Power level: Difference between revisions

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[[File:SplatfestPower.jpg|thumb|right|Splatfest Power, shown before battle in {{S}}.]]
{{incomplete|Needs info for Splatoon 3}}


'''Power level''', also known as '''Splatfest Power''', '''League Power''' or '''X Power''', is a feature introduced in Version {{Ver|S|2.6.0}} in ''[[Splatoon]]'' that replaced the [[vibe]] meter during [[Splatfest]]s.
[[File:SplatfestPower.jpg|thumb|right|Splatfest Power, shown before battle in ''Splatoon''.]]


The concept of power level has also been extended in ''[[Splatoon 2]]'' to apply to [[Ranked Battle]]s and [[League Battle]]s.
'''Power level''', also known as '''Splatfest Power''', '''League Power''' or '''X Power''', is a rating feature introduced in version {{Ver|S|2.6.0}} in ''[[Splatoon]]'' that replaced the [[vibe]] meter during [[Splatfest]]s.
__TOC__
{{Quote|One of our interns has learned that starting with this Splatfest, you may notice some small improvements and differences!


During Splatfest, what was previously the Vibe Meter will now display your Splatfest Power. Your initial Splatfest Power level depends upon your current Ranked Battle rank, and your Splatfest Power level will change depending on wins or losses during Splatfest Battles.
The concept of power level was extended to all multiplayer battle modes in {{S2}} and {{S3}}. In a post-launch update, ''Splatoon 3'' began tracking '''Anarchy Power''' in [[Anarchy Battle#Anarchy Battle (Open)|Anarchy Battle (Open)]], a team-based power level similar to League Power from the previous game, separately from the mode's regular solo power level.


The player with the highest Splatfest Power on the winning team will receive a slightly larger boost to their Splatfest Power than their teammates after the match.
==''Splatoon''==
Before {{Ver|S|2.6.0}}, for the Japanese Splatfests, Top 5 of each team were the MVP of that Splatfest and were announced in [http://www.nintendo.co.jp/wiiu/agmj/ {{NES}} official Japanese ''Splatoon'' website].


Also – until now, Splatfest matchmaking favored grouping players with similar play styles. Players will now be more likely to play with those of similar Splatfest Power level. The higher a team’s average Splatfest Power level, the more Splatfest Points they will earn after winning.|{{SRL}} [[Live from Squid Research Lab]] ({{Date|2016-03-14}})}}
In version {{Ver|S|2.6.0}}, the power level feature was added to replace the vibe meter during Splatfests.


==Description==
Previously, Splatfest matchmaking favored grouping players with similar play styles.<ref>[https://splatoonus.tumblr.com/post/141037615684 {{SRL}} Live from Squid Research Lab - One of our interns has learned that starting with...]</ref> After version {{Ver|S|2.6.0}}, players were more likely to play with those of similar Splatfest power level.
Power level will change depending on wins or losses during battles. In ''Splatoon 2'', The power rating was changed to [[Wikipedia:Glicko rating system|Glicko-2 rating system]].<ref name="Ranking system article by dataminer OatmealDome">[https://oatmealdome.me/blog/an-in-depth-look-at-the-splatoon-2-ranking-system An In-Depth Look at the ''Splatoon 2'' Ranking System.] - Article by dataminer OatmealDome.</ref> Splats, getting splatted, turf coverage and playing the objective do not count towards the power rating. The opponents' power ratings are put together as a single value and used when calculating a new value for the player. In addition to rank and power, players also have a rating deviation (RD) number for each mode. The RD measures the accuracy of a player's rating, with one RD being equal to one standard deviation. For example, a player with a rating of 1500 and an RD of 50 has a real strength between 1400 and 1600 (two standard deviations from 1500) with 95% confidence. Twice the RD is added and subtracted from their rating to calculate this range. After a game, the amount the rating changes depends on the RD: the change is smaller when the player's RD is low (since their rating is already considered accurate), and also when their opponent's RD is high (since the opponent's true rating is not well known, so little information is being gained). The RD itself decreases after playing a game, but it will increase slowly over time of inactivity.


===Splatfest Power===
The top 100 players in each team are titled as the "[[Splatfest Top 100]]". Rankings were based on players' Splatfest Power earned throughout the duration of Splatfest.
In Version {{Ver|S|2.6.0}} of {{S}}, a feature was added to Splatfests that replaced the vibe meter with a Splatfest Power level meter. The initial Splatfest Power level depended on player's current [[Ranked Battle]] rank.


In Version {{Ver|S|2.7.0}}, the initial Splatfest power of players who were in Rank S+ was changed from 1600 to 1700, and the initial Splatfest power of players below Level 10 was changed from 800 to 1000.
The player with the highest Splatfest Power on the winning team received a slightly larger boost to their Splatfest Power than their teammates after the match. The higher a team's average Splatfest Power level, the more Splatfest Points they earned after winning.
 
The initial Splatfest Power level depended upon the player's current Ranked Battle rank, and their Splatfest Power level changed depending on wins or losses during Splatfest Battles.


{| class="wikitable sitecolor-s" style="float: left; margin-right: 1em;"
{| class="wikitable sitecolor-s" style="float: left; margin-right: 1em;"
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! Initial Splatfest Power
! Initial Splatfest Power
|-
|-
| Below [[Level]] 10<ref group="notes">800 prior to Version 2.7.0.</ref><br>C
| Below [[Level]] 10<ref group="notes">800 prior to version 2.7.0.</ref><br>C
| 1000
| 1000
|-
|-
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| 1600
| 1600
|-
|-
| S+
| S+<ref group="notes">1600 prior to version 2.7.0.</ref>
| 1700
| 1700
|}
|}
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;Notes
;Notes
{{note list}}
{{note list}}
In ''Splatoon 2'', The initial Splatfest Power is 1,600, with 250 RD and 0.6 volatility<ref>OatmealDome on {{date|2018-12-17}} at Inkademy Discord server ([https://discordapp.com/channels/233081202997854208/333169867811192843/524313649108615169 link to message on Discord])</ref> and has seven calculation matches.


* Splatfest Power level changed depending on wins or losses during Splatfest Battles.
In version {{Ver|S|2.7.0}}, the initial Splatfest power of players who were in Rank S+ was changed from 1600 to 1700, and the initial Splatfest power of players below Level 10 was changed from 800 to 1000.
* The player with the highest Splatfest Power in a team gained a slightly bigger amount of points.
 
* Players were previously matched up based on playstyle but were later matched up with players with similar Splatfest Power.
The Splatfest Top 100 rankings were announced at the [http://www.nintendo.co.jp/wiiu/agmj/ {{NES}} official Japanese ''Splatoon'' website] for Japan, [https://splatoonus.tumblr.com/ {{SRL}} Live from Squid Research Lab] for North America and [https://www.facebook.com/SplatoonUK/ {{FB}} SplatoonUK] for Europe and Oceania.
* More Splatfest Power was gained after a match if the opposing team had the higher average Splatfest Power.
 
* In ''Splatoon'', at the top-left corner of the box showing the player's Splatfest Power was a pair of eyes representing the [[Squid Sisters|Squid Sister]] they have sided with: players on [[Callie]]'s team saw scowling eyes and those on [[Marie]]'s team saw more laid-back eyes. Both versions had their signature pupils, but with a dark red color instead of the usual gold.
In the lobby, at the top-left corner of the box showing the player's Splatfest Power was a pair of eyes representing the [[Squid Sisters|Squid Sister]] they had sided with: players on [[Callie]]'s team saw scowling eyes and those on [[Marie]]'s team saw more laid-back eyes. Both versions had their signature pupils, but with a dark red color instead of the usual gold.
* In ''Splatoon 2'', since Version {{Ver|S2|4.0.0}}, Splatfest Power was no longer displayed in Normal mode, only in Pro mode. However, the game still kept track of it internally, even in Normal mode, to determine how much a team gets for a winning bonus.
 
==''Splatoon 2''==
In ''Splatoon 2'', The power rating got changed to [[Wikipedia:Glicko rating system|Glicko-2 rating system]].<ref name="OatmealDome">[https://oatmealdome.me/blog/an-in-depth-look-at-the-splatoon-2-ranking-system OatmealDome - An In-Depth Look at the ''Splatoon 2'' Ranking System]</ref> The power level rating had expanded to all multiplayer battle modes of ''Splatoon 2''.


Players with the highest Splatfest Power for each team are featured in the [[Splatfest Top 100]] rankings.
The opponents' power ratings are put together as a single value and used when calculating a new rating power for the player.


In ''Splatoon'', The rankings were announced at the [http://www.nintendo.co.jp/wiiu/agmj/ {{NES}} official Japanese ''Splatoon'' website] for Japan, [https://splatoonus.tumblr.com/ {{SRL}} Live from Squid Research Lab] for North America and [https://www.facebook.com/SplatoonUK/ {{FB}} SplatoonUK] for Europe/Oceania.
After a win or a loss, the rating doesn't always go up or down by the same amount. A few things can affect how much the player's rating changes after they play a game. Some things that can affect this are:


In ''Splatoon 2'', the rankings are announced in [[SplatNet 2]].
# The difference in rating between the player and their opponent
# How confident the system is of the player's rating
# How confident the system is of the opponent's rating


===League Power===
Number one is, if the player wins against a team who has a much higher rating than them, their rating will go up by a higher amount than if they win against a team of the same rating, or of a lower rating.
Players get their initial League Power based on their performance in their first seven matches. Every change of rotation resets the League Power. Only the League Power of the enemy team can be seen before battles.


Groups whose League Power is high enough receive commemorative medals, either <span style="color: #f4cd0b">[[File:League Battle Gold Medal Icon.png|22px]] Gold Medals</span>, <span style="color: #b0c4d6">[[File:League Battle Silver Medal Icon.png|22px]] Silver Medals</span>, or <span style="color: #ff750f">[[File:League Battle Bronze Medal Icon.png|22px]] Bronze Medals</span> and the top 100 of the rotation are displayed in previous records.
Similarly, if they lose against a team with a lower rating, their rating will go down more than if they lost to someone with a higher rating.


===Ranked Battles and X Power===
Numbers two and three on the list are about confidence. Confidence in the rating is the main reason for big changes in the player's rating after a game.
[[File:PowerLevelXImage1.png|300px|thumb|Power Level of the lobby, displayed in the bottom left corner. (Visible after completing ten matches for player's initial power level)]]


The player has a power level for each Ranked mode, although it is never exposed to the player until they reach Rank X. The game has a list of target power levels - one for each rank. If the player's power exceeds one of these thresholds when they rank up, the game will skip them to that rank.
Part of the Glicko-2 system is a number called a 'rating deviation' or RD, which measures how confident the system is of what the player's rating is. The lower the number, the more certain the system of what the player's rating is. The RD itself decreases after playing a game, but it increases slowly over time of inactivity.


* Ten calculation matches are used for the Glicko-2 initial power calculation.
Another part of this system is the 'rating volatility' or RV, which measures the degree of expected fluctuation in a player's rating.


In ''Splatoon 2'', with the addition of Rank X at version {{Ver|S2|3.0.0}}, the rank bar was replaced with an "X Power" level. Each month, X rank players get their power level reset. The power level is exposed after 10 calculation matches. After each month, for each ranked [[mode]], a list of the top 500 players with the highest power level is released in [[SplatNet 2]] alongside their most used weapon in the last 50 matches in that mode.<ref>[https://twitter.com/SplatoonJP/status/1002386184570454016 {{TWI}} @SplatoonJP Twitter] post about the top 10 players of each mode in the first month and note about the weapon used.</ref>
===Regular and Splatfest Battles===
Regular Battle has an internal power level<ref>[https://wiki.oatmealdome.me/Splatoon_2/Save#SaveDataVss Deep Sea Knowledge - ''Splatoon 2''/Save: SaveDataVss]</ref> that is not exposed to the player. The initial Power is 1,600, with 250 RD and 0.6 volatility. The rating affects the initial starting values of the Splatfest Power level.<ref name="Relation of Powers">Relation of Power levels: minenice on {{date|2021-01-22}} at Inkademy Discord server ([https://discord.com/channels/233081202997854208/333169867811192843/802169478867320855 link to message on Discord])</ref>


* The starting X Power seeded for the initial calculation is between 2,000 and 2,300. The initial Rating Deviation (RD) in Glicko-2 is 250.
* More Splatfest Power is gained if the opposing team had a higher average Splatfest Power.
* Since version {{Ver|S2|4.0.0}}, Splatfest Power was no longer displayed in Normal mode, only in Pro mode. However, the game still keeps track of it internally, even in Normal mode, to determine how much a team gets for a winning bonus.
* As of version {{Ver|S2|5.3.1}}, the names and levels of all players in a match were removed from the lobby waiting screen and replaced with question marks if the player's Splatfest Power was above 2,200. Due to this, players were made able to battle against people blocked in their [[Nintendo Switch]] system settings as long as their power was also this high.
 
The Splatfest Top 100 rankings are announced in [[SplatNet 2]].
 
===Ranked Battle===
[[File:PowerLevelXImage1.png|300px|thumb|Power Level of the lobby, displayed in the bottom left corner. (Visible after completing ten matches for player's power level)]]
 
The player has a power level for each Ranked mode, although it is never exposed to the player until they reach Rank X. The initial Power is 1,600, with 250 RD and 0.6 volatility<ref>OatmealDome on {{date|2018-12-17}} at Inkademy Discord server ([https://discordapp.com/channels/233081202997854208/333169867811192843/524313649108615169 link to message on Discord])</ref>. There are ten calculation matches and after that, the player can see in the bottom left corner before every match, the power level of the lobby.
 
The game has a list of target power levels - one for each rank. If the player's power exceeds one of these thresholds when they rank up, the game skips them to that rank.
 
====X Rank====
 
With the addition of Rank X at version {{Ver|S2|3.0.0}}, the rank bar was replaced with an "X Power" level. Each month, X rank players get their power level reset. The power level is exposed after the calculation period that lasts 10 matches. After every month, for each of the 4 different Ranked Battle modes, 500 players with the highest X Power are announced on [[SplatNet 2]] alongside their most used weapon in the last 50 matches in that mode.<ref>[https://twitter.com/SplatoonJP/status/1002386184570454016 {{TWI}} @SplatoonJP Twitter example post]</ref>
 
* The starting X Power seeded for the initial calculation is between 2,000 and 2,300. The initial 'rating deviation' or RD, is 250.
* If the player ends up below 2,000 power at the end of the month, they rank down to S<sup>+9</sup>.
* If the player ends up below 2,000 power at the end of the month, they rank down to S<sup>+9</sup>.
* If the power is revealed to the player and is below 1,900 power during the month, they get "Danger" warning. If they lose while they are in danger, they rank down to S<sup>+9</sup>.<ref name="Ranking system article by dataminer OatmealDome" />
* If the power is revealed to the player and is below 1,900 power during the month, they get "Danger" warning. If they lose while they are in danger, they rank down to S<sup>+9</sup>.<ref name="OatmealDome"/>
* X rank players can not rank down during the calculation period, this may lead to:
* X rank players can not rank down during the calculation period, this may lead to:
** players getting significantly below 1,900 power if following initial calculation matches places them there.<ref>[https://cdn.discordapp.com/attachments/742870350877950033/742900694801186827/image0.jpg Case of power significantly below 1,900.]</ref>
** Players getting significantly below 1,900 power if following initial calculation matches places them there.<ref>[https://cdn.discordapp.com/attachments/499892129565245442/742963584665124946/image1.jpg Case of a power rating significantly below 1,900 in Rank X.]</ref>
** players will rank down at the end of the month instead.
** Players ranking down at the end of the month instead.
* As of Version {{Ver|S2|5.3.1}}, like with Splatfest Power, the names and levels of all players in a match were removed from the lobby waiting screen and replaced with question marks. Due to this, players were made able to battle against people blocked in their [[Nintendo Switch]] system settings as long as they are in the top 2,000.


== Version History ==
===League Battle===
The initial starting values of League Power is based on the players' Ranked Battle power.<ref name="Relation of Powers" /> The players' power ratings are put together as a single value and used when calculating a new rating power for the team. Players get their League Power revealed to them in the lobby after seven matches. Only the League Power of the enemy team can be seen before the match begins. Every change of rotation, the mode and stages change and with that the League Power resets.
 
Groups whose League Power is high enough receive commemorative medals, either <span style="color: #f4cd0b">[[File:League Battle Gold Medal Icon.png|22px]] Gold Medals</span>, <span style="color: #b0c4d6">[[File:League Battle Silver Medal Icon.png|22px]] Silver Medals</span>, or <span style="color: #ff750f">[[File:League Battle Bronze Medal Icon.png|22px]] Bronze Medals</span> and the top 100 of the rotation are displayed in past records.
 
Since February 2019, every month there is a scheduled League Battle rotation announced on {{TWI}} @SplatoonJP Twitter for Team of four with set mode and stages. The top three teams, plus one additional team, receive a unique picture of their characters with their weapons and gear at one of the stages played. The criteria for the additional team cycles every month, alternating between being the 101st team, the team with the median score overall, and the highest-scoring bronze team.
 
==Version history==
{{version history box|S|
{{version history box|S|
{{version history item|S|2.6.0|
{{version history item|S|2.6.0|
;Splatfest Battle
;Splatfest Battle
* The [[Vibe]] meter has been changed to a [[Power level|Splatfest Power]] meter.
* The [[Vibe]] meter has been changed to a Splatfest Power meter.
** Splatfest Power will be decided when Splatfest starts and is based on factors such as [[rank]].
** Splatfest Power will be decided when Splatfest starts and is based on factors such as [[rank]].
** Splatfest Power will change based on the player's wins and loses of Splatfest matches.
** Splatfest Power will change based on the player's wins and loses of Splatfest matches.
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{{version history item|S|2.7.0|
{{version history item|S|2.7.0|
;Splatfest Battle
;Splatfest Battle
* Changed the initial [[Power level|Splatfest Power]] value for [[Rank]] S+. 1,600 → 1,700.
* Changed the initial Splatfest Power value for [[Rank]] S+. 1,600 → 1,700.
}}}}
}}}}


{{version history box|S2|
{{version history box|S2|
{{version history item|S2|base|
{{version history item|S2|base|
* Glicko2 rating system.
* Glicko-2 rating system.
* Power level has been added to Ranked Battle and League Battle.
}}
}}
{{version history item|S2|1.3.0|
{{version history item|S2|1.3.0|
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{{version history item|S2|3.0.0|
{{version history item|S2|3.0.0|
;Ranked Battle
;Ranked Battle
* A new rank type, “X Rank” is now available. (Individual power level is exposed to the player.)
* A new rank type, "X Rank" is now available. (Individual power level is exposed to the player.)
}}
}}
{{version history item|S2|4.0.0|
{{version history item|S2|4.0.0|
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* When playing Ranked or League Battles as a pair, your rank meter, X Power, or League Power will no longer decrease when playing with fewer members on your team due to internet disconnections for an even shorter period than was previously the case.
* When playing Ranked or League Battles as a pair, your rank meter, X Power, or League Power will no longer decrease when playing with fewer members on your team due to internet disconnections for an even shorter period than was previously the case.
* If internet disconnections prevent a player from finishing enough matches out of the last few dozen matches played, the decrease to their rank meter or X Power for each subsequent unfinished match will be greater than it was previously.
* If internet disconnections prevent a player from finishing enough matches out of the last few dozen matches played, the decrease to their rank meter or X Power for each subsequent unfinished match will be greater than it was previously.
}}
{{version history item|S2|5.3.1|
;Ranked Battle
* Adjusted settings for [[Rank#Rank X|X Rank]] battles so that during times when there are many players online, players with high [[Power level|X Power]] will be more likely to match with each other.
** Further changes may be made depending on how the situation develops.
* Made it so that for X Rank battles, other players' names are not displayed on the screen while waiting for players to join.
* Made it so that for X Rank battles, you may battle with someone even if they're blocked via console settings if that player's estimated rank is within the top 2,000.
;Splatfest Battle
* Made it so that in Pro-mode [[Splatfest]] Battles, other players' names are not displayed on the screen while waiting for players to join when [[Power level|Splatfest Power]] is considerably high. (Above 2,200)
* Made it so that in Pro-mode Splatfest Battles, you may battle someone even if they're blocked via the console settings if that player's Splatfest Power is considerably high.
}}}}
}}}}
==Trivia==
* The promotional images for Splatfest Power show the [[Cats vs. Dogs]] and [[Rice vs. Bread]] {{Gear|S2|Clothing|Splatfest Tee}}s and [[ink]] colors despite it having not existed when they were used.


==Gallery==
==Gallery==
<gallery>
<gallery>
SplatfestPower promo2.jpg|Promo image for Splatfest Power.
SplatfestPower promo2.jpg|Promo image for Splatfest Power.
Top 100 Splatfest Power Eng promo.jpg|English promo for the Splatfest Top 100.
Top 100 splatfest power en promo.jpg|English promo for the Splatfest Top 100.
Top 100 splatfest power jp promo.png|Japanese promo for the Splatfest Top 100.
Top 100 splatfest power jp promo.jpg|Japanese promo for the Splatfest Top 100.
Top 100 Splatfest Power icon.svg|The icon representing players in the Splatfest Top 100 on [[SplatNet]].
Top 100 Splatfest Power icon.svg|The icon representing players in the Splatfest Top 100 on [[SplatNet]].
Splatfest power callie eyes.png|[[Callie]]'s eyes next to her team's Splatfest Power.
Splatfest power callie eyes.png|[[Callie]]'s eyes next to her team's Splatfest Power.
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Splatfest power marie eyes in-game.png|Marie's eyes in-game.
Splatfest power marie eyes in-game.png|Marie's eyes in-game.
</gallery>
</gallery>
==Trivia==
* The promotional images for Splatfest Power show the [[Cats vs. Dogs]] and [[Rice vs. Bread]] [[Splatfest Tee]]s and [[ink]] colors, despite the mechanic not having existed when these Splatfests occurred.


==Names in other languages==
==Names in other languages==
{{Foreignname
{{Localized name
|Jap=パワー
|Jap=パワー
|JapR=Pawā
|JapR=Pawā
Line 169: Line 204:
}}
}}


== See also ==
==See also==
* [[Splatfest]]
* [[Splatfest Top 100]]
* [[Splatfest Top 100]]
* [[Ranked Battle]]
* [[Rank]]
* [[Rank X data]]
* [[Rank X data]]
* [[League Battle]]


==External links==
==External links==

Latest revision as of 20:43, 23 March 2024

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Reason: Needs info for Splatoon 3
Splatfest Power, shown before battle in Splatoon.

Power level, also known as Splatfest Power, League Power or X Power, is a rating feature introduced in version 2.6.0 in Splatoon that replaced the vibe meter during Splatfests.

The concept of power level was extended to all multiplayer battle modes in Splatoon 2 and Splatoon 3. In a post-launch update, Splatoon 3 began tracking Anarchy Power in Anarchy Battle (Open), a team-based power level similar to League Power from the previous game, separately from the mode's regular solo power level.

Splatoon

Before 2.6.0, for the Japanese Splatfests, Top 5 of each team were the MVP of that Splatfest and were announced in Nintendo official Japanese Splatoon website.

In version 2.6.0, the power level feature was added to replace the vibe meter during Splatfests.

Previously, Splatfest matchmaking favored grouping players with similar play styles.[1] After version 2.6.0, players were more likely to play with those of similar Splatfest power level.

The top 100 players in each team are titled as the "Splatfest Top 100". Rankings were based on players' Splatfest Power earned throughout the duration of Splatfest.

The player with the highest Splatfest Power on the winning team received a slightly larger boost to their Splatfest Power than their teammates after the match. The higher a team's average Splatfest Power level, the more Splatfest Points they earned after winning.

The initial Splatfest Power level depended upon the player's current Ranked Battle rank, and their Splatfest Power level changed depending on wins or losses during Splatfest Battles.

Initial power
Approximate Rank Initial Splatfest Power
Below Level 10[a]
C
1000
B 1200
A 1400
S 1600
S+[b] 1700
Notes
  1. 800 prior to version 2.7.0.
  2. 1600 prior to version 2.7.0.

In version 2.7.0, the initial Splatfest power of players who were in Rank S+ was changed from 1600 to 1700, and the initial Splatfest power of players below Level 10 was changed from 800 to 1000.

The Splatfest Top 100 rankings were announced at the Nintendo official Japanese Splatoon website for Japan, Squid Research Lab Live from Squid Research Lab for North America and Facebook SplatoonUK for Europe and Oceania.

In the lobby, at the top-left corner of the box showing the player's Splatfest Power was a pair of eyes representing the Squid Sister they had sided with: players on Callie's team saw scowling eyes and those on Marie's team saw more laid-back eyes. Both versions had their signature pupils, but with a dark red color instead of the usual gold.

Splatoon 2

In Splatoon 2, The power rating got changed to Glicko-2 rating system.[2] The power level rating had expanded to all multiplayer battle modes of Splatoon 2.

The opponents' power ratings are put together as a single value and used when calculating a new rating power for the player.

After a win or a loss, the rating doesn't always go up or down by the same amount. A few things can affect how much the player's rating changes after they play a game. Some things that can affect this are:

  1. The difference in rating between the player and their opponent
  2. How confident the system is of the player's rating
  3. How confident the system is of the opponent's rating

Number one is, if the player wins against a team who has a much higher rating than them, their rating will go up by a higher amount than if they win against a team of the same rating, or of a lower rating.

Similarly, if they lose against a team with a lower rating, their rating will go down more than if they lost to someone with a higher rating.

Numbers two and three on the list are about confidence. Confidence in the rating is the main reason for big changes in the player's rating after a game.

Part of the Glicko-2 system is a number called a 'rating deviation' or RD, which measures how confident the system is of what the player's rating is. The lower the number, the more certain the system of what the player's rating is. The RD itself decreases after playing a game, but it increases slowly over time of inactivity.

Another part of this system is the 'rating volatility' or RV, which measures the degree of expected fluctuation in a player's rating.

Regular and Splatfest Battles

Regular Battle has an internal power level[3] that is not exposed to the player. The initial Power is 1,600, with 250 RD and 0.6 volatility. The rating affects the initial starting values of the Splatfest Power level.[4]

  • More Splatfest Power is gained if the opposing team had a higher average Splatfest Power.
  • Since version 4.0.0, Splatfest Power was no longer displayed in Normal mode, only in Pro mode. However, the game still keeps track of it internally, even in Normal mode, to determine how much a team gets for a winning bonus.
  • As of version 5.3.1, the names and levels of all players in a match were removed from the lobby waiting screen and replaced with question marks if the player's Splatfest Power was above 2,200. Due to this, players were made able to battle against people blocked in their Nintendo Switch system settings as long as their power was also this high.

The Splatfest Top 100 rankings are announced in SplatNet 2.

Ranked Battle

Power Level of the lobby, displayed in the bottom left corner. (Visible after completing ten matches for player's power level)

The player has a power level for each Ranked mode, although it is never exposed to the player until they reach Rank X. The initial Power is 1,600, with 250 RD and 0.6 volatility[5]. There are ten calculation matches and after that, the player can see in the bottom left corner before every match, the power level of the lobby.

The game has a list of target power levels - one for each rank. If the player's power exceeds one of these thresholds when they rank up, the game skips them to that rank.

X Rank

With the addition of Rank X at version 3.0.0, the rank bar was replaced with an "X Power" level. Each month, X rank players get their power level reset. The power level is exposed after the calculation period that lasts 10 matches. After every month, for each of the 4 different Ranked Battle modes, 500 players with the highest X Power are announced on SplatNet 2 alongside their most used weapon in the last 50 matches in that mode.[6]

  • The starting X Power seeded for the initial calculation is between 2,000 and 2,300. The initial 'rating deviation' or RD, is 250.
  • If the player ends up below 2,000 power at the end of the month, they rank down to S+9.
  • If the power is revealed to the player and is below 1,900 power during the month, they get "Danger" warning. If they lose while they are in danger, they rank down to S+9.[2]
  • X rank players can not rank down during the calculation period, this may lead to:
    • Players getting significantly below 1,900 power if following initial calculation matches places them there.[7]
    • Players ranking down at the end of the month instead.
  • As of Version 5.3.1, like with Splatfest Power, the names and levels of all players in a match were removed from the lobby waiting screen and replaced with question marks. Due to this, players were made able to battle against people blocked in their Nintendo Switch system settings as long as they are in the top 2,000.

League Battle

The initial starting values of League Power is based on the players' Ranked Battle power.[4] The players' power ratings are put together as a single value and used when calculating a new rating power for the team. Players get their League Power revealed to them in the lobby after seven matches. Only the League Power of the enemy team can be seen before the match begins. Every change of rotation, the mode and stages change and with that the League Power resets.

Groups whose League Power is high enough receive commemorative medals, either League Battle Gold Medal Icon.png Gold Medals, League Battle Silver Medal Icon.png Silver Medals, or League Battle Bronze Medal Icon.png Bronze Medals and the top 100 of the rotation are displayed in past records.

Since February 2019, every month there is a scheduled League Battle rotation announced on Twitter @SplatoonJP Twitter for Team of four with set mode and stages. The top three teams, plus one additional team, receive a unique picture of their characters with their weapons and gear at one of the stages played. The criteria for the additional team cycles every month, alternating between being the 101st team, the team with the median score overall, and the highest-scoring bronze team.

Version history

Version Adjustments
2.6.0
Splatfest Battle
  • The Vibe meter has been changed to a Splatfest Power meter.
    • Splatfest Power will be decided when Splatfest starts and is based on factors such as rank.
    • Splatfest Power will change based on the player's wins and loses of Splatfest matches.
    • The player with the highest Splatfest Power in a team will gain a slightly bigger amount of points.
    • Players were previously matched up based on playstyle, but will now be matched up with players with similar Splatfest Power.
    • More Splatfest Power will be gained after a match if the opposing team had a higher average Splatfest Power.
    • Players in a team who chose "Continue" after a game will have the number of consecutive games they have played displayed.
2.7.0
Splatfest Battle
  • Changed the initial Splatfest Power value for Rank S+. 1,600 → 1,700.
Version Adjustments
Base game
  • Glicko-2 rating system.
1.3.0
Ranked Battle
  • Adjustments have been made to refine matchmaking criteria in Ranked Battles so players with much closer Power Rating will get matched up even in the same rank. How much ranks rise or fall will be adjusted based on this criteria. The tendency for ranks above S+0 to be matched up will not change with this update.
1.4.2
Splatfest Battle
  • In Splatfest Battle (team), when the player with the highest Splatfest Power on a team has a power exceeding 2200, all players on the team will be treated as having that higher Splatfest Power value for matchmaking purposes.
2.1.1
League Battle
  • Fixed an issue where immediately after a team's Highest League Power was updated, if results could not be uploaded due to a poor network connection or other reasons, that Highest League Power was not reflected in the online ranking list until Highest League Power was updated again.
3.0.0
Ranked Battle
  • A new rank type, "X Rank" is now available. (Individual power level is exposed to the player.)
4.0.0
Splatfest Battle
  • Splatfest Battle (Pro)
    • This category is closer to what you've experienced when battling solo in previous Splatfests. Players join battles on their own, and seek to increase their Splatfest Power while putting their turf war skills to the test.
    • When you win a battle, you increase your own Splatfest Power and receive Clout equal to the opposing team's approximate Splatfest Power. The side with the most Clout when the Splatfest concludes wins.
      • Clout is not added for battles between the same side.
    • Battle participants are chosen from players that are as close in Splatfest Power as possible.
    • The top 100 players in the Splatfest Power rankings on each side will be displayed on SplatNet 2 in the Splatfest Top 100 list.
  • The amount of Splatfest Power does not increase in '10x Battles' and '100x Battles'.
Ranked Battle
  • Fixed an issue occurring on the X Rank results screen while calculating X Power in which the highest X Power would temporarily be displayed incorrectly, preventing the actual number from being displayed.
4.1.0
Ranked or League Battles
  • When playing Ranked or League Battles as a pair, your rank meter, X Power, or League Power will no longer decrease when playing with fewer members on your team due to internet disconnections for an even shorter period than was previously the case.
  • If internet disconnections prevent a player from finishing enough matches out of the last few dozen matches played, the decrease to their rank meter or X Power for each subsequent unfinished match will be greater than it was previously.
5.3.1
Ranked Battle
  • Adjusted settings for X Rank battles so that during times when there are many players online, players with high X Power will be more likely to match with each other.
    • Further changes may be made depending on how the situation develops.
  • Made it so that for X Rank battles, other players' names are not displayed on the screen while waiting for players to join.
  • Made it so that for X Rank battles, you may battle with someone even if they're blocked via console settings if that player's estimated rank is within the top 2,000.
Splatfest Battle
  • Made it so that in Pro-mode Splatfest Battles, other players' names are not displayed on the screen while waiting for players to join when Splatfest Power is considerably high. (Above 2,200)
  • Made it so that in Pro-mode Splatfest Battles, you may battle someone even if they're blocked via the console settings if that player's Splatfest Power is considerably high.

Gallery

Trivia

Names in other languages

Language Name Meaning
Japan Japanese パワー
Pawā
Power
Netherlands Dutch Kracht Power
France French (NOE) Power Power
Germany German Power
Italy Italian Energia Energy
Mexico Spanish (NOA) Fuerza (Fza.) Force
Spain Spanish (NOE) Energía Energy

See also

External links

References