Grizzco Roller: Difference between revisions
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{{ | {{InfoboxGobbler}} | ||
The '''Grizzco Roller''' is a [[Salmon Run Next Wave]] [[rare weapon]] in {{S3}}. It appears to be an illegitimately modified<ref>[https://www.nintendo.co.jp/character/splatoon/en/character/index.html#modal_character-23 Mr. Grizz's profile on ''Splatoon'' Base]</ref> [[Dynamo Roller]]. | |||
The | ==Description== | ||
The Grizzco Roller is equipped with a motor engine, providing an extremely fast roll, faster than even the [[Inkbrush]], that deals heavy damage to any Salmonid it touches. It can perform a quick horizontal swing that deals similar damage to the base Dynamo Roller, and a very slow but highly powerful vertical swing. | |||
== | ==Appearance== | ||
{{incomplete||section}} | |||
The Grizzco Roller has an engine with visible wires on its side. The paint roller portion has a hexagon pattern. | |||
== | ==''Splatoon 3''== | ||
TBD | {{Infobox/Weapon | ||
|game = Splatoon 3 | |||
|size = 250px | |||
|category = Main | |||
|class = Roller | |||
|base = 50–150 (Ground)<br>400–600 (Midair)<br>400 (Roll) | |||
|ink = TBD | |||
}} | |||
The Grizzco Roller is one of the [[rare weapon]]s in [[Salmon Run Next Wave]]. It was made available for the first time at {{date|2024-06-08}} at {{time|2024-06-08 0:00 UTC}}. | |||
===Data=== | |||
{{Roller data S3 | |||
| mobility class = low | |||
| AccelMax = 50.0 | |||
| AccelMin = 50.0 | |||
| Radius = 0.6 | |||
| Damage = 4000 | |||
| DamageSpanSecond = 0.166 | |||
| PaintMultiSpanFrame = 2 | |||
| Depth = 2.75 | |||
| WidthHalfMax = 2.8 | |||
| WidthHalfMin = 1.5 | |||
| PaintSingleSpanFrame = 1 | |||
| OpponentSakeJaw = 1400.0 | |||
| OpponentSakeSaucer = 500.0 | |||
| OpponentSakelienGeyser = 500.0 | |||
| OpponentSakelienGiant = 1800.0 | |||
| OpponentSakelienShield = 1000.0 | |||
| OpponentSakelienSnake = 500.0 | |||
| WeaponSpeedType = Slow | |||
| DashFrame = 16 | |||
| InkConsumeMaxPerFrame = 0.001 | |||
| InkConsumeMinPerFrame = 0.0002 | |||
| SpeedDash = 0.3 | |||
| SpeedDashTurnBreak = 0.3 | |||
| SpeedInkConsumeMax = 0.108 | |||
| SpeedNormal = 0.128 | |||
}} | |||
====Horizontal swing (from ground)==== | |||
{{Roller data S3 | |||
| InkConsume = 0.05 | |||
| InkRecoverStop = 40 | |||
| SubWeaponSquidDelayFrm = 8 | |||
| SwingFrame = 12 | |||
| SwingMoveSpeed = 0.036 | |||
| DamageRejectEndFrame = 45 | |||
| DamageRejectRate = 0.5 | |||
| DamageRejectStartFrame = 25 | |||
| Inside DamageHighDistance = 4.6 | |||
| Inside DamageHighValue = 1000 | |||
| Inside DamageLowDistance = 4.6 | |||
| Inside DamageLowValue = 1000 | |||
| Inside DamageMaxDistance = 3.5 | |||
| Inside DamageMaxValue = 1500 | |||
| Inside DamageMinDistance = 5.2 | |||
| Inside DamageMinValue = 500 | |||
| Inside Degree = 14.5 | |||
| Inside DepletionDamageRate = 0.25 | |||
| Inside FinalDamageMinValue = 500 | |||
| InsideDistanceXZ = 1.2 | |||
| Outside DamageHighDistance = 4.2 | |||
| Outside DamageHighValue = 1000 | |||
| Outside DamageLowDistance = 4.2 | |||
| Outside DamageLowValue = 1000 | |||
| Outside DamageMaxDistance = 3.0 | |||
| Outside DamageMaxValue = 1500 | |||
| Outside DamageMinDistance = 5.0 | |||
| Outside DamageMinValue = 500 | |||
| Outside Degree = 25.0 | |||
| DamageRate = 1.0 | |||
| Outside DepletionDamageRate = 0.25 | |||
| Outside FinalDamageMinValue = 500 | |||
| MaxHeight = 0.2 | |||
| X = 0.0 | |||
| Y = -2.0 | |||
| Z = 0.5 | |||
| PaintDepthScale = 1.5 | |||
| PaintWidthHalf = 1.5 | |||
| 0_BulletNum = 10 | |||
| 0_DepletionBulletNum = 3 | |||
| 0_DepletionSpeedRate = 0.5 | |||
| 0_SpawnPositionOffsetHeight = 0.0 | |||
| 0_SpawnPositionRandomCube = 0.1 | |||
| 0_SpawnPositionWidth = 0.6 | |||
| 0_SpawnSpeedBase = 0.8 | |||
| 0_SpawnSpeedRandom = 0.26 | |||
| 0_SpawnWideDegree = 18.0 | |||
| 0_SwerveRateBySpeed = 0.05 | |||
| 0_UnitDamageRate = 1.0 | |||
| 0_ChangeFrameForField = 1 | |||
| 0_ChangeFrameForPlayer = 3 | |||
| 0_DepletionRate = 0.5 | |||
| 0_EndRadiusForField = 0.5 | |||
| 0_EndRadiusForPlayer = 0.55 | |||
| 0_FriendThroughFrameForPlayer = 3 | |||
| 0_InitRadiusForField = 0.1 | |||
| 0_InitRadiusForPlayer = 0.1 | |||
| 0_ChangeFrame = 0 | |||
| 0_EndRadius = 0.3 | |||
| 0_InitRadius = 0.3 | |||
| 0_BrakeAirResist = 0.36 | |||
| 0_BrakeGravity = 0.07 | |||
| 0_BrakeToFreeStateFrame = 4 | |||
| 0_BrakeToFreeVelocityXZ = 0.2355 | |||
| 0_BrakeToFreeVelocityY = -0.15 | |||
| 0_FreeAirResist = 0.1 | |||
| 0_FreeGravity = 0.04 | |||
| 0_GoStraightStateEndMaxSpeed = 10.0 | |||
| 0_GoStraightToBrakeStateFrame = 4 | |||
| 0_SpawnSpeed = 0.0 | |||
| 0_ChangeFrameWidthRate = 0.6 | |||
| 0_ChangeWidthEndFrame = 45 | |||
| 0_ChangeWidthStartFrame = 20 | |||
| 0_DegreeUseDepthScaleMax = 10.0 | |||
| 0_DegreeUseDepthScaleMin = 50.0 | |||
| 0_DepletionDepthWidthRate = 0.5 | |||
| 0_DepthScaleMaxBreakFree = 2.4 | |||
| 0_DepthScaleMaxStraight = 2.4 | |||
| 0_DepthScaleMinBreakFree = 1.2 | |||
| 0_DepthScaleMinStraight = 1.0 | |||
| 0_DistanceFar = 8.5 | |||
| 0_DistanceNear = 1.0 | |||
| 0_HeightUseDepthScaleMaxBreakFree = 1.5 | |||
| 0_HeightUseDepthScaleMinBreakFree = 10.0 | |||
| 0_WidthHalfFar = 1.25 | |||
| 0_WidthHalfNear = 1.56 | |||
| 0_FallPeriodFirstSecondTargetAlp = 1.0 | |||
| 0_PaintRadiusFall = 0.5 | |||
| 0_PaintRadiusGround = 0.4 | |||
| 0_PaintRadiusShock = 1.0 | |||
| 0_FallPeriodFirstFrameMax = 80 | |||
| 0_FallPeriodFirstFrameMin = 60 | |||
| 0_FallPeriodFirstTargetSpeed = 0.05 | |||
| 0_FallPeriodLastFrameMax = 35 | |||
| 0_FallPeriodLastFrameMin = 20 | |||
| 0_FallPeriodSecondFrame = 5 | |||
| 0_FallPeriodSecondTargetSpeed = 0.07 | |||
| 0_FreeGravityType = value_0_008 | |||
| 1_BulletNum = 2 | |||
| 1_DepletionBulletNum = 0 | |||
| 1_DepletionSpeedRate = 0.5 | |||
| 1_SpawnPositionOffsetHeight = 0.0 | |||
| 1_SpawnPositionRandomCube = 0.1 | |||
| 1_SpawnPositionWidth = 0.3 | |||
| 1_SpawnSpeedBase = 0.4 | |||
| 1_SpawnSpeedRandom = 0.1 | |||
| 1_SpawnWideDegree = 8.0 | |||
| 1_SwerveRateBySpeed = 0.1 | |||
| 1_UnitDamageRate = 1.0 | |||
| 1_ChangeFrameForField = 1 | |||
| 1_ChangeFrameForPlayer = 3 | |||
| 1_DepletionRate = 0.5 | |||
| 1_EndRadiusForField = 0.3 | |||
| 1_EndRadiusForPlayer = 0.55 | |||
| 1_FriendThroughFrameForPlayer = 3 | |||
| 1_InitRadiusForField = 0.1 | |||
| 1_InitRadiusForPlayer = 0.1 | |||
| 1_ChangeFrame = 0 | |||
| 1_EndRadius = 0.3 | |||
| 1_InitRadius = 0.3 | |||
| 1_BrakeAirResist = 0.36 | |||
| 1_BrakeGravity = 0.07 | |||
| 1_BrakeToFreeStateFrame = 4 | |||
| 1_BrakeToFreeVelocityXZ = 0.2355 | |||
| 1_BrakeToFreeVelocityY = -0.15 | |||
| 1_FreeAirResist = 0.1 | |||
| 1_FreeGravity = 0.04 | |||
| 1_GoStraightStateEndMaxSpeed = 10.0 | |||
| 1_GoStraightToBrakeStateFrame = 3 | |||
| 1_SpawnSpeed = 0.0 | |||
| 1_ChangeFrameWidthRate = 0.6 | |||
| 1_ChangeWidthEndFrame = 45 | |||
| 1_ChangeWidthStartFrame = 20 | |||
| 1_DegreeUseDepthScaleMax = 10.0 | |||
| 1_DegreeUseDepthScaleMin = 50.0 | |||
| 1_DepletionDepthWidthRate = 0.5 | |||
| 1_DepthScaleMaxBreakFree = 2.4 | |||
| 1_DepthScaleMaxStraight = 2.4 | |||
| 1_DepthScaleMinBreakFree = 1.2 | |||
| 1_DepthScaleMinStraight = 1.0 | |||
| 1_DistanceFar = 4.5 | |||
| 1_DistanceNear = 1.0 | |||
| 1_HeightUseDepthScaleMaxBreakFree = 1.5 | |||
| 1_HeightUseDepthScaleMinBreakFree = 10.0 | |||
| 1_WidthHalfFar = 1.0 | |||
| 1_WidthHalfNear = 1.35 | |||
| 1_FallPeriodFirstSecondTargetAlp = 1.0 | |||
| 1_PaintRadiusFall = 0.5 | |||
| 1_PaintRadiusGround = 0.4 | |||
| 1_PaintRadiusShock = 1.0 | |||
| 1_FallPeriodFirstFrameMax = 80 | |||
| 1_FallPeriodFirstFrameMin = 60 | |||
| 1_FallPeriodFirstTargetSpeed = 0.05 | |||
| 1_FallPeriodLastFrameMax = 35 | |||
| 1_FallPeriodLastFrameMin = 20 | |||
| 1_FallPeriodSecondFrame = 5 | |||
| 1_FallPeriodSecondTargetSpeed = 0.07 | |||
| 1_FreeGravityType = value_0_008 | |||
}} | |||
====Vertical swing (from air)==== | |||
{{Roller data S3 | |||
| DamageRejectEndFrame = 45 | |||
| DamageRejectRate = 0.5 | |||
| DamageRejectStartFrame = 30 | |||
| Inside DamageHighDistance = 11.2 | |||
| Inside DamageHighValue = 6000 | |||
| Inside DamageLowDistance = 11.2 | |||
| Inside DamageLowValue = 6000 | |||
| Inside DamageMaxDistance = 8.2 | |||
| Inside DamageMaxValue = 6000 | |||
| Inside DamageMinDistance = 18.5 | |||
| Inside DamageMinValue = 4000 | |||
| Inside Degree = 5.0 | |||
| Inside DepletionDamageRate = 0.5 | |||
| Inside FinalDamageMinValue = 1500 | |||
| Outside DamageHighDistance = 11.2 | |||
| Outside DamageHighValue = 6000 | |||
| Outside DamageLowDistance = 11.2 | |||
| Outside DamageLowValue = 6000 | |||
| Outside DamageMaxDistance = 4.2 | |||
| Outside DamageMaxValue = 6000 | |||
| Outside DamageMinDistance = 14.2 | |||
| Outside DamageMinValue = 4000 | |||
| DamageRate = 1.0 | |||
| Outside Degree = 20.0 | |||
| Outside FinalDamageMinValue = 1500 | |||
| SpawnSplashBetweenLength = 4.2 | |||
| SpawnSplashFirstLength = 1.1 | |||
| SpawnSplashNum = 5 | |||
| MaxHeight = 0.2 | |||
| X = 0.0 | |||
| Y = -2.0 | |||
| Z = 0.5 | |||
| PaintDepthScale = 1.5 | |||
| PaintWidthHalf = 1.5 | |||
| DepthScaleMax = 3.2 | |||
| DepthScaleMin = 3.2 | |||
| WidthHalf = 2.5 | |||
| WidthHalfNearest = 2.5 | |||
| 0_AfterOffsetSpawnRotateXDegree = 0.0 | |||
| 0_AfterOffsetSpawnSpeed = 0.0 | |||
| 0_BulletNum = 1 | |||
| 0_DepletionBulletNum = 0 | |||
| 0_DepletionSpeedRate = 0.7 | |||
| 0_FourPetalsCenterRadiusRate = 0.4615 | |||
| 0_FourPetalsPetalRadiusRate = 0.3333 | |||
| 0_PaintOnly = False | |||
| 0_SpawnPositionHeight = 0.0 | |||
| 0_SpawnPositionOffsetHeight = 0.5 | |||
| 0_SpawnPositionRandomCube = 0.0 | |||
| 0_SpawnRotateXDegreeBase = 7.5 | |||
| 0_SpawnRotateYDegree = 0.0 | |||
| 0_SpawnSpeedBase = 2.0289 | |||
| 0_SpawnSpeedRandom = 0.0 | |||
| 0_SpawnSplash = True | |||
| 0_ChangeFrameForField = 4 | |||
| 0_ChangeFrameForPlayer = 6 | |||
| 0_DepletionRate = 0.5 | |||
| 0_EndRadiusForField = 1.05 | |||
| 0_EndRadiusForPlayer = 1.05 | |||
| 0_FriendThroughFrameForPlayer = 3 | |||
| 0_InitRadiusForField = 0.1 | |||
| 0_InitRadiusForPlayer = 0.1 | |||
| 0_ChangeFrame = 0 | |||
| 0_EndRadius = 0.65 | |||
| 0_InitRadius = 0.65 | |||
| 0_BrakeAirResist = 0.36 | |||
| 0_BrakeGravity = 0.07 | |||
| 0_BrakeToFreeStateFrame = 4 | |||
| 0_BrakeToFreeVelocityXZ = 0.2355 | |||
| 0_BrakeToFreeVelocityY = -0.15 | |||
| 0_FreeAirResist = 0.1 | |||
| 0_FreeGravity = 0.04 | |||
| 0_GoStraightStateEndMaxSpeed = 10.0 | |||
| 0_GoStraightToBrakeStateFrame = 12 | |||
| 0_SpawnSpeed = 0.0 | |||
| 0_ChangeFrameWidthRate = 0.6 | |||
| 0_ChangeWidthEndFrame = 65 | |||
| 0_ChangeWidthStartFrame = 40 | |||
| 0_DegreeUseDepthScaleMax = 10.0 | |||
| 0_DegreeUseDepthScaleMin = 50.0 | |||
| 0_DepletionDepthWidthRate = 0.5 | |||
| 0_DepthScaleMaxBreakFree = 1.6 | |||
| 0_DepthScaleMaxStraight = 1.6 | |||
| 0_DepthScaleMinBreakFree = 1.2 | |||
| 0_DepthScaleMinStraight = 1.0 | |||
| 0_DistanceFar = 30.0 | |||
| 0_DistanceNear = 10.0 | |||
| 0_HeightUseDepthScaleMaxBreakFree = 1.5 | |||
| 0_HeightUseDepthScaleMinBreakFree = 10.0 | |||
| 0_WidthHalfFar = 4.0 | |||
| 0_WidthHalfNear = 3.8 | |||
| 0_FallPeriodFirstSecondTargetAlp = 1.0 | |||
| 0_PaintRadiusFall = 1.2 | |||
| 0_PaintRadiusGround = 1.2 | |||
| 0_PaintRadiusShock = 2.2 | |||
| 0_FallPeriodFirstFrameMax = 80 | |||
| 0_FallPeriodFirstFrameMin = 60 | |||
| 0_FallPeriodFirstTargetSpeed = 0.08 | |||
| 0_FallPeriodLastFrameMax = 35 | |||
| 0_FallPeriodLastFrameMin = 20 | |||
| 0_FallPeriodSecondFrame = 5 | |||
| 0_FallPeriodSecondTargetSpeed = 0.1 | |||
| 0_FreeGravityType = value_0_008 | |||
| 1_AfterOffsetSpawnRotateXDegree = -2.5 | |||
| 1_AfterOffsetSpawnSpeed = -0.18 | |||
| 1_BulletNum = 2 | |||
| 1_DepletionBulletNum = 2 | |||
| 1_DepletionSpeedRate = 0.7 | |||
| 1_FourPetalsCenterRadiusRate = 0.4615 | |||
| 1_FourPetalsPetalRadiusRate = 0.3333 | |||
| 1_PaintOnly = False | |||
| 1_SpawnPositionHeight = 0.25 | |||
| 1_SpawnPositionOffsetHeight = -0.25 | |||
| 1_SpawnPositionRandomCube = 0.0 | |||
| 1_SpawnRotateXDegreeBase = 5.0 | |||
| 1_SpawnRotateYDegree = 0.0 | |||
| 1_SpawnSpeedBase = 1.8289 | |||
| 1_SpawnSpeedRandom = 0.0 | |||
| 1_SpawnSplash = True | |||
| 1_ChangeFrameForField = 4 | |||
| 1_ChangeFrameForPlayer = 6 | |||
| 1_DepletionRate = 0.5 | |||
| 1_EndRadiusForField = 1.05 | |||
| 1_EndRadiusForPlayer = 1.05 | |||
| 1_FriendThroughFrameForPlayer = 3 | |||
| 1_InitRadiusForField = 0.1 | |||
| 1_InitRadiusForPlayer = 0.1 | |||
| 1_ChangeFrame = 0 | |||
| 1_EndRadius = 0.65 | |||
| 1_InitRadius = 0.65 | |||
| 1_BrakeAirResist = 0.36 | |||
| 1_BrakeGravity = 0.07 | |||
| 1_BrakeToFreeStateFrame = 4 | |||
| 1_BrakeToFreeVelocityXZ = 0.2355 | |||
| 1_BrakeToFreeVelocityY = -0.15 | |||
| 1_FreeAirResist = 0.1 | |||
| 1_FreeGravity = 0.04 | |||
| 1_GoStraightStateEndMaxSpeed = 10.0 | |||
| 1_GoStraightToBrakeStateFrame = 12 | |||
| 1_SpawnSpeed = 0.0 | |||
| 1_ChangeFrameWidthRate = 0.6 | |||
| 1_ChangeWidthEndFrame = 65 | |||
| 1_ChangeWidthStartFrame = 40 | |||
| 1_DegreeUseDepthScaleMax = 10.0 | |||
| 1_DegreeUseDepthScaleMin = 50.0 | |||
| 1_DepletionDepthWidthRate = 0.5 | |||
| 1_DepthScaleMaxBreakFree = 1.6 | |||
| 1_DepthScaleMaxStraight = 1.6 | |||
| 1_DepthScaleMinBreakFree = 1.2 | |||
| 1_DepthScaleMinStraight = 1.0 | |||
| 1_DistanceFar = 30.0 | |||
| 1_DistanceNear = 10.0 | |||
| 1_HeightUseDepthScaleMaxBreakFree = 1.5 | |||
| 1_HeightUseDepthScaleMinBreakFree = 10.0 | |||
| 1_WidthHalfFar = 4.0 | |||
| 1_WidthHalfNear = 3.8 | |||
| 1_FallPeriodFirstSecondTargetAlp = 1.0 | |||
| 1_PaintRadiusFall = 1.2 | |||
| 1_PaintRadiusGround = 1.2 | |||
| 1_PaintRadiusShock = 2.2 | |||
| 1_FallPeriodFirstFrameMax = 80 | |||
| 1_FallPeriodFirstFrameMin = 60 | |||
| 1_FallPeriodFirstTargetSpeed = 0.08 | |||
| 1_FallPeriodLastFrameMax = 35 | |||
| 1_FallPeriodLastFrameMin = 20 | |||
| 1_FallPeriodSecondFrame = 5 | |||
| 1_FallPeriodSecondTargetSpeed = 0.1 | |||
| 1_FreeGravityType = value_0_008 | |||
| 2_AfterOffsetSpawnRotateXDegree = -2.5 | |||
| 2_AfterOffsetSpawnSpeed = -0.18 | |||
| 2_BulletNum = 2 | |||
| 2_DepletionBulletNum = 0 | |||
| 2_DepletionSpeedRate = 0.7 | |||
| 2_FourPetalsCenterRadiusRate = 0.0 | |||
| 2_FourPetalsPetalRadiusRate = 0.0 | |||
| 2_PaintOnly = False | |||
| 2_SpawnPositionHeight = 0.25 | |||
| 2_SpawnPositionOffsetHeight = -1.25 | |||
| 2_SpawnPositionRandomCube = 0.0 | |||
| 2_SpawnRotateXDegreeBase = 0.0 | |||
| 2_SpawnRotateYDegree = 0.0 | |||
| 2_SpawnSpeedBase = 1.4289 | |||
| 2_SpawnSpeedRandom = 0.0 | |||
| 2_SpawnSplash = True | |||
| 2_ChangeFrameForField = 2 | |||
| 2_ChangeFrameForPlayer = 4 | |||
| 2_DepletionRate = 0.5 | |||
| 2_EndRadiusForField = 0.5 | |||
| 2_EndRadiusForPlayer = 0.6 | |||
| 2_FriendThroughFrameForPlayer = 3 | |||
| 2_InitRadiusForField = 0.1 | |||
| 2_InitRadiusForPlayer = 0.1 | |||
| 2_ChangeFrame = 0 | |||
| 2_EndRadius = 0.65 | |||
| 2_InitRadius = 0.65 | |||
| 2_BrakeAirResist = 0.36 | |||
| 2_BrakeGravity = 0.07 | |||
| 2_BrakeToFreeStateFrame = 4 | |||
| 2_BrakeToFreeVelocityXZ = 0.2355 | |||
| 2_BrakeToFreeVelocityY = -0.15 | |||
| 2_FreeAirResist = 0.1 | |||
| 2_FreeGravity = 0.04 | |||
| 2_GoStraightStateEndMaxSpeed = 10.0 | |||
| 2_GoStraightToBrakeStateFrame = 12 | |||
| 2_SpawnSpeed = 0.0 | |||
| 2_ChangeFrameWidthRate = 0.6 | |||
| 2_ChangeWidthEndFrame = 50 | |||
| 2_ChangeWidthStartFrame = 30 | |||
| 2_DegreeUseDepthScaleMax = 10.0 | |||
| 2_DegreeUseDepthScaleMin = 50.0 | |||
| 2_DepletionDepthWidthRate = 0.5 | |||
| 2_DepthScaleMaxBreakFree = 1.6 | |||
| 2_DepthScaleMaxStraight = 1.6 | |||
| 2_DepthScaleMinBreakFree = 1.2 | |||
| 2_DepthScaleMinStraight = 1.0 | |||
| 2_DistanceFar = 20.0 | |||
| 2_DistanceNear = 10.0 | |||
| 2_HeightUseDepthScaleMaxBreakFree = 1.5 | |||
| 2_HeightUseDepthScaleMinBreakFree = 10.0 | |||
| 2_WidthHalfFar = 2.2 | |||
| 2_WidthHalfNear = 1.8 | |||
| 2_FallPeriodFirstSecondTargetAlp = 1.0 | |||
| 2_PaintRadiusFall = 1.2 | |||
| 2_PaintRadiusGround = 1.2 | |||
| 2_PaintRadiusShock = 2.2 | |||
| 2_FallPeriodFirstFrameMax = 80 | |||
| 2_FallPeriodFirstFrameMin = 60 | |||
| 2_FallPeriodFirstTargetSpeed = 0.08 | |||
| 2_FallPeriodLastFrameMax = 35 | |||
| 2_FallPeriodLastFrameMin = 20 | |||
| 2_FallPeriodSecondFrame = 5 | |||
| 2_FallPeriodSecondTargetSpeed = 0.1 | |||
| 2_FreeGravityType = value_0_008 | |||
| InkConsume = 0.2 | |||
| InkRecoverStop = 75 | |||
| SwingFrame = 72 | |||
| SwingMoveSpeed = 0.016 | |||
}} | |||
==''Splatoon 3'' | ===Availability=== | ||
In ''[[Splatoon 3]]'', the Grizzco Roller was available during the following wildcard rotations: | |||
{{Salmon Run Next Wave/Wildcard rotations|rare_weapon=Grizzco Roller}} | |||
== Gallery == | ===Gallery=== | ||
<gallery> | <gallery> | ||
S3 SRNW Grizzco Roller promo image.png|Promotional teaser | S3 SRNW Grizzco Roller promo image.png|Promotional teaser | ||
S3 Weapon Main Grizzco Roller 2D Current.png|Grizzco Roller 2D icon | |||
SRNW Grizzco Roller Held.png|Held by a player | |||
S3 Grizzco Roller Held Down.png|Held down by a player | |||
</gallery> | |||
<gallery widths="320px" heights="180px"> | |||
SRNW Grizzco Roller demo.mp4|A demonstration of the Grizzco Roller. ([[:File:SRNW Grizzco Roller demo.mp4|link to file]]) | |||
</gallery> | </gallery> | ||
== | ==Trivia== | ||
*Since momentum is kept when jumping after rolling, players are able to perform wider jumps than when swimming and jumping in swim form. | |||
==Names in other languages== | |||
{{Localized name | |||
|color=Splatoon 3 | |||
|Jap=クマサン印のローラー | |||
|JapR=Kuma-san shirushi no rōrā | |||
|JapM=Mr. Bear-branded Roller | |||
|Dut=Beer & Co-roller | |||
|DutM=Grizzco Roller | |||
|FreA=Rouleau M. Ours Cie | |||
|FreAM= | |||
|FreE=Rouleau M. Ours SA | |||
|FreEM=Mr. Bear Ltd. Roller | |||
|Ger=Bär-Roller | |||
|GerM=Bear-Roller | |||
|Ita=Rullo Ursus | |||
|ItaM=Grizzco Roller (Ursus = Mr. Grizz) | |||
|Rus=Валик «Потапыч Inc.» | |||
|RusR=Valik «Potapych Inc.» | |||
|RusM=Roller «Potapych Inc.» | |||
|Spa=Rodillo Don Oso | |||
|SpaM=Grizzco Roller | |||
|ChiS=熊先生印章滚筒 | |||
|ChiSR= | |||
|ChiSM= | |||
|ChiT=熊先生印章滾筒 | |||
|ChiTR= | |||
|ChiTM= | |||
|Kor=Mr. 베어표 롤러 | |||
|KorR=Mr. Beeopyo Rolra | |||
|KorM=Mr. Bear Roller | |||
|Internal=Roller_Bear_Coop<ref>[https://raw.githubusercontent.com/Leanny/splat3/main/data/language/USen_full_unicode.json {{GH}} Leanny on GitHub]</ref> | |||
}} | |||
==References== | ==References== | ||
Line 36: | Line 510: | ||
[[Category:Rare weapons]] [[Category:Salmon Run Next Wave]] | [[Category:Rare weapons]] [[Category:Salmon Run Next Wave]] | ||
[[es:Rodillo Don Oso]] | |||
[[fr:Rouleau Grizzco]] |
Latest revision as of 19:23, 13 June 2024
The Grizzco Roller is a Salmon Run Next Wave rare weapon in Splatoon 3. It appears to be an illegitimately modified[1] Dynamo Roller.
Description
The Grizzco Roller is equipped with a motor engine, providing an extremely fast roll, faster than even the Inkbrush, that deals heavy damage to any Salmonid it touches. It can perform a quick horizontal swing that deals similar damage to the base Dynamo Roller, and a very slow but highly powerful vertical swing.
Appearance
The Grizzco Roller has an engine with visible wires on its side. The paint roller portion has a hexagon pattern.
Splatoon 3
Basic information | |
---|---|
Category | Main |
Class | Roller |
Specifications | |
Base damage | 50–150 (Ground) 400–600 (Midair) 400 (Roll) |
Ink consumption | TBD |
The Grizzco Roller is one of the rare weapons in Salmon Run Next Wave. It was made available for the first time at 8 June 2024 at 00:00 UTC.
Data
- The Grizzco Roller is a heavyweight weapon.
- Ink consumption per second while rolling scales from 1.2% to 6% depending on the rolling speed.
- While rolling, the player's movement speed is set to 0.128 units per frame.
- After rolling for 0.27 seconds, the player begins to dash.
- When dashing, the player's movement speed is set to 0.3 units per frame.
- Hitting an opponent while rolling deals 400 damage.
- While rolling, the Grizzco Roller leaves an ink trail that is 5.6 units wide.
Horizontal swing (from ground)
- The ink consumption of 5% allows players to attack 20 times before needing to refill the ink supply.
- When attacking, it takes 12 frames to lift the roller (0.2 seconds).
- When attacking while moving, the player's movement speed is set to 0.036 units per frame.
- After swinging, there is a 0.67 second cooldown before the ink tank starts refilling.
- Attacks have a base damage of 150.
- For normal attacks, ink loses damage based on distance traveled. Ink starts losing damage at 3.5 units and stops losing damage at 5.2 units. The minimum damage is 50.
- The lethal range is 4.6 units, as this is the farthest distance where ink deals 100 damage.
- If a glob of ink is in the air for more than 25 frames after being flung, it loses damage each frame until frame 45, at which point it will deal 50% of its original damage.
- Ink flung from the center of the roller does the greatest damage. Ink that is flung at an angle greater than 14.5 degrees to the left or right will have lower damage. This low-damage ink starts losing damage after traveling a distance of 3.0 units and stops losing damage at 5.0 units. The maximum damage is 150 and the minimum damage is 50.
Vertical swing (from air)
- The ink consumption of 20% allows players to attack 5 times before needing to refill the ink supply.
- When attacking, it takes 72 frames to lift the roller (1.2 seconds).
- When attacking while moving, the player's movement speed is set to 0.016 units per frame.
- After swinging, there is a 1.25 second cooldown before the ink tank starts refilling.
- Attacks have a base damage of 600.
- For normal attacks, ink loses damage based on distance traveled. Ink starts losing damage at 8.2 units and stops losing damage at 18.5 units. The minimum damage is 400.
- If a glob of ink is in the air for more than 30 frames after being flung, it loses damage each frame until frame 45, at which point it will deal 50% of its original damage.
- Ink flung from the center of the roller does the greatest damage. Ink that is flung at an angle greater than 5.0 degrees to the left or right will have lower damage. This low-damage ink starts losing damage after traveling a distance of 4.2 units and stops losing damage at 14.2 units. The maximum damage is 600 and the minimum damage is 400.
Availability
In Splatoon 3, the Grizzco Roller was available during the following wildcard rotations:
Start time | Stage | Weapons | Rare weapon | |||
---|---|---|---|---|---|---|
8 June 2024 at 00:00 UTC | Multiple Sites (Big Run) | Grizzco Roller |
Gallery
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Promotional teaser
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Grizzco Roller 2D icon
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Held by a player
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Held down by a player
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A demonstration of the Grizzco Roller. (link to file)
Trivia
- Since momentum is kept when jumping after rolling, players are able to perform wider jumps than when swimming and jumping in swim form.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | クマサン印のローラー Kuma-san shirushi no rōrā |
Mr. Bear-branded Roller |
Dutch | Beer & Co-roller | Grizzco Roller |
French (NOA) | Rouleau M. Ours Cie | |
French (NOE) | Rouleau M. Ours SA | Mr. Bear Ltd. Roller |
German | Bär-Roller | Bear-Roller |
Italian | Rullo Ursus | Grizzco Roller (Ursus = Mr. Grizz) |
Russian | Валик «Потапыч Inc.» Valik «Potapych Inc.» |
Roller «Potapych Inc.» |
Spanish | Rodillo Don Oso | Grizzco Roller |
Chinese (Simplified) | 熊先生印章滚筒 | |
Chinese (Traditional) | 熊先生印章滾筒 | |
Korean | Mr. 베어표 롤러 Mr. Beeopyo Rolra |
Mr. Bear Roller |
Internal | Roller_Bear_Coop[2] |