User:Veron/Draft/Heavy Splatling: Difference between revisions

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|role        = [[Community Glossary#Anchor|Anchor]]/[[Community Glossary#Support|Support]] [[Community Glossary#Flex|Flex]]
|role        = [[Community Glossary#Anchor|Anchor]]/[[Community Glossary#Support|Support]] [[Community Glossary#Flex|Flex]]
|strengths    = Firepower, Turfing
|strengths    = Firepower, Turfing
|weaknesses  = Less damage and range than [[chargers]] and the [[Tri-Stringer]]. Very vulnerable while charging.
|weaknesses  = Less damage and range than [[chargers]] and the [[Competitive:Tri-Stringer|Tri-Stringer]]. Very vulnerable while charging.
}}
}}
==''Splatoon 3''==
==''Splatoon 3''==
===Use===
===Use===
Like in previous games, most above applies.  However, the '''Heavy Splatling''' in ''Splatoon 3'' has [[Wave Breaker]], a successor of ''Splatoon's'' [[Echolocator]].
Like in previous games, most above applies.  However, the '''Heavy Splatling''' in ''Splatoon 3'' has [[Competitive:Wave Breaker|Wave Breaker]], a successor of ''Splatoon's'' [[Competitive:Echolocator|Echolocator]].


*The '''Heavy Splatling''' is a [[Community Glossary#Anchor|Anchor]], but also works as a [[Community Glossary#Support|support]] flex due to it having Wave Breaker.
*The Heavy Splatling is a [[Community Glossary#Anchor|Anchor]], but also works as a [[Community Glossary#Support|support]] [[Community Glossary#Flex|flex]] due to it having Wave Breaker.
*You can place the Wave Breaker on the Tower similar to the Sprinkler.
*The player can place the Wave Breaker on the Tower similar to its [[Competitive:Sprinkler|Sprinkler]].
**Be careful when throwing the Wave Breaker. It can be destroyed very easily by the Tower or the moving platforms in [[Lemuria Hub]].
**Use the Wave Breaker's location and damage abilities so that it'll be easier to splat enemies.
 
**Be careful when throwing the Wave Breaker. It can be destroyed very easily by the Tower's path or [[Stage]]s with moving platforms such as [[Lemuria Hub]].
*Although the '''Heavy Splatling''' cannot store a charge while [[Mobility#Squid Roll|Squid Rolling]], Squid Rolling can still be used to get away from things such as The [[E-liter 4K]], or getting across terrain after a [[Splat (occurrence)#Description|Wipeout]].
*The Heavy Splatling does a great job at maintaining turf.  Use this to get enemies stuck in the ink so that the Heavy Splatling or a teammate will get the splat.
*The Heavy Splatling has lots of firepower for it's much shorter charge time compared to the [[Competitive:Hydra Splatling|Hydra Splatling]].
**Use this so that the enemy can run away or [[Super Jump]] back to their base.
**The player can also use this to get rid of the [[Competitive:Super Chump|Super Chumps]] quickly. This can be combined this with [[Object Shredder]] so that each Chump will be destroyed in one hit.
*In very niche scenarios, the Heavy Splatling can use the Sprinkler as a mini shield or a distraction.


*Although the Heavy Splatling cannot store a charge while [[Mobility#Squid Roll|Squid Rolling]], Squid Rolling can still be used to get away from things such as The [[Competitive:E-liter 4K|E-liter 4K]], or getting across terrain after a [[Splat (occurrence)#Description|Wipeout]].
*By pressing the {{button|ZL|switch}} while firing, it can end the charge.
**This can be used so that the user can make an escape in swim form.
<!--
Editor's note 2: Might use this tag in the future... Not sure.
[[Community Glossary#Weapon Strafing|Weapon Strafing]]
-->
===Countermeasures===
===Countermeasures===
*To stop the Heavy Splatling, the best approach is to Splat them right in the open when they have no cover, or while they're charging.  Out-ranging them is also a good choice.
*To stop the Heavy Splatling, the best approach is to [[Splat (occurrence)|splat]] it right in the open when it has no cover, or while it's charging.  Out-ranging or [[Community Glossary#Sharking|sharking]] from behind is also a viable option.
*The [[Snipewriter 5H]] does incredibly well against it.  Snipe it from afar, and build up that [[Tacticooler]] so that everyone will respawn quicker.  Rinse and repeat.
*Both the [[Competitive:Snipewriter 5H|Snipewriter 5H]] and the [[Competitive:Snipewriter 5B|Snipewriter 5B]] do incredibly well against it.   
*[[Trizooka]] shots will also KO the Heavy Splatling, even when the Heavy Splatling is behind cover.
**It can attack the Heavy Splatling outside its range so that it can't be a threat to it.
**This can also help build up its special.
*[[Competitive:Trizooka|Trizooka]] shots will also Splat the Heavy Splatling, even when the Heavy Splatling is behind cover.
*Wave Breaker is very easy to dodge if the Heavy Splatling doesn't put it in the right position.
*Wave Breaker is very easy to dodge if the Heavy Splatling doesn't put it in the right position.
**You can dodge the waves by jumping.
**The player can dodge the waves by jumping.
**It can be destroyed easily by using the [[Object Shredder]] ability. Or any weapon that has high object damage.
**It can be destroyed easily if a teammate has the [[Object Shredder]] ability. Or any weapon that has high object damage, such as the [[Competitive:Big Swig Roller|Big Swig Roller]].
*[[Competitive:Triple Splashdown|Triple Splashdown]] does a great job at getting rid of the Heavy Splatling due to Triple Splashdown having more invincibility while in the air compared to ''Splatoon 2'''s [[Competitive:Splashdown|Splashdown]]. It’s best used on a Heavy Splatling when it is caught in a corner.
*Weapons like the [[Competitive:Carbon Roller Deco|Carbon Roller Deco]] or the [[Competitive:Krak-On Splat Roller|Krak-On Splat Roller]] can use it's [[Community Glossary#Sharking|sharking]] playstyle to get the Heavy Splatling off-guard.
*The [[Competitive:Tri-Stringer|Tri-Stringer]] can use it's arrows and [[Competitive:Killer Wail 5.1|Killer Wail 5.1]] to combo if the user has high accuracy.
*The [[Competitive:Wellstring V|Wellstring V's]] arrows can also overwhelm them by getting the Heavy Splatling trapped between the arrows and the arrow's explosions.
**Both the Tri-Stringer and the Wellstring V's arrows can go over cover, similiar to the Trizooka.
*An opposing enemy can get rid of the Heavy Splatling's [[Competitive:Sprinkler|Sprinkler]] right away if the Heavy Splatling isn't aware of the situation. Therefore, wasting it would’ve wasted its ink tank and made it vulnerable.


===Gear Abilities===
===Gear Abilities===
; {{Ability|S3|Ink Resistance Up}}
; {{Ability|S3|Ink Resistance Up}}
Using at least 1 or 2 subs of [[Ink Resistance Up]] makes it easier to walk across enemy ink.  It also decreases damage
Using at least 1 or 2 [[Community Glossary#Main and Sub|sub]]s of [[Ink Resistance Up]] makes it easier to walk across enemy ink.  It also comes with damage prevention perks when the user walks on enemy ink.
*With 2 subs of Ink Resistance Up:
**The damage the user receives when walking on enemy ink per second goes from 18hp to 12hp
**The Max damage the user can take from enemy ink goes from 40hp to 36.2hp
**And finally, Frames before enemy ink damage goes up from 0 frames to 15 frames.<ref>[https://sendou.ink/analyzer?weapon=4010&build=U%2CRES%2CRSU%2CRES%2CU%2CU%2CU%2CU%2CU%2CU%2CU%2CU&build2=U%2CU%2CU%2CU%2CU%2CU%2CU%2CU%2CU%2CU%2CU%2CU&lde=0&focused=1| Build Analyzer] Sendou.ink </ref>
; {{Ability|S3|Intensify Action}}
; {{Ability|S3|Intensify Action}}
It is not required, but [[Intensify Action]] does help with jump RNG so that the bullets will be accurate when jumping.
It is not required, but [[Intensify Action]] does help with jump RNG so that the bullets will be accurate when jumping via the {{Button|B|Switch}} button.
; {{Ability|S3|Run Speed Up}}
; {{Ability|S3|Run Speed Up}}
The most important ability to have when playing this weapon is [[Run Speed Up]]. It makes you run fast so that you can dodge shots and go rapid fire mode at the same time. Most of the time, you are going to be in kid form. Unlike putting Run Speed Up on weapons like the [[Mint Decavitator]] or the [[E-liter 4k]], this ability stacks really well on this weapon.
The most important ability to have when playing this weapon is [[Run Speed Up]]. It gives the user high strafe speed so that the user can dodge shots and ink turf at the same time at a midline range. Most of the time while playing weapons like the Heavy Splatling, it will be in kid form. Unlike putting Run Speed Up on weapons like the [[Competitive:Mint Decavitator|Mint Decavitator]] or the [[Competitive:E-liter 4K|E-liter 4K]], this ability stacks really well on this weapon while it's firing or charging up. The user can also use this ability to run away from dangerous spots quickly. Especially on [[grate]]d areas such as [[Crableg Capital]].
; {{Ability|S3|Object Shredder}}
[[Object Shredder]] is very good at getting rid of objects such as
*[[Competitive:Crab Tank|Crab Tank]]
*The [[Rainmaker Shield]]
*[[Competitive:Big Bubbler|Big Bubbler]]
**Object Shredder has no damage multiplier on [[Brella]] shields.<ref>[https://sendou.ink/object-damage-calculator?weapon=MAIN_4010&ap=0&dmg=NORMAL_MAX&multi=true| DMG Calc] Sendou.ink </ref>
With the Object Shredder ability, it is much quicker to get rid of the enemy team's object related subs or specials to prevent them from getting into an advantageous position.  Make sure to take down those objects at a distance.
; {{Ability|S3|Sub Resistance Up}}
[[Sub Resistance Up]] can be used to lower damage or lower [[sub weapon]]'s effects from an opposing enemy.
*From [[Version 3.1.0]] onwards, with a few [[Community Glossary#Main and Sub|sub]]s of [[Sub Resistance Up]], the user will experience less damage from [[Competitive:Fizzy Bomb|Fizzy Bombs]] and [[Competitive:Burst Bomb|Burst Bombs]].
**Use this to synergize with [[Ink Resistance Up]] to prevent more damage from being taken.
 
== References ==
<references />

Latest revision as of 11:56, 13 June 2024

Unofficial!
This article discusses content that is not part of the official Splatoon series but is part of the community or competitive gaming space.
This page is a draft.
It is currently being worked on and may be moved to the mainspace when ready.
For information about the Heavy Splatling, see Heavy Splatling.
Veron/Draft/Heavy Splatling

Veron/Draft/Heavy Splatling

Abbreviations Heavy
Sub Sprinkler
Special Wave Breaker
Base damage 30
Base duration
Ink consumption 22.5% (Both charges)
Special points 200p
Special depletion
Role Anchor/Support Flex
Strengths Firepower, Turfing
Weaknesses Less damage and range than chargers and the Tri-Stringer. Very vulnerable while charging.

Splatoon 3

Use

Like in previous games, most above applies. However, the Heavy Splatling in Splatoon 3 has Wave Breaker, a successor of Splatoon's Echolocator.

  • The Heavy Splatling is a Anchor, but also works as a support flex due to it having Wave Breaker.
  • The player can place the Wave Breaker on the Tower similar to its Sprinkler.
    • Use the Wave Breaker's location and damage abilities so that it'll be easier to splat enemies.
    • Be careful when throwing the Wave Breaker. It can be destroyed very easily by the Tower's path or Stages with moving platforms such as Lemuria Hub.
  • The Heavy Splatling does a great job at maintaining turf. Use this to get enemies stuck in the ink so that the Heavy Splatling or a teammate will get the splat.
  • The Heavy Splatling has lots of firepower for it's much shorter charge time compared to the Hydra Splatling.
    • Use this so that the enemy can run away or Super Jump back to their base.
    • The player can also use this to get rid of the Super Chumps quickly. This can be combined this with Object Shredder so that each Chump will be destroyed in one hit.
  • In very niche scenarios, the Heavy Splatling can use the Sprinkler as a mini shield or a distraction.
  • Although the Heavy Splatling cannot store a charge while Squid Rolling, Squid Rolling can still be used to get away from things such as The E-liter 4K, or getting across terrain after a Wipeout.
  • By pressing the while firing, it can end the charge.
    • This can be used so that the user can make an escape in swim form.

Countermeasures

  • To stop the Heavy Splatling, the best approach is to splat it right in the open when it has no cover, or while it's charging. Out-ranging or sharking from behind is also a viable option.
  • Both the Snipewriter 5H and the Snipewriter 5B do incredibly well against it.
    • It can attack the Heavy Splatling outside its range so that it can't be a threat to it.
    • This can also help build up its special.
  • Trizooka shots will also Splat the Heavy Splatling, even when the Heavy Splatling is behind cover.
  • Wave Breaker is very easy to dodge if the Heavy Splatling doesn't put it in the right position.
    • The player can dodge the waves by jumping.
    • It can be destroyed easily if a teammate has the Object Shredder ability. Or any weapon that has high object damage, such as the Big Swig Roller.
  • Triple Splashdown does a great job at getting rid of the Heavy Splatling due to Triple Splashdown having more invincibility while in the air compared to Splatoon 2's Splashdown. It’s best used on a Heavy Splatling when it is caught in a corner.
  • Weapons like the Carbon Roller Deco or the Krak-On Splat Roller can use it's sharking playstyle to get the Heavy Splatling off-guard.
  • The Tri-Stringer can use it's arrows and Killer Wail 5.1 to combo if the user has high accuracy.
  • The Wellstring V's arrows can also overwhelm them by getting the Heavy Splatling trapped between the arrows and the arrow's explosions.
    • Both the Tri-Stringer and the Wellstring V's arrows can go over cover, similiar to the Trizooka.
  • An opposing enemy can get rid of the Heavy Splatling's Sprinkler right away if the Heavy Splatling isn't aware of the situation. Therefore, wasting it would’ve wasted its ink tank and made it vulnerable.

Gear Abilities

Ink Resistance Up

Using at least 1 or 2 subs of Ink Resistance Up makes it easier to walk across enemy ink. It also comes with damage prevention perks when the user walks on enemy ink.

  • With 2 subs of Ink Resistance Up:
    • The damage the user receives when walking on enemy ink per second goes from 18hp to 12hp
    • The Max damage the user can take from enemy ink goes from 40hp to 36.2hp
    • And finally, Frames before enemy ink damage goes up from 0 frames to 15 frames.[1]
Intensify Action

It is not required, but Intensify Action does help with jump RNG so that the bullets will be accurate when jumping via the button.

Run Speed Up

The most important ability to have when playing this weapon is Run Speed Up. It gives the user high strafe speed so that the user can dodge shots and ink turf at the same time at a midline range. Most of the time while playing weapons like the Heavy Splatling, it will be in kid form. Unlike putting Run Speed Up on weapons like the Mint Decavitator or the E-liter 4K, this ability stacks really well on this weapon while it's firing or charging up. The user can also use this ability to run away from dangerous spots quickly. Especially on grated areas such as Crableg Capital.

Object Shredder

Object Shredder is very good at getting rid of objects such as

With the Object Shredder ability, it is much quicker to get rid of the enemy team's object related subs or specials to prevent them from getting into an advantageous position. Make sure to take down those objects at a distance.

Sub Resistance Up

Sub Resistance Up can be used to lower damage or lower sub weapon's effects from an opposing enemy.

References

  1. Build Analyzer Sendou.ink
  2. DMG Calc Sendou.ink