Opening Gambit: Difference between revisions

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'''Opening Gambit''' is an [[ability]] in ''[[Splatoon]]'' and ''[[Splatoon 2]]''.
'''Opening Gambit''' is an [[ability]] in ''[[Splatoon]]'' and ''[[Splatoon 2]]''.


Opening Gambit boosts run speed and swim speed for the first 30 seconds of the match, allowing players to move much faster. The ability is ideal for reaching objectives before opponents during the start of the match, and gaining a tactical advantage. After 30 seconds have passed, the effect wears off for the rest of the match. Players may prefer to use {{Ability|S|Swim Speed Up}}, {{Ability|S|Ink Resistance Up}} or {{Ability|S|Run Speed Up}}, which last the entire match, however one main slot of each of these abilities does not have the same strength as Opening Gambit. The timer can be extended by 7.5 seconds by getting a kill or assist. This ability is restricted to headgear as a main ability, and cannot be rolled as a sub ability.
Opening Gambit boosts mobility for about the first 30 seconds of a match; in [[Splatoon 2]], that amount of time could be longer (see below for details). This ability is restricted to headgear as a main ability, and cannot be rolled as a sub ability.
 
===Tactics===
The ability is ideal for reaching objectives before opponents during the start of the match, gaining a tactical advantage.


==Mutual exclusivity==
==Mutual exclusivity==
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===Data===
===Data===
Opening Gambit has an effect equal to three mains of {{Ability|S|Swim Speed Up}} and {{Ability|S|Run Speed Up}}.
When active, Opening Gambit has an effect equal to 3 mains of {{Ability|S|Swim Speed Up}} and {{Ability|S|Run Speed Up}}.
 
The ability is active for about 30 seconds starting from the start of a match.


===Version history===
===Version history===
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===Data===
===Data===
Opening Gambit has an effect equal to five subs of {{Ability|S2|Swim Speed Up}}, {{Ability|S2|Run Speed Up}}, and {{Ability|S2|Ink Resistance Up}}. While the effects normally lasts for 30 seconds, the timer can be extended by 7.5 seconds for each splat or assist the user is credited with. Splatting an opponent or being credited for an assist after the ability has worn off will not reactivate the effects of the ability.
When active, Opening Gambit has an effect equal to 5 subs of {{Ability|S2|Swim Speed Up}}, {{Ability|S2|Run Speed Up}}, and {{Ability|S2|Ink Resistance Up}}.
 
The ability is active for about 30 seconds starting from the start of a match. While the ability is active, that amount of time is extended by about 7.5 seconds for each splat and assist the user is credited with.


=== Version history ===
=== Version history ===

Revision as of 11:02, 14 May 2019

Opening Gambit
Opening GambitOpening GambitOpening Gambit
Applicable gear

Opening Gambit is an ability in Splatoon and Splatoon 2.

Opening Gambit boosts mobility for about the first 30 seconds of a match; in Splatoon 2, that amount of time could be longer (see below for details). This ability is restricted to headgear as a main ability, and cannot be rolled as a sub ability.

Tactics

The ability is ideal for reaching objectives before opponents during the start of the match, gaining a tactical advantage.

Mutual exclusivity

This ability is found as the main ability only on headgear, so other abilities found only on headgear are mutually exclusive with it; in other words players cannot have them together. These abilities are S Ability Comeback.png Comeback, S Ability Last-Ditch Effort.png Last-Ditch Effort, and S Ability Tenacity.png Tenacity.

Splatoon

Gear

Opening Gambit is the main ability of:

Headgear with Opening Gambit in Splatoon

Data

When active, Opening Gambit has an effect equal to 3 mains of S Ability Swim Speed Up.png Swim Speed Up and S Ability Run Speed Up.png Run Speed Up.

The ability is active for about 30 seconds starting from the start of a match.

Version history

Version Adjustments
2.6.0

Splatoon 2

Gear

Opening Gambit is the main ability of:

Headgear with Opening Gambit in Splatoon 2

Data

When active, Opening Gambit has an effect equal to 5 subs of S2 Ability Swim Speed Up.png Swim Speed Up, S2 Ability Run Speed Up.png Run Speed Up, and S2 Ability Ink Resistance Up.png Ink Resistance Up.

The ability is active for about 30 seconds starting from the start of a match. While the ability is active, that amount of time is extended by about 7.5 seconds for each splat and assist the user is credited with.

Version history

Version Adjustments
1.4.0
3.0.0
  • While active, Opening Gambit’s duration will be extended by 7.5 seconds for each opponent splatted by the player or assist they are credited with.

Names in other languages

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