. The opponents' power ratings are put together as a single value and used when calculating a new value for the player. In addition to rank and power, players also have a rating deviation (RD) number for each mode. The RD measures the accuracy of a player's rating, with one RD being equal to one standard deviation. For example, a player with a rating of 1500 and an RD of 50 has a real strength between 1400 and 1600 (two standard deviations from 1500) with 95% confidence. Twice the RD is added and subtracted from their rating to calculate this range. After a game, the amount the rating changes depends on the RD: the change is smaller when the player's RD is low (since their rating is already considered accurate), and also when their opponent's RD is high (since the opponent's true rating is not well known, so little information is being gained). The RD itself decreases after playing a game, but it will increase slowly over time of inactivity.
 
=== Splatfest Power ===
At [[Version 2.6.0 (Splatoon)|version 2.6.0]] in ''Splatoon'', a feature was added to Splatfests that replaced the vibe meter to a Splatfest Power level meter.


In ''Splatoon'', Initial Splatfest Power level depended on player's current [[Ranked Battle]] rank.
===Splatfest Power===
In Version {{Ver|S|2.6.0}} of {{S}}, a feature was added to Splatfests that replaced the vibe meter with a Splatfest Power level meter. The initial Splatfest Power level depended on player's current [[Ranked Battle]] rank.


At [[Version 2.7.0 (Splatoon)|version 2.7.0]], the initial Splatfest power of player's who were in rank S+ was changed from 1600 to 1700, also the initial Splatfest power of players below level 10 was changed from 800 to 1000.
In Version {{Ver|S|2.7.0}}, the initial Splatfest power of players who were in Rank S+ was changed from 1600 to 1700, and the initial Splatfest power of players below Level 10 was changed from 800 to 1000.


{| class="wikitable sitecolor-s" style="float: left; margin-right: 1em;"
{| class="wikitable sitecolor-s" style="float: left; margin-right: 1em;"
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| X || 2000
| X || 2000
|}--->
|}--->
{{-}}
{{clr}}
In ''Splatoon 2'', there is a [[wikipedia:Glicko rating system|glicko2 rating system]] and not the rating system that made Nintendo in ''Splatoon''. The initial Splatfest power is 1600, 250 RD and 0.6 volatility and has 7 calculation matches.
 
In {{S2}}, there is a [[wikipedia:Glicko rating system|Glicko2 rating system]] and not the rating system that made Nintendo for ''Splatoon''. The initial Splatfest Power is 1600, with 250 RD and 0.6 volatility and has seven calculation matches.


*Splatfest Power level will change depending on wins or losses during Splatfest Battles.
* Splatfest Power level will change depending on wins or losses during Splatfest Battles.
* The player with the highest Splatfest Power in a team will gain slightly bigger amount of points.
* The player with the highest Splatfest Power in a team will gain a slightly bigger amount of points.
* Players were previously matched up based on playstyle, but will now be matched up with players with similar Splatfest Power.
* Players were previously matched up based on play style, but will now be matched up with players with similar Splatfest Power.
* More Splatfest Power will be gained after a match if the opposing team had the higher average Splatfest Power.
* More Splatfest Power will be gained after a match if the opposing team had the higher average Splatfest Power.
* In ''Splatoon'', At the top left corner of the box showing the player's Splatfest Power is a pair of eyes representing the [[Squid Sisters|Squid Sister]] they have sided with: players on [[Callie]]'s team see scowling eyes, and those on [[Marie]]'s team see more laid-back eyes. Both versions have their signature pupils, but with a dark red color instead of the usual gold.
* In ''Splatoon'', at the top-left corner of the box showing the player's Splatfest Power is a pair of eyes representing the [[Squid Sisters|Squid Sister]] they have sided with: players on [[Callie]]'s team see scowling eyes, and those on [[Marie]]'s team see more laid-back eyes. Both versions have their signature pupils, but with a dark red color instead of the usual gold.
* In ''Splatoon 2'', since Version {{Ver|S2|4.0.0}}, Splatfest Power is no longer displayed in Normal mode, only in Pro mode. However, the game still keeps track of it internally, even in Normal mode, to determine how much a team gets for a winning bonus.
 
Players with the highest Splatfest Power are featured in the [[Splatfest Top 100]] rankings.
 
The winners were announced in ''Splatoon'' at the [http://www.nintendo.co.jp/wiiu/agmj/ {{NES}} official Japanese ''Splatoon'' website] for Japan, [https://splatoonus.tumblr.com/ {{SRL}} Live from Squid Research Lab] for North America and [https://www.facebook.com/SplatoonUK/ {{FB}} SplatoonUK] for Europe/Oceania. In ''Splatoon 2'', the winners are announced at [[SplatNet 2]].


* In ''Splatoon 2'', since [[Version 4.0.0 (Splatoon 2)|4.0.0]], Splatfest power is no longer displayed in Normal Mode, only in Pro Mode. However, the game still keeps track of it internally, even in Normal Mode, to determine how much a team gets for a winning bonus.
===League Power===
Players get their initial League Power based on their performance in their first seven matches. Every change of rotation resets the League Power. Only the League Power of the enemy team can be seen before battles.


Players with the highest Splatfest Power are featured in the [[Splatfest Top 100]] challenge.
Groups whose Lague Power is high enough receive commemorative medals, either <span style="color: #f4cd0b">[[File:League Battle Gold Medal Icon.png|22px]] Gold Medals</span>, <span style="color: #b0c4d6">[[File:League Battle Silver Medal Icon.png|22px]] Silver Medals</span>, or <span style="color: #ff750f">[[File:League Battle Bronze Medal Icon.png|22px]] Bronze Medals</span> and the top 100 of the rotation are displayed in previous records.
The winners are announced in ''Splatoon'' at [http://www.nintendo.co.jp/wiiu/agmj/ {{NES}} Official Japanese ''Splatoon'' Website] for Japan, [https://splatoonus.tumblr.com/ {{SRL}} Live From Squid Research Lab] for North America and [https://www.facebook.com/SplatoonUK/ {{FB}} SplatoonUK] for Europe/Oceania. In ''Splatoon 2'', the winners are announced at [[SplatNet 2]].


=== League Power ===
===Ranked Battles and X Power===
Players get their initial league power based on their performance in the first 7 matches. Every change of rotation resets the league power. Only the league power of the enemy team can be seen before battle.
[[File:PowerLevelXImage1.png|300px|thumb|Power Level displayed in the bottom left corner.]]


Groups that their league power is high enough will receive commemorative medals, either <span style="color: #f4cd0b">[[File:League Battle Gold Medal Icon.png|22px]] '''''Gold Medals'''''</span>, <span style="color: #b0c4d6">[[File:League Battle Silver Medal Icon.png|22px]] '''''Silver Medals'''''</span>, or <span style="color: #ff750f">[[File:League Battle Bronze Medal Icon.png|22px]] '''''Bronze Medals'''''</span> and the top 100 of the rotation are displayed in previous records.
The player has a power level for each Ranked mode, although it is never exposed to the player until they reach Rank X. The game has a list of target power levels - one for each rank. If the player's power exceeds one of these thresholds when they rank up, the game will skip them to that rank.


=== Ranked Battle and X Power ===
In Version {{Ver|S2|3.0.0}} in ''Splatoon 2'', Rank X was added, which is higher than S+. This rank replaced S+10 to S+50 when the update was released. The rank bar was replaced with an "X Power" level.
[[File:PowerLevelXImage1.png|300px|thumb|Power level of the battle is displayed in the bottom left corner, will be displayed after 10 matches in the mode.]]
The player has power level for each ranked mode, although it is never exposed to the player until they reach Rank X. The game has a list of target power level - one for each rank. If the player's power exceeds one of these thresholds when they rank up, the game will skip them to that rank.
At [[Version 3.0.0 (Splatoon 2)|update 3.0.0]] in ''Splatoon 2'', Rank X was added, which is higher than S+. This rank replaced S+10 to S+50 when the update was released. The rank bar was replaced with an "X Power" level.


* 10 calculation matches are used for the Glicko2 initial power calculation.
* Ten calculation matches are used for the Glicko2 initial power calculation.
* Your starting X Power (during your calculation period) is between 2000 and 2300. The initial RD is 250.
* The starting X Power (during the calculation period) is between 2000 and 2300. The initial RD is 250.
* If you end up below 2000 power at the end of the season, you are demoted to S+9.
* If the player ends up below 2000 power at the end of the season, they are demoted to S+9.
* If you end up below 1900 power mid-season and you lose again, you are demoted to S+9.
* If the player ends up below 1900 power mid-season and they lose again, they are demoted to S+9.


==Trivia==
==Trivia==
*The promotional images for Splatfest Power show the Cats vs. Dogs and Rice vs. Bread [[Splatfest Tee]]s and [[Ink]] colors despite it having not existed when they were used.
* The promotional images for Splatfest Power show the [[Cats vs. Dogs]] and [[Rice vs. Bread]] {{Gear|S2|Clothing|Splatfest Tee}}s and [[ink]] colors despite it having not existed when they were used.
{{clr}}
 
==Gallery==
==Gallery==
<gallery>
<gallery>
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Top 100 Splatfest Power Eng promo.jpg|English promo for the Splatfest Top 100.
Top 100 Splatfest Power Eng promo.jpg|English promo for the Splatfest Top 100.
Top 100 splatfest power jp promo.png|Japanese promo for the Splatfest Top 100.
Top 100 splatfest power jp promo.png|Japanese promo for the Splatfest Top 100.
Top 100 Splatfest Power icon.svg|The icon representing players in the Splatfest Top 100 on [[Splatnet]].
Top 100 Splatfest Power icon.svg|The icon representing players in the Splatfest Top 100 on [[SplatNet]].
Splatfest power callie eyes.png|[[Callie]]'s eyes next to her team's Splatfest Power.
Splatfest power callie eyes.png|[[Callie]]'s eyes next to her team's Splatfest Power.
Splatfest power marie eyes.png|[[Marie]]'s eyes.
Splatfest power marie eyes.png|[[Marie]]'s eyes.
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}}
}}


== References ==
==References==
<references />
<references/>


== External links ==
==External links==
* [http://www.nintendo.co.jp/wiiu/agmj/ {{NES}} Official Japanese ''Splatoon'' Website]
* [http://www.nintendo.co.jp/wiiu/agmj/ {{NES}} Official Japanese ''Splatoon'' Website]
* [https://splatoonus.tumblr.com/ {{SRL}} Live From Squid Research Lab]
* [https://splatoonus.tumblr.com/ {{SRL}} Live From Squid Research Lab]

Revision as of 17:26, 17 June 2019

Splatfest Power, shown before battle in Splatoon.

Power level, also known as Splatfest Power, League Power or X Power, is a feature introduced in Version 2.6.0 in Splatoon that replaces the vibe meter during Splatfests.

The concept of power level has also been extended in Splatoon 2 to apply to Ranked Battles and League Battles.

Description

The power rating is a Glicko-2 rating system.[1] Only wins and losses are considered when measuring performance in battles, meaning that splats, getting splatted, turf coverage and playing the objective do not count towards the power rating. The opponents' power ratings are put together as a single value and used when calculating a new value for the player. In addition to rank and power, players also have a rating deviation (RD) number for each mode. The RD measures the accuracy of a player's rating, with one RD being equal to one standard deviation. For example, a player with a rating of 1500 and an RD of 50 has a real strength between 1400 and 1600 (two standard deviations from 1500) with 95% confidence. Twice the RD is added and subtracted from their rating to calculate this range. After a game, the amount the rating changes depends on the RD: the change is smaller when the player's RD is low (since their rating is already considered accurate), and also when their opponent's RD is high (since the opponent's true rating is not well known, so little information is being gained). The RD itself decreases after playing a game, but it will increase slowly over time of inactivity.

Splatfest Power

In Version 2.6.0 of Splatoon, a feature was added to Splatfests that replaced the vibe meter with a Splatfest Power level meter. The initial Splatfest Power level depended on player's current Ranked Battle rank.

In Version 2.7.0, the initial Splatfest power of players who were in Rank S+ was changed from 1600 to 1700, and the initial Splatfest power of players below Level 10 was changed from 800 to 1000.

Initial power
Approximate Rank Initial Splatfest Power
Below Level 10
C
1000
B 1200
A 1400
S 1600
S+ 1700

In Splatoon 2, there is a Glicko2 rating system and not the rating system that made Nintendo for Splatoon. The initial Splatfest Power is 1600, with 250 RD and 0.6 volatility and has seven calculation matches.

  • Splatfest Power level will change depending on wins or losses during Splatfest Battles.
  • The player with the highest Splatfest Power in a team will gain a slightly bigger amount of points.
  • Players were previously matched up based on play style, but will now be matched up with players with similar Splatfest Power.
  • More Splatfest Power will be gained after a match if the opposing team had the higher average Splatfest Power.
  • In Splatoon, at the top-left corner of the box showing the player's Splatfest Power is a pair of eyes representing the Squid Sister they have sided with: players on Callie's team see scowling eyes, and those on Marie's team see more laid-back eyes. Both versions have their signature pupils, but with a dark red color instead of the usual gold.
  • In Splatoon 2, since Version 4.0.0, Splatfest Power is no longer displayed in Normal mode, only in Pro mode. However, the game still keeps track of it internally, even in Normal mode, to determine how much a team gets for a winning bonus.

Players with the highest Splatfest Power are featured in the Splatfest Top 100 rankings.

The winners were announced in Splatoon at the Nintendo official Japanese Splatoon website for Japan, Squid Research Lab Live from Squid Research Lab for North America and Facebook SplatoonUK for Europe/Oceania. In Splatoon 2, the winners are announced at SplatNet 2.

League Power

Players get their initial League Power based on their performance in their first seven matches. Every change of rotation resets the League Power. Only the League Power of the enemy team can be seen before battles.

Groups whose Lague Power is high enough receive commemorative medals, either League Battle Gold Medal Icon.png Gold Medals, League Battle Silver Medal Icon.png Silver Medals, or League Battle Bronze Medal Icon.png Bronze Medals and the top 100 of the rotation are displayed in previous records.

Ranked Battles and X Power

Power Level displayed in the bottom left corner.

The player has a power level for each Ranked mode, although it is never exposed to the player until they reach Rank X. The game has a list of target power levels - one for each rank. If the player's power exceeds one of these thresholds when they rank up, the game will skip them to that rank.

In Version 3.0.0 in Splatoon 2, Rank X was added, which is higher than S+. This rank replaced S+10 to S+50 when the update was released. The rank bar was replaced with an "X Power" level.

  • Ten calculation matches are used for the Glicko2 initial power calculation.
  • The starting X Power (during the calculation period) is between 2000 and 2300. The initial RD is 250.
  • If the player ends up below 2000 power at the end of the season, they are demoted to S+9.
  • If the player ends up below 1900 power mid-season and they lose again, they are demoted to S+9.

Trivia

Gallery

Names in other languages

Template:Foreignname

References

External links