User:Noivern/Elite Octoling's Advice

From Inkipedia, the Splatoon wiki

(Hey, a blog feature! Seems fun, right?)

I've owned Splatoon since May, and I really enjoy the game, from a simple game of Turf War to a challenging game of Ranked Battle. Sadly, some players in the game forget about some powerful weapons, especially the underused ones. In this blog, I will discuss about weapons, their flaws, and their pros. Oh! Don't forget what modes they are good at!

Turf War Recommendations

First thing's first, Turf War, the most iconic mode in the game. Sometimes, people help their team and ink every piece of the terrain. Others, though, just prefer to get into the middle as fast as possible before others claim it. This causes problems, because you are more likely to get "DANGER!" faster if you don't ink the base, so do that first.

Second, the weapons. Any weapon will do, but here's a few personal favourites and tips...

  • The Carbon Roller is a weapon that's also excellent. Does it bother you to cover the turf? Too tiresome? Well, with the Carbon Roller, you can now do it faster so you can get into the action of covering your enemies turf. Wear Run Speed Up if you want a better speed, gotta go fast!
  • The Splattershot is pretty good too. It's a decent starter weapon with an easy-to-use Special. Burst Bombs may not be strong, but it can take over enemy Ink pretty fast. Once again, make sure to wear Special Duration Up, it works in this case.

Ranked Battle Recommendations

Ranked Battle, also known as the most stressful and challenging mode of the game. Some people think it's rigged, but in reality, it's not. Having the right weapon choice is important, and here I'll discuss what's good for each mode of it.

Splat Zones

This mode is like Turf War, except you have to defend a spot, not take over the whole map. Any weapon that is good at Turf War also excels here, but this is where Chargers work greatly. Not only do they defend your team, but using the Specials at the right time is great, especially in tricky maps (Flounder Heights...).

Tower Control

In this mode, Chargers, once again, are a great choice. They will defend your team, but that's not the only good choice. A weapon with Bomb Rush or Ink Mines will work perfectly, because bombs scare the enemies off and might even Splat them before they get off. However, wear Bomb Sniffer, because some enemies just like to place Ink Mines anywhere without warning.

Rainmaker

This mode requires skill as well as a large amount of co-operation with your team. Once again, use Bomb Rush (a handy ability), but that's not the only thing that comes in handy. The Octobrush and the Inkbrush are great for Roller weapons, as they can scare off enemies. Want to scare them off more? Use the Kraken, which surprisingly comes in handy.

How to be a good teammate

Helping your team in Splatoon is a thing that matters. Like they say, Rank or Level does not equal your skill, because we were all once new to the game. Here's some does and don'ts.

DOES:

  • If you are the only non-Splatted player in a match, try place Squid Beakons or use the "To me!/C'mon!" signal, as it will save your teammates time.
  • Keep the turf under control. You don't want to lose easily!
  • It's not all about wins! There's your reminder.

DON'TS:

  • Prevent your teammates from doing anything or inking turf. Not only your game.
  • Leave a lot of botches of turf left un-inked.
  • DISCONNECT BECAUSE YOU'RE LOSING. Try fight.