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{{DISPLAYTITLE:E3 2014 ''Splatoon'' demo}}
{{DISPLAYTITLE:E3 2014 ''Splatoon'' demo}}
[[File:Demo.jpg|thumb|A live demonstration of the E3 2014 ''Splatoon'' demo.]]
[[File:E3 2014 demo demonstration.jpg|thumb|A live demonstration of the E3 2014 ''Splatoon'' demo]]
 
{{Real}}
{{Real}}


The '''E3 2014 ''Splatoon'' demo''' was not a demo of ''[[Splatoon]]'' featured at the [[Wikipedia:Electronic Entertainment Expo 2014|Electronic Entertainment Expo 2014]] from {{date|2014-06-10}} to {{date|2014-06-12}}. It was the first publicly playable version of ''Splatoon'', and only featured one [[stage]] and one [[weapon]] set.
The '''E3 2014 ''Splatoon'' demo''' was a demo of ''[[Splatoon]]'' featured at [[Wikipedia:E3 2014|E3 2014]] from 10 to {{date|2014-06-12}}. It was the first publicly playable version of ''Splatoon'', and only featured one [[stage]] and one [[weapon]] set.


==Description==
==Description==
The E3 2014 demo allowed for eight players to play a test round similar to the current [[tutorial]] (but taking place in [[Urchin Underpass]]) and two rounds of [[Turf War]] in a LAN connection. One large monitor was featured in the center of the playing area, and seven other, smaller player monitors were present on either side. A monitor displaying the {{GP}} map was also present.
The E3 2014 demo allowed eight players to play a test round similar to the current [[tutorial]] (but instead taking place in [[Urchin Underpass]]) and two rounds of [[Turf War]] in a LAN connection. One large monitor was featured in the center of the playing area, and seven other, smaller player monitors were present on either side. A monitor displaying the {{GP}} map was also present.


==Gameplay==
==Gameplay==
[[File:Demo1.jpg|thumb|The player ranking screen.]]
[[File:E3 2014 demo victory.jpg|thumb|The player ranking screen]]


Each player was assigned a generic character and name, ranging from "Player 1" to "Player 8". Players 1 to 4 were always on a team, and players 5 to 8 were similarly grouped on the opposing team. Each player began as an [[Inkling]] wearing various articles of [[gear]] with no apparent [[ability|abilities]]. They participated in a brief mode similar to the final [[tutorial]] which instructed them to locate and pop [[balloon]]s on a pre-release version of [[Urchin Underpass]]. Once all players had completed the necessary tutorial components, a ten-second countdown began. Upon the countdown's completion, a black screen with text displaying "Round 1" would be displayed, followed by the traditional [[Turf War]] introduction showing each team spawning.
Each player was assigned a generic character and name, ranging from "Player 1" to "Player 8". Players 1 to 4 were always on a team, and players 5 to 8 were similarly grouped on the opposing team. Each player began as an [[Inkling]] wearing various articles of [[gear]] with no apparent [[gear ability|abilities]]. They participated in a brief mode similar to the final [[tutorial]] which instructed them to locate and pop [[balloon]]s on a pre-release version of [[Urchin Underpass]]. Once all players had completed the necessary tutorial components, a ten-second countdown began. Upon the countdown's completion, a black screen with text displaying "Round 1" would be displayed, followed by the traditional [[Turf War]] introduction showing each team spawning.


From this point, the round progressed as a typical match of Turf War, albeit with only the [[Splattershot]] (then called the "Ink Shot"), [[Splat Bomb]]s (then called "Splatter Bombs"), and [[Inkzooka]] (displayed as "Super Weapon") available as playable [[weapon]]s, and the only [[stage]] being the pre-release version of [[Urchin Underpass]]. When the first round completed, [[Judd]] would determine the winning team and a player ranking screen would be shown. This ranking screen would list all eight players from the most turf [[ink]]ed to the least, and display their ordinal rank in the top left corner over a splat of their team's ink. Their total [[Battle Points]] were given next to their rank, and an animation of their Inkling looking around was displayed below.
From this point, the round progressed as a typical match of Turf War, albeit with only the [[Splattershot]] (then called the "Ink Shot"), [[Splat Bomb]]s (then called "Splatter Bombs"), and [[Inkzooka]] (displayed as "Super Weapon") available as playable [[weapon]]s, and the only [[stage]] being the pre-release version of [[Urchin Underpass]]. When the first round was completed, [[Judd]] would determine the winning team and a player ranking screen would be shown. This ranking screen would list all eight players from the most turf [[ink]]ed to the least, and display their ordinal rank in the top left corner over a splat of their team's ink. Their total [[Battle Points]] were given next to their rank, and an animation of their Inkling looking around was displayed below.


Upon completion of the first round, another black screen would appear, this time displaying text that read "Round 2" and underneath it, "(final)." This round operated identically to the first, showing a similar ranking screen upon its completion.
Upon completion of the first round, another black screen would appear, this time displaying text that read "Round 2" and underneath it, "(final)." This round operated identically to the first, showing a similar ranking screen upon its completion.
After the second round was complete, the screen would fade to black, then display text that read "Thanks for playing!" before returning to the title screen.


==Differences==
==Differences==
[[File:Demo3.jpg|thumb|A notification that reads "Splattered by Ink Shot!" (Later renamed to the [[Splattershot]].)]]
[[File:E3 2014 demo Ink Shot.jpg|thumb|A notification that reads "Splattered by Ink Shot!" (Later renamed to the [[Splattershot]])]]


===[[Stage]]s===
===Stages===
{{Main|Urchin Underpass/Development}}
{{Main|Urchin Underpass/Development}}


The pre-release version of [[Urchin Underpass]] was the only [[stage]] available. It was slightly different from the version included upon {{S}}{{'s}} release, with different [[grate]]d areas, two water towers, and two wooden planks for vertical travel.
The pre-release version of [[Urchin Underpass]] was the only [[stage]] available. It was slightly different from the version included upon {{S}}{{'s}} release, with different [[grate]]d areas, two water towers, and two wooden planks for vertical travel.


===[[Weapon]]s===
The background decorations were drastically different as well, being made up of white, generic buildings.
Players were limited to the [[Splattershot]] as a [[main weapon]], [[Splat Bomb]]s as a [[sub weapon]], and the [[Inkzooka]] as a [[special weapon]]. However, these [[weapon]]s were given different names, with the Splattershot being called the "Ink Shot", Splat Bombs being called "Splatter Bombs", and the Inkzooka simply being referred to as "Super Weapon". The Inkzooka icon in the top right did not exist back then and only an icon showing to activate the special appeared. Additionally, while activating the special, the screen did not show which button to press to fire the special and only showed “Fire at will!. The Splattershot and Inkzooka each had slightly different appearances to their current versions but had largely similar performance.
 
===Weapons===
Players were limited to the [[Splattershot]] as a [[main weapon]], [[Splat Bomb]]s as a [[sub weapon]], and the [[Inkzooka]] as a [[special weapon]]. However, these [[weapon]]s were given different names, with the Splattershot being called the "Ink Shot", Splat Bombs being called "Splatter Bombs", and the Inkzooka simply being referred to as "Super Weapon". The Inkzooka icon in the top-right did not exist back then and only an icon showing to activate the special appeared. Additionally, while activating the special, the screen did not show which button to press to fire the special and only showed "Fire at will!". The Splattershot and Inkzooka each had slightly different appearances to their current versions but had largely similar performances.


===Interface===
===Interface===
[[File:Demo2.jpg|thumb|A notification showing the number of [[Battle Points]] earned from splatting an opponent.]]
[[File:E3 2014 Demo Battle Points.jpg|thumb|A notification showing the number of [[Battle Points]] earned from splatting an opponent.]]
 
When an [[Inkling]] was splatted, the ghost that would appear out of their [[ink]] was elongated and thin. The player who splatted this Inkling would receive a notification that read "Splattered ''Player [number]''!" rather than "splatted" as in the current game. Points were also awarded for splatting opponents as shown by a small icon; this icon now only shows a darkened icon of a defeated squid.
 
When an Inkling respawns after being splatted, they would lose points earned from inking turf, likely to encourage players to stay alive for longer periods of time.
 
The HUD has barely any noticeable differences in this version. However, the eyes of the squid icons of the team in "Danger!" of losing would display scowling expressions unless they were splatted. Additionally, there was no crosshair for aiming, instead, there was a series of arrows similar to those which [[roller]]s and [[brush]]es use and it was only visible when not using the main weapon.
 
The rankings screen was also vastly different, showing players' rankings among all eight players and their ordinal ranks, such as 1st, 2nd, or 3rd. The winning team was awarded a small bonus point value, compared to the 300 [[Battle Points]] bonus for [[Turf War]] matches and 500 for [[Ranked Battle]]s.


When an [[Inkling]] was splatted, the ghost that would appear out of their [[ink]] was elongated and thin. The player who splatted this Inkling would receive a notification that read "Player splattered!" rather than "splatted" as in the current game. Points were also awarded for splatting opponents as shown by a small icon; this icon now only shows a darkened icon of a defeated squid.
=== Music ===
{{Main|Splattack!}}


The rankings screen was also vastly different, showing players' rankings among all eight players and their ordinal ranks, such as 1st, 2nd, or 3rd. The winning team was also awarded no bonus, compared to the 300 [[Battle Points]] bonus for [[Turf War]] matches and 500 for [[Ranked Battle]]s.
For the E3 demo, an early version of ''Splattack!'' was used, having a much rougher emphasis compared to the final. This version was also heard in gameplay as well, and is included in the official ''[[Splatune]]'' album. The music used for the final minute of a match sounded completely different. This song went unused, and ''[[Now or Never!]]'' was used in the final version.
{{clr}}


==Reception==
==Reception==
The ''[[Splatoon]]'' E3 2014 demo was met with overwhelmingly positive reception.<ref>[http://www.ign.com/articles/2014/06/11/e3-2014-nintendo-keeps-it-short-sweet IGN's response to the E3 2014 demo]</ref> It received praise for being the first major intellectual property from [[Nintendo]] in ten years, and many commended it for being a kid-friendly, Nintendo take on a third-person shooter.<ref>[http://www.polygon.com/2014/6/10/5796790/splatoon-is-nintendos-take-on-third-person-squid-shooters Polygon's response to the E3 2014 demo]</ref>
The ''[[Splatoon]]'' E3 2014 demo was met with an overwhelmingly positive reception.<ref>[https://www.ign.com/articles/2014/06/11/e3-2014-nintendo-keeps-it-short-sweet E3 2014: Nintendo Keeps it Short & Sweet - IGN]</ref> It received praise for being the first major intellectual property from [[Nintendo]] in ten years, and many commended it for being a kid-friendly, Nintendo take on a third-person shooter.<ref>[https://www.polygon.com/2014/6/10/5796790/splatoon-is-nintendos-take-on-third-person-squid-shooters ''Splatoon'' is Nintendo's take on third-person squid shooters - Polygon]</ref>


==Gallery==
==Gallery==
<gallery>
<gallery>
Demo4.jpg|A notification that reads "Splattered by Splatter Bomb!" (Later renamed to [[Splat Bomb]]s.)
E3 2014 demo splatted.jpg|A notification that reads "Splattered by Splatter Bomb!" (Later renamed to [[Splat Bomb]]s)
Demo5.jpg|A notification that reads "Splattered by Super Weapon!" (Later renamed to the [[Inkzooka]].)
E3 2014 demo Super Weapon.jpg|A notification that reads "Splattered by Super Weapon!" (Later renamed to the [[Inkzooka]])
Splatoon Gameplay Demo - IGN Live E3 2014.jpg|An example of early gameplay
2014 E3PV Inkling ghost.png|Close up of the early design of a [[Splat (occurrence)|splatted]] Inkling's ghost used for the E3 2014 ''Splatoon'' demo.
</gallery>
</gallery>



Latest revision as of 11:58, 22 December 2023

A live demonstration of the E3 2014 Splatoon demo
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The E3 2014 Splatoon demo was a demo of Splatoon featured at E3 2014 from 10 to 12 June 2014. It was the first publicly playable version of Splatoon, and only featured one stage and one weapon set.

Description

The E3 2014 demo allowed eight players to play a test round similar to the current tutorial (but instead taking place in Urchin Underpass) and two rounds of Turf War in a LAN connection. One large monitor was featured in the center of the playing area, and seven other, smaller player monitors were present on either side. A monitor displaying the width=auto map was also present.

Gameplay

The player ranking screen

Each player was assigned a generic character and name, ranging from "Player 1" to "Player 8". Players 1 to 4 were always on a team, and players 5 to 8 were similarly grouped on the opposing team. Each player began as an Inkling wearing various articles of gear with no apparent abilities. They participated in a brief mode similar to the final tutorial which instructed them to locate and pop balloons on a pre-release version of Urchin Underpass. Once all players had completed the necessary tutorial components, a ten-second countdown began. Upon the countdown's completion, a black screen with text displaying "Round 1" would be displayed, followed by the traditional Turf War introduction showing each team spawning.

From this point, the round progressed as a typical match of Turf War, albeit with only the Splattershot (then called the "Ink Shot"), Splat Bombs (then called "Splatter Bombs"), and Inkzooka (displayed as "Super Weapon") available as playable weapons, and the only stage being the pre-release version of Urchin Underpass. When the first round was completed, Judd would determine the winning team and a player ranking screen would be shown. This ranking screen would list all eight players from the most turf inked to the least, and display their ordinal rank in the top left corner over a splat of their team's ink. Their total Battle Points were given next to their rank, and an animation of their Inkling looking around was displayed below.

Upon completion of the first round, another black screen would appear, this time displaying text that read "Round 2" and underneath it, "(final)." This round operated identically to the first, showing a similar ranking screen upon its completion.

After the second round was complete, the screen would fade to black, then display text that read "Thanks for playing!" before returning to the title screen.

Differences

A notification that reads "Splattered by Ink Shot!" (Later renamed to the Splattershot)

Stages

Main article: Urchin Underpass/Development

The pre-release version of Urchin Underpass was the only stage available. It was slightly different from the version included upon Splatoon's release, with different grated areas, two water towers, and two wooden planks for vertical travel.

The background decorations were drastically different as well, being made up of white, generic buildings.

Weapons

Players were limited to the Splattershot as a main weapon, Splat Bombs as a sub weapon, and the Inkzooka as a special weapon. However, these weapons were given different names, with the Splattershot being called the "Ink Shot", Splat Bombs being called "Splatter Bombs", and the Inkzooka simply being referred to as "Super Weapon". The Inkzooka icon in the top-right did not exist back then and only an icon showing to activate the special appeared. Additionally, while activating the special, the screen did not show which button to press to fire the special and only showed "Fire at will!". The Splattershot and Inkzooka each had slightly different appearances to their current versions but had largely similar performances.

Interface

A notification showing the number of Battle Points earned from splatting an opponent.

When an Inkling was splatted, the ghost that would appear out of their ink was elongated and thin. The player who splatted this Inkling would receive a notification that read "Splattered Player [number]!" rather than "splatted" as in the current game. Points were also awarded for splatting opponents as shown by a small icon; this icon now only shows a darkened icon of a defeated squid.

When an Inkling respawns after being splatted, they would lose points earned from inking turf, likely to encourage players to stay alive for longer periods of time.

The HUD has barely any noticeable differences in this version. However, the eyes of the squid icons of the team in "Danger!" of losing would display scowling expressions unless they were splatted. Additionally, there was no crosshair for aiming, instead, there was a series of arrows similar to those which rollers and brushes use and it was only visible when not using the main weapon.

The rankings screen was also vastly different, showing players' rankings among all eight players and their ordinal ranks, such as 1st, 2nd, or 3rd. The winning team was awarded a small bonus point value, compared to the 300 Battle Points bonus for Turf War matches and 500 for Ranked Battles.

Music

Main article: Splattack!

For the E3 demo, an early version of Splattack! was used, having a much rougher emphasis compared to the final. This version was also heard in gameplay as well, and is included in the official Splatune album. The music used for the final minute of a match sounded completely different. This song went unused, and Now or Never! was used in the final version.

Reception

The Splatoon E3 2014 demo was met with an overwhelmingly positive reception.[1] It received praise for being the first major intellectual property from Nintendo in ten years, and many commended it for being a kid-friendly, Nintendo take on a third-person shooter.[2]

Gallery

References