Inkrail
“ | Shoot Inkrails with to activate them! | ” |
The Inkrail is a form of transportation and mechanic in Splatoon and Splatoon 2.
Description
Splatoon
Inkrails appear to be long, thin ropes of ink that connect various platforms in Octo Valley. They are tethered to such platforms by slightly larger bulbs, serving as entry points for Inklings. The bulbs must be activated by hitting it with ink before the player can use the rail. When in squid form, Inklings are able to travel back and forth along Inkrails as they please; however if an Inkling jumps off or uses their humanoid form while on an Inkrail, they fall to their death. Agent 3 can jump higher than possible whilst moving across an Inkrail.
Splatoon 2
No Inkrails are found in Octo Canyon, due to being replaced by the similar ride rails, but they have instead been introduced into the multiplayer as a new mechanic. They work similar to how they did in the first game, but after the bulb has been activated, the ink capacity visually decreases until it empties, when players cannot use it again until they hit it with more ink, refuelling the bulb. It can only be used by players of the same ink color and players with other colored ink can hit it until it changes to their teams color. They last around fifteen seconds without shooting them to last longer.
Octo Expansion
Inkrails make a return in the Octo Expansion and allow Agent 8 a similar function to in the original game. They have a more prominent use by having Agent 8 get around places easier and find better ways to splat Sanitized Octarians.
Appearances
Octo Valley
- Area 4
- Area 5
- Enter the Octobot King! (Area 5 Boss)
Multiplayer stages
- Musselforge Fitness (Rainmaker)
- Humpback Pump Track (Tower Control and Rainmaker)
- Moray Towers
- Port Mackerel (Clam Blitz)
- Snapper Canal (Tower Control and Clam Blitz)
- MakoMart
- Shellendorf Institute (all modes except Turf War)
- Arowana Mall (Tower Control, Rainmaker and Clam Blitz)
- Goby Arena
- Camp Triggerfish
- Wahoo World
- Piranha Pit (Rainmaker)
Shifty Station
- Layout 3: Goosponge
Octo Expansion
- A00 Abandoned Station
- A03 Wassup 8-Ball Station
- B04 Rad Ride Station
- B11 Tubular 8-Ball Station
- B13 Phat Splatz Station
- C10 McFly Station
- D09 Goose Station
- E08 Da Bomb Station
- G08 Freakazoid Station
- I02 Dinky Ink Station
- Escape 01 Coccyx Phase
- Escape 02 Villi Phase
- Escape 05 Diaphragm Phase
Gallery
Splatoon
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An Inkling using an Inkrail.
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A lime-colored Inkling using an Inkrail in Octo Valley.
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An activated Inkrail in Flooder Junkyard.
Splatoon 2
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Inkrails allowing Inklings to travel above the map on Moray Towers.