Asynchronous Rondo: Difference between revisions
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|Jap=カイセンロンド | |Jap=カイセンロンド | ||
|JapR=Kaisenrondo | |JapR=Kaisenrondo | ||
|JapM=Seafood/Spin Rondo | |JapM=Seafood/Spin Rondo<ref group="notes">カイセン can be interpreted as either 海鮮 (kaisen, seafood) or 廻旋 (spin)</ref> | ||
カイセン can be interpreted as either 海鮮 (kaisen, seafood) or 廻旋 (spin) | |||
|Dut=Asynchrone Rondo | |Dut=Asynchrone Rondo | ||
|DutM=Asynchronous Rondo | |DutM=Asynchronous Rondo | ||
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|KorM= | |KorM= | ||
}} | }} | ||
{{Localized name | {{Localized name | ||
|color=Side Order | |color=Side Order | ||
|title=The Layered Rotator | |||
|Jap= | |||
|JapR= | |||
|JapM= | |||
|Dut= | |||
|DutM= | |||
|Fra=Le Girateur Stratifié | |Fra=Le Girateur Stratifié | ||
|FraM=The Layered Rotator | |FraM=The Layered Rotator | ||
|Ger= | |||
|GerM= | |||
|Ita=La trottola stratificata | |Ita=La trottola stratificata | ||
|ItaM=The layered spinning top}} | |ItaM=The layered spinning top | ||
|Rus=Ступенчатая юла | |||
|RusR=Stupenchataya yula | |||
|RusM=Stair-step spinning top<ref group="notes">[[wikipedia:Волчок_(игрушка)#/media/Файл:Brummkreisel_BW_2011-08-12_20-37-51.JPG|Юла]] ''yula'' is a kind of a [[wikipedia:Top|spinning top]] toy popular among Soviet and Russian children consisting of a colorful spinning base and a spinning mechanism with a moving handle on top</ref> | |||
|Spa= | |||
|SpaM= | |||
|ChiS= | |||
|ChiSR= | |||
|ChiSM= | |||
|ChiT= | |||
|ChiTR= | |||
|ChiTM= | |||
|Kor= | |||
|KorR= | |||
|KorM= | |||
}} | |||
==References== | ==References== |
Revision as of 12:52, 7 March 2024
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“ | The Layered Rotator Asynchronous Rondo |
” |
— Asynchronous Rondo's boss introduction
|
Asynchronous Rondo is a Jelleton boss in Splatoon 3: Side Order.
Description
Asynchronous Rondo is a large rotating tower. The boss and its floor resemble a panopticon prison.
Strategy
Asynchronous Rondo consists of nine layers of gradually bigger, spinning wheels. Each layer has an exposed face vulnerable to attacks; adjacent to the faces are searchlights that activate on the bottom layer which can be avoided by hiding behind cover or hiding in ink. However, it can still spot the player when fast swimming. When a layer is destroyed, the said layer collapses and lowers the layers above it. Attacking the face of the layer will deal normal damage. The wheels can also be attacked, but this does much less damage.
It attacks by summoning hordes of Jelletons while trying to find the player with its searchlights. If the player stands under the bottom layer, it uses an attack similar to the Wave Breaker's shockwave. Should the player be seen by a searchlight, it may use Toxic Mist, a Torpedo, or an Inkstrike; an icon below the searchlight reveals which attack will be triggered. When spotted, the light will turn red, indicating that the player has been found.
When a certain amount of time passes, it spins rapidly and uses one out of three attacks (destroying a layer with lights might reduce the time before an attack, it is unsure still):
- Spinning while shooting Sting Ray-esque beams that slowly track the player's vertical position.
- Shooting Splat Bombs in a circle pattern close to the player.
- Releasing multiple Homing Arpeggios.
After its big attack, it is stunned for a short time.
The arena has cover on the outskirts which can be used to avoid the searchlights. Going under the boss is also an option to avoid being detected by searchlights, its Sting Ray attack, and its Splat Bomb attack, although it will then retaliate with shock waves, getting progressively more frequent the longer the player stays.[1]
Only the layers with glowing lights along the edges need to be destroyed to defeat Asynchronous Rondo; Inkrails and Bounce Pads in the arena can be used to provide enough height to hit its higher layers should the player's weapon have a long enough range. The order in destroying all glowing layers does not matter.
Quotes
The following text is quoted from the Jelleton Field Guide.
(1) |
The face-like nodes on the rim are its weak spots. Bad things happen if the searchlight catches you, so hide in its blind spots or duck into your ink until it passes. |
(3) |
You'll need to destroy the lit-up layers to win. You can work your way up from the bottom, or try for the higher layers first if you have a long-range weapon! |
(8) |
Wait, is that a symbol under the searchlight? I think it's showing what kind of attack it'll do or something. |
Conclusion Don't get caught in the searchlight! |
Gallery
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Agent 8 approaching Asynchronous Rondo
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Asynchronous Rondo's icon
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Agent 8 fighting against Asynchronous Rondo
Trivia
- When Asynchronous Rondo's voice clips are stitched together, they make up a distorted version of the chorus of Ebb & Flow.[2]
- While the defining feature of the Asynchronous Rondo is its use of searchlights for attacks, and its arena displays searchlights scanning the environment, panoptic prisons are actually designed specifically not to use searchlights, which would betray whether or not inmates are being watched.
Etymology
In computing, asynchronous means that the next operation only starts when the current operation is finished. This boss never coordinates any of its targets and one has to take each layer one by one.
A "rondó", in musical composition, is a style where the main theme repeats several times. This boss spins constantly throughout the fight.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | カイセンロンド Kaisenrondo |
Seafood/Spin Rondo[a] |
Dutch | Asynchrone Rondo | Asynchronous Rondo |
French (NOE) | Rondo asynchrone | Asynchronous Rondo |
German | Asynchrones Rondo | Asynchronous Rondo |
Italian | Rondò asincrono | Asynchronous rondo |
Russian | Кольцевое асинхрондо Kol'tsevoe asinkhrondo |
Annular asynchrondo |
Spanish | Rondo circundante | Surrounding rondo |
Chinese (Simplified) | 回转轮舞 Huízhuǎn lún wǔ |
Asynchronous Rondo |
Language | Name | Meaning |
---|---|---|
French | Le Girateur Stratifié | The Layered Rotator |
Italian | La trottola stratificata | The layered spinning top |
Russian | Ступенчатая юла Stupenchataya yula |
Stair-step spinning top[b] |
References
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