Special weapon data

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Revision as of 13:01, 19 March 2023 by KPOfficial26 (talk | contribs) (Added Splatoon 3 data.)
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Splatoon

Weapon ID Damage Duration Special points
Bomb Rush 0 depends on bomb type 6s 180p
Bubbler 1 4.5s 180p
Echolocator 2 9s 200p
Inkstrike 3 2.5-10 per frame aiming: 10s
active: 1.5s
180p
Inkzooka 4 150 total: 6.5s
deployment: 0.92s
firing: 5.58s
220p
Killer Wail 5 10 per frame aiming: 10s
active: 2s
160p
Kraken 6 160 5s 200p

Splatoon 2

Weapon ID Damage Duration
Autobomb Launcher 6 30 (Splash)
150 (Direct hit)
6s
Baller 11 contact: 50
splash: 55
direct hit: 180
6s
Booyah Bomb 17 2.5 per frame Aiming: 9s
Bubble Blower 12 contact: 0.5 per frame
min. splash: 50
direct hit: 250
wand: 8 seconds
bubble: 18 seconds
Burst-Bomb Launcher 4 25 (Min. Splash)
35 (Splash)
60 (Direct hit)
6s
Curling-Bomb Launcher 5 20 (Contact)
30 (Splash)
150 (Direct hit)
6s
Ink Armor 1 deployment: 2s
active: 6s
Ink Storm 10 0.4 per frame 8s
Inkjet 8 min. splash: 30
splash: 50
direct hit: 120
exhaust: 0.5 per frame
7.5s
Splashdown 9 min. splash: 55
splash: 70
direct hit: 180
Splat-Bomb Launcher 2 30 (Splash)
180 (Direct hit)
6s
Sting Ray 7 1.8 per frame 7.17s
Suction-Bomb Launcher 3 30 (Splash)
220 (Direct hit)
6s
Tenta Missiles 0 splash: 30
direct hit: 150
aiming: 10s
To finish firing at...
1 target: 24 frames
2 targets: 56 frames
3 targets: 72 frames
4 targets: 80 frames
5 targets: 100 frames
Ultra Stamp 18 40 (Stamp Splash)
100 (Stamp Direct hit)
30 (Throw Min. Splash)
60 (Throw Splash)
120 (Throw Direct hit)
9s

Splatoon 3

Weapon ID Damage Duration
Big Bubbler 1 17s
Booyah Bomb 5 2.5 per frame aiming: 9s
Crab Tank 11 rapid fire: 32
cannon (splash): 30
cannon (direct hit): 90
rolling: 40
8s
Inkjet 9 min. splash: 30
splash: 50
direct hit: 120
exhaust: 0.5 per frame
7.5s
Ink Storm 4 0.4 per frame 8s
Ink Vac 7 explosion: 220
projectile: 220
vacuum: 6s
charge hold: 2.5s
Killer Wail 5.1 8 6 per frame 7s
Kraken Royale 15 jump: 60
charge: 120
7s
Reefslider 12 on impact: 220
splash: 60
direct hit: 220
3s
Splashdown ? min. splash: 55
splash: 70
direct hit: 180
3s
Super Chump 16 min. splash: 25
splash: 35
direct hit: 60
10s
Tacticooler 14 no effect 16s
Tenta Missiles 3 splash: 30
direct hit: 150
aiming: 10s
to finish firing at...
1 target: 24 frames
2 targets: 56 frames
3 targets: 72 frames
4 targets: 80 frames
5 targets: 100 frames
Triple Inkstrike 13 25 per frame aiming: 5s
Trizooka 0 splash: 40
direct hit: 220
6s
Ultra Stamp 10 stamp (splash): 40
stamp (direct hit): 100
throw (min. splash): 30
throw (splash): 60
throw (direct hit): 220
9s
Wave Breaker 6 device: 30 per half second
wave: 45 per wave
wave: 6s
track: 7s
Zipcaster 2 splash: 35-60
direct hit: 95
12s