Vault: Difference between revisions
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* [[Platform Madhouse]] (Mission 25) | * [[Platform Madhouse]] (Mission 25) | ||
* [[Octoling Workout]] (Mission 27) | * [[Octoling Workout]] (Mission 27) | ||
=== Deepsea Metro === | |||
*[[Bounce with Me Station]] (A06) | |||
*[[Wassup 8-Ball Station]] (B01/A03) | |||
*[[Ink from Above Station]] (D01/B15) | |||
*[[Radio Station]] (I08) | |||
*[[Can't Touch This Station]] (I04) | |||
==Gallery== | ==Gallery== |
Revision as of 17:37, 6 July 2018
“ | Gotta have a key to open that vault! | ” |
Vaults, also know as locks, lockboxes, and doors, are a mechanic in Octo Valley and Octo Canyon. Vaults typically contain launchpads to allow Agent 3 to progress. Each vault has a key that unlocks it nearby, usually hidden in a crate or Octarian.
Description
Vaults are large, cylindrical, stationary objects found in many Octo Valley missions. They are slightly larger than an Inkling and have a silver, metallic appearance. A golden lock in the center of each vault prevents Agent 3 from accessing the Vault's contents, and can only be opened with a key. Once a vault has been unlocked, it separates along three vertical, toothed seams and begins dissolving from its base to its top. This animation is accented by a shower of glowing bubbles that match Agent 3's current ink color.
Appearances
Octo Valley
- A vault first appears in Octotrooper Hideout near the final checkpoint. It conceals a launchpad, and can be unlocked with a key found in a crate in a nearby area, guarded by multiple Octotroopers.
- In Flooder Junkyard, a Vault can be found at Checkpoint 2 and the Key can be found in Checkpoint 3. It reveals a Propeller-Lift.
- In the Final Checkpoint of Splat-Switch Revolution, a Vault can be found on top of one of the Flooders. The Key can also be found Under the Flooders once the first wave of Octotroopers are defeated.
- The First Vault in Mission Far-Flung Flooders can be found Checkpoint 1, the Key is found on the right-side of the area.
- The Second Vault can be found on Checkpoint 3. The Key can be found in a corner of the area where the Flooders roam. It'll reveal a Gusher to the Final Checkpoint.
- Following to the Final Checkpoint, the Third/and final vault can be found under an old Flooder. An Octosniper carries the key for the Vault. It'll reveal a Launchpad.
- In Unavoidable Flying Object, The Key can be found at the Tower at the center of the map, the Vault is located on the opposing side of the map. It reveals a Launchpad which takes Agent 3 to the UFO Hideout.
Octo Canyon
- Return of the Octarians (Mission #01)
- Octozeppelin Invasion (Mission #06)
- Back-Alley Cleanup (Mission #07)
- Octoling Strike (Mission #09)
- Octoseeker Shakedown (Mission #10)
- The Floating Garden (Mission #11)
- Octo-Resort Spring (Mission #12)
- Dancing Floors (Mission #13)
- Parking Garage (Mission #14)
- Octoling Assault (Mission #15)
- Octocommander Fortress (Mission #17)
- The Experimentorium (Mission #19)
- Propellerland (Mission #20)
- Octolings Ahoy! (Mission #21)
- Underground Expressway (Mission #22)
- Transfer Junction (Mission 24)
- Platform Madhouse (Mission 25)
- Octoling Workout (Mission 27)
Deepsea Metro
- Bounce with Me Station (A06)
- Wassup 8-Ball Station (B01/A03)
- Ink from Above Station (D01/B15)
- Radio Station (I08)
- Can't Touch This Station (I04)
Gallery
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Agent 3 approaching a locked vault.
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The vault being unlocked with a key.
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The same vault immediately after it has been unlocked.
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The unlocked vault a few seconds after being unlocked, revealing a launchpad.