Ability chunk: Difference between revisions

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(Undo revision 252208 by AcingGames (talk) realised cash is fine for icons)
Tag: Undo
(made the S2 part tidier with bullet points and added S3 stuff (main ability chunk conversion cost citations: Ability page and https://www.reddit.com/r/splatoon/comments/x5mf70/weekly_aquerium_ask_your_questions_in_here/inz58t8))
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'''Ability chunks''' are a type of currency in ''[[Splatoon 2]]''. They can be acquired from [[Murch]] after scrubbing gear or as a reward from [[Salmon Run]]. They can be used to add specific types of secondary [[ability|abilities]] to [[gear]].
'''Ability chunks''' are a type of currency in {{S2}} and {{S3}}. They are used to add specific types of [[ability|abilities]] to [[gear]].


==Obtaining chunks==
==Use==
Ability chunks are a more reliable method for acquiring sub abilities than rerolling gear or using probability-influencing drinks from the [[Crust Bucket]]. Due to this, they are often used for getting or stacking abilities that are unlikely to appear in a re-roll.
 
In {{S3}}, applying ability chunks is the only way to replace the main ability of a piece of gear.
 
==''Splatoon 2''==
===Obtaining chunks===
Ability chunks can be obtained from green capsules that are rewarded in [[Salmon Run]]. Ordinary green capsules have a 40% chance to contain two ability chunks and a 10% to yield four, while shiny green capsules guarantee four chunks. Gear rewards can also be exchanged for the abilities present on the given gear, turning those sub abilities into chunks.
Ability chunks can be obtained from green capsules that are rewarded in [[Salmon Run]]. Ordinary green capsules have a 40% chance to contain two ability chunks and a 10% to yield four, while shiny green capsules guarantee four chunks. Gear rewards can also be exchanged for the abilities present on the given gear, turning those sub abilities into chunks.


Murch has the option to scrub any gear the player has, where the secondary abilities are "scrubbed" off and turned into chunks that the player obtains with the cost of {{Cost|S2|20,000}} cash (or {{Cost|S2|2,000}} cash when scrubbing the [[Splatfest Tee]]). The player also gains chunks when rerolling gear, where the previous sub abilities are turned into chunks.
[[Murch]] has the option to scrub any gear the player has, where the secondary abilities are "scrubbed" off and turned into chunks that the player obtains with the cost of {{Cost|S2|20,000}} cash (or {{Cost|S2|2,000}} cash when scrubbing the [[Splatfest Tee]]). The player also gains chunks when rerolling gear, where the previous sub abilities are turned into 1 chunk per old sub ability.


As of Version {{Ver|S2|4.0.0}}, the player was able to earn ability chunks from the Splatfest Tee if all the slots were already filled out, as the shirt continued filling in experience points, which awarded a random ability chunk every 7500 points. This only occurred during the Splatfest and not in the period of time following its announcement.
As of Version {{Ver|S2|4.0.0}}, the player was able to earn ability chunks from the Splatfest Tee if all the slots were already filled out, as the shirt continued filling in experience points, which awarded a random ability chunk every 7500 points. This only occurred during the Splatfest and not in the period of time following its announcement.


==Adding abilities==
===Adding abilities===
Multiple chunks are required to add one secondary ability to a piece of gear. For example, if the player is looking to add one secondary ability of [[Run Speed Up]], they would need ten Run Speed Up ability chunks.
In {{S2}}, ability chunks can only be used to add or overwrite sub abilities. Hence, there are no chunks of primary slot-only abilities.
 
The price of one sub ability depends on the number of the same sub ability already present on the gear. The primary ability is not counted for this calculation.  The amounts are:
* 10 chunks for the first copy;
* 20 chunks for the second copy; and
* 30 chunks for the third copy.
 
For example, a gear with three sub ability slots has one [[Run Speed Up]] and one [[Swim Speed Up]] as its sub abilities.
* 20 Run Speed Up chunks are needed to apply Run Speed Up to the empty third sub slot since one sub of Run Speed Up is already present on the gear.
* 10 [[Special Saver]] chunks are needed to apply Special Saver to the empty third sub slot since no sub of Special Saver is already present on the gear.
* 20 Swim Speed Up chunks are needed to replace Run Speed Up on the first sub slot with Swim Speed Up since one sub of Swim Speed Up is already present on the gear.
 
Overwriting a sub ability with ability chunks grants 1 chunk of the old ability.
 
==''Splatoon 3''==
{{S3}} introduces the ability to apply the main ability with ability chunks, once again done via [[Murch]]. 45 ability chunks of the desired main ability are needed to replace the main ability of one piece of gear, after which 6 chunks of the old ability will be refunded.


The price depends on the number of the same secondary ability already present on the gear. The primary ability is not counted for this calculation. When the ability a player wants to add is not present on the gear, it costs ten ability chunks to fill a slot with the ability. If one copy of the ability is present, the cost is twenty chunks. If two copies of the ability are present, it costs thirty chunks. If there was an ability that got replaced, it turns into a chunk.
Ability chunks of primary slot-only abilities (except [[Ability Doubler]]) can be converted from 15 chunks of three specific abilities (for a total of 45 chunks).


==Uses==
{| class="wikitable sitecolor-s3"
Ability chunks are a more reliable method for acquiring sub abilities than re-rolling gear or using drinks from the [[Crust Bucket]]. Due to this, they are often used for stacking abilities or getting abilities that are unlikely to appear in a re-roll.
|-
! style="width: 13.5em;" | Name
! Description
! Gear
! Chunk conversion cost
|-
|{{Ability|S3|Opening Gambit}}
|Boosts your speed while moving for the first 30 seconds of battle.
|Headgear
|align=center |{{Ability|S3|Run Speed Up|icononly}} {{Ability|S3|Swim Speed Up|icononly}} {{Ability|S3|Ink Resistance Up|icononly}}
|-
|{{Ability|S3|Last-Ditch Effort}}
|Boosts ink-recovery rate and weapon-ink efficiency for the last 30 seconds of battle.
|Headgear
| align=center |{{Ability|S3|Ink Saver (Main)|icononly}} {{Ability|S3|Ink Saver (Sub)|icononly}} {{Ability|S3|Ink Recovery Up|icononly}}
|-
|{{Ability|S3|Tenacity}}
|Fills special gauge automatically if your team has fewer active players than the enemy.
|Headgear
| align=center |{{Ability|S3|Special Charge Up|icononly}} {{Ability|S3|Special Saver|icononly}} {{Ability|S3|Special Power Up|icononly}}
|-
|{{Ability|S3|Comeback}}
|Boosts some of your abilities for a short time after respawning.
|Headgear
| align=center |{{Ability|S3|Run Speed Up|icononly}} {{Ability|S3|Swim Speed Up|icononly}} {{Ability|S3|Special Charge Up|icononly}}
|-
|{{Ability|S3|Ninja Squid}}
|Leaves no trace when swimming in inked ground but slightly reduces swim speed.
|Clothing
| align=center |{{Ability|S3|Ink Recovery Up|icononly}} {{Ability|S3|Run Speed Up|icononly}} {{Ability|S3|Swim Speed Up|icononly}}
|-
|{{Ability|S3|Haunt}}
|Once you've respawned, reveals the position of the players who splatted you.
|Clothing
| align=center |{{Ability|S3|Quick Respawn|icononly}} {{Ability|S3|Sub Power Up|icononly}} {{Ability|S3|Ink Resistance Up|icononly}}
|-
|{{Ability|S3|Thermal Ink}}
|Allows you to track distant players hit with shots from your main weapon.
|Clothing
| align=center |{{Ability|S3|Ink Saver (Main)|icononly}} {{Ability|S3|Ink Saver (Sub)|icononly}} {{Ability|S3|Intensify Action|icononly}}
|-
|{{Ability|S3|Respawn Punisher}}
|Increases respawn time and special-gauge spawn penalty for you and any player you splat.
|Clothing
| align=center |{{Ability|S3|Special Saver|icononly}} {{Ability|S3|Quick Respawn|icononly}} {{Ability|S3|Sub Resistance Up|icononly}}
|-
|{{Ability|S3|Stealth Jump}}
|Hides your Super Jump landing point from distant players.
|Shoes
| align=center |{{Ability|S3|Quick Super Jump|icononly}} {{Ability|S3|Sub Resistance Up|icononly}} {{Ability|S3|Intensify Action|icononly}}
|-
|{{Ability|S3|Object Shredder}}
|Increases damage dealt to all nonplayer targets.
|Shoes
| align=center |{{Ability|S3|Ink Recovery Up|icononly}} {{Ability|S3|Special Power Up|icononly}} {{Ability|S3|Sub Power Up|icononly}}
|-
|{{Ability|S3|Drop Roller}}
|Tilting the Left Stick during a Super Jump lets you perform a roll in that direction when landing.
|Shoes
| align=center |{{Ability|S3|Quick Super Jump|icononly}} {{Ability|S3|Ink Resistance Up|icononly}} {{Ability|S3|Intensify Action|icononly}}
|}


==Gallery ==
==Gallery==
===''Splatoon 2''===
<gallery>
<gallery>
Murch gear scrubbing 2.jpg|Murch scrubbing a pair of [[Yellow-Mesh Sneakers]].
Murch gear scrubbing 2.jpg|Murch scrubbing a pair of [[Yellow-Mesh Sneakers]].
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==Names in other languages==
==Names in other languages==
{{Foreignname
{{Foreignname
|color=Splatoon 2
|Jap=ギアパワーのかけら
|Jap=ギアパワーのかけら
|JapR=Gia Pawā no Kakera
|JapR=Gia Pawā no Kakera
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[[Category:Abilities]]
[[Category:Abilities]]
[[Category:Splatoon 2]]
[[Category:Splatoon 2]]
[[Category:Splatoon 3]]

Revision as of 17:47, 17 September 2022

Ability chunks are a type of currency in Splatoon 2 and Splatoon 3. They are used to add specific types of abilities to gear.

Use

Ability chunks are a more reliable method for acquiring sub abilities than rerolling gear or using probability-influencing drinks from the Crust Bucket. Due to this, they are often used for getting or stacking abilities that are unlikely to appear in a re-roll.

In Splatoon 3, applying ability chunks is the only way to replace the main ability of a piece of gear.

Splatoon 2

Obtaining chunks

Ability chunks can be obtained from green capsules that are rewarded in Salmon Run. Ordinary green capsules have a 40% chance to contain two ability chunks and a 10% to yield four, while shiny green capsules guarantee four chunks. Gear rewards can also be exchanged for the abilities present on the given gear, turning those sub abilities into chunks.

Murch has the option to scrub any gear the player has, where the secondary abilities are "scrubbed" off and turned into chunks that the player obtains with the cost of Cash 20,000 cash (or Cash 2,000 cash when scrubbing the Splatfest Tee). The player also gains chunks when rerolling gear, where the previous sub abilities are turned into 1 chunk per old sub ability.

As of Version 4.0.0, the player was able to earn ability chunks from the Splatfest Tee if all the slots were already filled out, as the shirt continued filling in experience points, which awarded a random ability chunk every 7500 points. This only occurred during the Splatfest and not in the period of time following its announcement.

Adding abilities

In Splatoon 2, ability chunks can only be used to add or overwrite sub abilities. Hence, there are no chunks of primary slot-only abilities.

The price of one sub ability depends on the number of the same sub ability already present on the gear. The primary ability is not counted for this calculation. The amounts are:

  • 10 chunks for the first copy;
  • 20 chunks for the second copy; and
  • 30 chunks for the third copy.

For example, a gear with three sub ability slots has one Run Speed Up and one Swim Speed Up as its sub abilities.

  • 20 Run Speed Up chunks are needed to apply Run Speed Up to the empty third sub slot since one sub of Run Speed Up is already present on the gear.
  • 10 Special Saver chunks are needed to apply Special Saver to the empty third sub slot since no sub of Special Saver is already present on the gear.
  • 20 Swim Speed Up chunks are needed to replace Run Speed Up on the first sub slot with Swim Speed Up since one sub of Swim Speed Up is already present on the gear.

Overwriting a sub ability with ability chunks grants 1 chunk of the old ability.

Splatoon 3

Splatoon 3 introduces the ability to apply the main ability with ability chunks, once again done via Murch. 45 ability chunks of the desired main ability are needed to replace the main ability of one piece of gear, after which 6 chunks of the old ability will be refunded.

Ability chunks of primary slot-only abilities (except Ability Doubler) can be converted from 15 chunks of three specific abilities (for a total of 45 chunks).

Name Description Gear Chunk conversion cost
Opening Gambit Boosts your speed while moving for the first 30 seconds of battle. Headgear icononlypx icononlypx icononlypx
Last-Ditch Effort Boosts ink-recovery rate and weapon-ink efficiency for the last 30 seconds of battle. Headgear icononlypx icononlypx icononlypx
Tenacity Fills special gauge automatically if your team has fewer active players than the enemy. Headgear icononlypx icononlypx icononlypx
Comeback Boosts some of your abilities for a short time after respawning. Headgear icononlypx icononlypx icononlypx
Ninja Squid Leaves no trace when swimming in inked ground but slightly reduces swim speed. Clothing icononlypx icononlypx icononlypx
Haunt Once you've respawned, reveals the position of the players who splatted you. Clothing icononlypx icononlypx icononlypx
Thermal Ink Allows you to track distant players hit with shots from your main weapon. Clothing icononlypx icononlypx icononlypx
Respawn Punisher Increases respawn time and special-gauge spawn penalty for you and any player you splat. Clothing icononlypx icononlypx icononlypx
Stealth Jump Hides your Super Jump landing point from distant players. Shoes icononlypx icononlypx icononlypx
Object Shredder Increases damage dealt to all nonplayer targets. Shoes icononlypx icononlypx icononlypx
Drop Roller Tilting the Left Stick during a Super Jump lets you perform a roll in that direction when landing. Shoes icononlypx icononlypx icononlypx

Gallery

Splatoon 2

Names in other languages

Template:Foreignname