Quick Super Jump: Difference between revisions
(→Splatoon 2: Changed percentage values for maximum jump time reduction) |
(→Stacking: Formatting) |
||
Line 84: | Line 84: | ||
===Stacking=== | ===Stacking=== | ||
Super Jump time when starting from squid form: | Super Jump time when starting from squid form: | ||
''Note: Add 0.35s for a super jump from kid form.'' | ''Note: Add 0.35s for a super jump from kid form.'' | ||
{{Stacking | {{Stacking |
Revision as of 02:15, 12 January 2018
Quick Super Jump is an ability in Splatoon and Splatoon 2. It increases Super Jump speed, allowing for quicker deployment when jumping to teammates or Squid Beakons.
This ability not only reduces the duration of the flight itself, but also reduces the animation time when an Inkling is about to Super Jump. This makes the ability particularly useful for escaping unwinnable situations.
Splatoon
[[File:Zink_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]] gear has a 5× chance of rolling this ability, while [[File:Tentatek_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]] gear has a 1/2× chance.
Quick Super Jump reduces super jump preparation time by up to 37.5%, and reduces super jump travel time by up to 40%. For simply getting back to the action quicker, Quick Respawn has a greater impact.
Gear
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Bobble Hat | Splash Mob | 2000 | Quick Super Jump | Initial Release (1.0.0) | ||
Full Moon Glasses | Krak-On | 600 | Quick Super Jump | 2.3.0 | ||
Straw Boater | Skalop | 500 | Quick Super Jump | 2.0.0 | ||
Zekko Mesh | Zekko | 500 | Quick Super Jump | Initial Release (1.0.0) |
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Black LS | Zekko | 3000 | Quick Super Jump | Initial Release (1.0.0) | ||
Gray Mixed Shirt | Zekko | 2800 | Quick Super Jump | 2.0.0 | ||
Gray Vector Tee | Takoroka | 500 | Quick Super Jump | Initial Release (1.0.0) | ||
Rodeo Shirt | Krak-On | 750 | Quick Super Jump | 2.3.0 | ||
Striped Peaks LS | Inkline | 700 | Quick Super Jump | 2.3.0 | ||
Striped Shirt | Splash Mob | 2200 | Quick Super Jump | Initial Release (1.0.0) | ||
White Baseball LS | Rockenberg | 800 | Quick Super Jump | Initial Release (1.0.0) | ||
Yellow Layered LS | SquidForce | 500 | Quick Super Jump | Initial Release (1.0.0) |
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Hero Runner Replicas | Cuttlegear | Octo Valley | Quick Super Jump | Initial Release (1.0.0) | ||
Red Slip-Ons | Krak-On | 300 | Quick Super Jump | Initial Release (1.0.0) | ||
Red Work Boots | Rockenberg | 11000 | Quick Super Jump | Initial Release (1.0.0) | ||
Snowy Down Boots | Tentatek | 8000 | Quick Super Jump | 2.3.0 |
Stacking
Stealth Jump Jump Time: 4.83s (adds 0.83 seconds to any jump)
-
Quick Super Jump's effect on a normal jump and a Stealth Jump. The vulnerability time for retreating is also shown.
-
How Quick Super Jump and Quick Respawn interact.
Splatoon 2
[[File:Zink_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]] gear has a 5× chance of rolling this ability, while [[File:Tentatek_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]] gear has a 1/2× chance.
Quick Super Jump reduces super jump preparation time by up to 71.1%, and reduces super jump travel time by up to 46.6%.
Gear
Quick Super Jump is the main ability of:
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Blowfish Newsie | Firefin | 4200 | Quick Super Jump | 3.0.0 | ||
Bobble Hat | Splash Mob | 2000 | Quick Super Jump | Initial Release (1.0.0) | ||
Full Moon Glasses | Krak-On | 600 | Quick Super Jump | 2.0.0 | ||
Samurai Helmet | amiibo | Inkling Boy (Splatoon) | Quick Super Jump | Initial Release (1.0.0) | ||
Straw Boater | Skalop | 550 | Quick Super Jump | Initial Release (1.0.0) | ||
Takoroka Visor | Takoroka | 7500 | Quick Super Jump | Initial Release (1.0.0) | ||
Zekko Mesh | Zekko | 500 | Quick Super Jump | 3.0.0 |
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Blue & Black Squidkid IV | Enperry | 11000 | Quick Super Jump | Initial Release (1.0.0) | ||
Canary Trainers | Tentatek | 900 | Quick Super Jump | Initial Release (1.0.0) | ||
Gray Yellow-Soled Wingtips | Rockenberg | 4600 | Quick Super Jump | 2.0.0 | ||
Hero Runner Replicas | Cuttlegear | Callie | Quick Super Jump | Initial Release (1.0.0) | ||
Orca Passion Hi-Tops | Takoroka | 2780 | Quick Super Jump | 3.0.0 | ||
Pearl-Scout Lace-Ups | Zekko | Nintendo Switch News | Quick Super Jump | 15 April 2019 | ||
Red Slip-Ons | Krak-On | 300 | Quick Super Jump | 2.0.0 | ||
Red Work Boots | Rockenberg | 11000 | Quick Super Jump | 3.0.0 | ||
Sesame Salt 270s | Tentatek | 3260 | Quick Super Jump | 16 March 2018 | ||
Snowy Down Boots | Tentatek | 8000 | Quick Super Jump | 2.0.0 |
Stacking
Super Jump time when starting from squid form:
Note: Add 0.35s for a super jump from kid form.
Charging time before launch when starting from squid form:
-
A graph showing the effect of Quick Super Jump.
Version history
1.4.0
- ▲ Even when the ability isn’t stacked in multiple slots, the charge time before performing a super jump will be noticeably reduced.
- ※Maximizing the amount of Quick Super Jump gear ability will have the same effect.
- ※Total time from selecting jump destination until landing there remains unchanged..