User:Nyargleblargle/Drafts/1.2.0
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This page is a draft.
It is currently being worked on and may be moved to the mainspace when ready.
- Adjusted the performance of some main and special weapons.
Weapon | Changes |
---|---|
Sploosh-o-matic | ▲ {{{1}}} Walking speed while shooting increased by 11%. |
Luna Blaster | The shake blur immediately after the jump was reduced by about 17%. Shake blur converges 15 frames earlier. |
Blaster Custom Blaster Hero Blaster Replica |
Shake blur converges 15 frames earlier. |
Clash Blaster | ▲ {{{1}}} Range increased. ▲ {{{1}}} Ink consumption reduced by about 20%. |
Carbon Roller | ▲ {{{1}}} Ink consumption of initial swing reduced by about 25%. |
Splat Roller Krak-On Splat Roller Hero Roller Replica |
▲ {{{1}}} Ink consumption of initial swing reduced by about 10%. |
Dynamo Roller | ▲ {{{1}}} Range of maximum damage on initial swing increased by about 14%. |
Splat Charger Firefin Splat Charger Hero Charger Replica Splatterscope Firefin Splatterscope |
▲ {{{1}}} Time required for a full charge decreased by 4 frames. |
E-Liter 4K E-Liter 4K Scope |
▲ {{{1}}} Time required for a full charge decreased by 4 frames. |
Goo Tuber | ▲ {{{1}}} Time required for a full charge decreased by 5 frames. ▲ {{{1}}} Startup of fire decreased by 5 frames. |
- Fixed an issue that would cause rapid-fire hits to play sound effects inconsistently.
- Fixed an issue that would cause descending users of Splashdown to sound as though they were taking damage on hit.
- Fixed an issue where players using the Splat Brella would not be vulnerable to Sting Ray, Thermal Ink, or Haunt.
- Fixed an issue that made it impossible to damage players on uninked turf while using a Roller.
- Changed trees on The Reef and Inkblot Art Academy to no longer count as ground.
- Fixed clipping issues on Inkblot Art Academy when using a Super Jump or the Inkjet.
- Fixed an issue where some turf would not be correctly displayed on Starfish Mainstage's map.
- Fixed clipping issues on Sturgeon Shipyard and Port Mackerel.
- Fixed an issue where points and special gauge increased too much on some unpainted containers on Port Mackerel.
- Adjusted path of Tower Control's tower through narrow passages in Port Mackerel.
- Adjusted height of sponges on Port Mackerel to fix a visual issue.
- Fixed an issue where rank would change regardless of the number of players on your team.
- Adjusted the performance of some weapons within Salmon Run.