Version 1.4.1 (Splatoon 2): Difference between revisions
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# | {{DISPLAYTITLE:Version 1.4.1 (''Splatoon 2'')}} | ||
{{Infobox/Version | |||
|game = Splatoon 2 | |||
|version = 1.4.1 | |||
|image = | |||
|caption = | |||
|prev = 1.4.0 | |||
|next = 1.4.2 | |||
}} | |||
'''Version 1.4.1''' is an update to ''[[Splatoon 2]]'' released on {{date|2017-10-20}} at {{time|2017-10-20 01:00 UTC}}.<ref>{{TWI}} [[Inkipedia:Twitter_archive/2017/October#921179776429076480|@SplatoonJP announcing 1.4.1]]</ref> | |||
==Changes== | |||
* Fixed an issue allowing [[brella]] weapons used by opponents to shoot while their umbrellas remained open. | |||
* Fixed an issue allowing players using the [[Goo Tuber]] to store a charged shot indefinitely by charging briefly, immediately becoming a squid, then keeping the charge as long as {{Button|ZL|Switch}} wasn't released. | |||
* Fixed an issue allowing player to pass through the squid barrier surrounding the [[spawn point]]s on [[Snapper Canal]]. | |||
==References== | |||
<references/> | |||
{{Navbox/S2 Versions}} | |||
[[Category:Splatoon 2 history]] | |||
[[Category:Splatoon 2 Version 1.4.1| ]] |
Latest revision as of 13:12, 20 November 2023
Version 1.4.1 is an update to Splatoon 2 released on 20 October 2017 at 01:00 UTC.[1]
Changes
- Fixed an issue allowing brella weapons used by opponents to shoot while their umbrellas remained open.
- Fixed an issue allowing players using the Goo Tuber to store a charged shot indefinitely by charging briefly, immediately becoming a squid, then keeping the charge as long as wasn't released.
- Fixed an issue allowing player to pass through the squid barrier surrounding the spawn points on Snapper Canal.
References
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