Gold Dynamo Roller: Difference between revisions
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The '''Gold Dynamo Roller''' is a [[main weapon]] in the [[Splatoon (series)|''Splatoon'' series]]. It is a [[Dynamo Roller]] with a different look and a different loadout. | The '''Gold Dynamo Roller''' is a [[main weapon]] in the [[Splatoon (series)|''Splatoon'' series]]. It is a [[Dynamo Roller]] with a different look and a different loadout. | ||
== Appearance == | |||
The Gold Dynamo Roller shares its build with the [[Dynamo Roller]]. However, the Gold Dynamo Roller is entirely gold, except for the tubes and the roller which change color to match the user's ink. In ''[[Splatoon]]'', the gold color is shinier, while in ''[[Splatoon 2]],'' the color is duller. | |||
== ''Splatoon'' == | == ''Splatoon'' == | ||
Line 87: | Line 90: | ||
===Data=== | ===Data=== | ||
{{#lst:Dynamo Roller|data2}}<!--To update this section, go to the main Dynamo Roller | {{#lst:Dynamo Roller|data2}}<!--To update this section, go to the main Dynamo Roller artic | ||
=== Version history === | === Version history === | ||
{{version history box|S2| | {{version history box|S2| |
Revision as of 15:47, 26 October 2021
The Gold Dynamo Roller is a main weapon in the Splatoon series. It is a Dynamo Roller with a different look and a different loadout.
Appearance
The Gold Dynamo Roller shares its build with the Dynamo Roller. However, the Gold Dynamo Roller is entirely gold, except for the tubes and the roller which change color to match the user's ink. In Splatoon, the gold color is shinier, while in Splatoon 2, the color is duller.
Splatoon
Basic information | |
---|---|
Category | Main |
Class | Roller |
Sub | Splat Bomb |
Special | Inkstrike |
Special depletion | 75% |
Range | |
Ink speed | |
Handling | |
Obtainable at | |
Level | 20 |
Cost | 25,000 |
Requirement | Octobot King |
Specifications | |
Base damage | 25–125 (Splash) 160 (Roll) |
Ink consumption | 20% (Splash) 0.1% per frame (Roll) |
Other variants | Dynamo Roller Tempered Dynamo Roller |
The Gold Dynamo Roller comes with Splat Bombs and the Inkstrike.
Like the Dynamo Roller, the Gold Dynamo Roller can only be purchased after collecting the Sunken Scroll from the Octo Valley mission Enter the Octobot King!.
Data
- The Gold Dynamo Roller is a heavyweight weapon.
- Ink consumption while rolling is 6% per second.
- This stat can be changed with Ink Saver (Main).
- Ink consumption per attack is 20%.
- This allows players to attack 5 times before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- The weapon can attack with a depleted ink tank, but the damage of that attack is reduced to 40% of the normal amount.
- Rolling with a depleted ink tank will not leave a trail or damage opponents.
- When attacking, it takes 45 frames to lift the roller (0.75 seconds).
- When rolling, the player's movement speed is set to 0.96 units per frame.
- When rolling on an uninkable surface or with a depleted ink tank, the player's movement speed is set to 0.96 units per frame.
- After rolling, there is a 0.33 second cooldown before the ink tank starts refilling.
- After swinging, there is a 1.33 second cooldown before the ink tank starts refilling.
- Hitting an opponent while rolling deals 160 damage.
- Attacks have a base damage of 125.
- For normal attacks, ink loses damage based on distance traveled. Ink starts losing damage at 110 units and stops losing damage at 170 units. The minimum damage is 25.
- Ink globs travel straight for 6 frames.
- Ink flung from the center of the roller does the greatest damage. Ink that flies to the left or right will have lower damage. This low-damage ink starts losing damage after traveling a distance of 155 units and stops losing damage at 170 units. The maximum damage is 50 and the minimum damage is 25.
- When rolling, the Gold Dynamo Roller leaves an ink trail that is 60 units wide.
Version history
Version | Adjustments |
---|---|
2.2.0 |
|
2.7.0 |
|
2.9.0 |
|
Quotes
Sheldon's Introduction
The Gold Dynamo Roller is another roller I designed. It boasts the same power as the standard Dynamo Roller! I think the Dynamo Roller's offensive power nicely complements the reliable Splat Bombs and Inkstrike! Combine them all, and your attacks will hit home with unprecedented force! Your foes will flee before you!(NA)[a] |
“ | A Dynamo Roller with rearranged sub and special weapons. Lure the enemy out of hiding with the sub weapon, and then unleash the full force of your powerful roller. | ” | — In-Game Description
|
- Notes
- ↑ North America
Gallery
-
Promo image
-
An Inkling holding the Gold Dynamo Roller
-
Official art of Rider holding the Gold Dynamo Roller
Demonstration
Splatoon 2
Basic information | |
---|---|
Category | Main |
Class | Roller |
Sub | Splat Bomb |
Special | Ink Armor |
Special points | 190p |
Range | |
Ink speed | |
Handling | |
Obtainable at | |
Level | 25 |
Cost | 29,000 |
Specifications | |
Base damage | 35–180 (Ground) 40–180 (Midair) 125 (Roll) |
Ink consumption | 18% (Splash) 0.1% per frame (Roll) |
Other variants | Dynamo Roller Kensa Dynamo Roller |
The Gold Dynamo Roller returns in Splatoon 2 looking identical to how it did in the first game. It was released on 28 October 2017 at 02:00 UTC.[2] It comes with Splat Bombs and Ink Armor. In early data mining, it was shown to have Toxic Mist as its sub weapon, but this was changed before release.
Data
- The Gold Dynamo Roller is a heavyweight weapon.
- The matchmaking range is 185. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- Ink consumption per second while rolling scales from 1.2% to 6% depending on the rolling speed.
- This stat can be changed with Ink Saver (Main).
- When rolling, the player's movement speed is set to 0.88 units per frame.
- After rolling for 1.5 seconds, the player begins to dash.
- When dashing, the player's movement speed is set to 1.08 units per frame.
- After rolling, there is a 0.33 second cooldown before the ink tank starts refilling.
- Hitting an opponent while rolling deals 125 damage. Main Power Up increases rolling contact damage up to 143.75.
- When rolling, the Gold Dynamo Roller leaves an ink trail that is 68 units wide.
Horizontal swing (while grounded)
- The ink consumption of 18% allows players to attack 5 times before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When attacking with a nearly depleted ink tank, the ink consumption of that attack is reduced to 9%. The damage of that attack is reduced to 25% of the normal amount.
- When attacking, it takes 45 frames to lift the roller (0.75 seconds).
- When attacking while moving, the player's movement speed is set to 0.24 units per frame.
- After swinging, there is a 1.08 second cooldown before the ink tank starts refilling.
- Attacks have a base damage of 180. Main Power Up increases damage up to 207.
- For normal attacks, ink loses damage based on distance traveled. Ink starts losing damage at 80 units and stops losing damage at 182 units. The minimum damage is 40. Main Power Up increases minimum damage up to 46.
- The lethal range is 110 units, as this is the farthest distance where ink deals 100 damage.
- In situations where ink falls down, the ink will lose damage as it falls. The minimum damage for falling ink is 20.
- Ink flung from the center of the roller does the greatest damage. Ink that is flung at an angle greater than 12 degrees to the left or right will have lower damage. This low-damage ink starts losing damage after traveling a distance of 10 units and stops losing damage at 130 units. The maximum damage is 120 and the minimum damage is 40. Main Power Up increases maximum damage up to 138 and increases minimum damage up to 46.
Vertical swing (while in midair)
- The ink consumption of 18% allows players to attack 5 times before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When attacking with a nearly depleted ink tank, the ink consumption of that attack is reduced to 9%. The damage of that attack is reduced to 50% of the normal amount.
- When attacking, it takes 55 frames to lift the roller (0.92 seconds).
- When attacking while moving, the player's movement speed is set to 0.24 units per frame.
- After swinging, there is a 1.33 second cooldown before the ink tank starts refilling.
- Attacks have a base damage of 180. Main Power Up increases damage up to 207.
- For normal attacks, ink loses damage based on distance traveled. Ink starts losing damage at 90 units and stops losing damage at 214 units. The minimum damage is 40. Main Power Up increases minimum damage up to 46.
- The lethal range is 130 units, as this is the farthest distance where ink deals 100 damage.
- In situations where ink falls down, the ink will lose damage as it falls. The minimum damage for falling ink is 20.
- Damage does not change based on the angle of the ink.
- ↑ Splatoon - RollerHeavy.params
- ↑ SplatoonJP on Twitter
- ↑ Splatoon 2 - Parameter Database
- ↑ Splatoon 2 - Weapon and Gear Database