Opening Gambit: Difference between revisions
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'''Opening Gambit''' is an [[ability]] in ''[[Splatoon]]'' and ''[[Splatoon 2]]''. | '''Opening Gambit''' is an [[ability]] in ''[[Splatoon]]'' and ''[[Splatoon 2]]''. | ||
Opening Gambit boosts run speed and swim speed for the first 30 seconds of the match, allowing players to move much faster. The ability is ideal for reaching objectives before opponents during the start of the match, and gaining a tactical advantage. After 30 seconds have passed, the effect wears off for the rest of the match. Players may prefer to use {{Ability|S|Swim Speed Up}}, {{Ability|S|Ink Resistance Up}} or {{Ability|S|Run Speed Up}}, which last the entire match, however one main slot of each of these abilities does not have the same strength as Opening Gambit. The timer can be extended by 7 | Opening Gambit boosts run speed and swim speed for the first 30 seconds of the match, allowing players to move much faster. The ability is ideal for reaching objectives before opponents during the start of the match, and gaining a tactical advantage. After 30 seconds have passed, the effect wears off for the rest of the match. Players may prefer to use {{Ability|S|Swim Speed Up}}, {{Ability|S|Ink Resistance Up}} or {{Ability|S|Run Speed Up}}, which last the entire match, however one main slot of each of these abilities does not have the same strength as Opening Gambit. The timer can be extended by 7.5 seconds by getting a kill or assist. This ability is restricted to headgear as a main ability, and cannot be rolled as a sub ability. | ||
==Mutual exclusivity== | ==Mutual exclusivity== |
Revision as of 08:59, 11 April 2019
Opening Gambit is an ability in Splatoon and Splatoon 2.
Opening Gambit boosts run speed and swim speed for the first 30 seconds of the match, allowing players to move much faster. The ability is ideal for reaching objectives before opponents during the start of the match, and gaining a tactical advantage. After 30 seconds have passed, the effect wears off for the rest of the match. Players may prefer to use Swim Speed Up, Ink Resistance Up or Run Speed Up, which last the entire match, however one main slot of each of these abilities does not have the same strength as Opening Gambit. The timer can be extended by 7.5 seconds by getting a kill or assist. This ability is restricted to headgear as a main ability, and cannot be rolled as a sub ability.
Mutual exclusivity
This ability is found as the main ability only on headgear, so other abilities found only on headgear are mutually exclusive with it; in other words players cannot have them together. These abilities are Comeback, Last-Ditch Effort, and Tenacity.
Splatoon
Gear
Opening Gambit is the main ability of:
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
B-ball Headband | Zink | 300 | Opening Gambit | Initial Release (1.0.0) | ||
Special Forces Beret | Forge | 9700 | Opening Gambit | 2.3.0 | ||
SQUID GIRL Hat | The SQUID GIRL | 1600 | Opening Gambit | 2.0.0 | ||
Squid-Stitch Cap | Skalop | 8500 | Opening Gambit | Initial Release (1.0.0) | ||
Striped Beanie | Splash Mob | 1500 | Opening Gambit | Initial Release (1.0.0) |
Data
Opening Gambit has an effect equal to three mains of Swim Speed Up and Run Speed Up.
Version history
Version | Adjustments |
---|---|
2.6.0 |
|
Splatoon 2
Gear
Opening Gambit is the main ability of:
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Annaki Mask | Annaki | 3600 | Opening Gambit | Initial Release (1.0.0) | ||
B-ball Headband | Zink | 300 | Opening Gambit | 2.0.0 | ||
Special Forces Beret | Forge | 9700 | Opening Gambit | Initial Release (1.0.0) | ||
Squid Clip-Ons | amiibo | Inkling Girl (Splatoon 2) | Opening Gambit | Initial Release (1.0.0) | ||
Squid-Stitch Cap | Skalop | 8500 | Opening Gambit | 3.0.0 | ||
Striped Beanie | Splash Mob | 900 | Opening Gambit | Initial Release (1.0.0) | ||
Zekko Cap | Zekko | 2700 | Opening Gambit | 3.0.0 |
Data
Opening Gambit has an effect equal to five subs of Swim Speed Up, Run Speed Up, and Ink Resistance Up. While the effects normally lasts for 30 seconds, the timer can be extended by 7.5 seconds for each splat or assist the user is credited with. Splatting an opponent or being credited for an assist after the ability has worn off will not reactivate the effects of the ability.
Version history
Version | Adjustments |
---|---|
1.4.0 |
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3.0.0 |
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Names in other languages
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