Opening Gambit: Difference between revisions
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'''Opening Gambit''' is an [[ability]] in ''[[Splatoon]]'' and ''[[Splatoon 2]]''. | '''Opening Gambit''' is an [[ability]] in ''[[Splatoon]]'' and ''[[Splatoon 2]]''. | ||
Opening Gambit boosts mobility for about the first 30 seconds of a match; in [[Splatoon 2]], that amount of time | Opening Gambit boosts mobility for about the first 30 seconds of a match; in [[Splatoon 2]], that amount of time can be extended by splatting an opponent or assisting a teammate in splatting an opponent. This ability is restricted to headgear as a main ability, and cannot be rolled as a sub ability. | ||
===Tactics=== | ===Tactics=== |
Revision as of 00:36, 15 May 2019
Opening Gambit is an ability in Splatoon and Splatoon 2.
Opening Gambit boosts mobility for about the first 30 seconds of a match; in Splatoon 2, that amount of time can be extended by splatting an opponent or assisting a teammate in splatting an opponent. This ability is restricted to headgear as a main ability, and cannot be rolled as a sub ability.
Tactics
The ability is ideal for reaching objectives before opponents during the start of the match, gaining a tactical advantage.
Mutual exclusivity
This ability is found as the main ability only on headgear, so other abilities found only on headgear are mutually exclusive with it; in other words players cannot have them together. These abilities are Comeback, Last-Ditch Effort, and Tenacity.
Splatoon
Gear
Opening Gambit is the main ability of:
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
B-ball Headband | Zink | 300 | Opening Gambit | Initial Release (1.0.0) | ||
Special Forces Beret | Forge | 9700 | Opening Gambit | 2.3.0 | ||
SQUID GIRL Hat | The SQUID GIRL | 1600 | Opening Gambit | 2.0.0 | ||
Squid-Stitch Cap | Skalop | 8500 | Opening Gambit | Initial Release (1.0.0) | ||
Striped Beanie | Splash Mob | 1500 | Opening Gambit | Initial Release (1.0.0) |
Data
When active, Opening Gambit has an effect equal to 3 mains of Swim Speed Up and Run Speed Up.
The ability is active for about 30 seconds starting from the start of a match.
Version history
Version | Adjustments |
---|---|
2.6.0 |
|
Splatoon 2
Gear
Opening Gambit is the main ability of:
Name | Brand | Availability | Ability | Star power | Added in
| |
---|---|---|---|---|---|---|
Annaki Mask | Annaki | 3600 | Opening Gambit | Initial Release (1.0.0) | ||
B-ball Headband | Zink | 300 | Opening Gambit | 2.0.0 | ||
Special Forces Beret | Forge | 9700 | Opening Gambit | Initial Release (1.0.0) | ||
Squid Clip-Ons | amiibo | Inkling Girl (Splatoon 2) | Opening Gambit | Initial Release (1.0.0) | ||
Squid-Stitch Cap | Skalop | 8500 | Opening Gambit | 3.0.0 | ||
Striped Beanie | Splash Mob | 900 | Opening Gambit | Initial Release (1.0.0) | ||
Zekko Cap | Zekko | 2700 | Opening Gambit | 3.0.0 |
Data
When active, Opening Gambit has an effect equal to 5 subs of Swim Speed Up, Run Speed Up, and Ink Resistance Up.
The ability is active for about 30 seconds starting from the start of a match. While the ability is active, that amount of time is extended by about 7.5 seconds for each splat and assist the user is credited with.
Version history
Version | Adjustments |
---|---|
1.4.0 |
|
3.0.0 |
|
Names in other languages
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