Ride rail: Difference between revisions

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'''Ride rail''', also known as '''ride-rail''', are a mechanic found only in [[Octo Canyon (mode)|Octo Canyon]] in ''[[Splatoon 2]]''. They replace the [[inkrails]] from the [[Splatoon|first game]] in the campaign.
'''Ride rail''', also known as '''ride-rail''', are a mechanic found only in [[Octo Canyon (mode)|Octo Canyon]] in ''[[Splatoon 2]]''. They replace the [[inkrails]] from the [[Splatoon|first game]] in the campaign.


==Description==
==Description==
Ride rails act very similar to [inkrails]] in that the player uses these lines of [[ink]] to travel and jump further in squid form, but they differ in the fact that [Agent 4]] can grind on the ride rails by turning into humanoid form, they can use weapons while riding, and the player automatically moves forwards, in contrast to [[inkrails]], which only allows the player to travel along in squid form but allows [[Agent 4]] to travel back and forth.
Ride rails act very similar to [inkrails]] in that the player uses these lines of [[ink]] to travel and jump further in squid form, but they differ in the fact that [Agent 4]]/[[Agent 8]] can grind on the ride rails by turning into humanoid form, they can use weapons while riding, and the player automatically moves forwards, in contrast to [[inkrails]], which only allows the player to travel along in squid form but allows [[Agent 4]]/[[Agent 8]]  to travel back and forth.


Ride rails appear to be ropes of ink-covered metal spirals containing [[ink]] inside that connect to platforms or are suspended mid-air. It can be activated by the player's ink hitting a slightly larger bulb that is similarly looking to the inkrails bulb but with propellers at the end, or sometimes being activated automatically depending on the player's actions, such as when there are several inactivated rails in a row, and activating one activates all of them. [[Agent 4]] can hop from a rail to another or a platform by pressing {{button|B}} to jump while tilting the {{button|LS}} towards the direction wanted in humanoid or squid form. Jumping like this can be used to perform tricks in reference to real-world [https://en.wikipedia.org/wiki/Grind_rail grind rails] that are used to perform skateboard tricks by jumping. When using the ride-rails, it is also possible to fall off if the player does not time jumps correctly and misses the place intended to land. Agent 4 can get on a ride rail by jumping on it while it's activated, or by dodge-rolling into it with the [[Hero Dualies]] by pressing {{button|B}}. They can also activate the rail that way.
Ride rails appear to be ropes of ink-covered metal spirals containing [[ink]] inside that connect to platforms or are suspended mid-air. It can be activated by the player's ink hitting a slightly larger bulb that is similarly looking to the inkrails bulb but with propellers at the end, or sometimes being activated automatically depending on the player's actions, such as when there are several inactivated rails in a row, and activating one activates all of them. [[Agent 4]]/[[Agent 8]] can hop from a rail to another or a platform by pressing {{button|B}} to jump while tilting the {{button|LS}} towards the direction wanted in humanoid or squid form. Jumping like this can be used to perform tricks in reference to real-world [https://en.wikipedia.org/wiki/Grind_rail grind rails] that are used to perform skateboard tricks by jumping. When using the ride-rails, it is also possible to fall off if the player does not time jumps correctly and misses the place intended to land. Agent 4/Agent 8 can get on a ride rail by jumping on it while it's activated, or by dodge-rolling into it with the [[Dualies]] by pressing {{button|B}}. They can also activate the rail that way.
==Appearances==
==Appearances==
===Octo Canyon===
===Octo Canyon===
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* [[Underground Expressway]] (Mission #22)
* [[Underground Expressway]] (Mission #22)
* [[The Octogalaxy]] (Mission #23)
* [[The Octogalaxy]] (Mission #23)
===Octo Expantion===
{{todo|Add Octo Expansion stages where Ride rails can be found.}}


==Gallery==
==Gallery==
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==Trivia==
==Trivia==
*No [[inkrail|inkrails]] are found in [[Octo Canyon (mode)|Octo Canyon]], due to being replaced by the ride rails, but they have instead been introduced into the [[multiplayer]] as an exclusive [[mechanic]].
*No [[inkrail|inkrails]] are found in [[Octo Canyon (mode)|Octo Canyon]], due to being replaced by the ride rails, but they have instead been introduced into the [[multiplayer]] as an exclusive [[mechanic]].
**However, this does not carry over to [[Octo Expansion]].


==Names in other languages==
==Names in other languages==

Revision as of 17:55, 16 June 2018

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Template:Images Ride rail, also known as ride-rail, are a mechanic found only in Octo Canyon in Splatoon 2. They replace the inkrails from the first game in the campaign.

Description

Ride rails act very similar to [inkrails]] in that the player uses these lines of ink to travel and jump further in squid form, but they differ in the fact that [Agent 4]]/Agent 8 can grind on the ride rails by turning into humanoid form, they can use weapons while riding, and the player automatically moves forwards, in contrast to inkrails, which only allows the player to travel along in squid form but allows Agent 4/Agent 8 to travel back and forth.

Ride rails appear to be ropes of ink-covered metal spirals containing ink inside that connect to platforms or are suspended mid-air. It can be activated by the player's ink hitting a slightly larger bulb that is similarly looking to the inkrails bulb but with propellers at the end, or sometimes being activated automatically depending on the player's actions, such as when there are several inactivated rails in a row, and activating one activates all of them. Agent 4/Agent 8 can hop from a rail to another or a platform by pressing B to jump while tilting the Left Stick towards the direction wanted in humanoid or squid form. Jumping like this can be used to perform tricks in reference to real-world grind rails that are used to perform skateboard tricks by jumping. When using the ride-rails, it is also possible to fall off if the player does not time jumps correctly and misses the place intended to land. Agent 4/Agent 8 can get on a ride rail by jumping on it while it's activated, or by dodge-rolling into it with the Dualies by pressing B. They can also activate the rail that way.

Appearances

Octo Canyon

Octo Expantion

Template:Todo

Gallery

Trivia

Names in other languages

Template:Foreignname

See also