Star power: Difference between revisions

From Inkipedia, the Splatoon wiki
(Added gear lineup based on level and star count (https://spwiki.net/splatoon/wikis/119.html; https://cobaltblueman.blogspot.com/2015/06/blog-post.html; https://wikiwiki.jp/splatoon2mix/%E3%83%A9%E3%83%B3%E3%82%AF; https://gamewith.jp/splatoon3/article/show/363133) and added SplatNet 2 info. Will add S3's 9-item lineup later.)
 
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'''Star power''', known as the '''star count''' in {{S}}<ref>{{YT}} [https://youtu.be/kQsZPYB0vMw?t=1011 Nintendo Direct Presentation - ''Splatoon'' Game Overview (5/7/15)]</ref> and sometimes referred to as '''rarity''', is an attribute on [[gear]] items. A gear item's star power corresponds to its initial amount of secondary [[ability]] slots and, if purchasable on an in-game shop, its price in [[cash]].
{{Redirect|Rarity|Tableturf cards by rarity|List of Tableturf Battle cards in Splatoon 3}}
'''Star power''', known as the '''star count''' in {{S}}<ref>{{YT}} [https://youtu.be/kQsZPYB0vMw?t=1011 Nintendo Direct Presentation - ''Splatoon'' Game Overview (5/7/15)]</ref> and sometimes referred to as '''rarity''', is an attribute on [[gear]] items. A gear item's star power corresponds to its initial amount of secondary [[gear ability|ability]] slots and, if purchasable on an in-game shop, its price in [[cash]].


==Description==
==Description==
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<div style="display: flex; justify-content: center">
<div style="display: flex; justify-content: center">
{| class="wikitable sitecolor-s"
:{| class="wikitable sitecolor-s"
|-
|-
!Star count||Slot 1||Slot 2||Slot 3||Total
!Star count||Slot 1||Slot 2||Slot 3||Total
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| style="text-align: right;"|27,000
| style="text-align: right;"|27,000
|}
|}
</div>
</div>
<div style="text-align:right;"><small>Italicized numbers represent ability slots that must be added by [[Spyke]] beforehand.</small></div>
<div style="text-align:right;"><small>Italicized numbers represent ability slots that must be added by [[Spyke]] beforehand.</small></div>
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The number of items in [[Cooler Heads]], [[Jelly Fresh]], and [[Shrimp Kicks]] by star count depends on the player's [[level]].
The number of items in [[Cooler Heads]], [[Jelly Fresh]], and [[Shrimp Kicks]] by star count depends on the player's [[level]].


<div style="display: flex; justify-content: center">
{| class="wikitable sitecolor-s"
{| class="wikitable sitecolor-s"
|-
|-
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| style="text-align: right;"| 2
| style="text-align: right;"| 2
|}
|}
</div>


===''Splatoon 2''===
===''Splatoon 2''===
The star count in {{S2}} functions exactly like how it did in ''Splatoon'', with different amount of required gear experience per secondary ability slot.
The star count in {{S2}} functions exactly like how it did in ''Splatoon'', with different amount of required gear experience per secondary ability slot. The [[Splatfest Tee]] is an exception to this rule, requiring 7,500 points for each slot, amounting to a total of 22,500 points. Ordering any drink from the [[Crust Bucket]] increases gear experience gained by 50% for the next twenty matches.


<div style="display: flex; justify-content: center">
<div style="display: flex; justify-content: center">
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| style="text-align: right;"|24,000
| style="text-align: right;"|24,000
|}  
|}  
</div>
</div>
<div style="text-align:right;"><small>Italicized numbers represent ability slots that must be added by [[Murch]] beforehand.</small></div>
<div style="text-align:right;"><small>Italicized numbers represent ability slots that must be added by [[Murch]] beforehand.</small></div>
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The number of items in [[Headspace]], [[Ye Olde Cloth Shoppe]], and [[Shella Fresh]] by star count depends on the player's [[level]], with identical values as in {{S}}.
The number of items in [[Headspace]], [[Ye Olde Cloth Shoppe]], and [[Shella Fresh]] by star count depends on the player's [[level]], with identical values as in {{S}}.


<div style="display: flex; justify-content: center">
{| class="wikitable sitecolor-s2"
{| class="wikitable sitecolor-s2"
|-
|-
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| style="text-align: right;"| 2
| style="text-align: right;"| 2
|}
|}
</div>


Pricing for items in [[SplatNet 2#Shop|SplatNet Gear Shop]] is based on their star count.
Pricing for items in [[SplatNet 2#Shop|SplatNet Gear Shop]] is based on their star count.


<div style="display: flex; justify-content: center">
{| class="wikitable sitecolor-s2"
{| class="wikitable sitecolor-s2"
|-
|-
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| style="text-align: right;"| 150%
| style="text-align: right;"| 150%
|}
|}
</div>


===''Splatoon 3''===
===''Splatoon 3''===
{{Incomplete|Add gear lineup in shops on [[Fresh Season 2023]] onwards.}}
In {{S3}}, the star power is dynamic, now affected by the number of secondary ability slots. The star power in this game goes from 0 to 5 stars, with all items having initial star power of 0 to 2 stars, which is equal to 1 to 3 secondary ability slots, respectively. Beyond 2 stars, no extra ability slot is given: instead, the player is awarded a random [[ability chunk]] every 28,000 points. Raising the star power then increases the gear experience multiplier by roughly 0.03× per star (caps at 1.10× at 5 stars). The amount of experience required to unlock a secondary ability slot on a gear item is unaffected by star power. Ordering any drink from the [[Crab-N-Go]] increases gear experience gained by 50% for the next twenty matches.


In {{S3}}, the star power is dynamic, now affected by the number of secondary ability slots. The star power in this game goes from 0 to 5 stars, with all items having a default star power of 0 to 2 stars, which is equal to 1 to 3 secondary ability slots, respectively. Beyond 2 stars, no extra ability slot is given, instead increasing the gear experience multiplier by roughly 0.03× per star (caps at 1.10× at 5 stars).
<div style="display: flex; justify-content: center">
{| class="wikitable sitecolor-s3"
|-
!Slot 1!!Slot 2!!Slot 3
|- style="text-align: right"
|2,000||8,000||14,000
|- style="text-align: right"
|}
</div>


Upgrading a gear item's star power to the next one can be done by buying its duplicate from shops with [[cash]] (at fixed price regardless of item, listed on the table below), if available for purchase that day, or by paying [[Murch]] [[Super Sea Snail]]s at any time.
Upgrading a gear item's star power to the next one can be done by buying its duplicate from shops with [[cash]] (at fixed price regardless of item, listed on the table below), if available for purchase that day, or by paying [[Murch]] [[Super Sea Snail]]s at any time.
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|}</div>
|}</div>


[[Grizzco]] gear items from [[Salmon Run Next Wave]] uniquely lack default star power values, instead being randomly assigned from 0 to 2 stars when the item is received, unlike their ''Splatoon 2'' counterparts where Grizzco items from [[Salmon Run]] are always 3-star items (equivalent to ''Splatoon 3''{{'s}} 2-star ones).
[[Grizzco]]-branded gear items from [[Salmon Run Next Wave]] bonus rewards uniquely lack default star power values, instead being randomly assigned from 0 to 2 stars when the item is received, unlike their ''Splatoon 2'' counterparts where they are always 3-star items (equivalent to ''Splatoon 3''{{'s}} 2-star ones). Grizzco items bought with [[fish scale]]s all have the default star power of 2.


The number of items in [[Naut Couture]], [[Man-o'-Wardrobe]], and [[Crush Station]] by initial star power depends on the player's [[level]], with identical values as in previous games. This value will change when the [[Fresh Season 2023]] expands the daily lineup of each shop from six to nine items.
The number of items in gear shops in [[Splatsville]] and [[Booyah Base]] by initial star power depends on the player's [[level]]. Prior to version {{ver|S3|3.0.0}} increasing the amount of sold items from six to nine, the amount is identical to the previous games (with 0-star items being equivalent to previous games' 1-star ones and so on).


<div style="display: flex; justify-content: center">
{| class="wikitable sitecolor-s3"
{| class="wikitable sitecolor-s3"
|-
|-
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|-
|-
! 4-6
! 4-6
| style="text-align: right;"| 6
| style="text-align: right;"| 9
| style="text-align: right;"| N/A
| style="text-align: right;"| N/A
| style="text-align: right;"| N/A
| style="text-align: right;"| N/A
|-
|-
! 7-9
! 7-9
| style="text-align: right;"| 5
| style="text-align: right;"| 8
| style="text-align: right;"| 1
| style="text-align: right;"| 1
| style="text-align: right;"| N/A
| style="text-align: right;"| N/A
|-
|-
! 10-12
! 10-12
| style="text-align: right;"| 4
| style="text-align: right;"| 6
| style="text-align: right;"| 2
| style="text-align: right;"| 3
| style="text-align: right;"| N/A
| style="text-align: right;"| N/A
|-
|-
! 13-15
! 13-15
| style="text-align: right;"| 5
| style="text-align: right;"| 3
| style="text-align: right;"| 3
| style="text-align: right;"| 2
| style="text-align: right;"| 1
| style="text-align: right;"| 1
|-
|-
! 16-19
! 16-19
| style="text-align: right;"| 3
| style="text-align: right;"| 4
| style="text-align: right;"| 2
| style="text-align: right;"| 2
| style="text-align: right;"| 3
| style="text-align: right;"| 1
|-
|-
! 20+
! 20+
| style="text-align: right;"| 2
| style="text-align: right;"| 3
| style="text-align: right;"| 2
| style="text-align: right;"| 3
| style="text-align: right;"| 2
| style="text-align: right;"| 3
|}
|}
</div><ref>[https://discord.com/channels/1020502841544151141/1020516031875260466/1080162737793024060 {{DC}} Lean#3146 on Inkipedia Discord]</ref>
==Gallery==
<gallery>
File:Ability Unlocked Message.jpg|Unlocking an ability through leveling up.
File:Murch Add Slot.jpg|Unlocking an ability slot through Murch.
</gallery>
== Trivia ==
* It takes 171 [[Super Sea Snail]]s to upgrade all the non-[[Spyke#Ordering Gear|orderable gear]] like [[amiibo (brand)|amiibo]], [[Grizzco Industries]], [[Cuttlegear]] and [[Promotional gear#Splatoon 3|''Splatoon 3'' promotional gear]] to level 2 star power in ''[[Splatoon 3]]'', 671 to reach level 3, 2,565 to reach level 4, and 3,671 to reach level 5.


==Names in other languages==
==Names in other languages==
{{Foreignname
{{Localized name
|Jap=ギアのレア度
|Jap=ギアのレア度
|JapR=gia no rea-do
|JapR=gia no rea-do

Latest revision as of 21:01, 1 February 2024

Rarity redirects here. For Tableturf cards by rarity, see List of Tableturf Battle cards in Splatoon 3.

Star power, known as the star count in Splatoon[1] and sometimes referred to as rarity, is an attribute on gear items. A gear item's star power corresponds to its initial amount of secondary ability slots and, if purchasable on an in-game shop, its price in cash.

Description

Splatoon

In Splatoon, the star count goes from 1 to 3 stars (equal to the number of initial secondary ability slots) and is static, not changing even if ability slots are added afterwards.

The higher the star count, the more gear experience is required to obtain a secondary ability per slot to compensate for the amount of initial slots.

Star count Slot 1 Slot 2 Slot 3 Total
Star-full.png 1,000 3,000 5,000 9,000
Star-full.pngStar-full.png 2,000 6,000 10,000 18,000
Star-full.pngStar-full.pngStar-full.png 3,000 9,000 15,000 27,000
Italicized numbers represent ability slots that must be added by Spyke beforehand.

The number of items in Cooler Heads, Jelly Fresh, and Shrimp Kicks by star count depends on the player's level.

Levels Star-full.pngStar-empty.pngStar-empty.png Star-full.pngStar-full.pngStar-empty.png Star-full.pngStar-full.pngStar-full.png
4-6 6 N/A N/A
7-9 5 1 N/A
10-12 4 2 N/A
13-15 3 2 1
16-19 2 3 1
20+ 2 2 2

Splatoon 2

The star count in Splatoon 2 functions exactly like how it did in Splatoon, with different amount of required gear experience per secondary ability slot. The Splatfest Tee is an exception to this rule, requiring 7,500 points for each slot, amounting to a total of 22,500 points. Ordering any drink from the Crust Bucket increases gear experience gained by 50% for the next twenty matches.

Star count Slot 1 Slot 2 Slot 3 Total
Star-full.png 2,000 6,000 10,000 18,000
Star-full.pngStar-full.png 3,000 7,000 11,000 21,000
Star-full.pngStar-full.pngStar-full.png 4,000 8,000 12,000 24,000
Italicized numbers represent ability slots that must be added by Murch beforehand.

The number of items in Headspace, Ye Olde Cloth Shoppe, and Shella Fresh by star count depends on the player's level, with identical values as in Splatoon.

Levels Star-full.pngStar-empty.pngStar-empty.png Star-full.pngStar-full.pngStar-empty.png Star-full.pngStar-full.pngStar-full.png
4-6 6 N/A N/A
7-9 5 1 N/A
10-12 4 2 N/A
13-15 3 2 1
16-19 2 3 1
20+ 2 2 2

Pricing for items in SplatNet Gear Shop is based on their star count.

Star count Price compared to original
Star-full.pngStar-empty.pngStar-empty.png 250%
Star-full.pngStar-full.pngStar-empty.png 200%
Star-full.pngStar-full.pngStar-full.png 150%

Splatoon 3

In Splatoon 3, the star power is dynamic, now affected by the number of secondary ability slots. The star power in this game goes from 0 to 5 stars, with all items having initial star power of 0 to 2 stars, which is equal to 1 to 3 secondary ability slots, respectively. Beyond 2 stars, no extra ability slot is given: instead, the player is awarded a random ability chunk every 28,000 points. Raising the star power then increases the gear experience multiplier by roughly 0.03× per star (caps at 1.10× at 5 stars). The amount of experience required to unlock a secondary ability slot on a gear item is unaffected by star power. Ordering any drink from the Crab-N-Go increases gear experience gained by 50% for the next twenty matches.

Slot 1 Slot 2 Slot 3
2,000 8,000 14,000

Upgrading a gear item's star power to the next one can be done by buying its duplicate from shops with cash (at fixed price regardless of item, listed on the table below), if available for purchase that day, or by paying Murch Super Sea Snails at any time.

Target star power Cash Super Sea Snails Slots XP Multiplier
N/A N/A S2 Ability Locked.png 1.00
Star-full.png 10,000 1 S2 Ability Locked.pngS2 Ability Locked.png 1.00
Star-full.pngStar-full.png 30,000 1 S2 Ability Locked.pngS2 Ability Locked.pngS2 Ability Locked.png 1.00
Star-full.pngStar-full.pngStar-full.png 50,000 5 S2 Ability Locked.pngS2 Ability Locked.pngS2 Ability Locked.png 1.03
Star-full.pngStar-full.pngStar-full.pngStar-full.png 100,000 10 S2 Ability Locked.pngS2 Ability Locked.pngS2 Ability Locked.png 1.06
Star-full.pngStar-full.pngStar-full.pngStar-full.pngStar-full.png 200,000 20 S2 Ability Locked.pngS2 Ability Locked.pngS2 Ability Locked.png 1.10

Grizzco-branded gear items from Salmon Run Next Wave bonus rewards uniquely lack default star power values, instead being randomly assigned from 0 to 2 stars when the item is received, unlike their Splatoon 2 counterparts where they are always 3-star items (equivalent to Splatoon 3's 2-star ones). Grizzco items bought with fish scales all have the default star power of 2.

The number of items in gear shops in Splatsville and Booyah Base by initial star power depends on the player's level. Prior to version 3.0.0 increasing the amount of sold items from six to nine, the amount is identical to the previous games (with 0-star items being equivalent to previous games' 1-star ones and so on).

Levels Star-empty.pngStar-empty.pngStar-empty.pngStar-empty.pngStar-empty.png Star-full.pngStar-empty.pngStar-empty.pngStar-empty.pngStar-empty.png Star-full.pngStar-full.pngStar-empty.pngStar-empty.pngStar-empty.png
4-6 9 N/A N/A
7-9 8 1 N/A
10-12 6 3 N/A
13-15 5 3 1
16-19 3 4 2
20+ 3 3 3

[2]

Gallery

Trivia

Names in other languages

Language Name Meaning
Japan Japanese ギアのレア度
gia no rea-do
Gear rarity

References