Cold-Blooded

From Inkipedia, the Splatoon wiki

Cold-Blooded is an ability in Splatoon and Splatoon 2. The ability is called Cold Blooded in Splatoon.

Cold-Blooded shortens the duration of any position-tracking effects inflicted on the wearer.

Cold-Blooded is rather versatile, as any weapon or play style can benefit from not being tracked. However, it reaches its full potential when used with a stealthy, mobile weapon, such as the Carbon Roller; it can enhance the sneakiness of a weapon, facilitating ambushes. A loud or otherwise conspicuous weapon may give itself away to surrounding enemies, no tracking needed.

Splatoon

Cold Blooded
Cold Blooded
Applicable gear

Cold Blooded shortens the duration of position-tracking to 50% of normal tracking time. It is restricted to clothing as a main ability, and cannot be rolled as a sub ability.

Mutual Exclusivity

This ability is found as the main ability only on clothing, so other abilities found only on clothing are mutually exclusive with it; in other words players cannot have them together. These abilities are Recon (ability), Haunt, and Ninja Squid. In addition, since wearing the Splatfest Tee was mandatory during Splatfest, these abilities couldn't be used for the duration of those events before becmoing stackable on any gear ability in Splatoon 2.

Gear

The following gear items have Cold Blooded as their main ability.

Clothing with Cold Blooded in Splatoon

Data

Cold Blooded reduces tracking duration by 50%. This applies to all forms of tracking:

  • Point Sensors normally lasts 8 seconds, but this is reduced to 4 seconds.
  • Haunt normally lasts 9 seconds, but is reduced to roughly 4.5 seconds.
  • The Echolocator's duration can vary if the user has Special Duration Up equipped. Without any, it will have its tracking time reduced from 9 seconds to 4.5 seconds. With the maximum amount of Special Duration Up equipped, it will last 12.6 seconds normally and 6.3 seconds on a target with Cold Blooded.
Weapon Cold Blooded
Before 2.2.0 2.2.0 to 2.6.0 2.7.0
Inactive Active Inactive Active Inactive Active
Point Sensor 10 2.5 8 2 8 4
Echolocator 12 3 12 3 9 4.5
Haunt 12 3 12 3 9 4.5

Times are in seconds

[1]

Version history

2.7.0

  • Tracking time reduction decreased by 33%: up to 75% → up to 50%

Splatoon 2

Cold-Blooded
Cold-Blooded
Applicable gear
Favored by
Unfavored by

In Splatoon 2, Cold-Blooded is no longer a mutual exclusive ability, meaning that it is now a stackable ability. [[File:Annaki_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]] and [[File:Toni Kensa_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]] gear has a 5× chance of rolling this ability. [[File:Inkline_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]] gear has a 1/2× chance of rolling this ability. It can stop the tracking affects of Ink Mines, Thermal Ink, Haunt, and the Stingray.

Gear

Cold-Blooded is the main ability of:

Headgear with Cold-Blooded in Splatoon 2
Name Brand Availability Ability Star power Added in


Clothing with Cold-Blooded in Splatoon 2
Name Brand Availability Ability Star power Added in


Shoes with Cold-Blooded in Splatoon 2
Name Brand Availability Ability Star power Added in


Stacking

Abilities Decrease in tracking time
None 0%
Main: 0, Sub: 1 8.7%
Main: 0, Sub: 2 16.9%
Main: 0, Sub: 3 24.8%
Main: 1, Sub: 0 27.3%
Main: 0, Sub: 4 32.1%
Main: 1, Sub: 1 34.5%
Main: 0, Sub: 5 39.1%
Main: 1, Sub: 2 41.3%
Main: 0, Sub: 6 45.6%
Main: 1, Sub: 3 47.7%
Main: 2, Sub: 0 49.7%
Main: 0, Sub: 7 51.7%
Main: 1, Sub: 4 53.6%
Main: 2, Sub: 1 55.5%
Main: 0, Sub: 8 57.3%
Main: 1, Sub: 5 59.1%
Main: 2, Sub: 2 60.8%
Main: 0, Sub: 9 62.5%
Main: 1, Sub: 6 64.1%
Main: 2, Sub: 3 65.7%
Main: 3, Sub: 0 67.2%
Main: 1, Sub: 7 68.7%
Main: 2, Sub: 4 70.2%
Main: 3, Sub: 1 71.5%
Main: 1, Sub: 8 72.9%
Main: 2, Sub: 5 74.2%
Main: 3, Sub: 2 75.4%
Main: 1, Sub: 9 76.6%
Main: 2, Sub: 6 77.8%
Main: 3, Sub: 3 78.9%
Main: 2, Sub: 7 80.9%
Main: 3, Sub: 4 81.9%
Main: 2, Sub: 8 83.6%
Main: 3, Sub: 5 84.4%
Main: 2, Sub: 9 85.9%
Main: 3, Sub: 6 86.6%
Main: 3, Sub: 7 88.3%
Main: 3, Sub: 8 89.5%
Main: 3, Sub: 9 90.3%

Version history

Base game

  • Tracking time reduction increased by 50%: up to 50% → up to 75%

1.4.0

  • Tracking time reduction increased by 20%: up to 75% → up to 90%
  • Cold-Blooded now also increases the area in which the player is immune to the revealing effects of Thermal Ink, Haunt, and the Sting Ray.

Gallery

Names in other languages

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References

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