Grizzco Dualies: Difference between revisions

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S3 SRNW Grizzco Dualies promo image.jpg|Promotional teaser
S3 SRNW Grizzco Dualies promo image.jpg|Promotional teaser
S3 Player Holding Grizzco Dualies.png|A player holding the Grizzco Dualies
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Revision as of 01:00, 2 September 2023

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The Grizzco Dualies are an upcoming Salmon Run Next Wave rare weapon in Splatoon 3. They appear to be illegally modified Splat Dualies.

They were added in Version 5.0.0 on 31 August 2023[1].

Splatoon 3

Grizzco Dualies

Grizzco Dualies

Basic information
Category Main
Class S3 Icon Dualie.png Dualie
Sub
Special
Special points
Special depletion
Range
Damage
Impact
Fire rate
Charge speed
Ink speed
Mobility
Durability
Handling
Level
Cost
Requirement
Added in
Weight
Base damage
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The Grizzco Dualies are one of the rare weapons in Salmon Run Next Wave. They were first available on 2 September 2023 at 00:00 UTC during the Big Run on Um'ami Ruins.

Data

  • The ink consumption is 0.5% per shot, allowing the user to fire for 16.67 seconds on a full ink tank.
  • When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
  • When firing from humanoid form, the first shot takes 3 frames to come out. When firing from swim form, the first shot takes 12 frames to come out.
  • The interval between firing the weapon and being able to enter swim form or use a sub weapon is 4 frames.
  • When firing while moving, the player's movement speed is set to 0.08 units per frame.
  • Each shot has a base damage of 30 and minimum damage of 25.
  • If a shot is in the air for more than 7 frames after being fired, it will lose about 0.63 damage per frame until it reaches 25 damage at frame 15.
  • The bullet hitbox for collisions with players has a radius of 0.2 units.
  • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
  • Shots initially travel straight at a rate of 1.58 units per frame for 2 frames. Shots travel straight for 3.16 distance units.
    • After that, the shot's velocity is set to 1.58 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
  • The effective range is about 5.67 units.
    • This number may vary at different firing angles.

Rolling

  • Each roll consumes 7% of the ink tank capacity.
  • The user can roll 9 times without interruption. After this, there is a delay before the player can roll again.
  • Rolls cover an initial distance of 5.0 units during the rolling animation, plus an additional 1.0 units of sliding afterwards.
  • After performing a roll, it shoots a bullet every 4 frames.
    • The ink consumption per shot remains the same, so the player can fire for Expression error: Unrecognized punctuation character "{". seconds on a full ink tank after rolling.
  • After rolling, there is a 75 frame cooldown before the ink tank starts refilling.
  • Damage per shot does not change after rolling.
  • After rolling, shots have a radius of 0.25 units.
  • The angle its shots can deviate in the post-roll state is 1.0 degrees.
  • After performing a roll, the two individual reticles will merge into a single reticle. The rate of shot deviation remains the same.
  • The Grizzco Dualies cannot shoot while rolling. Shots will only fire once the rolling animation is completed.
  • The rolling state can be broken down as follows:
    • After a 5 frame startup, the roll animation lasts for 10 frames, after which a second roll can be inputted, if available.
    • After the roll completes, it takes 4 frames before the weapon can be fired. After an additional 28 frames, the user will regain their rolls and reenter a normal state if they move or stop firing.
    • In total, this takes 47 frames.
  • After rolling, shots initially travel straight at a rate of 1.84 units per frame for 4 frames. Shots travel straight for 7.36 distance units.
    • After that, the shot's velocity is set to 1.6 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
  • The effective range is about 9.46 units.
    • This number may vary when firing at different angles.
  • The Grizzco Dualies causes an explosion when it performs a dodge roll. Targets caught within 4.0 units of the explosion center take 125 damage. Targets caught outside of this radius but inside of the full blast radius of 6.0 units will take between 125 and 40 damage.

[2]

Gallery

Names in other languages

Language Name Meaning
Japan Japanese クマサン印のマニューバー
Kuma-san jirushi no manyūbā
Mr. Bear-branded Maneuver
Netherlands Dutch Beer & Co-dubbelknallers Grizzco Double Shooters
China Chinese (Simplified) 熊先生印章机动枪
xióng xiānshēng jīdòng qiāng (Mandarin)
Mr. Bear Seal Maneuver
Hong Kong Chinese (Traditional) 熊先生印章機動槍
xióng xiānshēng jīdòng qiāng (Mandarin)
Mr. Bear Seal Maneuver
South Korea Korean Mr. 베어표 머누버
Mr. beeopyo meonubeo
Mr. Bear-branded Manuevers

References