Cold-Blooded
Cold-Blooded is an ability in Splatoon and Splatoon 2. The ability is called Cold Blooded in Splatoon.
Cold-Blooded shortens the duration of any position-tracking effects inflicted on the wearer.
Cold-Blooded is rather versatile, as any weapon or play style can benefit from not being tracked. However, it reaches its full potential when used with a stealthy, mobile weapon, such as the Carbon Roller; it can enhance the sneakiness of a weapon, facilitating ambushes. A loud or otherwise conspicuous weapon may give itself away to surrounding enemies, no tracking needed.
Splatoon
Cold Blooded shortens the duration of position-tracking to 50% of normal tracking time. It is restricted to clothing as a main ability, and cannot be rolled as a sub ability.
Mutual Exclusivity
This ability is found as the main ability only on clothing, so other abilities found only on clothing are mutually exclusive with it; in other words players cannot have them together. These abilities are Recon (ability), Haunt, and Ninja Squid. In addition, since wearing the Splatfest Tee was mandatory during Splatfest, these abilities couldn't be used for the duration of those events before becmoing stackable on any gear ability in Splatoon 2.
Gear
The following gear items have Cold Blooded as their main ability.
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Anchor Sweat | SquidForce | 3000 | Cold Blooded | Initial Release (1.0.0) | ||
CoroCoro Hoodie | Zekko | 10800 | Cold Blooded | 2.8.0 | ||
Cycling Shirt | Zink | 2900 | Cold Blooded | 2.0.0 | ||
Dark Urban Vest | Firefin | 10000 | Cold Blooded | Initial Release (1.0.0) | ||
Sage Polo | Splash Mob | 400 | Cold Blooded | Initial Release (1.0.0) | ||
Sky-Blue Squideye | Tentatek | 500 | Cold Blooded | Initial Release (1.0.0) | ||
Squidstar Waistcoat | Krak-On | 650 | Cold Blooded | 2.3.0 |
Data
Cold Blooded reduces tracking duration by 50%. This applies to all forms of tracking:
- Point Sensors normally lasts 8 seconds, but this is reduced to 4 seconds.
- Haunt normally lasts 9 seconds, but is reduced to roughly 4.5 seconds.
- The Echolocator's duration can vary if the user has Special Duration Up equipped. Without any, it will have its tracking time reduced from 9 seconds to 4.5 seconds. With the maximum amount of Special Duration Up equipped, it will last 12.6 seconds normally and 6.3 seconds on a target with Cold Blooded.
Weapon | Cold Blooded | |||||
---|---|---|---|---|---|---|
Before 2.2.0 | 2.2.0 to 2.6.0 | 2.7.0 | ||||
Inactive | Active | Inactive | Active | Inactive | Active | |
Point Sensor | 10 | 2.5 | 8 | 2 | 8 | 4 |
Echolocator | 12 | 3 | 12 | 3 | 9 | 4.5 |
Haunt | 12 | 3 | 12 | 3 | 9 | 4.5 |
Times are in seconds
Version history
2.7.0
- ▼ Tracking time reduction decreased by 33%: up to 75% → up to 50%
Splatoon 2
In Splatoon 2, Cold-Blooded is no longer a mutual exclusive ability, meaning that it is now a stackable ability. [[File:Annaki_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]] and [[File:Toni Kensa_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]] gear has a 5× chance of rolling this ability. [[File:Inkline_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]] gear has a 1/2× chance of rolling this ability.
Gear
Cold-Blooded is the main ability of:
Name | Brand | Availability | Ability | Star power | Added in
|
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Name | Brand | Availability | Ability | Star power | Added in
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Name | Brand | Availability | Ability | Star power | Added in
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Stacking
-
A graph showing the effect of Cold-Blooded on Point Sensors.
Version history
Base game
- ▲ Tracking time reduction increased by 50%: up to 50% → up to 75%
1.4.0
- ▲ Tracking time reduction increased by 20%: up to 75% → up to 90%
- ▲ Cold-Blooded now also increases the area in which the player is immune to the revealing effects of Thermal Ink, Haunt, and the Sting Ray.
Gallery
-
In-game description of Cold-Blooded.