Color-Chip Collection: Difference between revisions
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[[File: | [[File:SO Collection Menu.png|thumb|Color-Chip Collection available in the Collection menu]] | ||
{{Quote|And speaking of color chips... we're gathering info about the ones you've set in the {{color|Color-Chip Collection|orange}}.|[[Acht]]}} | {{Quote|And speaking of color chips... we're gathering info about the ones you've set in the {{color|Color-Chip Collection|orange}}.|[[Acht]]}} | ||
The '''Color-Chip Collection''' is a new feature available in {{S3SO}}. It is a menu that looks like several smaller [[ | The '''Color-Chip Collection''' is a new feature available in {{S3SO}}. It is a menu that looks like several smaller [[Palette]]s, each holding a category of [[color chips]], and acts as an encyclopedia of all color chips [[Agent 8]] encounters while climbing the [[Spire of Order]]. | ||
==Collecting color chips== | |||
[[File:SO Promo screenshot 24.png|thumb|right|An incomplete Color-Chip Collection]] | |||
[[File:SO trailer completed Color chip collection.png|thumb|right|A complete Color-Chip Collection as seen in the overview trailer]] | |||
Encountering a color chip for the first time adds it to the collection, provided the player completes the [[floor]] they encounter it at. Color chips encountered through Color Chip Saturation do not count towards unlocking them in the collection. There are a total of sixty-two color chips that are able to be added to the collection. | Encountering a color chip for the first time adds it to the collection, provided the player completes the [[floor]] they encounter it at. Color chips encountered through Color Chip Saturation do not count towards unlocking them in the collection. There are a total of sixty-two color chips that are able to be added to the collection. | ||
Each color chip has three levels of completion. Achieving each level unlocks a quote from [[Acht]], [[Marina]] and [[Pearl]] respectively. The player can level up a color chip by setting multiple copies of it into their palette in a single run. The usual progression is one copy for first level, three copies for second level and five copies for third level. Some chips only need one copy to unlock all three levels. Chips that allow for more than five copies to be placed in a palette only need five to unlock the third level. | Each color chip has three levels of completion. Achieving each level unlocks a quote from [[Acht]], [[Marina]] and [[Pearl]] respectively. The player can level up a color chip by setting multiple copies of it into their palette in a single run. The usual progression is one copy for first level, three copies for second level and five copies for third level. Some chips only need one copy to unlock all three levels. Chips that allow for more than five copies to be placed in a palette only need five to unlock the third level. | ||
==Color | ==Color chip details== | ||
[[File: | [[File:SO Promo screenshot 25.png|thumb|right|An incomplete detail screen of a color chip]] | ||
Pressing {{button|A|switch}} on a specific color chip in the collection shows additional information about it, including a description of the chip and quotes from [[Acht]], [[Marina]] and [[Pearl]] that give tips on how the chip can be used. | Pressing {{button|A|switch}} on a specific color chip in the collection shows additional information about it, including a description of the chip and quotes from [[Acht]], [[Marina]] and [[Pearl]] that give tips on how the chip can be used. | ||
For a list of all color chip stats, visit the [[Color chip]] page. | For a list of all color chip stats, visit the [[Color chip]] page. | ||
===[[File: | ===[[File:SO Icon color chip type Power.png|50px]] Power category=== | ||
The Power category contains nine color chips. These chips focus on increasing overall damage dealt, whether that be by increasing the damage or fire-rate of the main weapon, increasing damage dealt by explosions or specific [[Special]]s, or increasing the damage dealt by Agent 8's ink. | The Power category contains nine color chips. These chips focus on increasing overall damage dealt, whether that be by increasing the damage or fire-rate of the main weapon, increasing damage dealt by explosions or specific [[Special]]s, or increasing the damage dealt by Agent 8's ink. | ||
====[[File: | ====[[File:SO Icon color chip Power 1.png|25px]] Tone A==== | ||
[[File: | [[File:SO Ability Ink Damage.png|25px]] '''Ink Damage''' | ||
<br>Increases damage dealt by your weapons and the [[Pearl Drone]]. | <br>Increases damage dealt by your weapons and the [[Pearl Drone]]. | ||
[[File: | [[File:SO Ink Damage Sprite.png|left|300px]] | ||
<br>[[File:SO Icon Acht.png|50px]] | <br>[[File:SO Icon Acht.png|50px]] | ||
Beefs up all your weapons-main, sub, and special. The more you set, the more you get. | Beefs up all your weapons-main, sub, and special. The more you set, the more you get. | ||
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This one chip can power up, like, ALL your stuff! What's there to think about? Just take it! | This one chip can power up, like, ALL your stuff! What's there to think about? Just take it! | ||
<br>[[File: | <br>[[File:SO Ability Splash Damage.png|25px]] '''Splash Damage''' | ||
<br>Increases damage dealt by explosions. | <br>Increases damage dealt by explosions. | ||
[[File: | [[File:SO Splash Damage Sprite.png|left|300px]] | ||
<br>[[File:SO Icon Acht.png|50px]] | <br>[[File:SO Icon Acht.png|50px]] | ||
Gives oomph to bombs, blasters, and the explosions from breaking portals or splatting enemies. | Gives oomph to bombs, blasters, and the explosions from breaking portals or splatting enemies. | ||
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What if explosions... but MORE. You can't not take it! It wouldn't be fair to ME! | What if explosions... but MORE. You can't not take it! It wouldn't be fair to ME! | ||
<br>[[File: | <br>[[File:SO Ability Sound-Wave Damage.png|25px]] '''Sound-Wave Damage''' | ||
<br>Increases damage dealt by sound waves from the Killer Wail 5.1, Wave Breaker, or Pearl Drone. | <br>Increases damage dealt by sound waves from the Killer Wail 5.1, Wave Breaker, or Pearl Drone. | ||
[[File: | [[File:SO Soundwave Damage Sprite.png|left|300px]] | ||
<br>[[File:SO Icon Acht.png|50px]] | <br>[[File:SO Icon Acht.png|50px]] | ||
Not many attacks use sound waves. But you don't need many of these to make them count. | Not many attacks use sound waves. But you don't need many of these to make them count. | ||
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My Killer Wail? Oh yeah, the one from the Drone Killer Wail chip! | My Killer Wail? Oh yeah, the one from the Drone Killer Wail chip! | ||
====[[File: | ====[[File:SO Icon color chip Power 2.png|25px]] Tone B==== | ||
[[File: | [[File:SO Ability Main Firing Speed.png|25px]] '''Main Firing Speed''' | ||
<br>Increases your main weapon's firing rate. | <br>Increases your main weapon's firing rate. | ||
[[File: | [[File:SO Main Firing Speed Sprite.png|left|300px]] | ||
<br>[[File:SO Icon Acht.png|50px]] | <br>[[File:SO Icon Acht.png|50px]] | ||
This'll let you fire more quickly, which has obvious benefits, but you'll also use up ink faster. | This'll let you fire more quickly, which has obvious benefits, but you'll also use up ink faster. | ||
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Who cares about running out of ink as long as you splat 'em all first? BAMBAMBAMBAMBAM! | Who cares about running out of ink as long as you splat 'em all first? BAMBAMBAMBAMBAM! | ||
<br>[[File: | <br>[[File:SO Ability Horizontal-Slash Speed.png|25px]] '''Horizontal Slash Speed''' | ||
<br>Increases your splatana's horizontal-slash rate. | <br>Increases your splatana's horizontal-slash rate. | ||
[[File: | [[File:SO Horizontal Slash Speed Sprite.png|left|300px]] | ||
<br>[[File:SO Icon Acht.png|50px]] | <br>[[File:SO Icon Acht.png|50px]] | ||
This lets you keep slashing so that you don't have to stop until everything around you is gone. | This lets you keep slashing so that you don't have to stop until everything around you is gone. | ||
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I was just... I was gonna... Uh, yeah, don't get careless and run outta ink, Eight! | I was just... I was gonna... Uh, yeah, don't get careless and run outta ink, Eight! | ||
<br>[[File: | <br>[[File:SO Ability Splatling Barrage.png|25px]] '''Splatling Barrage''' | ||
<br>Increases the number of shots fired from a single charge with a splatling. | <br>Increases the number of shots fired from a single charge with a splatling. | ||
[[File: | [[File:SO Splatling Barrage Sprite.png|left|300px]] | ||
<br>[[File:SO Icon Acht.png|50px]] | <br>[[File:SO Icon Acht.png|50px]] | ||
This lets you fire for longer on a single charge. Doesn't take up extra ink either. Good deal. | This lets you fire for longer on a single charge. Doesn't take up extra ink either. Good deal. | ||
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Line 'em up and extermin-Eight 'em! Heheh, see what I did there? | Line 'em up and extermin-Eight 'em! Heheh, see what I did there? | ||
====[[File: | ====[[File:SO Icon color chip Power 3.png|25px]] Tone C==== | ||
[[File: | [[File:SO Ability Main Damage (Close).png|25px]] '''Main Damage (Close)''' | ||
<br>Increases damage dealt with your main weapon's shots to nearby targets. | <br>Increases damage dealt with your main weapon's shots to nearby targets. | ||
[[File: | [[File:SO Main Damage (Close) Sprite.png|left|300px]] | ||
<br>[[File:SO Icon Acht.png|50px]] | <br>[[File:SO Icon Acht.png|50px]] | ||
Doesn't affect subs or specials, but it packs more punch per chip than Ink Damage. | Doesn't affect subs or specials, but it packs more punch per chip than Ink Damage. | ||
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OR! Run right up to the enemy and blast away! Nothing beats the rush of close combat. | OR! Run right up to the enemy and blast away! Nothing beats the rush of close combat. | ||
<br>[[File: | <br>[[File:SO Ability Main Damage (Distant).png|25px]] '''Main Damage (Distant)''' | ||
<br>Increases damage dealt with your main weapon's shots to far-off targets. | <br>Increases damage dealt with your main weapon's shots to far-off targets. | ||
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The thing about chargers is I can't hit anything, and for some reason everything can hit me! | The thing about chargers is I can't hit anything, and for some reason everything can hit me! | ||
<br>[[File: | <br>[[File:SO Ability Poison Ink.png|25px]] '''Poison Ink''' | ||
<br>Increases damage enemies take when they're on your ink. | <br>Increases damage enemies take when they're on your ink. | ||
[[File: | [[File:SO Poison Ink Sprite.png|left|300px]] | ||
<br>[[File:SO Icon Acht.png|50px]] | <br>[[File:SO Icon Acht.png|50px]] | ||
It's all you need for the big, slow-moving ones. It's even better with Main Ink Coverage to take turf. | It's all you need for the big, slow-moving ones. It's even better with Main Ink Coverage to take turf. | ||
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It's always the small ones that're the biggest problems! Yo, Marina, what's that look for?! | It's always the small ones that're the biggest problems! Yo, Marina, what's that look for?! | ||
===[[File: | ===[[File:SO Icon color chip type Support.png|50px]] Support category=== | ||
The Support category contains thirteen color chips. These chips focus on increasing ink efficiency, offer help with targeting and more. | The Support category contains thirteen color chips. These chips focus on increasing ink efficiency, offer help with targeting and more. | ||
====[[File: | ====[[File:SO Icon color chip Support 1.png|25px]] Tone A==== | ||
[[File: | [[File:SO Ability Ink-Recovery Rate.png|25px]] '''Ink-Recovery Rate''' | ||
<br>Increases ink-tank refill rate. | <br>Increases ink-tank refill rate. | ||
[[File: | [[File:SO Ink-Recovery Rate Sprite.png|left|300px]] | ||
<br>[[File:SO Icon Acht.png|50px]] | <br>[[File:SO Icon Acht.png|50px]] | ||
This doesn't just refill ink faster in swim form, by the way. It also works while in Octoling form. | This doesn't just refill ink faster in swim form, by the way. It also works while in Octoling form. | ||
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So with enough of these, it won't matter if we run out? And people will get off our case about it? | So with enough of these, it won't matter if we run out? And people will get off our case about it? | ||
<br>[[File: | <br>[[File:SO Ability Ink Saver (Main).png|25px]] '''Ink Saver (Main)''' | ||
<br>Decreases amount of ink consumed by your main weapon. | <br>Decreases amount of ink consumed by your main weapon. | ||
[[File: | [[File:SO Ink Saver (Main) Sprite.png|left|300px]] | ||
<br>[[File:SO Icon Acht.png|50px]] | <br>[[File:SO Icon Acht.png|50px]] | ||
If you took Main Firing Speed and are worried about your ink levels, this should ease your mind. | If you took Main Firing Speed and are worried about your ink levels, this should ease your mind. | ||
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Why are you telling me?! This is Eight's thing, not mine! Eight's! | Why are you telling me?! This is Eight's thing, not mine! Eight's! | ||
<br>[[File: | <br>[[File:SO Ability Ink Saver (Sub).png|25px]] '''Ink Saver (Sub)''' | ||
<br>Decreases amount of ink consumed by your sub weapon. | <br>Decreases amount of ink consumed by your sub weapon. | ||
[[File: | [[File:SO Ink Saver (Sub) Sprite.png|left|300px]] | ||
<br>[[File:SO Icon Acht.png|50px]] | <br>[[File:SO Icon Acht.png|50px]] | ||
At max level, this could bring your ink consumption down 75 percent. That buys a lot of bombs. | At max level, this could bring your ink consumption down 75 percent. That buys a lot of bombs. | ||
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Great idea! Hear that, Eight? {{Button|ZR|Switch}} is out. We're all about {{Button|R|Switch}} now! | Great idea! Hear that, Eight? {{Button|ZR|Switch}} is out. We're all about {{Button|R|Switch}} now! | ||
<br>[[File: | <br>[[File:SO Ability Splat Ink Recovery.png|25px]] '''Splat Ink Recovery''' | ||
<br>Refill ink by defeating enemies. | <br>Refill ink by defeating enemies. | ||
[[File: | [[File:SO Splat Ink Recovery Sprite.png|left|300px]] | ||
<br>[[File:SO Icon Acht.png|50px]] | <br>[[File:SO Icon Acht.png|50px]] | ||
With this, you could probably take out a swarm of smaller ones and not lose any ink. | With this, you could probably take out a swarm of smaller ones and not lose any ink. | ||
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I bet one bomb in the right place could get a whole ink tank back! | I bet one bomb in the right place could get a whole ink tank back! | ||
====[[File: | ====[[File:SO Icon color chip Support 2.png|25px]] Tone B==== | ||
[[File: | [[File:SO Ability Sticky Ink.png|25px]] '''Sticky Ink''' | ||
<br>Decreases the movement speed of enemies on your ink. | <br>Decreases the movement speed of enemies on your ink. | ||
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The ink's so gunky. Eight's not gonna get bogged down in this stuff, right? | The ink's so gunky. Eight's not gonna get bogged down in this stuff, right? | ||
<br>[[File: | <br>[[File:SO Ability Knockback.png|25px]] '''Knockback''' | ||
<br>Attacks from your main weapon push enemies away. Does not affect certain heavy enemies. | <br>Attacks from your main weapon push enemies away. Does not affect certain heavy enemies. | ||
[[File: | [[File:SO Knockback Sprite.png|left|300px]] | ||
<br>[[File:SO Icon Acht.png|50px]] | <br>[[File:SO Icon Acht.png|50px]] | ||
It makes your main weapon push enemies away. Might be fun to try to knock them clean off the floor. | It makes your main weapon push enemies away. Might be fun to try to knock them clean off the floor. | ||
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"Careful you don't run out of ink, Pearl!" Name ONE time! | "Careful you don't run out of ink, Pearl!" Name ONE time! | ||
<br>[[File: | <br>[[File:SO Ability Explosion Knockback.png|25px]] '''Explosion Knockback''' | ||
<br>Increases the distance enemies are blown back by explosions. | <br>Increases the distance enemies are blown back by explosions. | ||
[[File: | [[File:SO Explosion Knockback Sprite.png|left|300px]] | ||
<br>[[File:SO Icon Acht.png|50px]] | <br>[[File:SO Icon Acht.png|50px]] | ||
Explosions from bombs or blasters will knock foes around even more. The further the better, I say. | Explosions from bombs or blasters will knock foes around even more. The further the better, I say. | ||
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And if you ALSO set Splat Drone Gauge... Wait, can we count on getting all of these at once? | And if you ALSO set Splat Drone Gauge... Wait, can we count on getting all of these at once? | ||
====[[File: | ====[[File:SO Icon color chip Support 3.png|25px]] Tone C==== | ||
<br>[[File: | <br>[[File:SO Ability Shot-Spread Reduction.png|25px]] '''Shot-Spread Reduction''' | ||
<br>Reduces the shot spread on your main weapon. | <br>Reduces the shot spread on your main weapon. | ||
[[File: | [[File:SO Shot-Spread Reduction Sprite.png|left|300px]] | ||
<br>[[File:SO Icon Acht.png|50px]] | <br>[[File:SO Icon Acht.png|50px]] | ||
This reduces the spray from your ink shots. Always helps to hit whatever you're aiming at. | This reduces the spray from your ink shots. Always helps to hit whatever you're aiming at. | ||
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You sound like Sheldon. This one's OK if you like to be precise, but if you'd rather make a mess, pass. | You sound like Sheldon. This one's OK if you like to be precise, but if you'd rather make a mess, pass. | ||
<br>[[File: | <br>[[File:SO Ability Homing Shots.png|25px]] '''Homing Shots''' | ||
<br>Causes your main weapon to track targets. Having two or more improves the tracking. | <br>Causes your main weapon to track targets. Having two or more improves the tracking. | ||
[[File: | [[File:SO Homing Shots Sprite.png|left|300px]] | ||
<br>[[File:SO Icon Acht.png|50px]] | <br>[[File:SO Icon Acht.png|50px]] | ||
It hits marked enemies without having to aim. It can be quirky, so not everyone's a fan.", | It hits marked enemies without having to aim. It can be quirky, so not everyone's a fan.", | ||
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Shooting is awesome, and aiming is boring. So it gets the Pearl seal of approval! | Shooting is awesome, and aiming is boring. So it gets the Pearl seal of approval! | ||
<br>[[File: | <br>[[File:SO Ability Quick Charge.png|25px]] '''Quick Charge''' | ||
<br>Increases your main weapon's charge speed. | <br>Increases your main weapon's charge speed. | ||
[[File: | [[File:SO Quick Charge Sprite.png|left|300px]] | ||
<br>[[File:SO Icon Acht.png|50px]] | <br>[[File:SO Icon Acht.png|50px]] | ||
A must-have for charger users. The only thing better than having one is having lots. | A must-have for charger users. The only thing better than having one is having lots. | ||
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"Be suuuper-duuuper careful not to run out of ink, Eight!" How do you like my Marina impression?! | "Be suuuper-duuuper careful not to run out of ink, Eight!" How do you like my Marina impression?! | ||
<br>[[File: | <br>[[File:SO Ability No-Launch Brella.png|25px]] '''No-Launch Brella''' | ||
<br>Prevents the brella shield from launching, allowing you to keep shooting with it open. | <br>Prevents the brella shield from launching, allowing you to keep shooting with it open. | ||
[[File: | [[File:SO No-Launch Brella Sprite.png|left|300px]] | ||
<br>[[File:SO Icon Acht.png|50px]] | <br>[[File:SO Icon Acht.png|50px]] | ||
Your brella canopy won't launch even if you hold {{button|ZR|switch}}, so you get the shield and the shots. | Your brella canopy won't launch even if you hold {{button|ZR|switch}}, so you get the shield and the shots. | ||
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Yeah, isn't that wonderful, Eight? Oh, and while I'm at it, CAREFUL NOT TO RUN OUT OF INK! | Yeah, isn't that wonderful, Eight? Oh, and while I'm at it, CAREFUL NOT TO RUN OUT OF INK! | ||
<br>[[File: | <br>[[File:SO Ability Brella Cooldown.png|25px]] '''Brella Cooldown''' | ||
<br>Speeds up brella canopy regeneration after the brella shield is launched or broken. | <br>Speeds up brella canopy regeneration after the brella shield is launched or broken. | ||
[[File: | [[File:SO Brella Cooldown Sprite.png|left|300px]] | ||
<br>[[File:SO Icon Acht.png|50px]] | <br>[[File:SO Icon Acht.png|50px]] | ||
This makes it less of a problem if your brella canopy is gone, since you'll get it back faster. | This makes it less of a problem if your brella canopy is gone, since you'll get it back faster. | ||
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Great for all those people who keep launching the brella on accident! Not me. Other people. | Great for all those people who keep launching the brella on accident! Not me. Other people. | ||
<br>[[File: | <br>[[File:SO Ability Midfire Charge.png|25px]] '''Midfire Charge''' | ||
<br>Allows you to begin a new splatling charge before the previous charge is depleted. | <br>Allows you to begin a new splatling charge before the previous charge is depleted. | ||
[[File: | [[File:SO Midfire Recharge Sprite.png|left|300px]] | ||
<br>[[File:SO Icon Acht.png|50px]] | <br>[[File:SO Icon Acht.png|50px]] | ||
Hold {{button|ZR|switch}} while firing to get a new charge going. Though it'll stop your current barrage. | Hold {{button|ZR|switch}} while firing to get a new charge going. Though it'll stop your current barrage. | ||
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Firing all day long with a splatling sounds like a party! Uh, assuming nobody shows up with a charger. | Firing all day long with a splatling sounds like a party! Uh, assuming nobody shows up with a charger. | ||
===[[File: | ===[[File:SO Icon color chip type Range.png|50px]] Range category=== | ||
The Range category contains ten color chips. These chips ink more turf, make you shoot further or pierce enemies, among others. | The Range category contains ten color chips. These chips ink more turf, make you shoot further or pierce enemies, among others. | ||
====[[File: | ====[[File:SO Icon color chip Range 1.png|25px]] Tone A==== | ||
[[File: | [[File:SO Ability Main Range.png|25px]] '''Main Range''' | ||
<br>Increases your main weapon's range. | <br>Increases your main weapon's range. | ||
[[File: | [[File:SO Main Range Sprite.png|left|300px]] | ||
<br>[[File:SO Icon Acht.png|50px]] | <br>[[File:SO Icon Acht.png|50px]] | ||
It's nice for taking out far-off enemies. Even nicer if you can pick up Main Damage (Distant). | It's nice for taking out far-off enemies. Even nicer if you can pick up Main Damage (Distant). | ||
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But the whole reason I love close combat is because I can't hit anything over five feet away! | But the whole reason I love close combat is because I can't hit anything over five feet away! | ||
<br>[[File: | <br>[[File:SO Ability Splash Radius.png|25px]] '''Splash Radius''' | ||
<br>Increases the radius of damage and turf inked by explosions. | <br>Increases the radius of damage and turf inked by explosions. | ||
[[File: | [[File:SO Splash Radius Sprite.png|left|300px]] | ||
<br>[[File:SO Icon Acht.png|50px]] | <br>[[File:SO Icon Acht.png|50px]] | ||
This plus Splash Damage chips equals big explosions that deal big damage. Class dismissed. | This plus Splash Damage chips equals big explosions that deal big damage. Class dismissed. | ||
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It even affects portals when they blow?! That's the biggest boom there is, and now it gets BIGGER! | It even affects portals when they blow?! That's the biggest boom there is, and now it gets BIGGER! | ||
<br>[[File: | <br>[[File:SO Ability Main Piercing.png|25px]] '''Main Piercing''' | ||
<br>Your main weapon's shots pierce enemies, with damage decreasing per enemy. More chips mean more enemies pierced. | <br>Your main weapon's shots pierce enemies, with damage decreasing per enemy. More chips mean more enemies pierced. | ||
[[File: | [[File:SO Main Piercing Sprite.png|left|300px]] | ||
<br>[[File:SO Icon Acht.png|50px]] | <br>[[File:SO Icon Acht.png|50px]] | ||
If you put this together with Main Range, you should be able to shoot through the biggest foes. | If you put this together with Main Range, you should be able to shoot through the biggest foes. | ||
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The way this works is wild! Think we could get all the enemies to line up? What if we said please? | The way this works is wild! Think we could get all the enemies to line up? What if we said please? | ||
<br>[[File: | <br>[[File:SO Ability Ink Attack Size.png|25px]] '''Ink Attack Size''' | ||
<br>Increases the size of your main weapon's shots, making it easier to hit enemies. | <br>Increases the size of your main weapon's shots, making it easier to hit enemies. | ||
[[File: | [[File:SO Ink Attack Size Sprite.png|left|300px]] | ||
<br>[[File:SO Icon Acht.png|50px]] | <br>[[File:SO Icon Acht.png|50px]] | ||
Good if you need a little help with aiming. Just one of these makes a noticeable difference. | Good if you need a little help with aiming. Just one of these makes a noticeable difference. | ||
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So...even the shots from a charger would be huge? Can I bring this into Turf War? | So...even the shots from a charger would be huge? Can I bring this into Turf War? | ||
====[[File: | ====[[File:SO Icon color chip Range 2.png|25px]] Tone B==== | ||
<br>[[File: | <br>[[File:SO Ability Main Ink Coverage.png|25px]] '''Main Ink Coverage''' | ||
<br>Allows you to ink more turf with your main weapon's shots. | <br>Allows you to ink more turf with your main weapon's shots. | ||
[[File: | [[File:SO Main Ink Coverage Sprite.png|left|300px]] | ||
<br>[[File:SO Icon Acht.png|50px]] | <br>[[File:SO Icon Acht.png|50px]] | ||
Claiming more turf is important in battle. Fills your special gauge too. I'd advise getting this one. | Claiming more turf is important in battle. Fills your special gauge too. I'd advise getting this one. | ||
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Poison what? Sticky which? What you're saying is that inking turf leads to victory—I got that right? | Poison what? Sticky which? What you're saying is that inking turf leads to victory—I got that right? | ||
<br>[[File: | <br>[[File:SO Ability Rush Ink Coverage.png|25px]] '''Rush Ink Coverage''' | ||
<br>Allows you to ink more turf with your main weapon while moving, such as with a roller, a brush, or a launched brella canopy. | <br>Allows you to ink more turf with your main weapon while moving, such as with a roller, a brush, or a launched brella canopy. | ||
[[File: | [[File:SO Rush Ink Coverage Sprite.png|left|300px]] | ||
<br>[[File:SO Icon Acht.png|50px]] | <br>[[File:SO Icon Acht.png|50px]] | ||
You'll ink a wider swath when on the move with a roller or brush. Also when launching the brella canopy. | You'll ink a wider swath when on the move with a roller or brush. Also when launching the brella canopy. | ||
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I love running around like a maniac with these things! Let's give our enemies a brush...with DEATH! | I love running around like a maniac with these things! Let's give our enemies a brush...with DEATH! | ||
====[[File: | ====[[File:SO Icon color chip Range 3.png|25px]] Tone C==== | ||
[[File: | [[File:SO Ability Special Charge Up.png|25px]] '''Special Charge Up''' | ||
<br>Increases special-gauge fill rate from inking surfaces. | <br>Increases special-gauge fill rate from inking surfaces. | ||
[[File: | [[File:SO Special Charge Up Sprite.png|left|300px]] | ||
<br>[[File:SO Icon Acht.png|50px]] | <br>[[File:SO Icon Acht.png|50px]] | ||
I'll just let you imagine how good this is with Main Ink Coverage. | I'll just let you imagine how good this is with Main Ink Coverage. | ||
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Whaaat?! Who doesn't use their special as soon as it's ready?! | Whaaat?! Who doesn't use their special as soon as it's ready?! | ||
<br>[[File: | <br>[[File:SO Ability Turf Drone Gauge.png|25px]] '''Turf Drone Gauge''' | ||
<br>Fills the drone gauge by inking surfaces. | <br>Fills the drone gauge by inking surfaces. | ||
[[File: | [[File:SO Turf Drone Gauge Sprite.png|left|300px]] | ||
<br>[[File:SO Icon Acht.png|50px]] | <br>[[File:SO Icon Acht.png|50px]] | ||
It's useful for weapons that ink lots of turf. Especially if you've set some Main Ink Coverage chips. | It's useful for weapons that ink lots of turf. Especially if you've set some Main Ink Coverage chips. | ||
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I'd be like a Pearl-petual motion machine! Think of the damage I could do that way! | I'd be like a Pearl-petual motion machine! Think of the damage I could do that way! | ||
<br>[[File: | <br>[[File:SO Ability Turf Lucky Chain.png|25px]] '''Turf Lucky Chain''' | ||
<br>Inking the ground adds to the Lucky Chain. | <br>Inking the ground adds to the Lucky Chain. | ||
[[File: | [[File:SO Turf Lucky Chain Sprite.png|left|300px]] | ||
<br>[[File:SO Icon Acht.png|50px]] | <br>[[File:SO Icon Acht.png|50px]] | ||
Guess this makes sure you can always keep a Lucky Chain going by inking the ground. | Guess this makes sure you can always keep a Lucky Chain going by inking the ground. | ||
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Easy—ink turf to build up the chain, then splat everything! Problem solved! | Easy—ink turf to build up the chain, then splat everything! Problem solved! | ||
<br>[[File: | <br>[[File:SO Ability Hindrance Damage.png|25px]] '''Hindrance Damage''' | ||
<br>Increases damage dealt to enemies when they're slowed by your ink or Toxic Mist. | <br>Increases damage dealt to enemies when they're slowed by your ink or Toxic Mist. | ||
[[File: | [[File:SO Hindrance Damage Sprite.png|left|300px]] | ||
<br>[[File:SO Icon Acht.png|50px]] | <br>[[File:SO Icon Acht.png|50px]] | ||
Main Ink Coverage helps to spread your ink around, and Sticky Ink makes it a trap. | Main Ink Coverage helps to spread your ink around, and Sticky Ink makes it a trap. | ||
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It's kinda like kicking enemies when they're down...which is the best time to kick them, really! | It's kinda like kicking enemies when they're down...which is the best time to kick them, really! | ||
===[[File: | ===[[File:SO Icon color chip type Mobility.png|50px]] Mobility category=== | ||
The Mobility category contains thirteen color chips. These chips focus on movement, letting the player swim and run faster, recover the special gauge on the go and more. | The Mobility category contains thirteen color chips. These chips focus on movement, letting the player swim and run faster, recover the special gauge on the go and more. | ||
====[[File: | ====[[File:SO Icon color chip Mobility 1.png|25px]] Tone A==== | ||
[[File: | [[File:SO Ability Swim Speed Up.png|25px]] '''Swim Speed Up''' | ||
<br>Increases movement speed in swim form. | <br>Increases movement speed in swim form. | ||
[[File: | [[File:SO Swim Speed Up Sprite.png|left|300px]] | ||
<br>[[File:SO Icon Acht.png|50px]] | <br>[[File:SO Icon Acht.png|50px]] | ||
Whether you're closing in or retreating, swimming fast is an advantage in combat. | Whether you're closing in or retreating, swimming fast is an advantage in combat. | ||
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Easy there, Marina. But yeah, this is a good chip to have around if things start to look bad. | Easy there, Marina. But yeah, this is a good chip to have around if things start to look bad. | ||
<br>[[File: | <br>[[File:SO Ability Run Speed Up.png|25px]] '''Run Speed Up''' | ||
<br>Increases movement speed in Octoling form. | <br>Increases movement speed in Octoling form. | ||
[[File: | [[File:SO Run Speed Up Sprite.png|left|300px]] | ||
<br>[[File:SO Icon Acht.png|50px]] | <br>[[File:SO Icon Acht.png|50px]] | ||
Some ground can't be inked. This chip is situational, but when you need it, you really need it. | Some ground can't be inked. This chip is situational, but when you need it, you really need it. | ||
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Chill, Marina, before we all start to panic! But yeah, I like this chip. Move fast, keep shooting, and win! | Chill, Marina, before we all start to panic! But yeah, I like this chip. Move fast, keep shooting, and win! | ||
<br>[[File: | <br>[[File:SO Ability Moving Ink Speed.png|25px]] '''Moving Ink Speed''' | ||
<br>Increases movement speed when moving while inking with a roller or brush. | <br>Increases movement speed when moving while inking with a roller or brush. | ||
[[File: | [[File:SO Moving Ink Speed Sprite.png|left|300px]] | ||
<br>[[File:SO Icon Acht.png|50px]] | <br>[[File:SO Icon Acht.png|50px]] | ||
You can double your speed with enough of these. You'd practically be a blur on the battlefield. | You can double your speed with enough of these. You'd practically be a blur on the battlefield. | ||
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We oughta race to see who's faster—Drone Me or Eight! Last one there's a rotten fish! | We oughta race to see who's faster—Drone Me or Eight! Last one there's a rotten fish! | ||
<br>[[File: | <br>[[File:SO Ability Extra Dodge Roll.png|25px]] '''Extra Dodge Roll''' | ||
<br>Increases the number of times you can Dodge Roll with dualies. | <br>Increases the number of times you can Dodge Roll with dualies. | ||
[[File: | [[File:SO Extra Dodge Roll Sprite.png|left|300px]] | ||
<br>[[File:SO Icon Acht.png|50px]] | <br>[[File:SO Icon Acht.png|50px]] | ||
Multiple Dodge Rolls can get you anywhere fast. It's extra good if you also have Dodge Roll Attack. | Multiple Dodge Rolls can get you anywhere fast. It's extra good if you also have Dodge Roll Attack. | ||
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Eight, you gotta do ALL the Dodge Rolls for me, 'K? Dodge Roll to the fridge! Dodge Roll to the sofa! | Eight, you gotta do ALL the Dodge Rolls for me, 'K? Dodge Roll to the fridge! Dodge Roll to the sofa! | ||
<br>[[File: | <br>[[File:SO Ability Charge Storage.png|25px]] '''Charge Storage''' | ||
<br>Allows the main weapon to hold a charge like a Splat Charger, Nautilus 47, or REEF-LUX 450. Having two or more of this color chip increases how long the charge can be held. | <br>Allows the main weapon to hold a charge like a Splat Charger, Nautilus 47, or REEF-LUX 450. Having two or more of this color chip increases how long the charge can be held. | ||
[[File: | [[File:SO Charge Storage Sprite.png|left|300px]] | ||
<br>[[File:SO Icon Acht.png|50px]] | <br>[[File:SO Icon Acht.png|50px]] | ||
This one lets you store your charge with a charger, splatling, or stringer." | This one lets you store your charge with a charger, splatling, or stringer." | ||
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That explains the time I got one-shot by a charger popping out of ink. Guess they weren't cheating! | That explains the time I got one-shot by a charger popping out of ink. Guess they weren't cheating! | ||
====[[File: | ====[[File:SO Icon color chip Mobility 2.png|25px]] Tone B==== | ||
[[File: | [[File:SO Ability Rush Attack.png|25px]] '''Rush Attack''' | ||
<br>Increases the damage dealt by rushing attacks, like Reefslider and inking while moving with a roller or brush. | <br>Increases the damage dealt by rushing attacks, like Reefslider and inking while moving with a roller or brush. | ||
[[File: | [[File:SO Rush Attack Sprite.png|left|300px]] | ||
<br>[[File:SO Icon Acht.png|50px]] | <br>[[File:SO Icon Acht.png|50px]] | ||
This powers up Squid Attacks, Dodge Roll Attacks, you name it. It's a solid chip, no lie. | This powers up Squid Attacks, Dodge Roll Attacks, you name it. It's a solid chip, no lie. | ||
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We can body-slam enemies even harder?! You heard 'em, Eight! Get in there and CHAAARGE! | We can body-slam enemies even harder?! You heard 'em, Eight! Get in there and CHAAARGE! | ||
<br>[[File: | <br>[[File:SO Ability Rush Knockback.png|25px]] '''Rush Knockback''' | ||
<br>Push enemies further with rushing attacks, like Reefslider, inking while moving with a roller or brush, etc. | <br>Push enemies further with rushing attacks, like Reefslider, inking while moving with a roller or brush, etc. | ||
[[File: | [[File:SO Rush Knockback Sprite.png|left|300px]] | ||
<br>[[File:SO Icon Acht.png|50px]] | <br>[[File:SO Icon Acht.png|50px]] | ||
You'll want this if you're going with chips like Squid Attack and Dodge Roll Attack. | You'll want this if you're going with chips like Squid Attack and Dodge Roll Attack. | ||
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Serve, volley, GAME! Knocking stuff out-of-bounds is how you win in table tennis, right? | Serve, volley, GAME! Knocking stuff out-of-bounds is how you win in table tennis, right? | ||
<br>[[File: | <br>[[File:SO Ability Squid Attack.png|25px]] '''Squid Attack''' | ||
<br>Causes Squid Rolls and Squid Surges to deal damage. This damage is increased by having the Rush Attack color chip. | <br>Causes Squid Rolls and Squid Surges to deal damage. This damage is increased by having the Rush Attack color chip. | ||
[[File: | [[File:SO Squid Attack Sprite.png|left|300px]] | ||
<br>[[File:SO Icon Acht.png|50px]] | <br>[[File:SO Icon Acht.png|50px]] | ||
Hitting the smaller fish with a Squid Roll splats them instantly. The move also knocks foes away. | Hitting the smaller fish with a Squid Roll splats them instantly. The move also knocks foes away. | ||
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"Whoa...it's like your body is registered as a weapon now. How do you keep getting cooler?! | "Whoa...it's like your body is registered as a weapon now. How do you keep getting cooler?! | ||
<br>[[File: | <br>[[File:SO Ability Dodge Roll Attack.png|25px]] '''Dodge Roll Attack''' | ||
<br>Causes a dodge roll with dualies to deal damage. This damage is increased by having the Rush Attack color chip. | <br>Causes a dodge roll with dualies to deal damage. This damage is increased by having the Rush Attack color chip. | ||
[[File: | [[File:SO Dodge Roll Attack Sprite.png|left|300px]] | ||
<br>[[File:SO Icon Acht.png|50px]] | <br>[[File:SO Icon Acht.png|50px]] | ||
This way, you can do some damage as you Dodge Roll your way out of a tough situation. | This way, you can do some damage as you Dodge Roll your way out of a tough situation. | ||
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Body-slamming baddies with Dodge Rolls? I wanna try! How come you get to do the cool stuff, Eight?! | Body-slamming baddies with Dodge Rolls? I wanna try! How come you get to do the cool stuff, Eight?! | ||
<br>[[File: | <br>[[File:SO Ability Lunge Attack.png|25px]] '''Lunge Attack''' | ||
<br>Causes a lunge with a charged splatana swipe to deal damage. This damage is increased by having the Rush Attack color chip. | <br>Causes a lunge with a charged splatana swipe to deal damage. This damage is increased by having the Rush Attack color chip. | ||
[[File: | [[File:SO Lunge Attack Sprite.png|left|300px]] | ||
<br>[[File:SO Icon Acht.png|50px]] | <br>[[File:SO Icon Acht.png|50px]] | ||
This adds an area effect to the lunge attack. Tilt {{button|LS|Switch}} forward during a charged {{button|ZR|Switch}} slash. | This adds an area effect to the lunge attack. Tilt {{button|LS|Switch}} forward during a charged {{button|ZR|Switch}} slash. | ||
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It's so satisfying when a lunge attack lands! Let's go find some suckers to practice on, Eight! | It's so satisfying when a lunge attack lands! Let's go find some suckers to practice on, Eight! | ||
====[[File: | ====[[File:SO Icon color chip Mobility 3.png|25px]] Tone C==== | ||
[[File: | [[File:SO Ability Mobile Special Charge.png|25px]] '''Mobile Special Charge''' | ||
<br>Fills the special gauge by moving. | <br>Fills the special gauge by moving. | ||
[[File: | [[File:SO Mobile Special Charge Sprite.png|left|300px]] | ||
<br>[[File:SO Icon Acht.png|50px]] | <br>[[File:SO Icon Acht.png|50px]] | ||
Running or swimming triggers it, but it works on distance traveled. So swimming's a bit better. | Running or swimming triggers it, but it works on distance traveled. So swimming's a bit better. | ||
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Here's my big idea, Eight. Let's fly around to charge your special, then drop down and let it rip! | Here's my big idea, Eight. Let's fly around to charge your special, then drop down and let it rip! | ||
<br>[[File: | <br>[[File:SO Ability Mobile Drone Gauge.png|25px]] '''Mobile Drone Gauge''' | ||
<br>Fills the drone gauge by moving. | <br>Fills the drone gauge by moving. | ||
[[File: | [[File:SO Mobile Drone Gauge Sprite.png|left|300px]] | ||
<br>[[File:SO Icon Acht.png|50px]] | <br>[[File:SO Icon Acht.png|50px]] | ||
Pearl's drone gauge will fill up anytime you move. Run, swim, whatever. It all works. | Pearl's drone gauge will fill up anytime you move. Run, swim, whatever. It all works. | ||
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My gauge fills up if Eight runs?! Eight! I need to get you an exercise wheel or something! | My gauge fills up if Eight runs?! Eight! I need to get you an exercise wheel or something! | ||
<br>[[File: | <br>[[File:SO Ability Mobile Ink Recovery.png|25px]] '''Mobile Ink Recovery''' | ||
<br>Refills ink by moving. | <br>Refills ink by moving. | ||
[[File: | [[File:SO Mobile Ink Recovery Sprite.png|left|300px]] | ||
<br>[[File:SO Icon Acht.png|50px]] | <br>[[File:SO Icon Acht.png|50px]] | ||
This should ease your worries about running out of ink. Keep moving and you can keep shooting. | This should ease your worries about running out of ink. Keep moving and you can keep shooting. | ||
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The best part is it works with my dualies' Dodge Rolls! Shoot, roll, shoot, roll—it pays for itself! | The best part is it works with my dualies' Dodge Rolls! Shoot, roll, shoot, roll—it pays for itself! | ||
===[[File: | ===[[File:SO Icon color chip type Lucky.png|50px]] Lucky category=== | ||
The Lucky category contains eight color chips. These chips help spawn armor, ink refills, helpful bombs and more! | The Lucky category contains eight color chips. These chips help spawn armor, ink refills, helpful bombs and more! | ||
====[[File: | ====[[File:SO Icon color chip Lucky 1.png|25px]] Tone A==== | ||
[[File: | [[File:SO Ability Armor Drop.png|25px]] '''Armor Drop''' | ||
<br>Increases the chances of enemies dropping armor. Armor will absorb damage and break so you don't lose a life. | <br>Increases the chances of enemies dropping armor. Armor will absorb damage and break so you don't lose a life. | ||
[[File:SO Armor Drop Sprite.png|left|300px]] | [[File:SO Armor Drop Sprite.png|left|300px]] | ||
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Armor's the stuff I see floating around Eight, yeah? Ha! So we have that in common! | Armor's the stuff I see floating around Eight, yeah? Ha! So we have that in common! | ||
<br>[[File: | <br>[[File:SO Ability Ink-Bottle Drop.png|25px]] '''Ink-Bottle Drop''' | ||
<br>Increases the chances of enemies dropping ink bottles. An ink bottle fills half of your ink tank. | <br>Increases the chances of enemies dropping ink bottles. An ink bottle fills half of your ink tank. | ||
[[File: | [[File:SO Ink-Bottle Drop Sprite.png|left|300px]] | ||
<br>[[File:SO Icon Acht.png|50px]] | <br>[[File:SO Icon Acht.png|50px]] | ||
If there's an ink bottle on the field and you're set for ink, it's a good time to toss out a sub weapon. | If there's an ink bottle on the field and you're set for ink, it's a good time to toss out a sub weapon. | ||
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So splatting enemies can get us ink bottles with this? Then why keep warning me not to run out?! | So splatting enemies can get us ink bottles with this? Then why keep warning me not to run out?! | ||
<br>[[File: | <br>[[File:SO Ability Canned-Special Drop.png|25px]] '''Canned-Special Drop''' | ||
<br>Increases the chances of enemies dropping Canned Specials. A canned special fills half of the special gauge. | <br>Increases the chances of enemies dropping Canned Specials. A canned special fills half of the special gauge. | ||
[[File: | [[File:SO Canned-Special Drop Sprite.png|left|300px]] | ||
<br>[[File:SO Icon Acht.png|50px]] | <br>[[File:SO Icon Acht.png|50px]] | ||
A canned special at the right time can be a game changer when it feels like all hope is lost. | A canned special at the right time can be a game changer when it feels like all hope is lost. | ||
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"I like to dive right in with a good\nReefslider and juke around to mop\nup whatever's left standing.", | "I like to dive right in with a good\nReefslider and juke around to mop\nup whatever's left standing.", | ||
====[[File: | ====[[File:SO Icon color chip Lucky 2.png|25px]] Tone B==== | ||
[[File: | [[File:SO Ability Drone-Battery Drop.png|25px]] '''Drone-Battery Drop''' | ||
<br>Increases the chance of enemies dropping drone batteries. A drone battery fills the drone gauge by 100 points. | <br>Increases the chance of enemies dropping drone batteries. A drone battery fills the drone gauge by 100 points. | ||
[[File: | [[File:SO Drone-Battery Drop Sprite.png|left|300px]] | ||
<br>[[File:SO Icon Acht.png|50px]] | <br>[[File:SO Icon Acht.png|50px]] | ||
They fill a good amount of Pearl's drone gauge. Keep her equipped, or these won't do anything. | They fill a good amount of Pearl's drone gauge. Keep her equipped, or these won't do anything. | ||
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If we set, I dunno, Drone Inkstrike or something, that's powered by the drone gauge! | If we set, I dunno, Drone Inkstrike or something, that's powered by the drone gauge! | ||
<br>[[File: | <br>[[File:SO Ability Lucky Bomb Drop.png|25px]] '''Lucky Bomb Drop''' | ||
<br>Increases the chances of enemies dropping Lucky Bombs. Lucky Bombs explode from the closest enemy to the farthest. | <br>Increases the chances of enemies dropping Lucky Bombs. Lucky Bombs explode from the closest enemy to the farthest. | ||
[[File: | [[File:SO Lucky Bomb Drop Sprite.png|left|300px]] | ||
<br>[[File:SO Icon Acht.png|50px]] | <br>[[File:SO Icon Acht.png|50px]] | ||
When you have Lucky Bombs, it only takes a few splats to put the hurt on a whole mob of fish. | When you have Lucky Bombs, it only takes a few splats to put the hurt on a whole mob of fish. | ||
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Lucky Bombs, huh? The reward for splatting a bunch of fish in a row is...splatting more fish! | Lucky Bombs, huh? The reward for splatting a bunch of fish in a row is...splatting more fish! | ||
<br>[[File: | <br>[[File:SO Ability Disc-Piece Drop.png|25px]] '''Disc-Piece Drop''' | ||
<br>Increases the chances of enemies dropping disc pieces. Get three, and the Pearl Drone's Step-Off Song will temporarily close portals. | <br>Increases the chances of enemies dropping disc pieces. Get three, and the Pearl Drone's Step-Off Song will temporarily close portals. | ||
[[File: | [[File:SO Disc-Piece Drop Sprite.png|left|300px]] | ||
<br>[[File:SO Icon Acht.png|50px]] | <br>[[File:SO Icon Acht.png|50px]] | ||
The Step-Off Song is Pearl's secret weapon. It triggers once you pick up a third disc piece. | The Step-Off Song is Pearl's secret weapon. It triggers once you pick up a third disc piece. | ||
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Grab every disc piece you see, Eight. That way I can bust out the Step-Off Song over and over! | Grab every disc piece you see, Eight. That way I can bust out the Step-Off Song over and over! | ||
====[[File: | ====[[File:SO Icon color chip Lucky 3.png|25px]] Tone C==== | ||
[[File: | [[File:SO Ability Lucky Chain Window.png|25px]] '''Lucky Chain Window''' | ||
<br>Increases the duration of a Lucky Chain. The larger the chain, the more likely enemies are to drop items. | <br>Increases the duration of a Lucky Chain. The larger the chain, the more likely enemies are to drop items. | ||
[[File: | [[File:SO Lucky Chain Window Sprite.png|left|300px]] | ||
<br>[[File:SO Icon Acht.png|50px]] | <br>[[File:SO Icon Acht.png|50px]] | ||
The longer your chain, the more items you'll see. This helps you rack up those long chains. | The longer your chain, the more items you'll see. This helps you rack up those long chains. | ||
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Lucky Chain, huh? I say splatting a bunch of fish in a row is its own reward, but this is cool too! | Lucky Chain, huh? I say splatting a bunch of fish in a row is its own reward, but this is cool too! | ||
<br>[[File: | <br>[[File:SO Ability Max Lucky Chain.png|25px]] '''Max Lucky Chain''' | ||
<br>Increases the Lucky Chain maximum. The longer the chain, the more likely enemies are to drop items. | <br>Increases the Lucky Chain maximum. The longer the chain, the more likely enemies are to drop items. | ||
[[File: | [[File:SO Max Lucky Chain Sprite.png|left|300px]] | ||
<br>[[File:SO Icon Acht.png|50px]] | <br>[[File:SO Icon Acht.png|50px]] | ||
The chance of an item drop doubles when the chain hits 10 and triples when it reaches 20. | The chance of an item drop doubles when the chain hits 10 and triples when it reaches 20. | ||
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It seriously goes up to 99?! Do we...usually splat that many fish per floor? | It seriously goes up to 99?! Do we...usually splat that many fish per floor? | ||
===[[File: | ===[[File:SO Icon color chip type Drone.png|50px]] Drone category=== | ||
The Drone category contains nine color chips. These chips boost Pearl Drone's abilities in various ways. | The Drone category contains nine color chips. These chips boost Pearl Drone's abilities in various ways. | ||
====[[File: | ====[[File:SO Icon color chip Drone 1.png|25px]] Tone A==== | ||
[[File: | [[File:SO Ability Drone Splat Bomb.png|25px]] '''Drone Splat Bomb''' | ||
<br>Allows the Pearl Drone to use Splat Bombs. Having two or more of this color chip reduces the required points accordingly. | <br>Allows the Pearl Drone to use Splat Bombs. Having two or more of this color chip reduces the required points accordingly. | ||
[[File:SO Drone Splat Bomb Sprite.png|left|300px]] | [[File:SO Drone Splat Bomb Sprite.png|left|300px]] | ||
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I know better than to waste good gauge. No bombs until I get something in my sights! | I know better than to waste good gauge. No bombs until I get something in my sights! | ||
<br>[[File: | <br>[[File:SO Ability Drone Splat Bomb.png|25px]] '''Drone Burst Bomb''' | ||
<br>Allows the Pearl Drone to use Burst Bombs. Having two or more of this color chip reduces the required points accordingly. | <br>Allows the Pearl Drone to use Burst Bombs. Having two or more of this color chip reduces the required points accordingly. | ||
[[File: | [[File:SO Drone Burst Bomb Sprite.png|left|300px]] | ||
<br>[[File:SO Icon Acht.png|50px]] | <br>[[File:SO Icon Acht.png|50px]] | ||
Burst Bombs aren't the biggest bang, but they explode on contact whenever they hit. | Burst Bombs aren't the biggest bang, but they explode on contact whenever they hit. | ||
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That's right! Beast mode ON! Get all the chips you can for me, Eight! | That's right! Beast mode ON! Get all the chips you can for me, Eight! | ||
<br>[[File: | <br>[[File:SO Ability Drone Killer Wail.png|25px]] '''Drone Killer Wail''' | ||
<br>Allows the Pearl Drone to use Killer Wail. Having two or more of this color chip reduces the required points accordingly. | <br>Allows the Pearl Drone to use Killer Wail. Having two or more of this color chip reduces the required points accordingly. | ||
[[File:SO Drone Killer Wail Sprite.png|left|300px]] | [[File:SO Drone Killer Wail Sprite.png|left|300px]] | ||
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No 5.1, huh? Well, even in mono, there's nowhere to hide from my deadly pipes! | No 5.1, huh? Well, even in mono, there's nowhere to hide from my deadly pipes! | ||
<br>[[File: | <br>[[File:SO Ability Drone Inkstrike.png|25px]] '''Drone Inkstrike''' | ||
<br>Allows the Pearl Drone to use Inkstrike. Having two or more of this color chip reduces the required points accordingly. | <br>Allows the Pearl Drone to use Inkstrike. Having two or more of this color chip reduces the required points accordingly. | ||
[[File: | [[File:SO Drone Inkstrike Sprite.png|left|300px]] | ||
<br>[[File:SO Icon Acht.png|50px]] | <br>[[File:SO Icon Acht.png|50px]] | ||
This needs a lot of gauge to use. Setting multiple copies of it or taking Turf Drone Gauge helps some. | This needs a lot of gauge to use. Setting multiple copies of it or taking Turf Drone Gauge helps some. | ||
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No Triple version, huh? Who cheaped out there? Oh well... so long as I aim good, we're set! | No Triple version, huh? Who cheaped out there? Oh well... so long as I aim good, we're set! | ||
====[[File: | ====[[File:SO Icon color chip Drone 2.png|25px]] Tone B==== | ||
[[File: | [[File:SO Ability Drone Ink Mine.png|25px]] '''Drone Ink Mine''' | ||
<br>Allows the Pearl Drone to use Ink Mines. Having two or more of this color chip reduces the required points accordingly. | <br>Allows the Pearl Drone to use Ink Mines. Having two or more of this color chip reduces the required points accordingly. | ||
[[File: | [[File:SO Drone Ink Mine Sprite.png|left|300px]] | ||
<br>[[File:SO Icon Acht.png|50px]] | <br>[[File:SO Icon Acht.png|50px]] | ||
If you want Pearl to drop Ink Mines, here you go. Ideally she'll place them on high-traffic paths. | If you want Pearl to drop Ink Mines, here you go. Ideally she'll place them on high-traffic paths. | ||
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Don't sweat getting flanked. I'll make sure no one sneaks up on you! | Don't sweat getting flanked. I'll make sure no one sneaks up on you! | ||
<br>[[File: | <br>[[File:SO Ability Drone Sprinkler.png|25px]] '''Drone Sprinkler''' | ||
<br>Allows the Pearl Drone to spray ink. Having two or more of this color chip reduces the required points accordingly. | <br>Allows the Pearl Drone to spray ink. Having two or more of this color chip reduces the required points accordingly. | ||
[[File: | [[File:SO Drone Sprinkler Sprite.png|left|300px]] | ||
<br>[[File:SO Icon Acht.png|50px]] | <br>[[File:SO Icon Acht.png|50px]] | ||
Pearl's drizzling ink is there to help you ink turf and splat fish. | Pearl's drizzling ink is there to help you ink turf and splat fish. | ||
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Yeah, like a Sprinkler! Wait, but don't throw me anywhere! | Yeah, like a Sprinkler! Wait, but don't throw me anywhere! | ||
<br>[[File: | <br>[[File:SO Ability Drone Items.png|25px]] '''Drone Items''' | ||
<br>Allows the Pearl Drone to generate items. Having two or more of this color chip reduces the required points accordingly. | <br>Allows the Pearl Drone to generate items. Having two or more of this color chip reduces the required points accordingly. | ||
[[File: | [[File:SO Drone Items Sprite.png|left|300px]] | ||
<br>[[File:SO Icon Acht.png|50px]] | <br>[[File:SO Icon Acht.png|50px]] | ||
Pearl will generate random items for you. Just don't expect any drone batteries. | Pearl will generate random items for you. Just don't expect any drone batteries. | ||
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I can even create items? Yo, is there anything Drone Me CAN'T make happen?! | I can even create items? Yo, is there anything Drone Me CAN'T make happen?! | ||
====[[File: | ====[[File:SO Icon color chip Drone 3.png|25px]] Tone C==== | ||
[[File: | [[File:SO Ability Drone-Gauge Charge.png|25px]] '''Drone-Gauge Charge''' | ||
<br>Increases drone-gauge fill rate. | <br>Increases drone-gauge fill rate. | ||
[[File: | [[File:SO Drone-Gauge Charge Sprite.png|left|300px]] | ||
<br>[[File:SO Icon Acht.png|50px]] | <br>[[File:SO Icon Acht.png|50px]] | ||
Set a few of these, and Pearl's drone gauge will fill faster than paint dries. | Set a few of these, and Pearl's drone gauge will fill faster than paint dries. | ||
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But remember—there's no point in building gauge unless you gimme a chip that lets me do stuff! | But remember—there's no point in building gauge unless you gimme a chip that lets me do stuff! | ||
<br>[[File: | <br>[[File:SO Ability Splat Drone Gauge.png|25px]] '''Splat Drone Gauge''' | ||
<br>Fills the drone gauge by defeating enemies. | <br>Fills the drone gauge by defeating enemies. | ||
[[File: | [[File:SO Splat Drone Gauge Sprite.png|left|300px]] | ||
<br>[[File:SO Icon Acht.png|50px]] | <br>[[File:SO Icon Acht.png|50px]] | ||
If you're going to go up against lots of enemies, might as well fill Pearl's gauge while you're at it. | If you're going to go up against lots of enemies, might as well fill Pearl's gauge while you're at it. | ||
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===Badges=== | ===Badges=== | ||
{{Main|Badge# | {{Main|Badge#Story Mode}} | ||
There are six color chip categories total, each containing three different tones. A tone is a group of color chips that share the same color. Completing all color chips in a specific tone awards the player with a [[Badge]]. | There are six color chip categories total, each containing three different tones. A tone is a group of color chips that share the same color. Completing all color chips in a specific tone awards the player with a [[Badge]]. | ||
Revision as of 22:18, 29 February 2024
“ | And speaking of color chips... we're gathering info about the ones you've set in the Color-Chip Collection. | ” |
— Acht
|
The Color-Chip Collection is a new feature available in Splatoon 3: Side Order. It is a menu that looks like several smaller Palettes, each holding a category of color chips, and acts as an encyclopedia of all color chips Agent 8 encounters while climbing the Spire of Order.
Collecting color chips
Encountering a color chip for the first time adds it to the collection, provided the player completes the floor they encounter it at. Color chips encountered through Color Chip Saturation do not count towards unlocking them in the collection. There are a total of sixty-two color chips that are able to be added to the collection.
Each color chip has three levels of completion. Achieving each level unlocks a quote from Acht, Marina and Pearl respectively. The player can level up a color chip by setting multiple copies of it into their palette in a single run. The usual progression is one copy for first level, three copies for second level and five copies for third level. Some chips only need one copy to unlock all three levels. Chips that allow for more than five copies to be placed in a palette only need five to unlock the third level.
Color chip details
Pressing on a specific color chip in the collection shows additional information about it, including a description of the chip and quotes from Acht, Marina and Pearl that give tips on how the chip can be used.
For a list of all color chip stats, visit the Color chip page.
Power category
The Power category contains nine color chips. These chips focus on increasing overall damage dealt, whether that be by increasing the damage or fire-rate of the main weapon, increasing damage dealt by explosions or specific Specials, or increasing the damage dealt by Agent 8's ink.
Tone A
Ink Damage
Increases damage dealt by your weapons and the Pearl Drone.
Beefs up all your weapons-main, sub, and special. The more you set, the more you get.
If you ever feel indecisive, you can't go wrong with these! Unless you have nine already. Can't help you there.
This one chip can power up, like, ALL your stuff! What's there to think about? Just take it!
Splash Damage
Increases damage dealt by explosions.
Gives oomph to bombs, blasters, and the explosions from breaking portals or splatting enemies.
It makes a good team with the Splash Radius chip. Any bombs Pearl throws get the boost too!
What if explosions... but MORE. You can't not take it! It wouldn't be fair to ME!
Sound-Wave Damage
Increases damage dealt by sound waves from the Killer Wail 5.1, Wave Breaker, or Pearl Drone.
Not many attacks use sound waves. But you don't need many of these to make them count.
Speaking of powerful sounds, this also enhances Pearl's signature Killer Wail!
My Killer Wail? Oh yeah, the one from the Drone Killer Wail chip!
Tone B
Main Firing Speed
Increases your main weapon's firing rate.
This'll let you fire more quickly, which has obvious benefits, but you'll also use up ink faster.
Pairing it with Ink Saver (Main) or Ink Recovery Rate helps. I also recommend Ink-Bottle Drop!
Who cares about running out of ink as long as you splat 'em all first? BAMBAMBAMBAMBAM!
Horizontal Slash Speed
Increases your splatana's horizontal-slash rate.
This lets you keep slashing so that you don't have to stop until everything around you is gone.
Be careful, because it also uses up more ink. Though I'm sure Pearl has thoughts about that.
I was just... I was gonna... Uh, yeah, don't get careless and run outta ink, Eight!
Splatling Barrage
Increases the number of shots fired from a single charge with a splatling.
This lets you fire for longer on a single charge. Doesn't take up extra ink either. Good deal.
Taking Main Piercing along with it is a good way to get the most out of every shot in the barrage!
Line 'em up and extermin-Eight 'em! Heheh, see what I did there?
Tone C
Main Damage (Close)
Increases damage dealt with your main weapon's shots to nearby targets.
Doesn't affect subs or specials, but it packs more punch per chip than Ink Damage.
You'll really appreciate having it when enemies get a little too close for comfort!
OR! Run right up to the enemy and blast away! Nothing beats the rush of close combat.
Main Damage (Distant)
Increases damage dealt with your main weapon's shots to far-off targets.
This goes great with chargers or splatlings. Hit hard from far away so they never get close.
Imagine what it's like with a few Main Range chips! Oh, except Pearl doesn't like chargers.
The thing about chargers is I can't hit anything, and for some reason everything can hit me!
Poison Ink
Increases damage enemies take when they're on your ink.
It's all you need for the big, slow-moving ones. It's even better with Main Ink Coverage to take turf.
Just remember that his won't do much against the little fish who leave trails of ink as they go.
It's always the small ones that're the biggest problems! Yo, Marina, what's that look for?!
Support category
The Support category contains thirteen color chips. These chips focus on increasing ink efficiency, offer help with targeting and more.
Tone A
Ink-Recovery Rate
Increases ink-tank refill rate.
This doesn't just refill ink faster in swim form, by the way. It also works while in Octoling form.
It's tough when you're out of ink but not out of enemies. But with this, maybe things will be OK!
So with enough of these, it won't matter if we run out? And people will get off our case about it?
Ink Saver (Main)
Decreases amount of ink consumed by your main weapon.
If you took Main Firing Speed and are worried about your ink levels, this should ease your mind.
Yep! It's nice to enjoy those kinds of perks without running out of ink all the time. Right, Pearl?
Why are you telling me?! This is Eight's thing, not mine! Eight's!
Ink Saver (Sub)
Decreases amount of ink consumed by your sub weapon.
At max level, this could bring your ink consumption down 75 percent. That buys a lot of bombs.
It's one to watch out for! In fact, with Splash Damage, you might not even need your main weapon!
Great idea! Hear that, Eight? is out. We're all about now!
Splat Ink Recovery
Refill ink by defeating enemies.
With this, you could probably take out a swarm of smaller ones and not lose any ink.
You recover the same amount of ink for every splat, so it's most effective against a horde of weaker enemies.
I bet one bomb in the right place could get a whole ink tank back!
Tone B
Sticky Ink
Decreases the movement speed of enemies on your ink.
Slowing down enemies on your turf means Poison Ink is even more effective if you have it.
And if you've set Hindrance Damage, that synchronizes nicely too!
The ink's so gunky. Eight's not gonna get bogged down in this stuff, right?
Knockback
Attacks from your main weapon push enemies away. Does not affect certain heavy enemies.
It makes your main weapon push enemies away. Might be fun to try to knock them clean off the floor.
Even if you get cornered, this can give you a fighting chance! Just remember one thing...
"Careful you don't run out of ink, Pearl!" Name ONE time!
Explosion Knockback
Increases the distance enemies are blown back by explosions.
Explosions from bombs or blasters will knock foes around even more. The further the better, I say.
If you've set any bombs to Pearl, like Drone Burst Bomb, this applies to those too.
And if you ALSO set Splat Drone Gauge... Wait, can we count on getting all of these at once?
Tone C
Shot-Spread Reduction
Reduces the shot spread on your main weapon.
This reduces the spray from your ink shots. Always helps to hit whatever you're aiming at.
You don't always want less spread in a target-rich environment. But any sharpshooters will love this!"
You sound like Sheldon. This one's OK if you like to be precise, but if you'd rather make a mess, pass.
Homing Shots
Causes your main weapon to track targets. Having two or more improves the tracking.
It hits marked enemies without having to aim. It can be quirky, so not everyone's a fan.",
If you struggle with aiming, this is for you. But it can be hard to ink turf when the shots would rather hit enemies.
Shooting is awesome, and aiming is boring. So it gets the Pearl seal of approval!
Quick Charge
Increases your main weapon's charge speed.
A must-have for charger users. The only thing better than having one is having lots.
This helps with the main drawback of chargers and splatlings! But they still use a lot of ink, so...
"Be suuuper-duuuper careful not to run out of ink, Eight!" How do you like my Marina impression?!
No-Launch Brella
Prevents the brella shield from launching, allowing you to keep shooting with it open.
Your brella canopy won't launch even if you hold , so you get the shield and the shots.
Isn't that great, Pearl? Now you don't need to worry about launching your brella by accident!
Yeah, isn't that wonderful, Eight? Oh, and while I'm at it, CAREFUL NOT TO RUN OUT OF INK!
Brella Cooldown
Speeds up brella canopy regeneration after the brella shield is launched or broken.
This makes it less of a problem if your brella canopy is gone, since you'll get it back faster.
Even when you launch the brella to clear some space, it won't be long before you can guard again!
Great for all those people who keep launching the brella on accident! Not me. Other people.
Midfire Charge
Allows you to begin a new splatling charge before the previous charge is depleted.
Hold while firing to get a new charge going. Though it'll stop your current barrage.
Goes great with Splatling Barrage. If you charge during a lull, you could keep shooting forever!
Firing all day long with a splatling sounds like a party! Uh, assuming nobody shows up with a charger.
Range category
The Range category contains ten color chips. These chips ink more turf, make you shoot further or pierce enemies, among others.
Tone A
Main Range
Increases your main weapon's range.
It's nice for taking out far-off enemies. Even nicer if you can pick up Main Damage (Distant).
Some weapons have a bigger spread the further they fire, so you might also want Shot-Spread Reduction.
But the whole reason I love close combat is because I can't hit anything over five feet away!
Splash Radius
Increases the radius of damage and turf inked by explosions.
This plus Splash Damage chips equals big explosions that deal big damage. Class dismissed.
It works with Triple Inkstrikes and Booyah Bombs, too, to catch even more enemies in your blasts.
It even affects portals when they blow?! That's the biggest boom there is, and now it gets BIGGER!
Main Piercing
Your main weapon's shots pierce enemies, with damage decreasing per enemy. More chips mean more enemies pierced.
If you put this together with Main Range, you should be able to shoot through the biggest foes.
With this, you can take out a whole swarm at once! That's good news for your Lucky Chain count.
The way this works is wild! Think we could get all the enemies to line up? What if we said please?
Ink Attack Size
Increases the size of your main weapon's shots, making it easier to hit enemies.
Good if you need a little help with aiming. Just one of these makes a noticeable difference.
The bounding box around each shot shows its effective size. Set this chip and see for yourself!
So...even the shots from a charger would be huge? Can I bring this into Turf War?
Tone B
Main Ink Coverage
Allows you to ink more turf with your main weapon's shots.
Claiming more turf is important in battle. Fills your special gauge too. I'd advise getting this one.
It combos well with Poison Ink and Sticky Ink to turn your turf into a damaging slog. So much fun!
Poison what? Sticky which? What you're saying is that inking turf leads to victory—I got that right?
Rush Ink Coverage
Allows you to ink more turf with your main weapon while moving, such as with a roller, a brush, or a launched brella canopy.
You'll ink a wider swath when on the move with a roller or brush. Also when launching the brella canopy.
Some chips only show up for you if you have the right weapon. Like this one!
I love running around like a maniac with these things! Let's give our enemies a brush...with DEATH!
Tone C
Special Charge Up
Increases special-gauge fill rate from inking surfaces.
I'll just let you imagine how good this is with Main Ink Coverage.
Remember that using a special refills your ink. So this can help to make sure you never run out!
Whaaat?! Who doesn't use their special as soon as it's ready?!
Turf Drone Gauge
Fills the drone gauge by inking surfaces.
It's useful for weapons that ink lots of turf. Especially if you've set some Main Ink Coverage chips.
Know what's cool? If you give Pearl the Drone Sprinkler chip, this lets her fill her own gauge!
I'd be like a Pearl-petual motion machine! Think of the damage I could do that way!
Turf Lucky Chain
Inking the ground adds to the Lucky Chain.
Guess this makes sure you can always keep a Lucky Chain going by inking the ground.
Well, even so, there won't be any item drops unless you splat some enemies.
Easy—ink turf to build up the chain, then splat everything! Problem solved!
Hindrance Damage
Increases damage dealt to enemies when they're slowed by your ink or Toxic Mist.
Main Ink Coverage helps to spread your ink around, and Sticky Ink makes it a trap.
It also works on enemies in your Toxic Mist. If you don't have that, try the vending machines!
It's kinda like kicking enemies when they're down...which is the best time to kick them, really!
Mobility category
The Mobility category contains thirteen color chips. These chips focus on movement, letting the player swim and run faster, recover the special gauge on the go and more.
Tone A
Swim Speed Up
Increases movement speed in swim form.
Whether you're closing in or retreating, swimming fast is an advantage in combat.
It's tough running from those fish when they never give up. I hate to think of you getting cornered...
Easy there, Marina. But yeah, this is a good chip to have around if things start to look bad.
Run Speed Up
Increases movement speed in Octoling form.
Some ground can't be inked. This chip is situational, but when you need it, you really need it.
It makes you go faster while shooting too! That way, they can't catch you and...and...
Chill, Marina, before we all start to panic! But yeah, I like this chip. Move fast, keep shooting, and win!
Moving Ink Speed
Increases movement speed when moving while inking with a roller or brush.
You can double your speed with enough of these. You'd practically be a blur on the battlefield.
That sounds even faster than swimming! Careful, Eight. Don't go so fast you run off the edge!
We oughta race to see who's faster—Drone Me or Eight! Last one there's a rotten fish!
Extra Dodge Roll
Increases the number of times you can Dodge Roll with dualies.
Multiple Dodge Rolls can get you anywhere fast. It's extra good if you also have Dodge Roll Attack.
Ooo, Dodge Rolls! Pearl's favorite! You can get as many as six in a row if you max it out.
Eight, you gotta do ALL the Dodge Rolls for me, 'K? Dodge Roll to the fridge! Dodge Roll to the sofa!
Charge Storage
Allows the main weapon to hold a charge like a Splat Charger, Nautilus 47, or REEF-LUX 450. Having two or more of this color chip increases how long the charge can be held.
This one lets you store your charge with a charger, splatling, or stringer."
You can swim around without losing your charge! Useful for quickly maneuvering into a good vantage point for taking the shot.
That explains the time I got one-shot by a charger popping out of ink. Guess they weren't cheating!
Tone B
Rush Attack
Increases the damage dealt by rushing attacks, like Reefslider and inking while moving with a roller or brush.
This powers up Squid Attacks, Dodge Roll Attacks, you name it. It's a solid chip, no lie.
Well...that's IF you have any rush attacks to work with. Though if you don't, this also affects the shell from those spinny things.
We can body-slam enemies even harder?! You heard 'em, Eight! Get in there and CHAAARGE!
Rush Knockback
Push enemies further with rushing attacks, like Reefslider, inking while moving with a roller or brush, etc.
You'll want this if you're going with chips like Squid Attack and Dodge Roll Attack.
Sending enemies flying off the edge of the floor is a knockout no matter how tough they are!
Serve, volley, GAME! Knocking stuff out-of-bounds is how you win in table tennis, right?
Squid Attack
Causes Squid Rolls and Squid Surges to deal damage. This damage is increased by having the Rush Attack color chip.
Hitting the smaller fish with a Squid Roll splats them instantly. The move also knocks foes away.
Try a Squid Roll into the target just outside the elevator to get a feel for the move's range.
"Whoa...it's like your body is registered as a weapon now. How do you keep getting cooler?!
Dodge Roll Attack
Causes a dodge roll with dualies to deal damage. This damage is increased by having the Rush Attack color chip.
This way, you can do some damage as you Dodge Roll your way out of a tough situation.
Try it out on the target in front of the elevator. Just tilt and press while firing your dualies with .
Body-slamming baddies with Dodge Rolls? I wanna try! How come you get to do the cool stuff, Eight?!
Lunge Attack
Causes a lunge with a charged splatana swipe to deal damage. This damage is increased by having the Rush Attack color chip.
This adds an area effect to the lunge attack. Tilt forward during a charged slash.
It's three attacks in one! The hit with the splatana, the ink it gives off, and now the lunge itself does damage too. Works great on portals!
It's so satisfying when a lunge attack lands! Let's go find some suckers to practice on, Eight!
Tone C
Mobile Special Charge
Fills the special gauge by moving.
Running or swimming triggers it, but it works on distance traveled. So swimming's a bit better.
There's a third trigger too. Using Pearl to glide counts as moving for this chip!
Here's my big idea, Eight. Let's fly around to charge your special, then drop down and let it rip!
Mobile Drone Gauge
Fills the drone gauge by moving.
Pearl's drone gauge will fill up anytime you move. Run, swim, whatever. It all works.
It's especially effective if you can pair it with Run Speed Up or Swim Speed Up!
My gauge fills up if Eight runs?! Eight! I need to get you an exercise wheel or something!
Mobile Ink Recovery
Refills ink by moving.
This should ease your worries about running out of ink. Keep moving and you can keep shooting.
If you have the Charge Storage chip, you can recover ink even while keeping a charge stored.
The best part is it works with my dualies' Dodge Rolls! Shoot, roll, shoot, roll—it pays for itself!
Lucky category
The Lucky category contains eight color chips. These chips help spawn armor, ink refills, helpful bombs and more!
Tone A
Armor Drop
Increases the chances of enemies dropping armor. Armor will absorb damage and break so you don't lose a life.
I recommend Marina hack things to up your armor count. Can't ever be too protected.
Yes, I'd love to! See me before you head into the Spire, alright?
Armor's the stuff I see floating around Eight, yeah? Ha! So we have that in common!
Ink-Bottle Drop
Increases the chances of enemies dropping ink bottles. An ink bottle fills half of your ink tank.
If there's an ink bottle on the field and you're set for ink, it's a good time to toss out a sub weapon.
Does Acht just hate to see things go to waste? Never mind them, Eight. No need to go out of your way if your tank is full.
So splatting enemies can get us ink bottles with this? Then why keep warning me not to run out?!
Canned-Special Drop
Increases the chances of enemies dropping Canned Specials. A canned special fills half of the special gauge.
A canned special at the right time can be a game changer when it feels like all hope is lost.
Not only will your special make a splash, it'll fully restore your ink for the start of a big comeback!
"I like to dive right in with a good\nReefslider and juke around to mop\nup whatever's left standing.",
Tone B
Drone-Battery Drop
Increases the chance of enemies dropping drone batteries. A drone battery fills the drone gauge by 100 points.
They fill a good amount of Pearl's drone gauge. Keep her equipped, or these won't do anything.
My hacks can help with that! I can give Pearl more action slots or set it so the system will give you chips that grant her actions.
If we set, I dunno, Drone Inkstrike or something, that's powered by the drone gauge!
Lucky Bomb Drop
Increases the chances of enemies dropping Lucky Bombs. Lucky Bombs explode from the closest enemy to the farthest.
When you have Lucky Bombs, it only takes a few splats to put the hurt on a whole mob of fish.
And enemies splatted by Lucky Bombs can drop more Lucky Bombs. It's a self-feeding cycle!
Lucky Bombs, huh? The reward for splatting a bunch of fish in a row is...splatting more fish!
Disc-Piece Drop
Increases the chances of enemies dropping disc pieces. Get three, and the Pearl Drone's Step-Off Song will temporarily close portals.
The Step-Off Song is Pearl's secret weapon. It triggers once you pick up a third disc piece.
Pearl's song jams all the portals, which ought to give you some breathing room, Eight.
Grab every disc piece you see, Eight. That way I can bust out the Step-Off Song over and over!
Tone C
Lucky Chain Window
Increases the duration of a Lucky Chain. The larger the chain, the more likely enemies are to drop items.
The longer your chain, the more items you'll see. This helps you rack up those long chains.
Set Max Lucky Chain with this, and your odds get even better!
Lucky Chain, huh? I say splatting a bunch of fish in a row is its own reward, but this is cool too!
Max Lucky Chain
Increases the Lucky Chain maximum. The longer the chain, the more likely enemies are to drop items.
The chance of an item drop doubles when the chain hits 10 and triples when it reaches 20.
Having Lucky Chain Window helps keep your Lucky Chain as high as it can go!
It seriously goes up to 99?! Do we...usually splat that many fish per floor?
Drone category
The Drone category contains nine color chips. These chips boost Pearl Drone's abilities in various ways.
Tone A
Drone Splat Bomb
Allows the Pearl Drone to use Splat Bombs. Having two or more of this color chip reduces the required points accordingly.
This lets Pearl throw Splat Bombs, which explode after rolling around a little bit.
But she'll hold off if there are no enemies around Eight, so get in close if you want her to attack.
I know better than to waste good gauge. No bombs until I get something in my sights!
Drone Burst Bomb
Allows the Pearl Drone to use Burst Bombs. Having two or more of this color chip reduces the required points accordingly.
Burst Bombs aren't the biggest bang, but they explode on contact whenever they hit.
If you already have Splash Damage or Drone-Gauge Charge, Pearl will be a force to be reckoned with.
That's right! Beast mode ON! Get all the chips you can for me, Eight!
Drone Killer Wail
Allows the Pearl Drone to use Killer Wail. Having two or more of this color chip reduces the required points accordingly.
Killer Wail's a special weapon, so it needs more gauge than bombs or other sub weapons.
Sound-Wave Damage amplifies it, so if you can set that too, this can really clear the floor.
No 5.1, huh? Well, even in mono, there's nowhere to hide from my deadly pipes!
Drone Inkstrike
Allows the Pearl Drone to use Inkstrike. Having two or more of this color chip reduces the required points accordingly.
This needs a lot of gauge to use. Setting multiple copies of it or taking Turf Drone Gauge helps some.
Make your Inkstrike bigger with Splash Radius so even more enemies get swept up in it!
No Triple version, huh? Who cheaped out there? Oh well... so long as I aim good, we're set!
Tone B
Drone Ink Mine
Allows the Pearl Drone to use Ink Mines. Having two or more of this color chip reduces the required points accordingly.
If you want Pearl to drop Ink Mines, here you go. Ideally she'll place them on high-traffic paths.
Splash Radius and Splash Damage enhance its effect, so see if you can grab those too!
Don't sweat getting flanked. I'll make sure no one sneaks up on you!
Drone Sprinkler
Allows the Pearl Drone to spray ink. Having two or more of this color chip reduces the required points accordingly.
Pearl's drizzling ink is there to help you ink turf and splat fish.
With enough of these and some Drone-Gauge Charge chips on top, Pearl will be gushing ink!
Yeah, like a Sprinkler! Wait, but don't throw me anywhere!
Drone Items
Allows the Pearl Drone to generate items. Having two or more of this color chip reduces the required points accordingly.
Pearl will generate random items for you. Just don't expect any drone batteries.
They'll appear right underneath Pearl. So don't forget they're there, Eight!
I can even create items? Yo, is there anything Drone Me CAN'T make happen?!
Tone C
Drone-Gauge Charge
Increases drone-gauge fill rate.
Set a few of these, and Pearl's drone gauge will fill faster than paint dries.
And if you set Mobile Drone Gauge to go with it, she'll be giving you assists left and right!
But remember—there's no point in building gauge unless you gimme a chip that lets me do stuff!
Splat Drone Gauge
Fills the drone gauge by defeating enemies.
If you're going to go up against lots of enemies, might as well fill Pearl's gauge while you're at it.
Splat Ink Recovery also kicks in when you take out fish, so having both gives you double benefits!
It works when I splat stuff too! I'm thinking...RAMPAGE!
Badges
- Main article: Badge#Story Mode
There are six color chip categories total, each containing three different tones. A tone is a group of color chips that share the same color. Completing all color chips in a specific tone awards the player with a Badge.
Color-Chip Collection Badges | ||||
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Collected Data for All Color Chips of the Same Tone | Unlock extra Collection information for all chips in a group (indicated by a line in the Collection screen) by equipping 5 copies of a given chip in your Palette during one run. Unique chips (unstackable) only need to be equipped once. | |||
Names in other languages
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