E-liter 3K: Difference between revisions

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==Demonstration==
==Demonstration==
<embedvideo service="youtube">https://www.youtube.com/watch?v=khdgDFzNsnI</embedvideo>
<embedvideo service="youtube">https://www.youtube.com/watch?v=khdgDFzNsnI</embedvideo>
==Competitive Viability==
Probably the best weapon in the game. The only thing holding it back is the fact that two snipers doesn't do too well. One, however, can shut down a team single handedly from a safe distance, make things much easier for teammates, stop pushes, and do more. The eliter series is the best for this, and all four are equally as great. The regular one has the amazing [[Burst Bomb]] sub in a pinch, and the supportive [[Echolocator]] sub. If one finally gets close to a regular e-liter, they can just burst bomb kill you and make the whole trip out to where they are worthless. The weapon itself has the longest range in the whole game, and stacking damage allows for quicker kills despite the long charge time. Overall probably the best weapon in the game.


==Recommended [[Ability|Abilities]]==
==Recommended [[Ability|Abilities]]==

Revision as of 21:59, 26 December 2016

Template:Infobox weapon

The E-liter 3K(NA)[a], or E-Litre 3K(EU/OC)[b], is a Main Weapon in Splatoon.

Description

The E-liter 3K is a type of charger. It has a long charge time but has a very impressive range, and can instantly take opponents out.

A charger with a high-capacity tank. By packing a lot of ink into each shot, it can strike from a great distance... at the cost of long charge time and ferocious ink consumption.
— In-Game Description
S Sheldon Artwork.png
Sheldon's Introduction

The E-liter 3K is designed to withstand extreme pressure, allowing you to charge it up even further! As a result, it has incredible range and truly fearsome attack power! It's great for forging a path forward.

Hit nearby foes with Burst Bombs, and then make sure they've got nowhere to hide with the Echolocator!

(NA)[a]

Notes

The longest-ranged weapon in the game, and thus truly terrifying on stages that allow sniping from afar. The Echolocator special helps with picking off unwary enemies and avoiding attackers from behind. The weapon suffers when engaging at close range, however, so abilities that emphasize mobility (like Run Speed Up and Swim Speed Up) are recommended.
— Splatoon Prima Guide

Demonstration

Competitive Viability

Probably the best weapon in the game. The only thing holding it back is the fact that two snipers doesn't do too well. One, however, can shut down a team single handedly from a safe distance, make things much easier for teammates, stop pushes, and do more. The eliter series is the best for this, and all four are equally as great. The regular one has the amazing Burst Bomb sub in a pinch, and the supportive Echolocator sub. If one finally gets close to a regular e-liter, they can just burst bomb kill you and make the whole trip out to where they are worthless. The weapon itself has the longest range in the whole game, and stacking damage allows for quicker kills despite the long charge time. Overall probably the best weapon in the game.

Recommended Abilities


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The Damage Up ability is very effective on Charger weapons, reducing the amount a Charger needs to be charged before getting a one-hit kill, while also strengthening Burst Bomb. It is desirable to stack Damage Up it will increase damage output by more than 20%; see here for more details. SquidForce gear has a 5x higher chance of rolling this ability, but no items of the SquidForce brand have Damage Up as the main ability.

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The Cold Blooded ability reduces the duration of tracking by Point Sensors, Haunt, and Echolocators by 75%. Because of the E-liter 3K's extremely limited mobility (15), Cold Blooded allows players to stay hidden in one area for a longer amount of time. No brand increases the chance of rolling this ability.

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The Ink Recovery Up ability hastens the refill rate of ink. The E-liter 3K relies on frequent supplies of ink, making this ability important. Tentatek gear has a 5x higher chance of rolling this ability.

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The Special Charge Up ability increases the rate at which the Special Gauge fills by up to 30%. This ability encourages frequent use of the E-liter 3K's special weapon, the Echolocator, which instantly refills players' Ink Tanks (like all special weapons) and tags all opponents for easy tracking. With Special Charge Up, players using the E-liter 3K can waste less time refilling ink and use this advantage to take out enemies with greater ease. Takoroka gear has a 5x higher chance of rolling this ability.

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The Ink Saver (Main) ability decreases the ink usage of main weapons by up to 60% of their normal usage if this ability is stacked three in main ability. This allows players to take advantage of the E-liter 3K's outstanding range (97) and combat its charge rate (20) without running out of ink so quickly. Splash Mob gear has a 5x higher chance of rolling this ability.

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The Ink Saver (Sub) ability decreases the ink usage of sub weapons. It makes quick using burst bombs stable. It's not really necessary to use it as main ability, so it seems to be suitable for the niche of sub slot. Firefin gear has a 5x higher chance of rolling this ability.


Recommended Gear


File:White Headband Gear Headgear White Headband.png White Headband

The White Headband comes with Ink Recovery Up as a main ability. Because it is produced by SquidForce, it also has a 5x higher chance of rolling Damage Up as a secondary ability. This combination makes more chances to attack quickly.

File:Fake Contacts Gear Headgear White Headband.png White Headband

The Fake Contacts come with Special Charge Up as a main ability. Because they are produced by Tentatek, they also have a 5x higher chance of rolling Ink Recovery Up as a secondary ability. This combination of abilities will reduce the amount of time needed to refill ink and maximize players' opportunities to splat enemies and cover turf.

File:Part-Time Pirate Gear Clothing White Headband.png White Headband

The Part-Time Pirate comes with Damage Up as a main ability. Because it is produced by Tentatek, it also has a 5x higher chance of rolling Ink Recovery Up as a secondary ability. This combination makes more chances to attack quickly. But clothing gear is replaced with Splatfest Tee during Splatfest.

File:Anchor Sweat Gear Clothing White Headband.png White Headband

The Anchor Sweat comes with Cold Blooded as a main ability. Because it is produced by SquidForce, it also has a 5x higher chance of rolling Damage Up as a secondary ability. These abilities allow E-liter 3K users to promptly splat opponents without worrying about being tracked.

File:Sage Polo Gear Clothing White Headband.png White Headband

The Sage Polo comes with Cold Blooded as a main ability. Because it is produced by Splash Mob, it also has a 5x higher chance of rolling Ink Saver (Main) as a secondary ability. These abilities allow E-liter 3K users to continuously splat opponents without worrying about being tracked.

File:Cyan Trainers Gear Shoes White Headband.png White Headband

The Cyan Trainers come with Damage Up as a main ability. Because they are produced by Tentatek, they also have a 5x higher chance of rolling Ink Recovery Up as a secondary ability. This combination makes more chances to attack quickly.

File:Orange Arrows Gear Shoes White Headband.png White Headband

The Orange Arrows come with Ink Saver (Main) as a main ability. Because they are produced by Takoroka, they also have a 5x higher chance of rolling Special Charge Up as a secondary ability. This combination allows players to take advantage of the E-liter 3K's Echolocator special more often and save ink as they are filling the Special Gauge.


Version history

2.2.0

  • Maximum damage without full charge: 120.0 → 100.0

2.7.0

  • Special gauge loss: 50% → up to 60%
  • Swim speed decreased by about 10%.
  • Range when not fully charged reduced by about 20%.
  • Time taken to fully charge reduced by about 6%.

Strategy

Tips

Being the second longest ranged weapon in Splatoon, the one with the largest range being the E-liter 3K Scope, the E-liter 3K can deal with opposing chargers. They are essential in providing cover and locking down choke points on a stage, allowing the rest of the team to move. The Burst Bombs can be used to more effectively to take out enemies who get too close then follow up with semi-fire. Meanwhile, the Echolocator can track enemy Inklings submerged in ink or who are approaching.

Against Shooters

Splat shooters before they get too close. If they do, either use Burst Bombs to kill/slow down the enemy, or swim back to regain the range advantage.

Against Rollers

Splat rollers before they get too close. This should be easy, as Rollers are exposed out of ink a lot more than other Weapon classes. However, Brushes are trickier since they move quickly. Treat these like Shooters or relocate.

Against other Chargers

Use range to simply pick off other chargers. This is what the E-liter 3K does best.

Countering

Charger-type weapons don't cover as much turf as the Shooter or Roller weapon types. If the player with the weapon is camping, they are essentially not contributing in Turf War. If possible, use another route to continue progressing whilst they do nothing. Alternatively, splat them from behind whilst they are looking down the scope. Short-range is a charger's nightmare. If the charger is locking down a choke-hold, lay down ink and rush with your teammates or use Sub Weapons or Special Weapons to get them to move.

Trivia

  • The E-liter 3K is designed to look like a gas pump.
  • Its name is a reference to the Nintendo E3 Engine.
  • Its name is also a pun between elite and liter (the metric measurement), as it has the best-capacity tank.

Gallery

Similar Weapons

Names in other languages

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