Quick Super Jump
Quick Super Jump is an ability in Splatoon and Splatoon 2. It increases Super Jump speed, allowing for quicker deployment when jumping to teammates or Squid Beakons.
This ability not only reduces the duration of the flight itself, but also reduces the animation time when an Inkling is about to Super Jump. This makes the ability particularly useful for escaping unwinnable situations.
Splatoon
[[File:Zink_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]] gear has a 5× chance of rolling this ability, while [[File:Tentatek_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]] gear has a 1/2× chance.
Quick Super Jump reduces super jump preparation time by up to 37.5%, and reduces super jump travel time by up to 40%. For simply getting back to the action quicker, Quick Respawn has a greater impact.
Gear
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
![]() |
Bobble Hat | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
Initial Release (1.0.0) |
![]() |
Full Moon Glasses | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
2.3.0 |
![]() |
Straw Boater | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
2.0.0 |
![]() |
Zekko Mesh | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
Initial Release (1.0.0) |
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
![]() |
Black LS | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
Initial Release (1.0.0) |
![]() |
Gray Mixed Shirt | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
2.0.0 |
![]() |
Gray Vector Tee | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
Initial Release (1.0.0) |
![]() |
Rodeo Shirt | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
2.3.0 |
![]() |
Striped Peaks LS | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
2.3.0 |
![]() |
Striped Shirt | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
Initial Release (1.0.0) |
![]() |
White Baseball LS | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
Initial Release (1.0.0) |
![]() |
Yellow Layered LS | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
Initial Release (1.0.0) |
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
![]() |
Hero Runner Replicas | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
Initial Release (1.0.0) |
![]() |
Red Slip-Ons | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
Initial Release (1.0.0) |
![]() |
Red Work Boots | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
Initial Release (1.0.0) |
![]() |
Snowy Down Boots | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
2.3.0 |
Stacking
Stealth Jump Jump Time: 4.83s (adds 0.83 seconds to any jump)
-
Quick Super Jump's effect on a normal jump and a Stealth Jump. The vulnerability time for retreating is also shown.
-
How Quick Super Jump and Quick Respawn interact.
Splatoon 2
![](http://cdn.wikimg.net/en/splatoonwiki/images/1/1b/S2_Ability_Quick_Super_Jump.png)
[[File:Zink_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]] gear has a 5× chance of rolling this ability, while [[File:Tentatek_Brand_{{{2}}}.png|24px|{{{2}}}|link=SquidForce]] [[{{{2}}}|{{{2}}}]] gear has a 1/2× chance.
Quick Super Jump reduces super jump preparation time by up to 71.1%, and reduces super jump travel time by up to 46.6%.
Gear
Quick Super Jump is the main ability of:
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
![]() |
Blowfish Newsie | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
3.0.0 |
![]() |
Bobble Hat | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
Initial Release (1.0.0) |
![]() |
Full Moon Glasses | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
2.0.0 |
![]() |
Samurai Helmet | ![]() |
![]() ![]() |
![]() |
![]() ![]() ![]() |
Initial Release (1.0.0) |
![]() |
Straw Boater | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
Initial Release (1.0.0) |
![]() |
Takoroka Visor | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
Initial Release (1.0.0) |
![]() |
Zekko Mesh | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
3.0.0 |
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
![]() |
Blue & Black Squidkid IV | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
Initial Release (1.0.0) |
![]() |
Canary Trainers | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
Initial Release (1.0.0) |
![]() |
Gray Yellow-Soled Wingtips | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
2.0.0 |
![]() |
Hero Runner Replicas | ![]() |
![]() ![]() |
![]() |
![]() ![]() ![]() |
Initial Release (1.0.0) |
![]() |
Orca Passion Hi-Tops | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
3.0.0 |
![]() |
Pearl-Scout Lace-Ups | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
15 April 2019 |
![]() |
Red Slip-Ons | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
2.0.0 |
![]() |
Red Work Boots | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
3.0.0 |
![]() |
Sesame Salt 270s | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
16 March 2018 |
![]() |
Snowy Down Boots | ![]() |
![]() |
![]() |
![]() ![]() ![]() |
2.0.0 |
Stacking
Super Jump time when starting from squid form:
Starting from kid form adds 0.35 seconds to any jump
Charging time before launch when starting from squid form:
-
A graph showing the effect of Quick Super Jump.
Version history
1.4.0
- ▲ Even when the ability isn’t stacked in multiple slots, the charge time before performing a super jump will be noticeably reduced.
- ※Maximizing the amount of
Quick Super Jump gear ability will have the same effect.
- ※Total time from selecting jump destination until landing there remains unchanged..
- ※Maximizing the amount of