Marina's Hacks: Difference between revisions
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Spencer PK (talk | contribs) (Added menu picture, when hacks unlock (I'm assuming it is 10F intervals), and trivia of the total cost.) |
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{{Construction}} | {{Construction}}[[File:SO permanent upgrades.png|thumb|Menu for obtaining upgrades with Prlz]] | ||
'''Marina's Hacks''' is a feature/store in {{SO}} which allows [[Agent 8]] to modify the difficulty of the [[Spire of Order]] to help them towards completing a run. | '''Marina's Hacks''' is a feature/store in {{SO}} which allows [[Agent 8]] to modify the difficulty of the [[Spire of Order]] at the cost of [[Prlz]] to help them towards completing a run. | ||
==Permanent Upgrades== | ==Permanent Upgrades== | ||
The main feature of Marina's Hacks is to provide permanent upgrades that can be toggled on and off freely. Dark cells indicate purchases that cannot be obtained. | The main feature of Marina's Hacks is to provide permanent upgrades that can be toggled on and off freely. Dark cells indicate purchases that cannot be obtained. | ||
{{clr}} | |||
{| class="wikitable sitecolor-so" | {| class="wikitable sitecolor-so" | ||
|+ | |+ | ||
Line 10: | Line 11: | ||
! rowspan="2" |Base Effect | ! rowspan="2" |Base Effect | ||
! colspan="5" rowspan="2" |Upgrades | ! colspan="5" rowspan="2" |Upgrades | ||
! rowspan="2" |Purchasable? | |||
|- | |- | ||
!Name | !Name | ||
Line 23: | Line 25: | ||
|5 Lives | |5 Lives | ||
|6 Lives | |6 Lives | ||
| rowspan="2" |''Initially'' | |||
|- | |- | ||
|{{Cost|S3|30|pl}} | |{{Cost|S3|30|pl}} | ||
Line 38: | Line 41: | ||
|x0.75 | |x0.75 | ||
|x0.5 | |x0.5 | ||
| rowspan="2" |''Initially'' | |||
|- | |- | ||
|{{Cost|S3|30|pl}} | |{{Cost|S3|30|pl}} | ||
Line 52: | Line 56: | ||
| +4 Armor | | +4 Armor | ||
! colspan="2" rowspan="2" | | ! colspan="2" rowspan="2" | | ||
| rowspan="2" |''Initially'' | |||
|- | |- | ||
|{{Cost|S3|50|pl}} | |{{Cost|S3|50|pl}} | ||
Line 65: | Line 70: | ||
|2 | |2 | ||
! rowspan="2" | | ! rowspan="2" | | ||
| rowspan="2" |''Initially'' | |||
|- | |- | ||
|{{Cost|S3|30|pl}} | |{{Cost|S3|30|pl}} | ||
Line 79: | Line 85: | ||
|4 seconds | |4 seconds | ||
! rowspan="2" | | ! rowspan="2" | | ||
| rowspan="2" |After clearing 10F | |||
|- | |- | ||
|{{Cost|S3|10|pl}} | |{{Cost|S3|10|pl}} | ||
Line 92: | Line 99: | ||
|x0.9 | |x0.9 | ||
! colspan="2" rowspan="2" | | ! colspan="2" rowspan="2" | | ||
| rowspan="2" |After clearing 20F | |||
|- | |- | ||
|{{Cost|S3|30|pl}} | |{{Cost|S3|30|pl}} | ||
Line 105: | Line 113: | ||
|{{Cost|S3|1800|mb}} | |{{Cost|S3|1800|mb}} | ||
|{{Cost|S3|1400|mb}} | |{{Cost|S3|1400|mb}} | ||
| rowspan="2" |After clearing 20F | |||
|- | |- | ||
|{{Cost|S3|50|pl}} | |{{Cost|S3|50|pl}} | ||
Line 120: | Line 129: | ||
|x1.8 | |x1.8 | ||
|x2 | |x2 | ||
| rowspan="2" |After clearing 30F | |||
|- | |- | ||
|{{Cost|S3|150|pl}} | |{{Cost|S3|150|pl}} | ||
Line 136: | Line 146: | ||
|{{Cost|S3|100˜|mb}} | |{{Cost|S3|100˜|mb}} | ||
|{{Cost|S3|50˜|mb}} | |{{Cost|S3|50˜|mb}} | ||
| rowspan="2" |After clearing 20F | |||
|- | |- | ||
|{{Cost|S3|50|pl}} | |{{Cost|S3|50|pl}} | ||
Line 151: | Line 162: | ||
|13% | |13% | ||
|15% | |15% | ||
| rowspan="2" |After clearing 10F | |||
|- | |- | ||
|{{Cost|S3|30|pl}} | |{{Cost|S3|30|pl}} | ||
Line 164: | Line 176: | ||
|High Bias (3×/2×) | |High Bias (3×/2×) | ||
! colspan="3" rowspan="2" | | ! colspan="3" rowspan="2" | | ||
| rowspan="2" |After clearing 20F | |||
|- | |- | ||
|Free | |''Free<br>Enabled by default'' | ||
|{{Cost|S3|50|pl}} | |{{Cost|S3|50|pl}} | ||
|- | |- | ||
Line 177: | Line 190: | ||
|5 | |5 | ||
! rowspan="2" | | ! rowspan="2" | | ||
| rowspan="2" |''Initially'' | |||
|- | |- | ||
|{{Cost|S3|10|pl}} | |{{Cost|S3|10|pl}} | ||
Line 188: | Line 202: | ||
| Unlocked | | Unlocked | ||
! colspan="4" rowspan="2" | | ! colspan="4" rowspan="2" | | ||
| rowspan="2" |''Initially'' | |||
|- | |- | ||
| {{Cost|S3|30|pl}} | | {{Cost|S3|30|pl}} | ||
Line 196: | Line 211: | ||
| Unlocked | | Unlocked | ||
! colspan="4" rowspan="2" | | ! colspan="4" rowspan="2" | | ||
| rowspan="2" |After clearing 20F | |||
|- | |- | ||
| {{Cost|S3|30|pl}} | | {{Cost|S3|30|pl}} | ||
Line 204: | Line 220: | ||
| Unlocked | | Unlocked | ||
! colspan="4" rowspan="2" | | ! colspan="4" rowspan="2" | | ||
| rowspan="2" |''Initially'' | |||
|- | |- | ||
| {{Cost|S3|40|pl}} | | {{Cost|S3|40|pl}} | ||
Line 212: | Line 229: | ||
| Unlocked | | Unlocked | ||
! colspan="4" rowspan="2" | | ! colspan="4" rowspan="2" | | ||
| rowspan="2" |After clearing 10F | |||
|- | |- | ||
| {{Cost|S3|40|pl}} | | {{Cost|S3|40|pl}} | ||
Line 220: | Line 238: | ||
| | Unlocked | | | Unlocked | ||
! colspan="4" rowspan="2" | | ! colspan="4" rowspan="2" | | ||
| rowspan="2" |After clearing 10F | |||
|- | |- | ||
| {{Cost|S3|40|pl}} | | {{Cost|S3|40|pl}} | ||
Line 228: | Line 247: | ||
| Unlocked | | Unlocked | ||
! colspan="4" rowspan="2" | | ! colspan="4" rowspan="2" | | ||
| rowspan="2" |After clearing 20F | |||
|- | |- | ||
| {{Cost|S3|100|pl}} | | {{Cost|S3|100|pl}} | ||
Line 236: | Line 256: | ||
| Unlocked | | Unlocked | ||
! colspan="4" rowspan="2" | | ! colspan="4" rowspan="2" | | ||
| rowspan="2" |After clearing 20F | |||
|- | |- | ||
| {{Cost|S3|80|pl}} | | {{Cost|S3|80|pl}} | ||
Line 245: | Line 266: | ||
| Reveal | | Reveal | ||
! colspan="4" rowspan="2" | | ! colspan="4" rowspan="2" | | ||
| rowspan="2" |After clearing 10F | |||
|- | |- | ||
| {{Cost|S3|30|pl}} | | {{Cost|S3|30|pl}} | ||
Line 253: | Line 275: | ||
| Reveal | | Reveal | ||
! colspan="4" rowspan="2" | | ! colspan="4" rowspan="2" | | ||
| rowspan="2" |After clearing 20F | |||
|- | |- | ||
| {{Cost|S3|30|pl}} | | {{Cost|S3|30|pl}} | ||
Line 261: | Line 284: | ||
| Weakened | | Weakened | ||
! colspan="4" rowspan="2" | | ! colspan="4" rowspan="2" | | ||
| rowspan="2" |After clearing 20F | |||
|- | |- | ||
| {{Cost|S3|30|pl}} | | {{Cost|S3|30|pl}} | ||
Line 273: | Line 297: | ||
|40% Off | |40% Off | ||
|50% Off | |50% Off | ||
| rowspan="2" |After clearing 20F | |||
|- | |- | ||
|{{Cost|S3|30|pl}} | |{{Cost|S3|30|pl}} | ||
Line 288: | Line 313: | ||
|{{Cost|S3|400˜|mb}} | |{{Cost|S3|400˜|mb}} | ||
|{{Cost|S3|200˜|mb}} | |{{Cost|S3|200˜|mb}} | ||
| rowspan="2" |After clearing 20F | |||
|- | |- | ||
|{{Cost|S3|10|pl}} | |{{Cost|S3|10|pl}} | ||
Line 300: | Line 326: | ||
| Always | | Always | ||
! colspan="4" rowspan="2" | | ! colspan="4" rowspan="2" | | ||
| rowspan="2" |After clearing 10F | |||
|- | |- | ||
| {{Cost|S3|40|pl}} | | {{Cost|S3|40|pl}} | ||
Line 308: | Line 335: | ||
| Always | | Always | ||
! colspan="4" rowspan="2" | | ! colspan="4" rowspan="2" | | ||
| rowspan="2" |After clearing 20F | |||
|- | |- | ||
| {{Cost|S3|40|pl}} | | {{Cost|S3|40|pl}} | ||
Line 320: | Line 348: | ||
|x1.4 | |x1.4 | ||
|x1.5 | |x1.5 | ||
| rowspan="2" |After clearing 10F | |||
|- | |- | ||
|{{Cost|S3|50|pl}} | |{{Cost|S3|50|pl}} | ||
Line 333: | Line 362: | ||
| On | | On | ||
! colspan="4" rowspan="2" | | ! colspan="4" rowspan="2" | | ||
| rowspan="2" |After clearing 30F | |||
|- | |- | ||
| {{Cost|S3|333|pl}} | | {{Cost|S3|333|pl}} | ||
Line 338: | Line 368: | ||
==Retry Run== | ==Retry Run== | ||
After a number of runs, completed or otherwise, Marina will offer the ability to retry a run which | After a number of runs, completed or otherwise, Marina will offer the ability to pay Prlz to retry a run which did not make it to the top, taking the player to the last floor reached on that run. Runs using [[Eight's Palette]] can not be selected to be retried. | ||
==Skip Floor== | ==Skip Floor== | ||
When doing a run with Eight's Palette, a bonus hack which | When doing a run with Eight's Palette, a bonus hack which does not affect the number of color chip slots is enabled that allows for a floor to be skipped. The cost to use this depends on the current floor: {{Cost|S3|100|mb}} for floors up to 9F, {{Cost|S3|500|mb}} for floors between 11F and 19F, and {{Cost|S3|1000|mb}} for floors between 21F and 29F. Note that boss floors can't be skipped. | ||
== | == Trivia == | ||
* Purchasing every hack costs a total of {{Cost|S3|10,353|pl}}. | |||
[[Category:Side Order]] | [[Category:Side Order]] | ||
{{Navbox/Side Order}} | {{Navbox/Side Order}} |
Revision as of 21:48, 4 March 2024
Can you help us get it done?
Marina's Hacks is a feature/store in Side Order which allows Agent 8 to modify the difficulty of the Spire of Order at the cost of Prlz to help them towards completing a run.
Permanent Upgrades
The main feature of Marina's Hacks is to provide permanent upgrades that can be toggled on and off freely. Dark cells indicate purchases that cannot be obtained.
Upgrade recipient | Upgrade | Base Effect | Upgrades | Purchasable? | |||||
---|---|---|---|---|---|---|---|---|---|
Name | Description | ||||||||
Player | Max Lives | Increases how many Lives you get per run at the Spire. | 1 Life | 2 Lives | 3 Lives | 4 Lives | 5 Lives | 6 Lives | Initially |
30 | 90 | 180 | 360 | 500 | |||||
Damage Reduction | Reduces damage taken. | x2 | x1.5 | x1 | x0.9 | x0.75 | x0.5 | Initially | |
30 | 60 | 100 | 200 | 400 | |||||
Max Armor | Increases the maximum pieces of additional armor you can have at once. | +1 Armor | +2 Armor | +3 Armor | +4 Armor | Initially | |||
50 | 100 | 300 | |||||||
Broken-Armor Jump | Automatically launch into the air when all armor is broken. Extra investment increases launch height. | Off | 1 | 1.2 | 1.5 | 2 | Initially | ||
30 | 60 | 100 | 200 | ||||||
Armor Recovery | Increases the speed at which broken armor repairs itself. Swimming in ink restores it even faster. | 12 seconds | 10 seconds | 8 seconds | 6 seconds | 4 seconds | After clearing 10F | ||
10 | 50 | 100 | 150 | ||||||
Broken-Armor Speed | Increases movement speed when all armor is broken. | x0.6 | x0.7 | x0.8 | x0.9 | After clearing 20F | |||
30 | 60 | 100 | |||||||
Continue | Allows you to pay Membux to keep going after losing all your Lives. | Off | 3000 | 2600 | 2200 | 1800 | 1400 | After clearing 20F | |
50 | 100 | 200 | 300 | 400 | |||||
Attack Damage | Increase damage dealt to enemies. | x1 | x1.2 | x1.4 | x1.6 | x1.8 | x2 | After clearing 30F | |
150 | 200 | 300 | 500 | 700 | |||||
Random Factors | Floor Reset | Enables you to reset the offered floor types and rewards. | Off | 400 | 300˜ | 200˜ | 100˜ | 50˜ | After clearing 20F |
50 | 80 | 120 | 150 | 200 | |||||
Double-Chip Rate | Increases the chance of getting double chips during floor selection. | 5% | 7% | 9% | 11% | 13% | 15% | After clearing 10F | |
30 | 50 | 70 | 90 | 150 | |||||
Color-Chip Bias | Your Palette's common color chips will be offered even more frequently. | Default | Slight Bias (2×/1.5×) | High Bias (3×/2×) | After clearing 20F | ||||
Free Enabled by default |
50 | ||||||||
Pearl Drone | Drone Action Slots | Increases the number of action slots to set color chips for the Pearl Drone. Note: Hacking is required to set any color chips for the drone other than Drone Killer Wail and Drone Splat Bomb. |
1 | 2 | 3 | 4 | 5 | Initially | |
10 | 50 | 150 | 300 | ||||||
Drone-Gauge Turf Charge | Unlocks color chips that increase the drone gauge by inking the ground. | Locked | Unlocked | Initially | |||||
30 | |||||||||
Drone-Gauge Splat Charge | Unlocks color chips that increase the drone gauge by defeating enemies. | Locked | Unlocked | After clearing 20F | |||||
30 | |||||||||
Drone Ink Mine | Unlocks color chips that let the Pearl Drone use Ink Mines. | Locked | Unlocked | Initially | |||||
40 | |||||||||
Drone Sprinkler | Unlocks color chips that let the Pearl Drone spray ink. | Locked | Unlocked | After clearing 10F | |||||
40 | |||||||||
Drone Burst Bomb | Unlocks color chips that let the Pearl Drone use Burst Bombs. | Locked | Unlocked | After clearing 10F | |||||
40 | |||||||||
Drone Inkstrike | Unlocks color chips that let the Pearl Drone use Inkstrikes. | Locked | Unlocked | After clearing 20F | |||||
100 | |||||||||
Drone Items | Unlocks color chips that let the Pearl Drone generate items. | Locked | Unlocked | After clearing 20F | |||||
80 | |||||||||
Enemies | Reveal 10F Boss | Learn what boss you'll face on 10F before the fight. | Hide | Reveal | After clearing 10F | ||||
30 | |||||||||
Reveal 20F Boss | Learn what boss you'll face on 20F before the fight. | Hide | Reveal | After clearing 20F | |||||
30 | |||||||||
Weaken Enemies | Enemies on Normal floors up to 10F and Easy floors up to 20F will spawn in a weakened state. | Default | Weakened | After clearing 20F | |||||
30 | |||||||||
Vending Machines | Vending-Machine Discount | Gives you a discount on purchases from the vending machine. | None | 10% Off | 20% Off | 30% Off | 40% Off | 50% Off | After clearing 20F |
30 | 60 | 120 | 200 | 400 | |||||
Vending-Machine Reset | Allows you to pay Membux to change a vending machine's selection. | Off | 800 | 600˜ | 500˜ | 400˜ | 200˜ | After clearing 20F | |
10 | 30 | 50 | 70 | 100 | |||||
15F Vending Machine | Ensures that 15F will always have a vending-machine corner. | Random | Always | After clearing 10F | |||||
40 | |||||||||
25F Vending Machine | Ensures that 25F will always have a vending-machine corner. | Random | Always | After clearing 20F | |||||
40 | |||||||||
Membux | Membux Reward | Receive more Membux as a reward for clearing floors. | x1 | x1.1 | x1.2 | x1.3 | x1.4 | x1.5 | After clearing 10F |
50 | 80 | 100 | 150 | 300 | |||||
Prlz | Risky Rewards | The fewer hacks that are active, the more Prlz you get for clearing the Spire, up to 3x. However, if you don't clear the Spire, you get nothing. (Existing hacks can be freely adjusted.) |
Off | On | After clearing 30F | ||||
333 |
Retry Run
After a number of runs, completed or otherwise, Marina will offer the ability to pay Prlz to retry a run which did not make it to the top, taking the player to the last floor reached on that run. Runs using Eight's Palette can not be selected to be retried.
Skip Floor
When doing a run with Eight's Palette, a bonus hack which does not affect the number of color chip slots is enabled that allows for a floor to be skipped. The cost to use this depends on the current floor: 100 for floors up to 9F, 500 for floors between 11F and 19F, and 1000 for floors between 21F and 29F. Note that boss floors can't be skipped.
Trivia
|