Special Saver: Difference between revisions

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(Added a bit of trivia.)
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*{{buff|Increased effectiveness when using lesser quantities of Special Saver.}}
*{{buff|Increased effectiveness when using lesser quantities of Special Saver.}}
** Effect when stacked with maximum amount is the same.
** Effect when stacked with maximum amount is the same.
==Trivia==
*In Splatoon 2, Special Saver is the only stackable ability that's unfavored by two brands.


==Names in other languages==
==Names in other languages==

Revision as of 19:42, 5 May 2018

Special Saver
Special SaverSpecial SaverSpecial Saver
Applicable gear
Favored by
Unfavored by

Special Saver is an ability in Splatoon and Splatoon 2.

Each time a player gets splatted, their special gauge is reduced. Special Saver reduces the special gauge loss after death.

Splatoon

Zekko Zekko gear has a 5× chance of rolling this ability, while Skalop Skalop gear has a 1/2× chance.

The maximum amount a player can avoid losing due to this ability is 50% of the level of their special gauge at the time they are splatted (e.g. if a player has a full Echolocator charge of 200 points, the player can keep up to 100 points on top of what they would have kept ordinarily). Normally players lose 40%, 60%, or 75% (depending on the special depletion class of their weapon) of their special gauge upon getting splatted, but if they stack Special Saver they can lose as little as nothing.

Use

This ability is very helpful for times when players get splatted just before earning a special, or after earning it but before having a chance to use it.

Special Saver tends to be useful at weapons that have hard time covering turf like Blasters and some long range shooters, and specials that require a lot of Ink to fill charge like Kraken, Inkzooka, and Echolocator.

Note that Special Saver preserves an additional percentage of the Special Gauge regardless of the special depletion level of the weapon. For instance, with maximum Special Saver (50% preserved) and a Medium Depletion weapon (60% lost), a player would lose a total of 10% of their Special Gauge. This means that there is no point in stacking more than 40% worth of Special Saver if a player is using a Light Depletion weapon.

Gear

Special Saver is the main ability of:

Headgear with Special Saver in Splatoon
Name Brand Availability Ability Star power Added in

Jet Cap Jet Cap Firefin Firefin Cash 700 Special Saver Initial Release (1.0.0)
Skate Helmet Skate Helmet Skalop Skalop Cash 2500 Special Saver Initial Release (1.0.0)
Skull Bandana Skull Bandana Forge Forge Cash 1550 Special Saver 2.3.0
Two-Stripe Mesh Two-Stripe Mesh Krak-On Krak-On Cash 700 Special Saver Initial Release (1.0.0)
Shoes with Special Saver in Splatoon
Name Brand Availability Ability Star power Added in

Cream Basics Cream Basics Krak-On Krak-On Special Saver Initial Release (1.0.0)
Octoling Boots Octoling Boots Cuttlegear Cuttlegear Octo Valley Octo Valley Special Saver Initial Release (1.0.0)
Punk Yellows Punk Yellows Rockenberg Rockenberg Cash 3000 Special Saver Initial Release (1.0.0)
Red Sea Slugs Red Sea Slugs Tentatek Tentatek Cash 8000 Special Saver Initial Release (1.0.0)

Stacking

Heavy Depletion weapons start at saving 25%, Medium Depletion weapons start at saving 40%, and Light Depletion weapons start at saving 60%. The percentages in the table below are added when stacking the ability.

Abilities Change
None 0%
Main: 0, Sub: 1 4.8%
Main: 0, Sub: 2 9.4%
Main: 0, Sub: 3 13.8%
Main: 1, Sub: 0 15.2%
Main: 0, Sub: 4 17.9%
Main: 1, Sub: 1 19.2%
Main: 0, Sub: 5 21.7%
Main: 1, Sub: 2 22.9%
Main: 0, Sub: 6 25.3%
Main: 1, Sub: 3 26.5%
Main: 2, Sub: 0 27.6%
Main: 0, Sub: 7 28.7%
Main: 1, Sub: 4 29.8%
Main: 2, Sub: 1 30.8%
Main: 0, Sub: 8 31.8%
Main: 1, Sub: 5 32.8%
Main: 2, Sub: 2 33.8%
Main: 0, Sub: 9 34.7%
Main: 1, Sub: 6 35.6%
Main: 2, Sub: 3 36.5%
Main: 3, Sub: 0 37.4%
Main: 1, Sub: 7 38.2%
Main: 2, Sub: 4 39.0%
Main: 3, Sub: 1 39.7%
Main: 1, Sub: 8 40.5%
Main: 2, Sub: 5 41.2%
Main: 3, Sub: 2 41.9%
Main: 1, Sub: 9 42.6%
Main: 2, Sub: 6 43.2%
Main: 3, Sub: 3 43.8%
Main: 2, Sub: 7 45.0%
Main: 3, Sub: 4 45.5%
Main: 2, Sub: 8 46.5%
Main: 3, Sub: 5 46.9%
Main: 2, Sub: 9 47.7%
Main: 3, Sub: 6 48.1%
Main: 3, Sub: 7 49.0%
Main: 3, Sub: 8 49.7%
Main: 3, Sub: 9 50.2%

Splatoon 2

Zekko Zekko gear has a 5× chance of rolling this ability, while Annaki Annaki and Skalop Skalop gear have a 1/2× chance.

Compared to how the ability stacked in Splatoon, Special Saver became weaker in small amounts while retaining the same maximum additive effect of 50%.

Gear

Special Saver is the main ability of:

Headgear with Special Saver in Splatoon 2

Stacking

The following table shows the additional percentage of the special gauge saved when stacking Special Saver.

Abilities Change
None 0%
Main: 0, Sub: 1 8.9%
Main: 0, Sub: 2 14.6%
Main: 0, Sub: 3 19.3%
Main: 1, Sub: 0 20.7%
Main: 0, Sub: 4 23.4%
Main: 1, Sub: 1 24.7%
Main: 0, Sub: 5 27.0%
Main: 1, Sub: 2 28.2%
Main: 0, Sub: 6 30.3%
Main: 1, Sub: 3 31.3%
Main: 2, Sub: 0 32.3%
Main: 0, Sub: 7 33.2%
Main: 1, Sub: 4 34.1%
Main: 2, Sub: 1 35.0%
Main: 0, Sub: 8 35.9%
Main: 1, Sub: 5 36.7%
Main: 2, Sub: 2 37.5%
Main: 0, Sub: 9 38.2%
Main: 1, Sub: 6 39.0%
Main: 2, Sub: 3 39.7%
Main: 3, Sub: 0 40.3%
Main: 1, Sub: 7 41.0%
Main: 2, Sub: 4 41.6%
Main: 3, Sub: 1 45.4%
Main: 1, Sub: 8 42.8%
Main: 2, Sub: 5 43.4%
Main: 3, Sub: 2 43.9%
Main: 1, Sub: 9 44.4%
Main: 2, Sub: 6 44.9%
Main: 3, Sub: 3 45.4%
Main: 2, Sub: 7 46.2%
Main: 3, Sub: 4 46.6%
Main: 2, Sub: 8 47.4%
Main: 3, Sub: 5 47.7%
Main: 2, Sub: 9 48.3%
Main: 3, Sub: 6 48.6%
Main: 3, Sub: 7 49.3%
Main: 3, Sub: 8 49.8%
Main: 3, Sub: 9 50.0%

Version history

3.0.0

  • Increased effectiveness when using lesser quantities of Special Saver.
    • Effect when stacked with maximum amount is the same.

Trivia

  • In Splatoon 2, Special Saver is the only stackable ability that's unfavored by two brands.

Names in other languages

Template:Foreignname

References

Template:Reflist Template:AbilityPro Template:Ability2