Power level: Difference between revisions

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(→‎League Power: Fixed typo.)
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The concept of power level has also been extended in ''[[Splatoon 2]]'' to apply to [[Ranked Battle]]s and [[League Battle]]s.
The concept of power level has also been extended in ''[[Splatoon 2]]'' to apply to [[Ranked Battle]]s and [[League Battle]]s.
__TOC__
{{Quote|One of our interns has learned that starting with this Splatfest, you may notice some small improvements and differences!
During Splatfest, what was previously the Vibe Meter will now display your Splatfest Power. Your initial Splatfest Power level depends upon your current Ranked Battle rank, and your Splatfest Power level will change depending on wins or losses during Splatfest Battles.
The player with the highest Splatfest Power on the winning team will receive a slightly larger boost to their Splatfest Power than their teammates after the match.
Also – until now, Splatfest matchmaking favored grouping players with similar play styles. Players will now be more likely to play with those of similar Splatfest Power level. The higher a team’s average Splatfest Power level, the more Splatfest Points they will earn after winning.|{{SRL}} [[Live from Squid Research Lab]]}}


==Description==
==Description==
The power rating is a [[Wikipedia:Glicko rating system|Glicko-2 rating system]].<ref>[https://oatmealdome.me/blog/an-in-depth-look-at-the-splatoon-2-ranking-system An In-Depth Look at the ''Splatoon 2'' Ranking System]</ref> Only wins and losses are considered when measuring performance in battles, meaning that splats, getting splatted, turf coverage and playing the objective do not count towards the power rating. The opponents' power ratings are put together as a single value and used when calculating a new value for the player. In addition to rank and power, players also have a rating deviation (RD) number for each mode. The RD measures the accuracy of a player's rating, with one RD being equal to one standard deviation. For example, a player with a rating of 1500 and an RD of 50 has a real strength between 1400 and 1600 (two standard deviations from 1500) with 95% confidence. Twice the RD is added and subtracted from their rating to calculate this range. After a game, the amount the rating changes depends on the RD: the change is smaller when the player's RD is low (since their rating is already considered accurate), and also when their opponent's RD is high (since the opponent's true rating is not well known, so little information is being gained). The RD itself decreases after playing a game, but it will increase slowly over time of inactivity.
Power level will change depending on wins or losses during battles. In ''Splatoon 2'', The power rating was changed to [[Wikipedia:Glicko rating system|Glicko-2 rating system]].<ref>[https://oatmealdome.me/blog/an-in-depth-look-at-the-splatoon-2-ranking-system An In-Depth Look at the ''Splatoon 2'' Ranking System]</ref> Splats, getting splatted, turf coverage and playing the objective do not count towards the power rating. The opponents' power ratings are put together as a single value and used when calculating a new value for the player. In addition to rank and power, players also have a rating deviation (RD) number for each mode. The RD measures the accuracy of a player's rating, with one RD being equal to one standard deviation. For example, a player with a rating of 1500 and an RD of 50 has a real strength between 1400 and 1600 (two standard deviations from 1500) with 95% confidence. Twice the RD is added and subtracted from their rating to calculate this range. After a game, the amount the rating changes depends on the RD: the change is smaller when the player's RD is low (since their rating is already considered accurate), and also when their opponent's RD is high (since the opponent's true rating is not well known, so little information is being gained). The RD itself decreases after playing a game, but it will increase slowly over time of inactivity.


===Splatfest Power===
===Splatfest Power===
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! Initial Splatfest Power
! Initial Splatfest Power
|-
|-
| {{explain|800 prior to Version 2.7.0|Below [[Level]] 10}}<br>C
| Below [[Level]] 10<ref group="notes">800 prior to Version 2.7.0.</ref><br>C
| 1000
| 1000
|-
|-
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| 1700
| 1700
|}
|}
<!---{| class="wikitable sitecolor-s2" style="float: left;"
|+ Initial power
! Approximate [[Rank]]
! Initial Splatfest Power
|-
| World Premiere || 1500
|-
| S+ || 1900
|-
| X || 2000
|}--->
{{clr}}
{{clr}}
 
;Notes
In {{S2}}, there is a [[wikipedia:Glicko rating system|Glicko2 rating system]] and not the rating system that Nintendo made for ''Splatoon''. The initial Splatfest Power is 1600, with 250 RD and 0.6 volatility and has seven calculation matches.
{{note list}}
The initial Splatfest Power is 1600, with 250 RD and 0.6 volatility and has seven calculation matches.


* Splatfest Power level changed depending on wins or losses during Splatfest Battles.
* Splatfest Power level changed depending on wins or losses during Splatfest Battles.
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===Ranked Battles and X Power===
===Ranked Battles and X Power===
[[File:PowerLevelXImage1.png|300px|thumb|Power Level displayed in the bottom left corner.]]
[[File:PowerLevelXImage1.png|300px|thumb|Power Level of the lobby, displayed in the bottom left corner. (Visibile after completing ten matches for player's initial power level)]]


The player has a power level for each Ranked mode, although it is never exposed to the player until they reach Rank X. The game has a list of target power levels - one for each rank. If the player's power exceeds one of these thresholds when they rank up, the game will skip them to that rank.
The player has a power level for each Ranked mode, although it is never exposed to the player until they reach Rank X. The game has a list of target power levels - one for each rank. If the player's power exceeds one of these thresholds when they rank up, the game will skip them to that rank.


In Version {{Ver|S2|3.0.0}} in ''Splatoon 2'', Rank X was added, which is higher than S+. This rank replaced S+10 to S+50 when the update was released. The rank bar was replaced with an "X Power" level.
In ''Splatoon 2'' at Version {{Ver|S2|3.0.0}}, Rank X was added, which is higher than S+. This rank replaced S<sup>+10</sup> to S<sup>+50</sup>. The rank bar was replaced with an "X Power" level that is exposed to the player.


* Ten calculation matches are used for the Glicko2 initial power calculation.
* Ten calculation matches are used for the Glicko2 initial power calculation.
* The starting X Power (during the calculation period) is between 2000 and 2300. The initial RD is 250.
* The starting X Power (during the calculation period) is between 2000 and 2300. The initial RD is 250.
* If the player ends up below 2000 power at the end of the season, they are demoted to S+9.
* If the player ends up below 2000 power at the end of the month, they rank down to S<sup>+9</sup>.
* If the player ends up below 1900 power mid-season and they lose again, they are demoted to S+9.
* If the player ends up below 1750 power during the month, they rank down to S<sup>+9</sup>.
 
== Version History ==
{{version history box|S|
{{version history item|S|2.6.0|
;Splatfest Battle
* The [[Vibe]] meter has been changed to a [[Power level|Splatfest Power]] meter.
** Splatfest Power will be decided when Splatfest starts and is based on factors such as [[rank]].
** Splatfest Power will change based on the player's wins and loses of Splatfest matches.
** The player with the highest Splatfest Power in a team will gain a slightly bigger amount of points.
** Players were previously matched up based on playstyle, but will now be matched up with players with similar Splatfest Power.
** More Splatfest Power will be gained after a match if the opposing team had a higher average Splatfest Power.
** Players in a team who chose "Continue" after a game will have the number of consecutive games they have played displayed.
}}
{{version history item|S|2.7.0|
;Splatfest Battle
* Changed the initial [[Power level|Splatfest Power]] value for [[Rank]] S+. 1,600 → 1,700.
}}}}
 
{{version history box|S2|
{{version history item|S2|base|
* Glicko2 rating system.
* Power level has been added to Ranked Battle and League Battle.
}}
{{version history item|S2|1.3.0|
;Ranked Battle
* Adjustments have been made to refine matchmaking criteria in Ranked Battles so players with much closer Power Rating will get matched up even in the same rank. How much ranks rise or fall will be adjusted based on this criteria. The tendency for ranks above S<sup>+0</sup> to be matched up will not change with this update.
}}
{{version history item|S2|1.4.2|
;Splatfest Battle
* In Splatfest Battle (team), when the player with the highest Splatfest Power on a team has a power exceeding 2200, all players on the team will be treated as having that higher Splatfest Power value for matchmaking purposes.}}
{{version history item|S2|2.1.1|
;League Battle
* Fixed an issue where immediately after a team's Highest League Power was updated, if results could not be uploaded due to a poor network connection or other reasons, that Highest League Power was not reflected in the online ranking list until Highest League Power was updated again.
}}
{{version history item|S2|3.0.0|
;Ranked Battle
* A new rank type, “X Rank” is now available. (Individual power level is exposed to the player.)
}}
{{version history item|S2|4.0.0|
;Splatfest Battle
*Splatfest Battle (Pro)
** This category is closer to what you've experienced when battling solo in previous Splatfests. Players join battles on their own, and seek to increase their Splatfest Power while putting their turf war skills to the test.
** When you win a battle, you increase your own Splatfest Power and receive Clout equal to the opposing team's approximate Splatfest Power. The side with the most Clout when the Splatfest concludes wins.
***Clout is not added for battles between the same side.
** Battle participants are chosen from players that are as close in Splatfest Power as possible.
** The top 100 players in the Splatfest Power rankings on each side will be displayed on SplatNet 2 in the Splatfest Top 100 list.
* The amount of Splatfest Power does not increase in '10x Battles' and '100x Battles'.
;Ranked Battle
* Fixed an issue occurring on the X Rank results screen while calculating X Power in which the highest X Power would temporarily be displayed incorrectly, preventing the actual number from being displayed.
}}
{{version history item|S2|4.1.0|
;Ranked or League Battles
* When playing Ranked or League Battles as a pair, your rank meter, X Power, or League Power will no longer decrease when playing with fewer members on your team due to internet disconnections for an even shorter period than was previously the case.
* If internet disconnections prevent a player from finishing enough matches out of the last few dozen matches played, the decrease to their rank meter or X Power for each subsequent unfinished match will be greater than it was previously.
}}}}


==Trivia==
==Trivia==
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}}
}}


==References==
== See also ==
<references/>
* [[Splatfest]]
* [[Splatfest Top 100]]
* [[Ranked Battle]]
* [[Rank]]
* [[Rank X data]]
* [[League Battle]]


==External links==
==External links==
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* [https://splatoonus.tumblr.com/ {{SRL}} Live From Squid Research Lab]
* [https://splatoonus.tumblr.com/ {{SRL}} Live From Squid Research Lab]
* [https://www.facebook.com/SplatoonUK/ {{FB}} SplatoonUK]
* [https://www.facebook.com/SplatoonUK/ {{FB}} SplatoonUK]
==References==
<references/>


[[Category:Multiplayer]]
[[Category:Multiplayer]]
[[Category:Splatfest]]
[[Category:Splatfest]]

Revision as of 21:30, 22 July 2020

Splatfest Power, shown before battle in Splatoon.

Power level, also known as Splatfest Power, League Power or X Power, is a feature introduced in Version 2.6.0 in Splatoon that replaced the vibe meter during Splatfests.

The concept of power level has also been extended in Splatoon 2 to apply to Ranked Battles and League Battles.

One of our interns has learned that starting with this Splatfest, you may notice some small improvements and differences!

During Splatfest, what was previously the Vibe Meter will now display your Splatfest Power. Your initial Splatfest Power level depends upon your current Ranked Battle rank, and your Splatfest Power level will change depending on wins or losses during Splatfest Battles.

The player with the highest Splatfest Power on the winning team will receive a slightly larger boost to their Splatfest Power than their teammates after the match.

Also – until now, Splatfest matchmaking favored grouping players with similar play styles. Players will now be more likely to play with those of similar Splatfest Power level. The higher a team’s average Splatfest Power level, the more Splatfest Points they will earn after winning.

Description

Power level will change depending on wins or losses during battles. In Splatoon 2, The power rating was changed to Glicko-2 rating system.[1] Splats, getting splatted, turf coverage and playing the objective do not count towards the power rating. The opponents' power ratings are put together as a single value and used when calculating a new value for the player. In addition to rank and power, players also have a rating deviation (RD) number for each mode. The RD measures the accuracy of a player's rating, with one RD being equal to one standard deviation. For example, a player with a rating of 1500 and an RD of 50 has a real strength between 1400 and 1600 (two standard deviations from 1500) with 95% confidence. Twice the RD is added and subtracted from their rating to calculate this range. After a game, the amount the rating changes depends on the RD: the change is smaller when the player's RD is low (since their rating is already considered accurate), and also when their opponent's RD is high (since the opponent's true rating is not well known, so little information is being gained). The RD itself decreases after playing a game, but it will increase slowly over time of inactivity.

Splatfest Power

In Version 2.6.0 of Splatoon, a feature was added to Splatfests that replaced the vibe meter with a Splatfest Power level meter. The initial Splatfest Power level depended on player's current Ranked Battle rank.

In Version 2.7.0, the initial Splatfest power of players who were in Rank S+ was changed from 1600 to 1700, and the initial Splatfest power of players below Level 10 was changed from 800 to 1000.

Initial power
Approximate Rank Initial Splatfest Power
Below Level 10[a]
C
1000
B 1200
A 1400
S 1600
S+ 1700
Notes
  1. 800 prior to Version 2.7.0.

The initial Splatfest Power is 1600, with 250 RD and 0.6 volatility and has seven calculation matches.

  • Splatfest Power level changed depending on wins or losses during Splatfest Battles.
  • The player with the highest Splatfest Power in a team gained a slightly bigger amount of points.
  • Players were previously matched up based on playstyle but were later matched up with players with similar Splatfest Power.
  • More Splatfest Power was gained after a match if the opposing team had the higher average Splatfest Power.
  • In Splatoon, at the top-left corner of the box showing the player's Splatfest Power was a pair of eyes representing the Squid Sister they have sided with: players on Callie's team saw scowling eyes and those on Marie's team saw more laid-back eyes. Both versions had their signature pupils, but with a dark red color instead of the usual gold.
  • In Splatoon 2, since Version 4.0.0, Splatfest Power was no longer displayed in Normal mode, only in Pro mode. However, the game still kept track of it internally, even in Normal mode, to determine how much a team gets for a winning bonus.

Players with the highest Splatfest Power were featured in the Splatfest Top 100 rankings.

The winners were announced in Splatoon at the Nintendo official Japanese Splatoon website for Japan, Squid Research Lab Live from Squid Research Lab for North America and Facebook SplatoonUK for Europe/Oceania. In Splatoon 2, the winners were announced in SplatNet 2.

League Power

Players get their initial League Power based on their performance in their first seven matches. Every change of rotation resets the League Power. Only the League Power of the enemy team can be seen before battles.

Groups whose League Power is high enough receive commemorative medals, either League Battle Gold Medal Icon.png Gold Medals, League Battle Silver Medal Icon.png Silver Medals, or League Battle Bronze Medal Icon.png Bronze Medals and the top 100 of the rotation are displayed in previous records.

Ranked Battles and X Power

Power Level of the lobby, displayed in the bottom left corner. (Visibile after completing ten matches for player's initial power level)

The player has a power level for each Ranked mode, although it is never exposed to the player until they reach Rank X. The game has a list of target power levels - one for each rank. If the player's power exceeds one of these thresholds when they rank up, the game will skip them to that rank.

In Splatoon 2 at Version 3.0.0, Rank X was added, which is higher than S+. This rank replaced S+10 to S+50. The rank bar was replaced with an "X Power" level that is exposed to the player.

  • Ten calculation matches are used for the Glicko2 initial power calculation.
  • The starting X Power (during the calculation period) is between 2000 and 2300. The initial RD is 250.
  • If the player ends up below 2000 power at the end of the month, they rank down to S+9.
  • If the player ends up below 1750 power during the month, they rank down to S+9.

Version History

Version Adjustments
2.6.0
Splatfest Battle
  • The Vibe meter has been changed to a Splatfest Power meter.
    • Splatfest Power will be decided when Splatfest starts and is based on factors such as rank.
    • Splatfest Power will change based on the player's wins and loses of Splatfest matches.
    • The player with the highest Splatfest Power in a team will gain a slightly bigger amount of points.
    • Players were previously matched up based on playstyle, but will now be matched up with players with similar Splatfest Power.
    • More Splatfest Power will be gained after a match if the opposing team had a higher average Splatfest Power.
    • Players in a team who chose "Continue" after a game will have the number of consecutive games they have played displayed.
2.7.0
Splatfest Battle
Version Adjustments
Base game
  • Glicko2 rating system.
  • Power level has been added to Ranked Battle and League Battle.
1.3.0
Ranked Battle
  • Adjustments have been made to refine matchmaking criteria in Ranked Battles so players with much closer Power Rating will get matched up even in the same rank. How much ranks rise or fall will be adjusted based on this criteria. The tendency for ranks above S+0 to be matched up will not change with this update.
1.4.2
Splatfest Battle
  • In Splatfest Battle (team), when the player with the highest Splatfest Power on a team has a power exceeding 2200, all players on the team will be treated as having that higher Splatfest Power value for matchmaking purposes.
2.1.1
League Battle
  • Fixed an issue where immediately after a team's Highest League Power was updated, if results could not be uploaded due to a poor network connection or other reasons, that Highest League Power was not reflected in the online ranking list until Highest League Power was updated again.
3.0.0
Ranked Battle
  • A new rank type, “X Rank” is now available. (Individual power level is exposed to the player.)
4.0.0
Splatfest Battle
  • Splatfest Battle (Pro)
    • This category is closer to what you've experienced when battling solo in previous Splatfests. Players join battles on their own, and seek to increase their Splatfest Power while putting their turf war skills to the test.
    • When you win a battle, you increase your own Splatfest Power and receive Clout equal to the opposing team's approximate Splatfest Power. The side with the most Clout when the Splatfest concludes wins.
      • Clout is not added for battles between the same side.
    • Battle participants are chosen from players that are as close in Splatfest Power as possible.
    • The top 100 players in the Splatfest Power rankings on each side will be displayed on SplatNet 2 in the Splatfest Top 100 list.
  • The amount of Splatfest Power does not increase in '10x Battles' and '100x Battles'.
Ranked Battle
  • Fixed an issue occurring on the X Rank results screen while calculating X Power in which the highest X Power would temporarily be displayed incorrectly, preventing the actual number from being displayed.
4.1.0
Ranked or League Battles
  • When playing Ranked or League Battles as a pair, your rank meter, X Power, or League Power will no longer decrease when playing with fewer members on your team due to internet disconnections for an even shorter period than was previously the case.
  • If internet disconnections prevent a player from finishing enough matches out of the last few dozen matches played, the decrease to their rank meter or X Power for each subsequent unfinished match will be greater than it was previously.

Trivia

Gallery

Names in other languages

Template:Foreignname

See also

External links

References