User:Nyargleblargle/Drafts/1.2.0

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Revision as of 13:06, 22 August 2017 by Nyargleblargle (talk | contribs) (I'm so used to ARMS Institute's buff template...)
This page is a draft.
It is currently being worked on and may be moved to the mainspace when ready.
  • Adjusted the performance of some main and special weapons.
Weapon Changes
Sploosh-o-matic Walking speed while shooting increased by 11%.
Luna Blaster The shake blur immediately after the jump was reduced by about 17%.
Shake blur converges 15 frames earlier.
Blaster
Custom Blaster
Hero Blaster Replica
Shake blur converges 15 frames earlier.
Clash Blaster Range increased.
Ink consumption reduced by about 20%.
Carbon Roller Ink consumption of initial swing reduced by about 25%.
Splat Roller
Krak-On Splat Roller
Hero Roller Replica
Ink consumption of initial swing reduced by about 10%.
Dynamo Roller Range of maximum damage on initial swing increased by about 14%.
Splat Charger
Firefin Splat Charger
Hero Charger Replica
Splatterscope
Firefin Splatterscope
Time required for a full charge decreased by 4 frames.
E-Liter 4K
E-Liter 4K Scope
Time required for a full charge decreased by 4 frames.
Goo Tuber Time required for a full charge decreased by 5 frames.
Startup of fire decreased by 5 frames.
  • Fixed an issue that would cause rapid-fire hits to play sound effects inconsistently.
  • Fixed an issue that would cause descending users of Splashdown to sound as though they were taking damage on hit.
  • Fixed an issue where players using the Splat Brella would not be vulnerable to Sting Ray, Thermal Ink, or Haunt.
  • Fixed an issue that made it impossible to damage players on uninked turf while using a Roller.
  • Changed trees on The Reef and Inkblot Art Academy to no longer count as ground.
  • Fixed clipping issues on Inkblot Art Academy when using a Super Jump or the Inkjet.
  • Fixed an issue where some turf would not be correctly displayed on Starfish Mainstage's map.
  • Fixed clipping issues on Sturgeon Shipyard and Port Mackerel.
  • Fixed an issue where points and special gauge increased too much on some unpainted containers on Port Mackerel.
  • Adjusted path of Tower Control's tower through narrow passages in Port Mackerel.
  • Adjusted height of sponges on Port Mackerel to fix a visual issue.
  • Fixed an issue where rank would change regardless of the number of players on your team.
  • Adjusted the performance of some weapons within Salmon Run.