Version 2.6.0 (Splatoon): Difference between revisions

From Inkipedia, the Splatoon wiki
(Updated the description of Opening Gambit to reflect the new functionality as listed in the patch notes rather than listing the previous functionality.)
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*** The active time scaling of the [[Inkzooka]] and [[Bomb Rush]] has been increased to peak at 60% instead 40%.
*** The active time scaling of the [[Inkzooka]] and [[Bomb Rush]] has been increased to peak at 60% instead 40%.
*** [[Inkstrike]] and [[Killer Wail]] will have shorter cooldown times after use.
*** [[Inkstrike]] and [[Killer Wail]] will have shorter cooldown times after use.
** [[Opening Gambit]]: [[Run Speed Up]] and [[Swim Speed Up]] will be applied as if 3 main slots were equipped.
** [[Opening Gambit]]: Instead of the previous speed boosts, the main abilities of the other 2 pieces of gear equipped will be boosted for the first 30 seconds of a battle.
** [[Last-Ditch Effort]]:  
** [[Last-Ditch Effort]]:  
*** In Ranked, if the other team's score reaches 30 or less, the effect will be applied regardless of its normal lifetime.
*** In Ranked, if the other team's score reaches 30 or less, the effect will be applied regardless of its normal lifetime.

Revision as of 08:15, 27 April 2016

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Main article: Version history

Version 2.6.0 is a revision to Splatoon that came into effect on March 8, 2016.[1]

It directly follows the Version 2.5.0 update.

Adjustments and Fixes[1][2]

Stages

Ranked Gameplay

  • In Ranked Battles:
    • Team sorting used to be random, but will now take into consideration weapons equipped by players.
    • It will now not be possible for the following ranks to be matched together:
      • S+ and S
      • S and A+
      • A- and B+
      • B- and C+
    • This is due to changes in the time required to perform matchmaking, and is subject to change.
    • Decreased the amount of Rank Points lost if teams are made uneven by a connection error, resulting in defeat.

Abilities

  • Ability Adjustments:
    • Ink Saver (Main): The scaling has been changed to peak at 45% instead of 40%.
    • Ink Saver (Sub): The scaling has been changed to peak at 35% instead of 25%.
    • Ink Recovery Up: The scaling has been changed to peak at 82% instead of 67%.
    • Special Duration Up:
    • Opening Gambit: Instead of the previous speed boosts, the main abilities of the other 2 pieces of gear equipped will be boosted for the first 30 seconds of a battle.
    • Last-Ditch Effort:
      • In Ranked, if the other team's score reaches 30 or less, the effect will be applied regardless of its normal lifetime.
      • In Ranked, it will also be applied during Overtime.
      • Additionally, the ability will now decrease respawn time when active.
    • Tenacity: When active, the special gauge will fill 20% faster than normal.
    • Comeback: The ability will now also apply the effect of Special Charge Up.
    • Haunt: The effects of Damage Up, Defense Up, and Run Speed Up will also be applied when the player with Haunt is marked by Point Sensor, Echolocator, or Haunt.
    • Recon:
      • After leaving the base, the effects will continue for 3.5 seconds.
      • Additionally, the equipped weapons of opponents will be displayed over them.
    • Bomb Sniffer:The splash damages of the Splat Bomb, Suction Bomb, Seeker, and Ink Mine what hurt less than 100% will be reduced by 40% (excludes Defense Up and Damage Up calculations), and Burst Bombs' damage will be reduced by 20%.

Splatfest

  • The Vibe meter has been changed to a Splatfest Power meter.
    • Splatfest Power will be decided when Splatfest starts, and is based on factors such as Rank.
    • Splatfest Power will change based on the player's wins and loses of Splatfest matches.
    • The player with the highest Splatfest Power in a team will gain slightly bigger amount of points.
    • Players were previously matched up based on playstyle, but will now be matched up with players with similar Splatfest Power.
    • More Splatfest Power will be gained after a match if the opposing team had the higher average Splatfest Power.
    • Players in a team who chose "Continue" after a game will have the amount of consecutive games they have played displayed.

Other

  • Changed how the Killer Wail's aiming prediction is displayed.
  • When Super Jumping, the effects of Comeback sometimes experienced a delay and activated too late.
  • Adjustments have been made to make for a more pleasant gaming experience.

Gallery

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